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46 minutes ago, junspud said:

Is there any setting or plugin, or even maybe autohotkey style script which can change the rate at which MMPs are laid out when you drag them?

You need to be a bit more specific, because I have no idea, what you are looking for. Could you describe what you do want to achieve?

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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34 minutes ago, Tyberius06 said:

You need to be a bit more specific, because I have no idea, what you are looking for. Could you describe what you do want to achieve?

- Tyberius

Sure, by default when you hold the mouse pointer down and drag you get this effect;

Untitled.png.3a73d1cf5aef0e28f39416f925676cb2.png

I was wondering if it's possible to change it so holding down the mouse pointer does something like this instead;

Untitled.png.f4ac363c0e5d762d7798c24e600789a6.png

 

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On 11/12/2019 at 4:39 AM, CorinaMarie said:

This is a case where you are wanting to pass something along in an effort to help the community as a whole such that lost content could be restored. So, you can zip up your entire Plugins folder, use the free option at WeTransfer.com, and then post the download linky it provides here in the thread. The linky will expire in one week so only those immediately interested will grab a copy.

Along with said linky, adding a text list in your post for the ones which are missing from the STEX will help the peeps analyzing the files know which ones to look for. From there they can deduce which other files within the plugins need to go with them.

I'm making an admin decision that for this particular case it is ok to share your entire plugins folder in this way this time for this specific purpose.

well, it's probably not everything but I couldn't find these in the STEX or SC4D. Ardecila's Madison-Wells and Morgan-Lake El stations are in there too. 

Enjoy, hope it's helpful.

https://we.tl/t-INaoqtX4ry 

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2 hours ago, FluffySpaceBunny said:

well, it's probably not everything but I couldn't find these in the STEX or SC4D. Ardecila's Madison-Wells and Morgan-Lake El stations are in there too. 

Enjoy, hope it's helpful.

https://we.tl/t-INaoqtX4ry 

Those are part of the NAM  mod !

Sincerely yours,

Kschmidt

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3 hours ago, FluffySpaceBunny said:

well, it's probably not everything but I couldn't find these in the STEX or SC4D. Ardecila's Madison-Wells and Morgan-Lake El stations are in there too. 

Enjoy, hope it's helpful.

https://we.tl/t-INaoqtX4ry 

@CorinaMarie
If you don't mind, I'll take a look onto them and clean them up a bit for proper release. Some of these, I think, had a shared origin on the https://www.yuhisa.com/simboard-archives/, but I can't find these there either. The Kamia Xiia stuffs has a Gamma version on that site, so I guess Y.H. is the original creator for them, and Coruscant rings a bell as well. DK1's SimpsonMuseum is obviously can go under his account. However the MarienKirche V2 is on the STEX with the LOT file, while the zip only contains the model and desc file, BUT there is a MarienKirche model and desc file, which I guess the original version before he updated it with the v2, so I'm not sure about that, but I'm gonna check. I guess the two El-Rail stations can go under Ardecila's account. (I got the information from Tarkus, that they probably were not intended to be deleted, so we can give them a go).

Do we have roughly the creators for the 
- 99 cent bar
- Alex XXX
- Werkstat
- Placedelhommedefer
- 13 Al Garhoud (model only)
- 23 Kuwait rd (model only)
- 45 Dubai Creek (model only)
- Antarian Condos (model only)
- Chan's Chinese Inn (desc only - well this is pretty useless without the model file)

So I'm gonna check these model only stuffs, maybe they are dependencies for some of the other stuffs there... 

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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4 hours ago, Tyberius06 said:

@CorinaMarie
If you don't mind, I'll take a look onto them and clean them up a bit for proper release. Some of these, I think, had a shared origin on the https://www.yuhisa.com/simboard-archives/, but I can't find these there either. The Kamia Xiia stuffs has a Gamma version on that site, so I guess Y.H. is the original creator for them, and Coruscant rings a bell as well. DK1's SimpsonMuseum is obviously can go under his account. However the MarienKirche V2 is on the STEX with the LOT file, while the zip only contains the model and desc file, BUT there is a MarienKirche model and desc file, which I guess the original version before he updated it with the v2, so I'm not sure about that, but I'm gonna check. I guess the two El-Rail stations can go under Ardecila's account. (I got the information from Tarkus, that they probably were not intended to be deleted, so we can give them a go).

Do we have roughly the creators for the 
- 99 cent bar
- Alex XXX
- Werkstat
- Placedelhommedefer
- 13 Al Garhoud (model only)
- 23 Kuwait rd (model only)
- 45 Dubai Creek (model only)
- Antarian Condos (model only)
- Chan's Chinese Inn (desc only - well this is pretty useless without the model file)

So I'm gonna check these model only stuffs, maybe they are dependencies for some of the other stuffs there... 

