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On 3/24/2020 at 12:35 PM, PHBSD said:

Does someone know where I can get the buildings below?

RyGnItQ.jpg

SimCity-4-3_21_2020-7_07_35-AM.gif.fd08332c6b8ea645e635755b57d8b075.jpg

HJMXKKF.jpg

large.Hospital.jpg.c7b8a87fcea03a668b1c8d49a07fe5b9.jpg

The third building set is now available on the front page for download

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2 hours ago, 11241036 said:

It's this file. But it doesn't mention any dependencies,

Thanks. With the linky you provided, I downloaded this and plopped it in my game.

7010-2821.jpg

 

And it looks good to me. The texture under the lower left corner looks like the standard green grass which the Maxis open grass area park uses.

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8 hours ago, Yarahi said:

Did some digging upon seeing this request. Here is what info I could find on the building; 

 

Should you still be interested in getting a hold of the item you could try to contact either Andreas, Framly(last logged in on SC4D in march) or rambuckel(last logged in 2015) with a personal message asking if they have the file avaliable

That was so much more detailed than I expected! Thanks for the help!

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@carlosmarcelo I've downloaded and opened the file linked by @11241036 and the base texture belongs to R-$$$ family from simcity1.dat. 

the only dependency noted by PIM-X is the Plugin_00D_Parthenon.dat  here;https://community.simtropolis.com/SC4-maxis-files/
the rest of the props/textures used is from the base game only.
As for the query, that should just be the standard maxis park-query

Is it possible that you did some custom lotting to it back in the day? 

 

On 7.4.2020 at 2:12 PM, caizihao said:

where can i get these Chinese style things?

 

 

299b5cb44aed2e73d7e14a4c9001a18b86d6faac.jpg

131251ca7bcb0a467d2a47597c63f6246a60afac.jpg

Hi!

I think this is some of NOB's old work. You can find it here; http://hide-inoki.com/~nob/index.html
You can open a new page with images and description of each file by clicking the big orange i
And of course, the download link is the big green ↓ 

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Does someone know where I can get these 2 buildings?

Nw2FmOo.jpg

4Gmw41N.png

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Hi everyone!

Relotting time: ON!

First: Thanks to @Girafe (who made a parking cars model which fits onto my set-up based on @kingofsimcity's blended car park overlays), the "last" (???), I mean 4th GLR station set is in the finish line. I still have a little work, but ONE prop closer to the release. However more station may be coming in the future, I don't know. 

Nw2FmOo.jpg

And since I have this nice new model/prop with the cars, I started an other project which is actually a revisit a few of my oldest relots (from 2015-2016). The first big fella is this huge civic Complex. Still in a very early stage. Bunch of hijacked and remade/modified textures and @rsc204's several texture overrides are got involved here. I don't want to know how many dependencies will be on this lot... :D :D 

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19 hours ago, Yarahi said:

Did some digging upon seeing this request. Here is what info I could find on the building; 

 

Should you still be interested in getting a hold of the item you could try to contact either Andreas, Framly(last logged in on SC4D in march) or rambuckel(last logged in 2015) with a personal message asking if they have the file avaliable

Thank you, for your in depth investigation into the origin of this Bat !SFBT as it fits nice into this series of sets. Deadend, initial poster will like this info !

Sincerely,

Kschmidt

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3 hours ago, PHBSD said:

Does someone know where I can get these 2 buildings?

Nw2FmOo.jpg

 

Yes, this is my lot, currently unreleased, but will be released in a couple of months (after it's been collecting the dust on my HDD for almost 2 years now with other stations). I'm busy at this moment with NAM testing, WMP and Polska files restoring. The circle building is @Simmer2's SM2 Kennedy Bus and Subway Hubthe blended cars made by @Girafe, and probably they will be released with the next update of my Heretic Essentials.

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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On 3/24/2020 at 6:56 PM, owenensims said:

Anyone know where to download these rail textures? I can see them on the web easily, but nothing about how/where to download them.

li5vkjM.png

 

Is there a grass mod or something used here that fills in the spaces along the RRW? It never bothered me much until I saw this photo. Looks much cleaner.

