Jump to content

681 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online:  
     

    Every now and then I'll have blips with considerable amounts of newbies or returning players from outside of our community expressing interest in this game as well as asking to download the mods I use. After I tell them that that just isn't possible with one or two easy downloads, they fade away.

    Imagine if we could attract these kinds of folks. There could be a second 'age' of SC4 now that SC13 has pretty much died and Skylines is, to some extent, past it's peak.

    We have to be able to adapt and make it easy to attract new interest in SC4 or everyone loses out on this potential.

     

    I know we haven't made much progress in this thread overall, but this issue becomes more and more important with each passing day.

    • Like 4
    • Yes 2
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If we (collectively as a community) decide this could be allowed, I agree we have a much better chance of attracting new players and they'd stay interested since SC4 is such a wonderful game. And by community, I mean all SC4 players and creators. Not just members of Simtropolis.

    The problem all along is what happens when this upsets some creators and they stop making content and/or want to remove their existing works?

    Until there's a time when active content creators uniformly agree on a way forward, this discussion will constantly keep going around in circles. :meh:

    As admins we'd love to see ease of entry into SC4 implemented, but we know there are authors who are understandably opposed to file distribution without permission. It's a careful balance, and if anything can become of it then we'll need to tread carefully and likely seek some sort of compromise.

    -Cori and CB

    • Like 1
    • Yes 2
    • Thanks 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     

    Rather than agreeing to let people share their own plugins folders .... Simtropolis along with providing the STEX DVDs should also have a official plugins folder that people get at the same time they get their DVD .... a sort of bonus extra for supporting the site ... creators would have to give their permission for their work to be included in it .... how big a plugins folder it is and what plugins are included in it would be dependent on how many creators would be willing to be included in it  .... but given the size of the STEX it should be possible to create a general purpose plugins folder that would get new users started.

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 hour ago, Haljackey said:

    There could be a second 'age' of SC4

    That would probably also require the NAM to update and a larger variety of lots to be made than strip malls and shops with the occasional office...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @catty-cb

    We very much like that idea. The key thing would be who is willing to spend the time to get all the permissions and put it together as a coherent curated collection of content? Perhaps it should even be downloadable for any member with or without a donation? The idea is to help new players get going and they won't know how wonderful our site and Devotion are until really getting into playing and seeing what the CC does for the game.

    • Yes 3

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     

    You have a group of well known people on this site in the city journals section and I'm assuming with very well put together plugins folders they would need that to do a CJ... and I think most new members have visited this section .... if one or more of them were willing to volunteer their plugins folder to the cause .... there is still the issue of getting the necessary permissions from the creators ...... which I agree could take some time to sort out

    • Yes 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    34 minutes ago, Wiimeiser said:

    That would probably also require the NAM to update and a larger variety of lots to be made than strip malls and shops with the occasional office...

    You may not mean the NAM should be included, but in just in case (and for anyone else wondering on this subject)...

    I'm more inclined to believe that the NAM should not be included in any MODPACC idea. We're sure @Tarkus and the NAM Team would agree how it's already well written and designed as a comprehensive package in its own right. Bundling with a collection of content would likely confuse matters greatly, contrary to the idea of accessibility.

    As for a new "golden age" for SC4 and it's all what we want to make of it. The time is now, and as a community the choice is ours.

    Let's make the best of the opportunity. *;)

    • Like 1
    • Yes 2

    Quick Links

    “SimCity 4 is not just a game, but a tool driven by our own imagination and creativity.”

    Buy me a coffee

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     
    13 minutes ago, Cyclone Boom said:

    I'm inclined to believe that the NAM should not be included in any MODPACC idea.

    I agree the NAM is something each user would have to install themselves

    • Like 1
    • Yes 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I never said the NAM should be included in modpacks, I said the fanbase is stagnating because we've gone so long without an update.

    • Sad 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 minutes ago, Wiimeiser said:

    I never said the NAM should be included in modpacks, I said the fanbase is stagnating because we've gone so long without an update.

    CB and I were uncertain if that was your point or not so we felt to clarify.

    As for the NAM's update schedule, that would prolly be better addressed with the NAM team in the NAM forum. *;)

    • Yes 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Simtropolis Returns!
     
    6 hours ago, Haljackey said:

    After I tell them that that just isn't possible with one or two easy downloads, they fade away.

