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18 hours ago, mattb325 said:

Given the overall context and tone, I'm guessing that suggesting a donation might be a stretch too far.*:P

However, the shortcoming for the discs is that they don't have any dependency files included. The LEX Collections are self contained packages which use the inbuilt site features to check your PC/download history and make sure that you have the correct and up-to-date dependencies installed

@mattb325 thanks for sharing that info! I wasn't aware of the shortcomings.

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16 hours ago, sejr99999 said:

if everything comes prepackaged how would we be able to thank all the individuals who created all that content?  I think it's important to recognize the time & effort that people put into this game and than share it for free.  that's my 2 cents worth.   thanks to everyone for making this game so much better than the original

Given these mods are many years old, I think this is a moot point. As I mentioned, I think allowing new players to be able to play the game without forcing them to bugtest and hunt through a sea of dead links takes precedence to letting steve22, last seen in July of 2011, know somebody said "thanks". I think you also heavily overestimate how people actually show recognition and appreciation. Do you truly believe the type of player who would need to download one of these collections as opposed to going one by one is the same type of player who would actually recognize the mod uploader? Such a train of events would have to happen for this argument to hold water, from the player actually being able to find the mod to the player knowing which mod does what to the mod uploader still existing that the benefits of this become so marginal as to be nonexistent. 
 

19 hours ago, mattb325 said:

Given the overall context and tone, I'm guessing that suggesting a donation might be a stretch too far.*:P

However, the shortcoming for the discs is that they don't have any dependency files included. The LEX Collections are self contained packages which use the inbuilt site features to check your PC/download history and make sure that you have the correct and up-to-date dependencies installed

My understanding is the collection was just a list of quality mods, and did not contain any tweaks nor were they checked for cross-compatibility. The CD also costs $50.

 

14 hours ago, carlosmarcelo said:

It is very important to note that the SC4, as well as the Doom II, are fully ready and functional to play the VANILLA version, as they left the factory. Although it is to fix bugs and make improvements, such as SC4Fix, NAM, GZDOOM, in fact they are not necessary, it is OPTIONAL. 

If mods truly were "optional", why does no remaining player use the vanilla version? Because the vanilla game is an objective downgrade in every conceivable sense from what you get when you mod it. 

 

14 hours ago, carlosmarcelo said:

Now, if I want something more for my game, ANY GAME, from SimCity Classic until 2013, from Doom II to Minecraft, I have to be fully aware that I will have to have more time to understand the guts and gears of game, because that's where I'm going to play. If you don't have time for this, man, you are neither better nor worse than us, you are happy, you are a person who chose to have fun your way, with the vanilla game, as I decided to do with Doom II. *:yes:

I find it interesting you bring up the minecraft example, given that minecraft is exceptionally well known for using modpacks such as feed the beast. 

Imagine, a coherent collection of mods and tweaks tested and designed for compatibility? Wow, wouldn't that sound like literally exactly what I think people should be allowed to upload. 

 

14 hours ago, carlosmarcelo said:

It is a mistake to think that the collections will solve the listed problems.

Don't let perfect be the enemy of good. 

 

14 hours ago, carlosmarcelo said:

I really liked your comment. And I agree with that: by trying the plugin, one by one, you not only savor it, but also have the opportunity to thank those who have the time to do it. *:thumb:

Do you truly believe players, when building their mod folder, download mods one at a time? This is not how people act, nobody says "oh man I have this great 2x3 lot, time to find an apartment building to fill it". If you're building a folder from scratch (as say, a new player might), you would go through the entire process at once, downloading hundreds of mods. This  is what makes this such a large issue, as when you're building such a large folder (as people tend to have), you inevitably run into build issues. The alternative of booting up your game after every single mod is installed would require I take a week off and spend my entire day doing nothing but opening and closing sim-city. 

 

14 hours ago, carlosmarcelo said:

No. It is a practical matter, as @twalsh102 and @mattb325 explained: publishing a folder in the world is easy, managing it is not. And many people will download 10GB of content, it will not work and then will huff anything, less than selfish.

This may be an argument against why you want to upload your folder, but there is no reason why people can't upload their folders as abandonware as has happened to pretty much every mod on this site. 

Ultimately, the issue is simple. There are a lot of arguments on why it would be bad for users to download folders. But those arguments are only convincing on a person by person basis, and I don' think they're anywhere near convincing to say "we should ban folders". The only argument against why folder uploads are bad is the idea of a long dead-modder somehow still caring about being "attributed" for a mod he uploaded 15 years prior. 

What do you think is more important: allowing new players to play the game as has been the standard for the last 10 years without forcing them to fight seas of dead links and folder compatibility issues, or letting steve22, last seen in July of 2011, have the sweet thought of 1 guy possibly remembering his name for 14 seconds as his mod is manually downloaded? I think the answer is quite straightforward. 

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Simtropolis, askes authors or their works be included on STEX disks. Contributions gifts like the STEX disk are merely covering the production of these, authos have the choice to be or not. Donating to Simtropolis means you are supporting to keep the site open, covering running costs.Thank you gift for your support is symbolic, it doesn´t entitle anyone ot anything, withou STEX or SC4Devotion this game wouldn´t be alife anymore. Sheer number of new releases, it is hard to keep up to date. Praising some one´s work, by comment, thumb up or including it into your work is the best way showing appreciation to the author´s. Sharing individual files or folders no problem, yet one must realize that their may be some  unwanted files may cause problems by simple exchaging data, like mod´s or texture or missing filesl LEX tracker helps make life easier for individual instalations, multiple instalations you allways have check everything from A to Z; difficulty with large library of Bats you install a whole collection of one author or the other taking up so much harddisk and instalation space the game only gets slower. Standard collection of BSC props take up about 1 GB Buildings 2 GB, Infra, civics, parks 1 GB and Mod´s 0,5 GB per instalation, you have several instalations because it wouldn´t fit into one. Carefull selecting the  custom material to use as their´s the simple backup limit of a normal 4,7 GB dvd-r to coscider except external harddisks. Running now two regions for sometime I finaly coming to the stage to again look outside the box to new materials like SM2, WolfZe and Matb325 more of their latest work in a completly new region, when adding it into the new instalation praising their work along the way, where ever posible !

Sincerely yours,

Kschmidt

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@DefunctCantaloupe

So, two things...

#1: I happen to agree with most of what you're saying here. I started playing SC4 for the first time a year ago and I found the barrier to entry for custom content to be extremely frustrating. I think the existing rules around custom content are unfair and dispiriting to new players, and they do a deep disservice to the community. I believe it is very hard to get new players excited about the game when it takes tens or hundreds of hours to build a decent plugins collection. I also think -- and this is just a personal guess/opinion -- that active creators overestimate how protective non-active creators would want the community to be of their content.

I made a post a few months ago in which I advocated loosening the rules and finding a way to start making shared plugins folders possible. After that, I tried to get the ball rolling by compiling a small, starter set of plugins that could be shared with creators' permissions. But it became apparent pretty quickly that this isn't possible under the current rules. Some creators are simply gone, and others pop by rarely.

Ultimately, I think the status quo gets maintained because it's the status quo. If the current rules didn't exist and you asked everyone on the forum to come up with the fairest and best method for distributing content and content collections, I think there's a very low chance that they would come up with something similar to the existing set of rules. They made sense when the community started. But with the volume of content available and the state of the overall community, I think the rules are poorly suited to the current state of the game. That said, I understand some of the concerns around unrestrained sharing of files, and when you have thousands upon thousands files maintained via an existing system, that's a big challenge to try and change.

(I will also quickly say that while I think the LEX Superior Collections are easier than the alternative, I don't think they're particularly beginner-friendly. They still take a ton of time to install, some of them require file-level configuration, and because of the volume of content, players need to spend time paring down the files to avoid a hodgepodge effect in their cities.)