- Tyberius

the El stations were glitched badly way back when, and they aren't complete now. They definitely need a professional's touch. The Coruscant tower, as I remember, was so tall you could only see the top of it in region mode. As a growable, that was just insufferable!

 

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2 hours ago, Lucario Boricua said:

Does anyone know where to get the goodies occupying the water features? Specifically the rowboats and the cabins on stilts.

Probably Murimk's waterfron stuffs:

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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7 hours ago, Tyberius06 said:

@CorinaMarie
If you don't mind, I'll take a look onto them and clean them up a bit for proper release.

I don't mind at all and am glad to see you step in. I only got involved to give permission for sharing the files in this way so they could be looked at. *;)

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

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@Tyberius06  Hi the Coruscant files are here, under the account of Linkartist 003:

Moreover, the downloads of the same member, namely, amaista zanar seisten (stex12822) and sivia 13 (stex13014) do not give anything because the links provided in the download are dead.

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@Terring

Do you happen to have these contents? 

I mean the original uploads? I think we would be able to restore them now. I know you were playing with futuristic stuffs.
http://web.archive.org/web/20120314202755/http://www.bxfam.com/SimCity/AmaistaTower.htm

Amaista Tower
Aesten saer
Sivia 13

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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13 hours ago, sc4baidu said:

Hello everyone,How to achieve the coexistence of various types of trams?

 

1212.png.eb4880ef363603ce66b7d78dde16d699.png

I know this answer is kinda technical, but... these actually aren't two different kinds of tram/el train. One is a tram (el train), one is a passenger train.

See, for whatever reason, passenger and freight trains can run on el rail (ELR) networks, and whoever made this setup is deliberately taking advantage of that. The el train I recognize as the BART Talent, but I'm not sure about the passenger train.

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1 hour ago, cydonianmystery said:

I know this answer is kinda technical, but... these actually aren't two different kinds of tram/el train. One is a tram (el train), one is a passenger train.

See, for whatever reason, passenger and freight trains can run on el rail (ELR) networks, and whoever made this setup is deliberately taking advantage of that. The el train I recognize as the BART Talent, but I'm not sure about the passenger train.

Thank you for your answer.

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On 2019-11-21 at 1:40 PM, Lucario Boricua said:

Does anyone know where to get the goodies occupying the water features? Specifically the rowboats and the cabins on stilts.

They are part of Murimk Waterfr... ah well & darn, Tyb' was there first ! *:P


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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Is there a plugin which removes the dead end signs off roads and streets?

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3 minutes ago, junspud said:

Is there a plugin which removes the dead end signs off roads and streets?

Yes
RJ - Block Road Barriers (v1.0)

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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I cant find a mod that turns the roads the same color as the streets, except one that messed around with a bunch of other stuff I didnt want it to, anyone know of a mod to do this? Thought I saw it once a while back...

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3 minutes ago, Rott said:

I cant find a mod that turns the roads the same color as the streets, ...

Prolly the first question would be: Are you using NAM or the game's vanilla streets and roads?

 

4 minutes ago, Rott said:

... except one that messed around with a bunch of other stuff I didnt want it to ...

Not counting the other stuff you didn't want it to do, did said mod do that part with the road to street texturing like you wanted? I'm asking because if no one suggests something else, it could be we could parse out just the function you want from that mod. Ofc, I'd need a linky to see what it has and what it does.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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9 minutes ago, Rott said:

This was it:

According to the description, it would be the exact opposite of what you are looking for based on this:

24 minutes ago, Rott said:

I cant find a mod that turns the roads the same color as the streets

 

The linked mod by @Tarkus says it would turn the streets to the dark asphalt rather than changing the roads to that of the default streets.

 

12 minutes ago, Rott said:

Im probably using an old version of the NAM but Im not sure if that affects it or not.

According to the description:

Quote

However, it is highly recommended that the user have the latest version of the Network Addon Mod (NAM) with the Street Addon Mod (SAM) chosen as an installation option.


My guess is the key factor is that you do have the SAM (Street Addon Mod) of NAM installed as it says it would make the streets use the dark asphalt of SAM 7.

 

So, the new key questions are: Which way are you wanting to color things? Roads to become the light asphalt of streets? Or streets to become darker asphalt like the roads?

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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Ah I got roads and streets mixed up, I wanted them to be exactly like in the preview of that mod, so they all had that uniform asphalt (dark) look to them

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1 minute ago, Rott said:

Ah I got roads and streets mixed up, I wanted them to be exactly like in the preview of that mod, so they all had that uniform asphalt (dark) look to them

Ok, so we are on the right track then. *:)

So, in whatever version of NAM you have installed, do you have SAM itself installed? And what, besides adding cul-de-sacs didn't happen as you expected?

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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