     

    4 hours ago, CorinaMarie said:

    to spend the time to get all the permissions and put it together as a coherent curated collection

     

    3 hours ago, catty-cb said:

    I agree the NAM is something each user would have to install themselves

     

    4 hours ago, Cyclone Boom said:

    You may not mean the NAM should be included,

    Guys, I'm so sorry, but after all what is the problem we want to solve? *:???:
    Reading this debate gave me the impression that we are doing INVERSE: first deciding the form, content and how to solve the problems instead of asking people what they want. :uhm:

    I think a novice who was interested in the game wants, at first, facilitating mods (money, laws etc) and bug fixes. I also think that they may want a greater variety of buildings (in fact, that's what bothers me most in the game today and that forces me to have a giant plugins folder). However, @cyclone boom can find something else, @corina thinks they are farm mods, @catty thinks it is reproductions of real buildings and @tarkus thinks it is NAM. None of us are right. :dead:

    Good example: NAM is practically indispensable for us. But for the novice it is not important because he does not even know what it is. In fact, just with NAM, I, an IT and game experence guy, took me almost a month to test and decide what I wanted to use to play. It is complex and will drive away most newbies with good will, but without technical knowledge and, worse, without time. :noway:

    Before we think about creating a super mod pack initiative to make life easier for a new generation that just wants to sit and play (nowadays I’m also very plug and play), we have to know what most people want to just sit and play and sure we will only have asking and having a statistic of reality. Before that, any conversion debate or initiative is noble, but useless. :cry:

    The technical part we are masters, we managed with some effort and organization to make a 4 GB .dat file (current games have more than 50 GB) with all the good that the guy wants and needs to be happy; the bureaucratic part can take a while, but we can also solve it in some way. Now, this .dat file has to make sense, it has to be wanted and liked by most people, then yes, it will be just 2 or 3 easy downloads and play. *:thumb:

    Note: Sorry for my English failures, I didn't have time to review the text. *:)

    • Like 1
    • Thanks 3

    "Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
    Como fazer da sua família um time de sucesso! - How to make your family a successful team!
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     
    21 minutes ago, carlosmarcelo said:

    .... @catty thinks it is reproductions of real buildings ..... None of us are right. :dead:

    That's true cos unless there is another catty floating about the place I like farmland, trains and port mods .... my only criteria for a SimCity building is .... does it look nice  *:thumb:

    PS: My rubbish trucks are

    At one point I had all the taxis in the city replaced by elephants

    But eventually decided that was a bit too weird much as I liked elephants


      Edited by catty-cb  

    added a bit
    • Like 4

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Simtropolis Returns!
     
    3 hours ago, catty-cb said:

    My rubbish trucks are

    I love wall-e! :wub: Thank you! *:thumb: I will put in my plugins NOW! *:ohyes:

    • Like 2

    "Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
    Como fazer da sua família um time de sucesso! - How to make your family a successful team!
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    11 hours ago, Haljackey said:

    Every now and then I'll have blips with considerable amounts of newbies or returning players from outside of our community expressing interest in this game as well as asking to download the mods I use. After I tell them that that just isn't possible with one or two easy downloads, they fade away.

    Imagine if we could attract these kinds of folks. There could be a second 'age' of SC4 now that SC13 has pretty much died and Skylines is, to some extent, past it's peak.

    We have to be able to adapt and make it easy to attract new interest in SC4 or everyone loses out on this potential.

     

    I know we haven't made much progress in this thread overall, but this issue becomes more and more important with each passing day.

    Generally speaking I am in total agreement, we are pushing people away by failing to provide a quick and easy solution to delving into custom content. However, the solutions are vastly more complex than simply agreeing it should be done, not that we've really ever managed to get past that hurdle.

    9 hours ago, Wiimeiser said:

    That would probably also require the NAM to update and a larger variety of lots to be made than strip malls and shops with the occasional office...

    Why would it require a NAM update? Also, if all you can find is strip malls, shops and offices, you're clearly not looking in the exchanges at the same content I know exists. That said, sure it's the bulk of the content that exists, because that's pretty much what most people want. You'd also be shocked how many neat models exist in some larger dependency packs that allow for some interesting creations. However, you'll need to do some basic modding yourself, to really take advantage of many of those.

    8 hours ago, Wiimeiser said:

    I never said the NAM should be included in modpacks, I said the fanbase is stagnating because we've gone so long without an update.