#2: I'm not sure you're going to win over a lot of people by being insulting to other posters and creators on the forum. Telling a bunch of passionate people that their hobby is irrelevant and demeaning their reasons for supporting certain onsite rules seems like a poor way to change people's minds.

On a similar note, many of the posters on this forum are creators themselves, and they have a lot of respect for all of the creators who no longer frequent the community. Whether or not those non-active creators would be bothered by shared plugins folders, existing creators want to do right by them. So I don't think sarcastic comments about steve22 are doing you a ton of favors here.

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🚜 Get well soon, Cori! 🚜

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1 hour ago, BartonThinks said:

(I will also quickly say that while I think the LEX Superior Collections are easier than the alternative, I don't think they're particularly beginner-friendly. They still take a ton of time to install, some of them require file-level configuration, and because of the volume of content, players need to spend time paring down the files to avoid a hodgepodge effect in their cities.)

Quick note on the Superior Collections. (I'm still trying to stay as far away from this thread as it possible, it's still too much of a minefield.) 

The Project ZIP, what I started 2 years ago, when I was unemployed and was put aside for a while, when I got a new job and also have become a full member of the NAM team, plus other SC4 legacy related projects have showed up, now it's active again and I've made a pretty huge progress on extracting the contents of the installers. I still have a lot to do, and when the first phase will be done (probably within a month if nothing else comes up), we can plan how to implement the replacement on the LEX. IF everything goes well, within a few months (half a year, depends on my available free time and some other stuffs as well) the LEX installer based contents will get a ZIP based replacement (probably most of those contents which have installers will get the threatment, a few others as well for the sake of consistency, there will be exceptions of course: MAPs - as far as I know they don't come with installers -, complex mods with multiple choosable options and contents where the still active creators want to handle their uploads by themselves will not get this replacement threatment.) IN THEORY in the case of the BSC Superior Collections, that would mean, once the player downloaded the collection (using the dependency tracker), after unzipping the contents into the Plugins folder everything would be ready to start the game... There would not be necessary to execute additional installers (like you need to do currently), except in the case of the above listed exceptions and all the readmes could be found at the top of the Plugins in a _Documents folder (which can be moved outside of the plugins into a safe location for later use if it's necessary). Of course before the implementation of the Project ZIP, probably there will be further tests, I for one want to see how it will beheave with the Superior Collections. This is the plan currently. At this moment this is my top priority project (anything else, like WMP revamp, SimCity Polska Restoration and the PEG restoration need to wait for a couple of months). 

Well, we will see. 

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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19 hours ago, BartonThinks said:

#2: I'm not sure you're going to win over a lot of people by being insulting to other posters and creators on the forum. Telling a bunch of passionate people that their hobby is irrelevant and demeaning their reasons for supporting certain onsite rules seems like a poor way to change people's minds.

On a similar note, many of the posters on this forum are creators themselves, and they have a lot of respect for all of the creators who no longer frequent the community. Whether or not those non-active creators would be bothered by shared plugins folders, existing creators want to do right by them. So I don't think sarcastic comments about steve22 are doing you a ton of favors here.

I understand, and I realize a lot of hard work went into building the mods, and I understand the emotions that are related to that. On the same note though, I think the remaining community feels an overly strong sense of obligation to these MIA modders far beyond what is reasonable, and that is extending into concretely harming current players. Is there a more polite way to make the point? I don't think so, my point is that a direct comparison of harms must be done and when you do a tit-for-tat of "what is gained by players giving 'recognition'" vs "what do you force new players to slog through" only then does the choice become truly clear. Yes, I realize that I'm trivializing what 'recognition' means, but the alternative is puffing up 'recognition' into some highest calling that somehow makes it more important than everything else. 

It's clear this discussion is at a stalemate. The thread was posted 3 years ago. It doesn't appear any meaningful reflection has taken place, as every time something comes up a group of hardcore players comes out of the woodwork to say "i have suffered and thus you must too" before posting a list of 25 reasons why their mod folder is too unwieldy for a new player to use and thus all folders must be blocked. This is ridiculous. The community shouldn't keep punting the ball waiting for some magical mod collection downloader who is able to contact the spirit of steve22 by Ouija board and unites the 5 nations of universal permission, user support, free hosting space, configurability, and foolproof. 

I don't expect a rule lifting to mean that perfect folders suddenly exist and solve all the problems. I do expect that a rule lifting would create a better world than we have now, with almost no external cost (because before y'all complain about 'boohoo i don't want to support my folder' remember than if a rule is lifted that does not mean you personally must participate in folder uploading). 

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So, I left this out of my post yesterday, but I figure I might as well mention it:

I think one of the issues in this thread is there's a bit of a chicken and the egg situation. On the one hand, no one wants to spend a ton of time and effort creating a shared plugins folder if that work might go to waste because it's against the community's rules. On the other hand, this conversation will probably keep going in circles until someone actually attempts this kind of project. As long as this remains a hypothetical, there's no urgency to make a ruling one way or the other. If someone comes forward with a project that merits consideration and requires a decision, I think we'll have a better chance of solving the issue.

For what it's worth, I'm hoping I can be that person -- unless someone else beats me to the punch, which would also be great. As I've mentioned in a number of other threads, I'm working on a project that's designed to completely replace Maxis lots with custom content. If I ever complete this project (lol), the number of dependencies for the entire collection will be massive. Because of that, the only realistic way to make the full collection available would be to release it as a shared plugins folder. So I'm planning the project in that vein more out of necessity than anything else.

@mattb325 made a proposal for sharing plugins folders a few pages back that, for whatever reason, got lost in the shuffle (link). As far as I can tell, most people were on board with the terms he suggested, but there wasn't any kind of official consensus on his proposal. I've been using the terms he proposed as a framework for planning and building out my project. I've also tried to plan ahead to address some of the concerns and issues that have come up in this thread.

My plan is to release individual components as they're completed under the current community rules. If/when I finish the full collection, I'd like to see if there's a way to release it under the terms that Matt proposed.

Who knows if that will ever happen -- it is, admittedly, a delusionally ambitious project. But if I get there, I'm hoping there's a way to make this work.

On a final note: @Tyberius06, I can't thank you enough for all the work that you and other creators have put forward toward replacing the installers with ZIPs. It takes so much work, but it is immensely helpful and you deserve all the praise in the world for taking the time to make it happen.

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🚜 Get well soon, Cori! 🚜

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20 minutes ago, BartonThinks said:

I think one of the issues in this thread is there's a bit of a chicken and the egg situation. On the one hand, no one wants to spend a ton of time and effort creating a shared plugins folder if that work might go to waste because it's against the community's rules. On the other hand, this conversation will probably keep going in circles until someone actually attempts this kind of project. As long as this remains a hypothetical, there's no urgency to make a ruling one way or the other. If someone comes forward with a project that merits consideration and requires a decision, I think we'll have a better chance of solving the issue.

As long as people treat mod collections as a viable solution, no actual solution will be found. 

The standard should not be a high effort project that unites the 5 nations. Anybody should be allowed to upload their folder, even if it is just a basic list of lots and mods, organized in a way that doesn't make your eyes bleed. Collection packs, while a glittery shiny idea that in theory solves all the problems, in reality is just a way to try to loophole the regulatory thicket the forum has created. 

First, let people upload folders. Then, let people try to build upon those existing folders. Building a decent collection should not be complicated (almost everybody posting here already has one), but it is made complex because of the outdated rules people are trying to cling to. Setting up a folder to download should not take six months of concentrated work, and yet it does because of the number of rules and regulations and requirements that must be met for it to be "valid for consideration". 

Again, consider the costs and benefits. Look at how much time people are wasting because of the rules that have been put up here.

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1 hour ago, DefunctCantaloupe said:

As long as people treat mod collections as a viable solution, no actual solution will be found. 

The standard should not be a high effort project that unites the 5 nations. Anybody should be allowed to upload their folder, even if it is just a basic list of lots and mods, organized in a way that doesn't make your eyes bleed. Collection packs, while a glittery shiny idea that in theory solves all the problems, in reality is just a way to try to loophole the regulatory thicket the forum has created. 