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1 hour ago, spiritualfire said:

 

Is there a grass mod or something used here that fills in the spaces along the RRW? It never bothered me much until I saw this photo. Looks much cleaner.

which spaces do you mean? Between the tracks? These are fix overlay textures, there isn't any mod which can change on them. To change anything on them, you need to extract the textures as PNG and use a photo editor (PS, GIMP) to alter the images, then you need to reconvert them as SC4 compatible textures with GoFSH or PNG-to-FSH tools... Not to mention that these are rather lot textures meant for rail yard lots, where you would place a bunch of rail cars, which would cover those spaces...

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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1 hour ago, spiritualfire said:

 

Is there a grass mod or something used here that fills in the spaces along the RRW? It never bothered me much until I saw this photo. Looks much cleaner.

 

Yes, there is something. I don't know which mod is used on this picture in particular, but on the German forum, there is a mod which replaces the dirt base texture below railways by a grass texture. There's a caveat, however: This also affects any network in agricultural areas, due to in-game mechanics that can't be changed.

Picture, courtesy of Andreas (note the grass below the rails at the very bottom of the right picture):

SFBT_Rail_Texture_Mod_01d.jpg

Click to download: http://www.simcityplaza.de/index.php/mods/verkehrsmods?download=1030:sfbt-gleistextur-mod-von-andreas&start=10

How to install: You only need these files:

  • SFBT_Rail Textures Mod_Wealth Textures_Grass_LD.dat
  • either SFBT_Rail Textures Mod_Wealth Textures_Grass_MD_HD.dat or SFBT_Rail Textures Mod_Wealth Textures_Concrete_MD_HD.dat (replaces dirt textures in mid- and high-density areas by pavement textures)

Do not install SFBT_Rail Textures Mod_Darker Textures.dat; unless, of course, you want the railways themselves be altered (this will, however, override the RRW!).

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

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22 hours ago, 11241036 said:

It's this file. But it doesn't mention any dependencies, so I'm at a loss myself as to why the base textures and the query are missing. Did you perhaps remove the plugin from your Plugins folder?

Yes... But, not! o.O I will explain: I found this garden in a mine old city (around 2009) in a old computer that I turned on past week. I just copied SimCity files to my new computer, with a new plugin folder, to test the city. *:thumb:

Thanks for link! *:yes:

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On 08/04/2020 at 10:00 PM, carlosmarcelo said:

Hello! Looking at an old city of mine, created between 2006 and 2010, I saw this garden that looks like a florália (flower shop).
It is missing the base texture of the batch, it is probably missing some file that I no longer have and there is no indication with the query tool.
Has anyone seen this and can tell me where I can find it? *:???:

5e8e81be1c654_Anotao2020-04-08230007.jpg.e1d77bddd42e6db564286a2fd76ffc1c.jpg

One of my lots, it uses Maxis props and textures only, so NO dependencies. ;)

 

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I'm trying to activate this train station: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3603 from @mattb325, and yet I can't seem to be able to drag the train into it. Is there any good tutorial that any of you might suggest on how to do this? The funny thing is this train station worked just well in other city. *:???:

Thanks in advance.

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10 minutes ago, simlacroix said:

I'm trying to activate this train station: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3603 from @mattb325, and yet I can't seem to be able to drag the train into it. Is there any good tutorial that any of you might suggest on how to do this? The funny thing is this train station worked just well in other city. *:???:

Thanks in advance.

Double check that you're using the proper lot for the intended network. 

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9 minutes ago, simlacroix said:

I'm trying to activate this train station: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3603 from @mattb325, and yet I can't seem to be able to drag the train into it. Is there any good tutorial that any of you might suggest on how to do this? The funny thing is this train station worked just well in other city. *:???:

Thanks in advance.

Latest NAM might be the sollution as I suspect it´s 7.5m elevated rail station ? Seen several stations like this yet to try the new height ! Old 15m only works with standard maxis stations. Someone maybe sharel a light on this height issue in the newer NAM´s ?

Kschmidt

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@simlacroix

That station is L2 only, but it has 4 versions. 

L2 Rail - preferably errw, but should work with the puzzle pieces too. 

L2 HSR - monorail override

L2 Monorail - this is maxis default.