    You know, there may be some truth in what you say, jeez we (the NAM team), might even be having similar thoughts. But I'm really unsure what practical purpose other than being somewhat demoralising, writing such a thing on a public form accomplishes. It's common knowledge why NAM 37 is taking so long, such comments are not going to speed things up any and frankly IMO are probably best kept to yourself. Constantly hearing "are we there yet?", really does start to grate on everyone eventually.

    4 hours ago, carlosmarcelo said:

    Guys, I'm so sorry, but after all what is the problem we want to solve? *:???:
    Reading this debate gave me the impression that we are doing INVERSE: first deciding the form, content and how to solve the problems instead of asking people what they want. :uhm:

    Asking people what they want isn't for me the pertinent question, because most of this discussion was centred on what we are allowed to do. The idea of "starter packs" or whatever you'd call such, has been at the heart of this debate the entire way through. I think this is the solution to making it easier for new players to enjoy the modded experience without countless hours of work. However, for the most part everything get's hamstrung by the issue of permission. So until we can get consensus on some sort of change in the rules that would enable such a project, discussing the specifics seems a moot point. Not that this has prevented this discussion from going off in such directions, personally I find this distracts from the real purpose of the discussion.

    Having crossed that hurdle, more practically speaking, someone is going to have a lot of work to do and I don't see any volunteers to do it. Because whilst some would simply publish their Plugins folder as-is, that's actually for me a really bad way of going about this. IF, we're going to make such a pack, it really should be properly curated, i.e. without missing dependencies, no duplicate files and not being simply an unorganised mess. That takes countless hours of effort to put together and really needs a dedicated group of people with time to devote to it.

    It's important to realise that people will likely want to customise such sets, being able to remove things they don't like and add things they do. If it's not packaged properly, it could create many problems. It's not unreasonable to think many of those using such sets would be clueless on installing/managing custom content. Therefore it follows if there isn't a logical system in place for how the release is put together, you'd be making things much harder for those who don't simply want a single add-on package.

    4 hours ago, carlosmarcelo said:

    I think a novice who was interested in the game wants, at first, facilitating mods (money, laws etc) and bug fixes. I also think that they may want a greater variety of buildings (in fact, that's what bothers me most in the game today and that forces me to have a giant plugins folder). However, @cyclone boom can find something else, @corina thinks they are farm mods, @catty thinks it is reproductions of real buildings and @tarkus thinks it is NAM. None of us are right. :dead:

    For me, this isn't really a problem, if we were able to take this idea and run with it, potentially there could be many different sets or options to choose from. I agree with at first having a single download that fixes everything from the base game that's bugged/causes problems. This is something that's long overdue IMO and would likely be something almost every new player would want a copy of. Removing the need of having to first stumble across the problems, then having to read up on them and manually download/install individual fixes, would IMO provide the most benefit for the least effort. Of all the options on the table, this is by far the easiest to realise, although the permissions issue is at present still the main barrier. Asking someone to do the work, without knowing if they'll ever be able to release it beforehand, is unlikely to motivate anyone for such a task.

    However, for the content packages, bundling things around a given theme is not such a bad idea. In theory there is no reason why there couldn't be many add-on packs which could be used together if so desired. But this again is why it's so important that such packages are not simply Plugin dumps, such as those which have been uploaded as unofficial torrents in the past. I've personally seen one or two of these and they are just a complete mess. Many items in the menus with missing files, not simply dependencies. Missing icons so things can't be used and mess with menus, the list goes on. If you're thinking, well a few problems to save all the work of otherwise manually getting the same files is worth it, then I've failed to adequately describe the horrors within such a package.

    If we simply replace time-consuming with terrible, have we really made things better? Properly curated sets of Add-ons that are thoroughly organised and fully functioning, this would be something we could easily recommend to new users. Just 4 or 5 such sets could make a huge difference in terms of player retention, but only if it's done properly. Because if we burden all such users with a terrible experience of mods and problems to fix, we haven't really made using mods easier, which is after all the goal here?

    • Like 5

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 hours ago, carlosmarcelo said:

    what is the problem we want to solve? 

    There are multiple problems:

    1) Giving starting players a comprehensive set of "fixes" before they've done enough reading to go find them all. For instance, I had the "Opera House Fix" long before I discovered that the same problem can crop up in a few other lots. Then when I downloaded a set, it duplicated the Opera House Fix but left out one of the others. I eventually read enough to discard *all* of those "fixes" and edit my own complete set for my own purposes.

    2) Giving newbies some safety-tested variety.

    3) Giving them a selection of suit-yourself conveniences (e.g. garbage-disposal, extra cheats, low-pollution farms...).