First, let people upload folders. Then, let people try to build upon those existing folders. Building a decent collection should not be complicated (almost everybody posting here already has one), but it is made complex because of the outdated rules people are trying to cling to. Setting up a folder to download should not take six months of concentrated work, and yet it does because of the number of rules and regulations and requirements that must be met for it to be "valid for consideration". 

Again, consider the costs and benefits. Look at how much time people are wasting because of the rules that have been put up here.

So, I think this is a little more complicated than you might realize. While most people on the forums have large plugins collections, I would bet that 90% or more of those collections aren't in any state where they could be shared with other players. There are a few reasons for that. Off the top of my head:

  • Most users who have compiled large plugins folders are also fond of personalizing and modding files. These players tend to have a detailed understanding of how the game functions, and they've modded the files to suit their personal style of playing. These files will only function properly if the player understands how to use them, which would render them basically unusable for casual players. Even if someone only has a few of these modified files floating around in their plugins folder, they could create serious problems for casual users.
  • Custom content can result in serious bloat for the in-game menus, and it can be a nightmare trying to navigate another player's menu configuration. Additionally, many players use a system called DAMN to help with menu navigation, which cannot be easily shared with other users.
  • A lot of players cycle certain files in and out of their plugins folder depending on what type of city they want to create, or for the purpose of building specific styles of neighborhoods. As a result, they don't have a single functional plugins folder, and if they tried to release their entire collection of plugins, it would probably be filled with conflicts.
  • Many players use addons that change the way the game functions, such as SPAM or CAM. These addons require additional reading and experimentation for players to use them correctly, and they cannot be easily removed from a plugins folder without breaking it.

The bottom line is that's very easy to break SC4 with a botched plugins folder or even by trying to use a well-made plugins folder that was designed for someone else. Because of this, if anyone wants to release a plugins folder to the community -- particularly one that's beginner-friendly -- they would almost certainly need to build it from scratch.

Also, I think you're really underselling the degree to which the community is open to sharing plugins folders. As I mentioned in my last post, Mattb325 put forward a proposal in March that fits closely with what you're suggesting. The response to that proposal was largely positive.

So again, while I agree with 90+ % of what you're saying, I really wish you'd avoid talking down to some of the other people in this thread or mocking their opinions. It seems like you're trying to pick a fight with the people who disagree with you, and one of the biggest reasons that this thread has repeatedly gone off the rails is because people get combative with one another.

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3 hours ago, DefunctCantaloupe said:

The thread was posted 3 years ago. It doesn't appear any meaningful reflection has taken place, as every time something comes up a group of hardcore players comes out of the woodwork to say "i have suffered and thus you must too" before posting a list of 25 reasons why their mod folder is too unwieldy for a new player to use and thus all folders must be blocked.

Barring one or two of the main content creators - who are perfectly entitled to express their objections -  most (myself included) are all in favour of somehow finding a solution, and we've already moved towards implementing viable solutions that aid new players, and don't infringe on anyone's rights.

I intend to add to the starter packs (remember there are only 3 in existence at the moment) once I have finished removing the installers and brought all my content to the LEX (another 100+files, or so). This will also give thematic options as a self contained download. I'm sure xxdita will want to keep adding to them as well.

Think of the first three packs as a catch-all...to get the ball rolling....are they perfect? maybe, maybe not...I have a plugins folder already, so I haven't downloaded them, but they will give a ton of content + all the dependencies in 3 downloads, and all the content is bug-free and will  work in your cities. Thus the starter packs are a huge step towards ending the woes of new players.

But the alternative of getting any old  users plugins will be fraught with compatibility issues anyway.

Unlike the existing plugins folders that are available in the wild (and yes, they are available at this moment) which are an utter mess that will crash your game, fill it with prop-pox, mismatched controllers and mods, CTDs etc.

That is what the content creators who are for this idea, and trying to work out viable solutions to effect it, are trying to avoid.

That is despite a couple of users who continually say we are working to somehow stymie the discussion.

2 hours ago, BartonThinks said:

I think one of the issues in this thread is there's a bit of a chicken and the egg situation. On the one hand, no one wants to spend a ton of time and effort creating a shared plugins folder if that work might go to waste because it's against the community's rules. On the other hand, this conversation will probably keep going in circles until someone actually attempts this kind of project.

It already exists.

Scribosilyn did a lot of work around ensuring things were documented and weren't going to destroy your game with his plugins.

I think of lot people are somehow under the impression that if only the red-tape were gone, they will suddenly end up with the great CJ-makers'  cities to download. Or other finely curated, well functioning plugins that are a joy to behold.

And while that maybe the case with say, haljackey, more likely you will end up with more of the same plugins folders that have been uploaded to various sites around the internet (which I will not list) that are just a pile of massive problems with old, bugged files, CTDs, incompatible mods that break cities and regions.

2 hours ago, DefunctCantaloupe said:

Look at how much time people are wasting because of the rules that have been put up here.

While sometimes, rules can seem obdurately burdensome, the fact that defined rules existed within the community probably ensured this game remained viable for nigh on twenty years.

Edit: Whether plugins files ever end up being shared here or not, another new point to take into consideration is the slew of content creators now selling their creations. Setting the legitimacy of that behaviour aside for the moment, any plugins folders that are shared will have to ensure that such files are not included. So regardless, the idea of starter packs on the LEX is realistically the best option that is available. 

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16 minutes ago, mattb325 said:

It already exists.

Scribosilyn did a lot of work around ensuring things were documented and weren't going to destroy your game with his plugins.

Oh, that's really heartening to hear! I must have misread Scribosilyn's post when I went through this thread a few months back (I think I was under the impression that he had compiled a pack but that he wasn't allowed to share the links without repercussions).

Shame that the links no longer work -- I would have really liked to see how he managed his collections.

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🚜 Get well soon, Cori! 🚜

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Hay @DefunctCantaloupe , read these small quotes from readmes of the creators files themselves. I randomly opened a few of the readmes I have and pulled below quotes. Than afterwards is my conclusion to your responses and remarks.

 

~"The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Feel free to modify the lots for yourself and show them in your city journals, but please don't distribute them without asking first." SimGobber

 

~"This product is distributed as "freeware" and as such contains no warranty, either expressed or implied, as to its functionality or suitability to a specific application. The author, Pegasus Productions, and SC4Pegasus.Com assume no liability for any consequences resulting from use of this product. Users of this product do so at their own risk.

This product is the exclusive property of Pegasus Productions and SC4Pegasus.Com. This product is provided for the sole recreational use of the individual who obtained it from the authorized download site. This product may not be modified, reused or redistributed in any manner. Commercial-use licenses can be purchased via email request at licenses@sc4pegasus.com"  Pegasus(PEG)

 

~"CAUTION! This is not your average 'Drop'n'Plop' Mod!

You MUST read the ReadMe, all the way to the end!

Otherwise your CPU will melt down, your RAM will delapidate and your Monitor will catch the Pixel-Error-Pox!

*** He Who Reads Clearly Has An Advantage! ***

Have fun experimenting... :-)" Paeng

 

~"The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Feel free to modify the lots for yourself and show them in your city journals, but please don't distribute them without asking first." Diggis

**yes this is a repeat, I'm guessing the BSC team must take it serious**

 

~"Please read through this documentation in it's entirety as there are a few systems within this pack that utilize specific timings and configurations. This way you will get the most out of everything it has to offer.