L2 El-lightrail - maxis default.

Make sure you are using the proper one. Also NAM v36 (latest released) is a mandatory dependency.

The station is not UDI compatible, but should be fully functional.

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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1 hour ago, Tyberius06 said:

@simlacroix

That station is L2 only, but it has 4 versions. 

L2 Rail - preferably errw, but should work with the puzzle pieces too. 

L2 HSR - monorail override

L2 Monorail - this is maxis default.

L2 El-lightrail - maxis default.

Make sure you are using the proper one. Also NAM v36 (latest released) is a mandatory dependency.

The station is not UDI compatible, but should be fully functional.

- Tyberius

I have the latest edition, or so I think, how can I check?


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26 minutes ago, simlacroix said:

I have the latest edition, or so I think, how can I check?

NAM Release dates you can see on this page at SC4Devotion ! https://www.sc4devotion.com/namdoc/7-history.html

NAM 31 adn 32 have been very populair NAM 33 less very soon updated to 34, later 35,36.little trasitions from RUM to RRW and NWM RHW improvements !

When ever a new one is released I add the version to the installer file name so I can indentify them !

Sincerely yours,

Kschmidt

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54 minutes ago, simlacroix said:

I have the latest edition, or so I think, how can I check?

End of the Highway menu there is a NAM symbol/badge, if you hover over on that, it will tell you which version you use. I checked the stations, they can be connected to the provided networks.

5e9399c084aa8_MattbElevatedstationplatforms01.jpg.a9c3e06cf403256487c3a3133875219a.jpg

Additional info for the Viaduct puzzle piece based version. (on the image the most right) when you placed the last viaduct puzzle piece, use the rail tool and start drawing a rail line through on the building as you see in the middle example, but start on the building and not on the puzzle piece. With the Dragable L2 ERRW (middle) you just simply draw the line from the existing viaducts (if those are dragable also) through the building. There will be a point (after 6 tiles) where the rail line ends, since it is a terminus. In the case of the rail viaducts the paths won't be shown because the station wasn't TE modded for handling advanced TE paths, therefore the automata and UDI will disappear when they reach the edge of the station. That is also true for the other pass-through elevated (L1 or L2 rail/RRW) stations what Matt released. They are fully functional, but NOT UDI compatible. Although, the Elevated-Lightrail (El-rail), Monorail or HSR stations are UDI compatible too, since their base network is running on L2 height.

5e9399b8dc62a_MattbElevatedstationplatforms02.jpg.4e9e98dfca74f19216dec732caf130fc.jpg

I hope it helps!

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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3 hours ago, simlacroix said:

The funny thing is this train station worked just well in other city

Just double checking that you aren't on a mac by any chance?

I have had one report that the Transit Enabling part of another station that worked perfectly for ages just stopped working for no reason: I suspect that in that instance it is similar to the bug that afflicts mac users with the number of plugins that they can have. Although, I am not on a mac, so I can't do any more than guess....

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29 minutes ago, mattb325 said:

Just double checking that you aren't on a mac by any chance?

I have had one report that the Transit Enabling part of another station that worked perfectly for ages just stopped working for no reason: I suspect that in that instance it is similar to the bug that afflicts mac users with the number of plugins that they can have. Although, I am not on a mac, so I can't do any more than guess....

No, I'm not and thanks for the previous one, that will help. I did as much as you say but sometimes it does and other don't, and as I already said, this very station worked in another city of the same region so I assumed it's something minor but I will keep trying, thanks Matt! :)

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Does someone know where I can get these buildings?

5e945e1f630ba_MarinaAlta-RincondeBoixos-28Giu.001586350941.png.a8ab20f7faaa957b077e64556b6d2895.jpg

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Has anyone ever made anything similiar to the four agency buildings in the Empire State Plaza in Albany, NY? I know someone made the Erastus Corning Tower but I was wondering if there was something similar looking to the agency buildings.

 

 

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5 hours ago, roulettesoad12 said:

KWjPwbQ.png

Hi, i'm looking for this large power plant

Hi roulettesoad12,

I don't often know very many of these CFI requests, but this file I do remember using several years ago.

It happens to be the: SFBT Nuclear Power Plant

*;)

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