    4) Provide documentation of some of the conflicts and trade-offs that should guide further decisions.

    5) Point to the NAM and maybe a couple other strongly recommended next steps.

    • Like 3

    -- Jeff Fisher ><> Vancouver WA
    "I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     

    I have checked the permission that paeng give me when he passed over his files to me and it includes the right to redistribute his plugins.

    So I hereby give permission to create a

    Paeng Plugin Pack

    Looking at his dependence list it's quite small and if permission can't be got for including them, then it should be quite easy to provide a small readme that says go and download these plugins from these sites.

    • Like 5
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     
    1 hour ago, catty-cb said:

    So I hereby give permission to create a

    Paeng Plugin Pack

    Just to be clear one official plugin pack that can only be downloaded from either Simtropolis or SC4 Devotion ... always assuming  @Tarkus  is ok with that.

    I'm also volunteering to put the pack together and sort out a readme containing a list of the required dependencies

    :thumb:

    • Like 4
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 hour ago, catty-cb said:

    I have checked the permission that paeng give me when he passed over his files to me and it includes the right to redistribute his plugins.

    So I hereby give permission to create a

    Paeng Plugin Pack

    Looking at his dependence list it's quite small and if permission can't be got for including them, then it should be quite easy to provide a small readme that says go and download these plugins from these sites.

    I think this is the best option for now: as the community, we have a small but sizable amount of plugins (and its dependencies) with the adequate permissons to be redistributed as packs, which is enough to do a test and see how it goes. If it works as intended and many users demand the method, maybe this could convince some creators to approve, or maybe to release their own packs independently.

    As I said way back on this thread, the ideal situation would be to be able to get the professional work to develop a tool that automatically downloads, installs and updates plugins, but that's more far-fetched unless some member would have the technical proficiency and the time to assume such a task.

    • Like 2
    • Thanks 1

    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Just a stupid suggestion, but why not just upload lists of clickable links. The modders gets their clicks and likes, the compiler does too, no special permissions are needed and everybody wins. Kind of like "Best of" old TV show videos.

    • Like 2
    • No 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    7 minutes ago, SIM-ple Jack said:

    Just a stupid suggestion, but why not just upload lists of clickable lists. The modders gets their clicks and likes, the compiler does too, no special permissions are needed and everybody wins. Kind of like "Best of" old TV show videos.

    This would indeed be better than what we have now.

    Ideally it would be a compilation someone has tested and verified all works well together and they've made sure each and every dependency is listed. The only thing needed here is for someone to spend the time to do it. *;)

    • Like 1
    • No 1
    • Yes 1

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    3 minutes ago, CorinaMarie said:

    This would indeed be better than what we have now.

    Ideally it would be a compilation someone has tested and verified all works well together and they've made sure each and every dependency is listed. They only thing needed here is for someone to spend the time to do it. *;)

    Well, if you use the links from this site, I would imagine they all have been verified in some way. And dependencies are usually listed already. For my War Directory, I have no clue if it all works, just where you can find it. Like all the uploads here(and everywhere) Let the Buyer Beware. If something doesn't work, or doesn't look as good as advertised, I know where the delete button is.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Simtropolis Returns!
     
    2 hours ago, SIM-ple Jack said:

    why not just upload lists of clickable links.

    I think is the same as we have today: cori shop, STEX, LEX... :ooh:

    2 hours ago, CorinaMarie said:

    they've made sure each and every dependency is listed

    In my opinion - again I repeat that it is my guess - people do not want to waste time looking for dependencies or understanding the thousands of options and possibilities. :boggle: They just want to pick up and play, they don't want to understand dependencies, order of loading, ilive, lhw, shr, tsct, dark nite etc. I think of big files with everything inside, with a medium configuration. *:thumb:

    Example 1:
    newbie: I liked your city and buildings. How do I have them too?
    experienced player: Download these 3 .dat files with 250 MB each; with closed game put in the xpto folder and you're done! When the game starts you will have everything inside. It has a readme.txt that explains everything inside, in case you want any details.

    6 hours ago, catty-cb said:

    Paeng Plugin Pack

    Example 2:
    newbie: Wow, you have some cool things that I don't have. Which .dat did you download?
    experienced player: Download the PaengPluginPack.dat file with 750 MB; with closed game put in the xpto folder and you're done! But be aware that it may be incompatible with other packages.