Feel free to use this content for your own lotting projects, but DO NOT include my content in your uploads - link to it as a dependency instead.  Do not redistribute without permission." SHK Productions

 

~"All Nexis Bats and Lots are free to use and to modify to your liking if used privately." Nexis

 

Not the end, just hurdles, but big ones. As a newbie, I for one, can't imagine looking through a list of "MegaMAX-XXL Folders" trying to figure out what is the best one . Say it was allowed to share plugin folders, picking the right one is where you need to know what's what. Listing what is inside ones plugin folder would be a task, and only if its organized. Maybe impossible if not. Or say you look through folders yourself, again you need to know what all the acronyms and vocabulary means and then how mods and lots and BATs function together is a league of its own. That takes time in itself. Where do you learn all this. By playing the game? Never going to happen. You will be back where you stared, overwhelmed and will walk away unhappy. One needs to take time to read and understand. That is what people here are trying to say. To me, it will never happen when its dropped in your lap in one giant package. One in a bunch will stick with it, the ones that take the time to understand how complex everything is. Not all downloads come with readme file to explain what and how to use it. In this case its from learning from the file download page, or asking the community that is so willing to spend a little of their time to help. That is very admirable of them.

 

A BIG thanks to you All that help others.  I've received answers many times from reading responses to others questions. Trying not to waste your time on my problems.

 

No one just has time laying around just to take on a very large task even with multiple people working at it. Expecting a one and done package is virtually the same as wanting a brand new game off the shelf for free. And you can't walk before you crawl. Wanting something to make your life easier, that’s human, but expecting it to be handed to you not knowing what you have or how to use it wont make more time available to you. 

If it was not for the practices and safeguards in place, there would be no place to talk about a classic game. There is a reason SimCity 4 remains around today, because people are willing to take the time to make the game customized to their needs and on their own time, than others take the time to publish their work, or work of others on their behalf. And for the fans that take some time helping others and the ones sharing their experiences. I feel, if sharing folders was allowed, which would take much longer than your willing to wait for, I bet, the site would take a big hit in traffic. I imagine, traffic helps generates revenue to keep this wonderful site open and free to the public. To put it more simply, one gets what ones puts.

I hope you the best

Sincerely,

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22 hours ago, BartonThinks said:

So, I think this is a little more complicated than you might realize. While most people on the forums have large plugins collections, I would bet that 90% or more of those collections aren't in any state where they could be shared with other players. There are a few reasons for that. Off the top of my head:

  • Most users who have compiled large plugins folders are also fond of personalizing and modding files. These players tend to have a detailed understanding of how the game functions, and they've modded the files to suit their personal style of playing. These files will only function properly if the player understands how to use them, which would render them basically unusable for casual players. Even if someone only has a few of these modified files floating around in their plugins folder, they could create serious problems for casual users.
  • Custom content can result in serious bloat for the in-game menus, and it can be a nightmare trying to navigate another player's menu configuration. Additionally, many players use a system called DAMN to help with menu navigation, which cannot be easily shared with other users.
  • A lot of players cycle certain files in and out of their plugins folder depending on what type of city they want to create, or for the purpose of building specific styles of neighborhoods. As a result, they don't have a single functional plugins folder, and if they tried to release their entire collection of plugins, it would probably be filled with conflicts.
  • Many players use addons that change the way the game functions, such as SPAM or CAM. These addons require additional reading and experimentation for players to use them correctly, and they cannot be easily removed from a plugins folder without breaking it.

While this may be true for most folders, again this isn't universally true so I don't really buy the argument. 90% of what goes on here really boils down to "my folder is bad, thus all folders are bad, thus we should ban all folders". 

 

22 hours ago, BartonThinks said:

The bottom line is that's very easy to break SC4 with a botched plugins folder or even by trying to use a well-made plugins folder that was designed for someone else. Because of this, if anyone wants to release a plugins folder to the community -- particularly one that's beginner-friendly -- they would almost certainly need to build it from scratch.

That's fair, and I recognize the risks. But I've tried to set up my plugins folder last night. I spent literally an hour clicking "next" on hundreds of installers. Why can't it just be one folder that's dragged and dropped instead of forcing me to go into literally dozens of practically identical prop collection folders? 

 

22 hours ago, BartonThinks said:

Also, I think you're really underselling the degree to which the community is open to sharing plugins folders. As I mentioned in my last post, Mattb325 put forward a proposal in March that fits closely with what you're suggesting. The response to that proposal was largely positive.

And yet that proposal was made in march, 8 months ago, and there seems to have been no meaningful progress except for people trying to get a "collection" set-up.

 

22 hours ago, BartonThinks said:

So again, while I agree with 90+ % of what you're saying, I really wish you'd avoid talking down to some of the other people in this thread or mocking their opinions. It seems like you're trying to pick a fight with the people who disagree with you, and one of the biggest reasons that this thread has repeatedly gone off the rails is because people get combative with one another.

I'm trying to be polite, but at the same time when every single response seems to be some variation of "my folder sucks, lets wait for the magical solution and make no changes to sqo meanwhile" it becomes increasingly obvious why nothing seems to have changed. 

 

22 hours ago, mattb325 said:

Barring one or two of the main content creators - who are perfectly entitled to express their objections -  most (myself included) are all in favour of somehow finding a solution, and we've already moved towards implementing viable solutions that aid new players, and don't infringe on anyone's rights.

The problem is part 2, "infringing on anyone's rights". By getting stuck on this supposed higher calling, no progress is meaningfully being made. I'm glad that there are now collections to download, I'm not glad that those collections are made up of literally hundreds of individual installers that all must be went through one-at-a-time all to end up in the exact same destination. 

 

22 hours ago, mattb325 said:

Think of the first three packs as a catch-all...to get the ball rolling....are they perfect? maybe, maybe not...I have a plugins folder already, so I haven't downloaded them, but they will give a ton of content + all the dependencies in 3 downloads, and all the content is bug-free and will  work in your cities. Thus the starter packs are a huge step towards ending the woes of new players.

I've tried setting it up. Unless I'm horribly stupid, these folders are a nightmare to navigate and are needlessly complex given that the alternative would be a single folder download that takes 3 minutes to drag and drop. Compare to sqo where I have already spent almost two hours trying to navigate this maze and have now effectively bricked my game because only half the dependencies are installed. 

How can anyone look at this

image.png.59cadac3051c79b92b34c773aab96123.png and say "well at least we're protecting the sacred rights of @SimGoober, last seen on December 4th 2012"? By protecting the supposed intellectual property of a player who has literally not been seen in 8 years, every person who wants to try to download this collection is forced to waste hours navigating freeware installers for every individual tree so their lots aren't bricked. This is not a reasonable compromise. 

22 hours ago, mattb325 said:

Unlike the existing plugins folders that are available in the wild (and yes, they are available at this moment) which are an utter mess that will crash your game, fill it with prop-pox, mismatched controllers and mods, CTDs etc.

That is what the content creators who are for this idea, and trying to work out viable solutions to effect it, are trying to avoid.

That is despite a couple of users who continually say we are working to somehow stymie the discussion.

I've tried finding them, every time a half decent one is put up it's immediately yanked down by a throng of users shouting "but the recognition!!!". Thus, the only ones that remain are junk. 

I don't think that people are trying to "stymie" the discussion, but I think it's quite telling that pretty much every argument boils down to either 1) extremely low frequency events 2) my folder doesn't work 3) "the collection is coming and that'll solve it" or 4) suffering makes you a stronger player

 

22 hours ago, mattb325 said:

Edit: Whether plugins files ever end up being shared here or not, another new point to take into consideration is the slew of content creators now selling their creations. Setting the legitimacy of that behaviour aside for the moment, any plugins folders that are shared will have to ensure that such files are not included. So regardless, the idea of starter packs on the LEX is realistically the best option that is available. 

I don't think this happens in anywhere approaching meaningful frequency to be relevant. I have literally tried to research any of these plugins and have failed. I find it extremely unlikely that any overlap is going to take place. If you're motivated enough to find (and pay for) these 'premium' plugins, then you're probably not the type of person to download these folders in the first place. 

 

12 hours ago, Kloudkicker said:

Say it was allowed to share plugin folders, picking the right one is where you need to know what's what. Listing what is inside ones plugin folder would be a task, and only if its organized. Maybe impossible if not. Or say you look through folders yourself, again you need to know what all the acronyms and vocabulary means and then how mods and lots and BATs function together is a league of its own. That takes time in itself. Where do you learn all this.

Literally the point is to have one folder that works, that does not need to be messed with. I don't understand these theoretical counterfactuals where somebody says "ah but what if you mix and match, you won't understand the content". Of course the content doesn't make sense, thats why the folders exist in the first place. You literally are trying to argue in favor of forcing new players to spend hours learning about acronyms and whatnot. How is it that so many of the arguments seems to boil down to "I suffered and you must too"?

 

12 hours ago, Kloudkicker said:

No one just has time laying around just to take on a very large task even with multiple people working at it.

And yet people seem to think that collections are better than just legalizing the uploads? What do you think is more work, creating a collection of hundreds of mods or just uploading a folder? Yes, I recognize that the folders may be broken, but since its just one folder it'd take only a few minutes to replace it, as opposed to when a player has to mess with literally hundreds of independent files and bugtest them. 

 

12 hours ago, Kloudkicker said:

I feel, if sharing folders was allowed, which would take much longer than your willing to wait for, I bet, the site would take a big hit in traffic.

I don't think this is a realistic world. Players would get a folder that is decent and easy to set-up (as opposed to having to navigate some nightmarish collection), and then if they get hooked on the game they would create their own folder. Instead, they're forced to either 1) suffer through playing a game which is very outdated and has some insanely stupid bugs or 2) try to learn the ins and outs of modding before they even know if they want to play in the first place. If you're truly interested in keeping the forum alive, I think one necessary step is making it significantly easier for new players to start playing the game and have fun, rather than trying to gatekeep every single newbie with hours of technical reading and bugtesting. 

 

 

Look, people here make a lot of good arguments why their own folders suck, would be difficult to configure, would be bug filled, etc. But I don't see the connection between that and a universal ban. The recognition arguments I think are pretty widely recognized as low impact relative to their costs, and collections are a time black hole that doesn't really resolve many of the problems new players face. But imagine a world where people are correct, and that the folders are too complex for use and a collection is still needed. Here, legalizing folders is still the correct move, as creating a mod collection in this manner would take only a few hours instead of 6 months. 

If everyone is truly interested in finding a solution, I think it's right in front of you. There is no need to be shackled by rules that were written a decade ago. This game isn't where it was a decade ago. Pretty much every big name modder has left. Most websites have died. No amount of cargo cult rituals will bring them back. 

 

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2 hours ago, DefunctCantaloupe said:

While this may be true for most folders, again this isn't universally true so I don't really buy the argument. 90% of what goes on here really boils down to "my folder is bad, thus all folders are bad, thus we should ban all folders". 

I think you're conflating two completely separate arguments. I wasn't trying to say that we should ban folders. Rather, I was trying to explain that creating a share-able folder is a lot more challenging than you are making it out to be. Also, the issue has nothing to do with "bad" folders. The problem is that a folder designed for an experienced player's personal style does not easily translate to casual players, which means that a shared folder would need to be built from scratch.

Edit: Just to further clarify what I'm trying to say here, there are two separate challenges. The first is getting people to agree that shared folders should be allowed. That still appears to be unclear, but it looks like a lot of people would agree to this under certain circumstances. The second is getting someone to actually compile one of these folders in a way that's functional and workable. Both of those problems need to be solved before a shared folder becomes available. You seem to believe that the first challenge is the main problem. I'm trying to say that I think the first challenge isn't as much of an obstacle at this point, but the second challenge is a really big one, and solving the first problem won't necessarily solve the second.

2 hours ago, DefunctCantaloupe said:

That's fair, and I recognize the risks. But I've tried to set up my plugins folder last night. I spent literally an hour clicking "next" on hundreds of installers. Why can't it just be one folder that's dragged and dropped instead of forcing me to go into literally dozens of practically identical prop collection folders? 

As @Tyberius06 mentioned earlier, pretty much everyone recognizes that the installers are a problem. Unfortunately, they were a popular choice with creators 10-15 years ago, and there's no easy way to convert all of these plugins to a more convenient format. Despite that, a number of people (including Tyberius) have spent an enormous amount of time working on this problem, and they've converted a ton of files over to ZIPs. In short, people are working on fixing this, but it's a massive project and it can't be magically corrected.

2 hours ago, DefunctCantaloupe said:

And yet that proposal was made in march, 8 months ago, and there seems to have been no meaningful progress except for people trying to get a "collection" set-up.

For "progress" to occur, someone is going to actually have to try and create one of these folders. As I've tried to explain, that's a massive undertaking. It requires a substantial amount of time and energy, along with a detailed understanding of how the game works. Like I said a few posts ago, I'm attempting something along these lines myself, and it is a massive project.

2 hours ago, DefunctCantaloupe said:

I'm trying to be polite, but at the same time when every single response seems to be some variation of "my folder sucks, lets wait for the magical solution and make no changes to sqo meanwhile" it becomes increasingly obvious why nothing seems to have changed. 

Several people are trying to tell you that they support shared folders. Most people who replied to Mattb325's proposal supported it. You're seriously misreading some of these responses.

2 hours ago, DefunctCantaloupe said:

The problem is part 2, "infringing on anyone's rights". By getting stuck on this supposed higher calling, no progress is meaningfully being made. I'm glad that there are now collections to download, I'm not glad that those collections are made up of literally hundreds of individual installers that all must be went through one-at-a-time all to end up in the exact same destination. 

Several active creators have said that they might pull their content from the site if the community starts playing fast and loose with these "rights," so what you're suggesting would be disastrous for the community. As Matt pointed out in his post, the fact that the community respects these rights is a big reason why we have so much custom content -- creators feel comfortable sharing their work because they know that people aren't going to mess around with it. A lot of people want to tweak the way we handle these things to ensure things like shared plugins folders are possible. But if we start ignoring creators' rights completely, you can say goodbye to a ton of the best content on this website.

On a separate note, the issue of installers has nothing to do with infringing rights. Almost everyone on this site agrees that installer files should be converted to ZIPs and that doing so is not a violation of creators' rights. The problem in that case is the workload.

2 hours ago, DefunctCantaloupe said:

I've tried setting it up. Unless I'm horribly stupid, these folders are a nightmare to navigate and are needlessly complex given that the alternative would be a single folder download that takes 3 minutes to drag and drop. Compare to sqo where I have already spent almost two hours trying to navigate this maze and have now effectively bricked my game because only half the dependencies are installed. 

How can anyone look at this and say "well at least we're protecting the sacred rights of @SimGoober, last seen on December 4th 2012"? By protecting the supposed intellectual property of a player who has literally not been seen in 8 years, every person who wants to try to download this collection is forced to waste hours navigating freeware installers for every individual tree so their lots aren't bricked. This is not a reasonable compromise. 

As I've mentioned above, you're talking about two completely separate issues.

Also, the nightmare you're looking at is one of the (many) reasons why shared plugins folders are so challenging. There's no easy way to take all of those files and organize them into a newbie-friendly folder. That is a ton of work.

2 hours ago, DefunctCantaloupe said:

I don't think this happens in anywhere approaching meaningful frequency to be relevant. I have literally tried to research any of these plugins and have failed. I find it extremely unlikely that any overlap is going to take place. If you're motivated enough to find (and pay for) these 'premium' plugins, then you're probably not the type of person to download these folders in the first place.

I agree with you on this point 100%. The collections put everything together in one place, but they're not structured in a way that's easy for beginners to understand or use. But I'm in no position to tell the people who created these collections (who put a ton of work into them already), that they should dedicate 100+ hours of their free time to reorganizing all of the required files, writing newbie-friendly readmes, troubleshooting different configurations, etc. etc. etc.

2 hours ago, DefunctCantaloupe said:

Literally the point is to have one folder that works, that does not need to be messed with. I don't understand these theoretical counterfactuals where somebody says "ah but what if you mix and match, you won't understand the content". Of course the content doesn't make sense, thats why the folders exist in the first place. You literally are trying to argue in favor of forcing new players to spend hours learning about acronyms and whatnot. How is it that so many of the arguments seems to boil down to "I suffered and you must too"?

Again, I agree with you100% on this point. While it would take a significant amount of work, it's entirely possible to create a plugins folder that works well for new players and doesn't require advanced knowledge of the game. Some people have seemed to suggest that it's not worth creating this kind of content for players who aren't ready to give back to the community, or that if we make it too easy for people to use plugins, people will stop learning how to mod the game. I have a very low opinion of the first argument, and I think the second argument is based on a deep misunderstanding. That said, I don't think these arguments are the make-or-break point of this discussion that you're making them out to be.

2 hours ago, DefunctCantaloupe said:

I don't think this is a realistic world. Players would get a folder that is decent and easy to set-up (as opposed to having to navigate some nightmarish collection), and then if they get hooked on the game they would create their own folder. Instead, they're forced to either 1) suffer through playing a game which is very outdated and has some insanely stupid bugs or 2) try to learn the ins and outs of modding before they even know if they want to play in the first place. If you're truly interested in keeping the forum alive, I think one necessary step is making it significantly easier for new players to start playing the game and have fun, rather than trying to gatekeep every single newbie with hours of technical reading and bugtesting. 

I thoroughly, thoroughly agree with this.

2 hours ago, DefunctCantaloupe said:

Look, people here make a lot of good arguments why their own folders suck, would be difficult to configure, would be bug filled, etc. But I don't see the connection between that and a universal ban. The recognition arguments I think are pretty widely recognized as low impact relative to their costs, and collections are a time black hole that doesn't really resolve many of the problems new players face. But imagine a world where people are correct, and that the folders are too complex for use and a collection is still needed. Here, legalizing folders is still the correct move, as creating a mod collection in this manner would take only a few hours instead of 6 months. 

Again, I think you're misrepresenting the discussion. Some people are trying to tell you that creating these folders (or coming up with workable rules for how to create these folders) is a lot more complicated than you're making it out to be. A number of those people also believe that shared plugins folders should be allowed in some manner or another.

2 hours ago, DefunctCantaloupe said:

If everyone is truly interested in finding a solution, I think it's right in front of you. There is no need to be shackled by rules that were written a decade ago. This game isn't where it was a decade ago. Pretty much every big name modder has left. Most websites have died. No amount of cargo cult rituals will bring them back. 

Yeah, that's just not accurate. The community is much, much less active than it used to be, but a number of big name modders are still around, and the ones who have stuck around have some of the best stuff. Upwards of 50% of the content I use is from creators who are still active (to name a just a few: Mattb325, Girafe, Simmer2, Tarkus, Rivit, IDS2, Diego del Llano, Jasoncw). A number of those people have told us that it's very important to them that the community finds a way to preserve creators' rights in some manner. If we ignore their request, the community will not survive, and we will lose a ton of the best content currently available.

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So there´s two groups of creators. Those who partly includ dependecies in there installer and those who distribute with a full seperate instalation of dependecies. Installers for every single prop dependecie pack now are something wich should be reconscidered; insalling all as a single mega dependecie pack seeem a little to much overkill, choice to choose what be installed should be there, yet leave it to the usee what he or she wants. Bat´s and lot´s I feel are still the domain of the creator´s to put their mark on the field, some old stuff still resorts to the installers, newly work a mix some creators prefer installers and other prefer to have it as easy as  to decompress arhcives directly from a zip/rar, yet still this work need to be accessed via Simtropolis or SC4Devotion, so enough room to inform the user what it´s all about. Dependecie packs I am full for to combine this into one mega installer pack. Bat,s Lot´s, Mmp,all other should be the mayor domain of the creator´s. So new user are overwemld with all that new stuff and fortunally less installers, they should be reminded of that most of the old stuff is done the old fashione installer way , I see that there´s still a mayor task to make access to this stuff more accesible,  STEX an LEX search improvement, hinting to each other more indepth seach posiblities like if I search in the STEX exchange there different categories like mod´s bat´s, maps,other but I can´t have indepth  easy search inside these categories for let say residentials$, business$$$, or indusriess$$, origin country or cityset, key world decide or I find anything or nothing, resort to google search engine to easy things. Some LEX search like the browser would be more than welcome on STEX, yet that means if ther more  keyword seach need to be added or adjusted to excisting download to make them accesible a extension of the database fields input when registrating new or excisting bat´s with new categories. Something like it is done on the STEX disks would be the future, I  believe !

Sincerely yours,

Kschmidt

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@DefunctCantaloupe you sure have so much free time to watch videos and comment how you want that and now,. That b.s. don't fly with me. Stop wasting peoples time and make your own crappy folder.

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Lot of wordy posts in here. You guys writin' a book?

 

1 hour ago, kschmidt said:

So there´s two groups of creators. Those who partly includ dependecies in there installer and those who distribute with a full seperate instalation of dependecies.

3 kinds. Those who don't use dependencies.

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1 hour ago, SIM-ple Jack said:

Lot of wordy posts in here. You guys writin' a book?

Having read many of my young child's books recently, I can tell you, sometimes shorter isn't necessarily better.

At the end of the day, the discussion is a complex and multi-faceted one, a few words, unless it's a decision or edict, is unlikely to to be sufficient. No one is forcing anyone to either read or contribute here.

1 hour ago, kschmidt said:

hose who partly includ dependecies in there installer and those who distribute with a full seperate instalation of dependecies.

If you have created the dependencies, great, you probably have the flexibility to decide how to handle it. But, if you didn't, it's unlikely you have any choice in the matter.

1 hour ago, SIM-ple Jack said:

3 kinds. Those who don't use dependencies.

Likewise, it is of course always an option not to use them at all.

The stark reality is, from a creator's point of view, if you want your lots to be of what is generally considered a high standard, you are going to need models, textures and the like to do so. This debate is NOT and should NOT be about those decisions, it's already hard enough to keep up with. So let's please not get off topic with a completely different issue altogether here.

1 hour ago, Kloudkicker said:

you sure have so much free time to watch videos and comment how you want that and now,. That b.s. don't fly with me. Stop wasting peoples time and make your own crappy folder.

Seriously? 

I know this debate is at times exhausting, for the most part I've moved on from bothering, having long ago made all the pertinent points, I have no desire to repeat them over and over.

I wonder if perhaps, some of you are misunderstanding the frustration that some users feel, when they consider the reality of making a Plugins folder. Why would anyone but the most anal and perfectionist among us, I'm including myself here, WANT to spend so much time going to all the trouble to complete this task? Are we really all getting so jaded, that we can't even understand or conceptualise the overarching problem that is being presented.

@Kloudkicker: Let's put that answer in the context of people seeking help with problems here. Would the response "you've free time to ask for help, but can't be bothered to figure it out or find the relevant information for yourself", really be an acceptable one? Because I didn't learn what I know from figuring things out for the most part, I gathered together the knowledge and information documented by a huge number of selfless people who've frequented this community. I didn't get where I am modding, without the selfless help of a bunch of seriously dedicated people. I give back, precisely because I feel I have a debt to pay, not some sort of obligation, but just a feeling it's the right way to be a part of a community. If we all felt and acted like you are suggesting, I seriously doubt there would be a forum here to have this discussion in the first place.

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42 minutes ago, rsc204 said:

Having read many of my young child's books recently, I can tell you, sometimes shorter isn't necessarily better.

At the end of the day, the discussion is a complex and multi-faceted one, a few words, unless it's a decision or edict, is unlikely to to be sufficient. No one is forcing anyone to either read or contribute here.

If you have created the dependencies, great, you probably have the flexibility to decide how to handle it. But, if you didn't, it's unlikely you have any choice in the matter.

Likewise, it is of course always an option not to use them at all.

The stark reality is, from a creator's point of view, if you want your lots to be of what is generally considered a high standard, you are going to need models, textures and the like to do so. This debate is NOT and should NOT be about those decisions, it's already hard enough to keep up with. So let's please not get off topic with a completely different issue altogether here.

Seriously? 

I know this debate is at times exhausting, for the most part I've moved on from bothering, having long ago made all the pertinent points, I have no desire to repeat them over and over.

I wonder if perhaps, some of you are misunderstanding the frustration that some users feel, when they consider the reality of making a Plugins folder. Why would anyone but the most anal and perfectionist among us, I'm including myself here, WANT to spend so much time going to all the trouble to complete this task? Are we really all getting so jaded, that we can't even understand or conceptualise the overarching problem that is being presented.

@Kloudkicker: Let's put that answer in the context of people seeking help with problems here. Would the response "you've free time to ask for help, but can't be bothered to figure it out or find the relevant information for yourself", really be an acceptable one? Because I didn't learn what I know from figuring things out for the most part, I gathered together the knowledge and information documented by a huge number of selfless people who've frequented this community. I didn't get where I am modding, without the selfless help of a bunch of seriously dedicated people. I give back, precisely because I feel I have a debt to pay, not some sort of obligation, but just a feeling it's the right way to be a part of a community. If we all felt and acted like you are suggesting, I seriously doubt there would be a forum here to have this discussion in the first place.

Mayor first step have a maega props installer package, bSC install BSC props like SG 01 megaprops, CP 01-02, D66 0102, RT 01-02, D66 01-02, JES 01-08, Jeronij ecc he basic props into one  installer on like STEX a LEX disk release support SC4devotion, may for distribution be hosted with Simtropolis. or a download app wich will download them directly to a chosen folder ! Last, downloading a mega package or using a app will mean coscirable strain on  hosting resources. Creators allways have the right to not be included on such a  mega disk or app ! Simcity4 Communty would be so much thrilled if everyone involved would support this effort to make game life a little bit more easier !

Sincerely yours,

Kschmidt

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@rsc204, This is MY point of view about one and only one member here. I was going to remain silent, but couldn't help myself. That is no way to ask for help, insults and line by line debates on a subject I'm betting defunctcantalop has just dipped their toes in. That is my point. Sorry you felt you needed to replay, my intentions was to not waste time on someone that won't take the time to understand how things work, and just wants to make it work for them,  by means of someone's else time.

But, time for me to move on. (I have nothing but respect for everyone here, but one person) Time is valuable, and defuctcantalop has no clue what's needed to make the game work nor willing to put the time into it.

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Hehe, I started writing a response here (actually two), then I decided to delete it. Old feelings have come up, and I would rather let them go away. :D :D 

Let's face it, the community (the whole community, not just Simtropolis) is not ready for an open reality check (even if individuals know exactly the situation, but let's not talk about it, because that would be offending too many feelings, and would lead to that nasty threatening stuff what @BartonThinks mentioned above), and I'm having too much fun here to offend more people, than I already might or might have not offended. 

@DefunctCantaloupe you can not just download a full shared plugin folder without undestanding how it's functioning. It's like installing a brand new game which you never played before. I agree with you mostly, but I bet that I could kill a newbe's game with constant CTDs even with a really light plugin folder of mine, which would work perfectly for me. And how many trials and errors would you need till you give up with the might be working shared plugin folders, just because you don't understand what's going on. I understand where you are coming from, but what you want is just not the right way. This is the type of thing when the parents actually stop their children to kill themselves with their toys, because then they (paerents) need to suffer from the consequences. 

One kind of solution was Nate's method with the dependency tracker, which will be kind of more fun, when I finally manage to extract and double check that 2000+ installers what we have on LEX. Because many of those uploads after more than a decade actually need some technical love (means technical update). But I have life, work and the global lockdowns have no effects on my limited freetime, I still need to go to work etc... That's, if everything goes well, let's say more or less 6-8 months. If you can't wait that much (or take the time and start installing stuffs one by one), go and play with an other game and come back in 6-8 months. We will be here. I think. 

Shared plugin folders with decades old outdated and conflicting contents can be found on some torrent sites. Luckily most of them are now dead, so nobody can download them. 

Eventually we will come up with some sort of solution because we know that there is a need for it. The thing is that those who actually could do anything have really limited free time with multiple projects and let's face it, it's not my job for doing this for you/instead of you and you or anybody will not pay for it a penny. 

To make it very simple: someone shares a plugin folder, it's working for a while, then it stops working after a while and then people starts coming here and crying why-this-and-why-that, and the other folks who knows better need to spend more time to figure it out, what's their issue, which might not be a thing if these people use the old fashion way and install the stuffs for themselves, but instead they keep wasting others time with issue reports about a shared plugin folder, which suddenly stopped working for them. 

Do you get it? We don't want to waste our time for issue reports about something, which is not supposed to be our problem at the first place. And you might would not come here to ask help, just move to the next shared plugin folder, but there would be more than enough other folks who wouldn't be that wise. And that's why we want to control these shared plugin folders in some way. 

Now I'm heading back to those 1000+ *.exe files...

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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I say I'm done, but they keep pulling me back in...

@kschmidt: Personally, I would hate a single mega-dependency package. I am already reeling from the increased loading times and subsequent support issues, that the larger NAM controllers have brought about. Fact is, whilst we've not reached that point yet and no one really knows the limitations, at some point we surely will push SC4 until she falls over writhing in pain.

That said, if it was optional, I would have no cause to object to it. I see many other practical issues though.

27 minutes ago, Kloudkicker said:

Time is valuable, and defuctcantalop has no clue what's needed to make the game work nor willing to put the time into it.

I did not make any comment regarding the specific nature or tone of this user. What I am reading is not someone who's ungrateful, so much as stating the absolute reality for new players and I agree with many of their points. If time is valuable, why can't we as a community recognise that and find a solution so others can join the fun, without having to do all the work. Yes, their arguments are a little too loose for my tastes, I've said before I don't believe we should allow any old Plugins folders to be uploaded, only good ones. I'm probably too much of a perfectionist to be a fair and reasonable judge, but if by optimism be I damned, so be it. I am also pragmatic, I really just wish we could make this easier, because I genuinely believe if we did, we'd have a chance to retain more players within the community. This would lead to more discussion, more donations, more modding, it's just vastly better than sitting on our hands and either ignoring the problem or denying it.

Just as back in 2003, when only those with really decent, i.e. expensive, hardware could really play SC4 well, there will come a day when almost every off the shelf-PC will play Cities Skylines well. A place we've been at for SC4 for a decent amount of time. I still believe SC4 is the best there is in City Builders, despite it's sometimes annoying flaws. I still think that having a folder you can control, is better than a series of tickboxes and everything being run by a monopoly (Steam). Many will not agree with me, our community was always destined to shrink, I know this. But, I am absolutely convinced that we can and should be doing more to make the barrier to entry less difficult. Otherwise this shrinkage is going to become a problem at some point, due to a number of factors. We can not simply ignore that what is being asked of people to play a modded game, is for far too many regular people, far too much.

Collections are a good idea, the LEX Dependency Tracker is a GREAT idea, it's got so much potential that is untapped. But whilst the process remains plagued with installer after installer, it still has its limitations. Not to mention, if we're being honest, without the STEX on board, it's going to remain limited to the 4,000 or so items on the LEX. For clarities sake, I will point out that this is not any issue on the part of SC4D, I know for a fact they would be happy to allow others to work with this tool/API. I also know, the STEX is limited by the fact that we're using essentially commercial software, which for the most part, works as its designers intend it too. Again, I'm in no way diminishing the efforts of those who have done a fantastic job of customising and working on these things. This is all matter of fact stuff, nothing more.

But yes, once the bulk of those installers are gone, at least within the confines of the LEX, it'll be download, extract, play a huge step in the right direction.

However, the fact remains, a single download and go package, not limited by a specific site/creator or other factors, would be the best solution and that's going to start with a Plugins folder somewhere. But what is the point of suggesting we just have to agree on the details? Three years in and I can tell you what's been agreed, because silence is golden. It's not going to happen. Prove me wrong, but until then, I simply don't have the energy to be part of this discussion any more.

@Tyberius06 - As has always been the case for this thread, you can't type out a salient response, before someone comes along and adds another long post. Next thing you know, you can't post and it just gets out of control. But I did want to take a moment to thank you for all your efforts on "project zip", because it's really making a difference. But yes, otherwise like you, I really, really do not want to be here in this thread anymore, someone burn it please for the love of god! *:kitty: (joke)

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    53 minutes ago, rsc204 said:

    I say I'm done, but they keep pulling me back in...

    I really, really do not want to be here in this thread anymore, someone burn it please for the love of god! *:kitty: (joke)

    I hate being defeatist, but I am so done with this thread now.

    I've said everything I can. There is nothing more to add.

     

    Having said that however, ongoing discussion is often healthy so I would advocate keeping it open so others can bring their fresh ideas to the table. I don't like gatekeeping.

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    At least we can all agree that this thread is filled with misery and suffering.

    I, for one, blame the rest of you. *:)

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    🚜 Get well soon, Cori! 🚜

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    Well, there have been some tense moments happening in here so will take a couple days break on this thread. :O

    Ultimately we all want the best for the community as a whole. There still is hope for the future of SC4 custom content with the pertinent issues being discussed, and we can achieve great things by working together for commonly agreed objectives.

    So, this is not a total lock down because there are (for the most part) very good discussions going on. We'll unlock it after peeps have had a chance to cool off. *;)

    -Cori & CB

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    Chance favors the prepared mind. ― Louis Pasteur  
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    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    Hope i don't ruin the moment here, *:blush: I'm in no position to say right or wrong as a first-year Rookie, I'm still learning and experiencing some rules and history of SC4, however i did have followed this tread for a while, for learning English and curious mostly, and I know i have got some points ever since CoriBoom™ has decided to do something as always, *:D Just take a look at this place and their decent works before, You can tell that it won't be a difficult choice to make. 

    All I can read from the lines of CB is that we may need a team which involves veterans and continuous attention and maintenance. Don't get me wrong here, do not come with me inside it.*:blush: But I thought i can do some labour works for this great project if necessary.:}

    Sincerely,

    -- Raymond

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    23 minutes ago, Flann said:

    What if we were to create a forum board here on Simtropolis to be a home for this type of activity?  Users who want to share their collections could be vetted somehow and then cleared to make a thread for their plugins folders.  They could be asked to pledge to field questions about their collections for as long as the collection is available.  I think file hosting would have to be handled externally somehow, to save the site from the bandwidth charges.  Dropbox or similar services could be an option or perhaps bittorrent if we could have a private tracker somehow.

    You know, you said that you didn't have much new to add, but I think there are two excellent suggestions here.

    Re: Creating a dedicated board for discussing and sharing folders. I think this would solve a few problems. As you mentioned, it would give new users a place to ask questions and troubleshoot these collections without deluging other parts of the forum. It would also create a space for sharing these collections that's outside of the STEX/LEX structure without completely displacing the collections from the community.

    Re: Users being required to answer questions about their collections when they're shared. Also a really great idea. As I'm sure a number of creators can attest, these kinds of questions are an inevitability, and many of them are going to be really obvious, failed-to-read-the-readme stuff. Having users make that pledge would be a good quality control measure, since the kinds of users willing to deal with those questions are also likely to have the patience and consideration to make their folders as usable as possible. At the same time, it would significantly reduce the risk of having this idea collapse in on itself when the board is spammed by a bunch of new users having trouble with these folders.

    I also think the pledge solves a significant issue regarding accountability to other creators. If users who share folders are required to stick around for the folder to remain active, it means we'll be able to respond if/when creators take issue with how their content is being shared. 

    To add a couple of my own ideas to this:

    • In the event that users "abandon" their folders, I think it would be good if there's a way for other users to claim responsibility for these folders after enough time has passed. I'm thinking specifically of the work that users like @Tyberius06 have done to keep older content from being lost to the community.
    • If the community ever moves ahead with something like this, I think it would be a good idea to have a six-month (or longer) embargo that's used to announce the change in policy and give "retired" creators a chance to flag that they don't want their content shared via these folders. A message about the change in policy could be pinned to the Simtropolis and/or SC4D homepages, and we could coordinate with whoever handles the SimCity/SimCity 4 reddits (which -- full disclosure -- I'm not a part of) to get the word out about the change and offer clear directions to older creators on how to keep their content out of these shared folders.

    Also, one final idea that has a little more to do with this thread and how the discussion is being handled...

    I think it might be helpful if we do one of the following three things:

    1. Separate the discussion of whether shared folders should be shared from how they should be shared
    2. Place a temporary moratorium on the "whether" discussion so that this thread can focus on the "how" discussion
    3. Create some kind of a committee of users who can privately collaborate on a proposal for how folders should be shared that can then be brought forward to the rest of the community

    As this thread has repeatedly made clear,  this discussion will keep going in circles without some kind of clarity about how this would be managed. But unless the "how" discussion can occur on its own, with some level of presumption within that discussion that there's a way to make this work, we aren't going to reach that level of clarity. We've seen multiple points in this thread where attempts at these kinds of proposals are derailed in one of two ways. Either (a) people who oppose the idea start to criticize its details without offering constructive alternatives, and that critical conversation takes up so much oxygen that it stifles any chance of a constructive conversation, or (b) the conversation redirects to the "whether" question, and the proposal gets left in the dust.

    I think it would help if the people who believe in this concept are given the opportunity to collaborate and figure out a proposal they can put forth to the rest of the community--without having to worry about the conversation getting derailed, and in a format where criticism is constructive, rather than obstructive. That group can give this the best shot they have, and then the proposal can be brought to the rest of the community and put to some sort of vote.

    And if the lingering question is, who's willing to organize this group  or try to get it off the ground, I'll volunteer. If someone more qualified steps forward, that would be great, but in their absence I'd be willing to give it a shot.

    On that note -- If anyone thinks that a shared plugins committee would be a good idea and wants to participate, feel free to send me a PM. It might be more helpful to simply self-organize and start working on a proposal than relying on this thread to find a consensus on how to proceed.

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    On 11/20/2020 at 10:08 AM, BartonThinks said:

    Re: Creating a dedicated board for discussing and sharing folders. I think this would solve a few problems. As you mentioned, it would give new users a place to ask questions and troubleshoot these collections without deluging other parts of the forum. It would also create a space for sharing these collections that's outside of the STEX/LEX structure without completely displacing the collections from the community.

    I'll also throw in that this seems like a great idea.
     

    On 11/20/2020 at 10:08 AM, BartonThinks said:

    I think it might be helpful if we do one of the following three things:

    1. Separate the discussion of whether shared folders should be shared from how they should be shared
    2. Place a temporary moratorium on the "whether" discussion so that this thread can focus on the "how" discussion
    3. Create some kind of a committee of users who can privately collaborate on a proposal for how folders should be shared that can then be brought forward to the rest of the community

    It seems like the way to approach this may be as a "Curated" board with a small number of maintained folders.

    Start phase one by selecting some volunteers that would make and maintain a plugins folder and give them a private board to do so. Keeping it internal to start and give  mod authors a chance(or better yet system) to opt out and ensure their requirements are met.

    Have each of the initial selection build out a different niche for their folder.
    Have super high density CAM set, a low density rural SPAM set, a mostly vanilla set with just NAM and some basic essentials(like the moddpaccZ) etc.

    Second phase is making the board public once the above has been accomplished.  Make it so only Curators can post topics, with a secondary help board for feedback. Use this as a trial run with well known people at the helm for at least a few months.


    If things go well enough you could open it up for others to apply as a folder curator, granting them access contingent on following the rules and maintaining a level of activity and support. 
     

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