    9 hours ago, jeffryfisher said:

    There are multiple problems:

    1) Giving starting players a comprehensive set of "fixes" before they've done enough reading to go find them all.

    Interesting that when answering my question, you answered in items that can be layers of bundles. No one does need to know what i-ht fix, Spaceport Fix Mod and Opera House Fix, NAM Standart and CAM Standart are because it will all be in a package called EssencialFixes.dat. *:party:


      Edited by carlosmarcelo  

    Correcting english
    • Thanks 2

    "Nenhum sucesso no mundo compensa o fracasso no lar." - "No other success can compensate for failure in the home."
    Como fazer da sua família um time de sucesso! - How to make your family a successful team!
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    7 hours ago, catty-cb said:

    I have checked the permission that paeng give me when he passed over his files to me and it includes the right to redistribute his plugins.

    So I hereby give permission to create a

    Paeng Plugin Pack

    5 hours ago, catty-cb said:

    I'm also volunteering to put the pack together and sort out a readme containing a list of the required dependencies

    Thanks Catty, and also for volunteering to create said pack. *:)

    This I feel is an excellent development, and finally a significant pathway towards progress on the whole MODPACC idea at long last. Since you're the caretaker of all files which @paeng made, it means that anything he created can be added with no supplementary permissions to gain. Of course, the ideal scenario is all dependencies can be bundled with any given curated set of content for the ease of plug and play, crucially reducing barriers of entry for new players.

    However, if that's not achievable in the current climate, it seems productive to make steps towards compiling a set of content that can be assembled. The list of dependencies might not be too extensive either, and eventually we might reach a consensus where dependency packs can permissibly be bundled in some form.

    It's all about making small steps, and perhaps this can lead to some momentum at long last.

    • Like 4
    • Thanks 1

    Quick Links

    “SimCity 4 is not just a game, but a tool driven by our own imagination and creativity.”

    Buy me a coffee

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     
    6 hours ago, Cyclone Boom said:

    ....It's all about making small steps, and perhaps this can lead to some momentum at long last.

    This may take some time to sort out as he was uploading files to three different sites, Simtropolis, SimPeg and here;

    http://paeng.e-workers.de/gallery/city_journals/index.php

    Hopefully I should have copies of all his files on this site as its no longer possible to download any of them, I certainly have all of  @Krio  stuff as Paeng give me a copy of them and I passed this onto Krio a while back.

    In theory what was on his site, was also over at SimPeg and is also hopefully on the STEX as he has just under 100 files on there, so first job now I've moved my plugins folder contents to a backup folder is to start putting together a paeng-pack with the most recent contents and a readme listing of what's in the pack and also the dependencies needed for it.

    • Like 4

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     

    Bit of an update on the Paeng-Pack Project .... There are 93 Paeng files on the STEX (zipped size 43.4 MB) and the first 25 files are going to require the following (64 items - zipped size 162.4 MB) dependencies

    5e662126e45fd_Screenshotfrom2020-03-0923-51-56.png.9fb4f39d9a0479f19e4aed84d53da8e9.png

    :read:

    • Thanks 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    At what point does it stop being a Paeng Plugin Pack? The dependencies outweigh the actual files. 


    BSC Custodian, SC4D staff, & LEX Admin

    BSC LEX Superior Collections: high quality content, one click away

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If I'm not looking wrong, no one of those creators are still reachable to ask for permisson to redistribute, save maybe Nexis (?)


    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @mattb325 is active. I serve as BSC Custodian. 

    But I think the 3 Maxis files listed pretty much end the conversation. 

    • Like 1

    BSC Custodian, SC4D staff, & LEX Admin

    BSC LEX Superior Collections: high quality content, one click away

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
    Currently: Viewing Topic: Found Custom Contents
     
    5 hours ago, xxdita said:

    At what point does it stop being a Paeng Plugin Pack? The dependencies outweigh the actual files. 

    And that's just the dependencies for the first 25 files, I'll download the dependencies for the next 25 files tonight and at this stage no guarantee that he hasn't forgotten to list the odd dependency

    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 hours ago, xxdita said:

    @mattb325 is active. I serve as BSC Custodian. 

    But I think the 3 Maxis files listed pretty much end the conversation. 

    Those Maxis files are used by virtually all custom content, I guess we have this covered with the initial guide at SC4 Devotion.

    And yeah, custodianship should help a lot, specially considering that the bulk of the most used old dependencies were done by BAT teams.

    • Thanks 1

    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections