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34 minutes ago, mattb325 said:

@davide1983it, the textures are made by me (it's just a colour with a noise and stains/dirt), but there are plenty of sites available that provide photographs as art128 said...

One thing that has always frustrated me in SC4 is the inability to make individual streets/roads special. Often councils put unique structures, different types of trees, different paving etc in their main shopping street that clearly shows it is separate from surrounding areas. Sure we have T21s and SAM, but that only does so much. For instance, you often see structures such as this built over main shopping streets:

Btmnvep.jpg

So I made one as a series of bus stops (1x1 which overhangs 1x4 so you can add more than one together to fill a road)

xFfwlBT.jpgVyN08cs.jpg

Something like this can give you a 'green road' while being a functional bus stop (and all the automata is visible through the canopy structure)

The idea can be re-purposed - for instance, most cities have a china-town. This is a super easy way to make the roads appear unique in the china town district:

aTGIiwB.jpg

G5byind.jpg

qshBwpM.jpg

LgPxnkM.jpg

ISiHj6n.jpg

Is this something of interest? If so, I'll package it up and release it (I might even add a few different types of structures)....

Ehm... YES PLEASE?!

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@mattb325 this is definitely a great idea, but my impression is that it would work best as something to use in pedestrian malls, maybe replacing the props on Paeng's mod:

That way you have full frontage access (something that the transit enabled lots cannot do) and can even mix and match canopy segments for even more variety with just a few models.

On the other hand, this would also call for 90° corner, T and cross pieces to complete the set, but with a good selection of buildings, you could even get things like this:

1554368280.png

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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I started a new Region since ... 3 Years? ... or more.

601c5d232481f_New1.jpg.2ef9ac193c093e6f83364da983656a19.jpg

601c5d27230bc_New2.jpg.855d248de8c4ecbe438f9408d008d48b.jpg

Region:

Region.jpg.74940db88f41e6812a0d55143e9ffd7a.jpg

Now there is the Question... should i start a CJ? i´m not using MMP´s and i try to build like in the Realaty. But there are Worlds between Europen and American Style. 

 

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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32 minutes ago, matias93 said:

@mattb325 this is definitely a great idea, but my impression is that it would work best as something to use in pedestrian malls, maybe replacing the props on Paeng's mod:

That way you have full frontage access (something that the transit enabled lots cannot do) and can even mix and match canopy segments for even more variety with just a few models.

On the other hand, this would also call for 90° corner, T and cross pieces to complete the set, but with a good selection of buildings, you could even get things like this:

1554368280.png

La galleria Vittorio Emanuele di Milano un gioiello🥰🥰🥰🥰🥰🥰

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3 hours ago, mattb325 said:

@davide1983it, the textures are made by me (it's just a colour with a noise and stains/dirt), but there are plenty of sites available that provide photographs as art128 said...

One thing that has always frustrated me in SC4 is the inability to make individual streets/roads special. Often councils put unique structures, different types of trees, different paving etc in their main shopping street that clearly shows it is separate from surrounding areas. Sure we have T21s and SAM, but that only does so much. For instance, you often see structures such as this built over main shopping streets:

Btmnvep.jpg

So I made one as a series of bus stops (1x1 which overhangs 1x4 so you can add more than one together to fill a road)

xFfwlBT.jpgVyN08cs.jpg

Something like this can give you a 'green road' while being a functional bus stop (and all the automata is visible through the canopy structure)

The idea can be re-purposed - for instance, most cities have a china-town. This is a super easy way to make the roads appear unique in the china town district:

aTGIiwB.jpg

G5byind.jpg

qshBwpM.jpg

LgPxnkM.jpg

ISiHj6n.jpg

Is this something of interest? If so, I'll package it up and release it (I might even add a few different types of structures)....

I have always thought the same things. Would love if you released these.

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4 hours ago, mattb325 said:

@davide1983it, the textures are made by me (it's just a colour with a noise and stains/dirt), but there are plenty of sites available that provide photographs as art128 said...

One thing that has always frustrated me in SC4 is the inability to make individual streets/roads special. Often councils put unique structures, different types of trees, different paving etc in their main shopping street that clearly shows it is separate from surrounding areas. Sure we have T21s and SAM, but that only does so much. For instance, you often see structures such as this built over main shopping streets:

Btmnvep.jpg

So I made one as a series of bus stops (1x1 which overhangs 1x4 so you can add more than one together to fill a road)

xFfwlBT.jpgVyN08cs.jpg

Something like this can give you a 'green road' while being a functional bus stop (and all the automata is visible through the canopy structure)

The idea can be re-purposed - for instance, most cities have a china-town. This is a super easy way to make the roads appear unique in the china town district:

aTGIiwB.jpg

G5byind.jpg

qshBwpM.jpg

LgPxnkM.jpg

ISiHj6n.jpg

Is this something of interest? If so, I'll package it up and release it (I might even add a few different types of structures)....

Absolutely love these mate, love how you bring realism down to a street level, which is where I find most of the joy in SC4.

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Would it be possible to get versions that would not look out of place on a wider road, like an AVE-2 or TLA-3?

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5 hours ago, mattb325 said:

@davide1983it, the textures are made by me (it's just a colour with a noise and stains/dirt), but there are plenty of sites available that provide photographs as art128 said...

One thing that has always frustrated me in SC4 is the inability to make individual streets/roads special. Often councils put unique structures, different types of trees, different paving etc in their main shopping street that clearly shows it is separate from surrounding areas. Sure we have T21s and SAM, but that only does so much. For instance, you often see structures such as this built over main shopping streets:

Btmnvep.jpg

So I made one as a series of bus stops (1x1 which overhangs 1x4 so you can add more than one together to fill a road)

xFfwlBT.jpgVyN08cs.jpg

Something like this can give you a 'green road' while being a functional bus stop (and all the automata is visible through the canopy structure)

The idea can be re-purposed - for instance, most cities have a china-town. This is a super easy way to make the roads appear unique in the china town district:

aTGIiwB.jpg

G5byind.jpg

qshBwpM.jpg

LgPxnkM.jpg

ISiHj6n.jpg

Is this something of interest? If so, I'll package it up and release it (I might even add a few different types of structures)....

That would be nice, yes please. An addition like this would be very welcome.

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Kloudkicker
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8 hours ago, Simmer2 said:

HSR prototype station.

Oooh, it's long... very long :D. But whilst it's nice to see more appropriately sized platforms for high-speed networks, I kinda feel it needs more than just platforms. This kind of network tends to only service main stations, where it's almost unthinkable to not have such facilities as a waiting area, shops and ticket sales. That said, it's nothing that couldn't be plopped using existing or separate buildings/lots, so please don't see this as a criticism. Not to mention, they could be re-purposed for RRW I suppose?, since you don't do the baked-in-texture thing, where such things are certainly just fine standalone.

Could I ask, are the platforms modular pieces or a single model?, *hint* the former would be really useful ;).

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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10 hours ago, mattb325 said:

@davide1983it, the textures are made by me (it's just a colour with a noise and stains/dirt), but there are plenty of sites available that provide photographs as art128 said...

One thing that has always frustrated me in SC4 is the inability to make individual streets/roads special. Often councils put unique structures, different types of trees, different paving etc in their main shopping street that clearly shows it is separate from surrounding areas. Sure we have T21s and SAM, but that only does so much. For instance, you often see structures such as this built over main shopping streets:

Btmnvep.jpg

So I made one as a series of bus stops (1x1 which overhangs 1x4 so you can add more than one together to fill a road)

xFfwlBT.jpgVyN08cs.jpg

Something like this can give you a 'green road' while being a functional bus stop (and all the automata is visible through the canopy structure)

The idea can be re-purposed - for instance, most cities have a china-town. This is a super easy way to make the roads appear unique in the china town district:

aTGIiwB.jpg

G5byind.jpg

qshBwpM.jpg

LgPxnkM.jpg

ISiHj6n.jpg

Is this something of interest? If so, I'll package it up and release it (I might even add a few different types of structures)....

I Love these! and actually I like the red lights it gives the Chinatown feel much more than blue lights would.  White lighting would also be neat.

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14 hours ago, rsc204 said:

Could I ask, are the platforms modular pieces or a single model?, *hint* the former would be really useful

I made the platform 1 piece but the shelters are modular however I can easily make the platform in whatever size is necessary.

I have been thinking of repurposing that station for yet another network.

Lets see how it goes.

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There are those who lead and those who follow. Don't look too far...

Visit my lots and BATs thread here at ST https://community.simtropolis.com/forums/topic/71467-simmer2s-lots-and-bats-lab/?page=3#comment-1663504

Or at SC4D https://sc4devotion.com/forums/index.php?topic=17211.920

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1 hour ago, Simmer2 said:

I made the platform 1 piece but the shelters are modular however I can easily make the platform in whatever size is necessary.

I have been thinking of repurposing that station for yet another network.

Lets see how it goes.

*cough* Hybrid Rail ..

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Known as Kitsune on sc4e. NAM Team Member.

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Yo --

Another installment for the "CJ"......

mSdvDT5.jpg

 

QWQIjcJ.jpg

VISIT THE CITY JOURNAL……IMPERIAL DOCKYARD: WILHELMSHAVEN

https://community.simtropolis.com/journals/

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Sorry @TheEstGuy, i cant read your "what ever". Please change the Colores, like they should be... black and white.

And dont highlight em, Thanks.

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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7 minutes ago, mitsos said:

Working on this region for 13 years.This is my first collage that shows the entire Penthesili metropolitan area. 

 

Did this picture took 13 hours to stitch together?

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 Download my EPIC map I've made --> BananaLand                                                More maps coming soon

And BananaLand V2 is here

 

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9 minutes ago, mitsos said:

Working on this region for 13 years.

That explains a lot, I've been very impressed with some of the screenshots you've been releasing of late, some of the best stuff around right now. *:thumb:

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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18 minutes ago, City_Slider said:

orry @TheEstGuy, i cant read your "what ever". Please change the Colores, like they should be... black and white.

And dont highlight em, Thanks.

Sorry @City_Slider I am not seeing the problem you are ''describing'' and I am quite confused on what you're trying to say/claim. Any more information would be helpful.


 Download my EPIC map I've made --> BananaLand                                                More maps coming soon

And BananaLand V2 is here

 

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53 minutes ago, mitsos said:

Working on this region for 13 years.This is my first collage that shows the entire Penthesili metropolitan area. 

aZwzWBA.jpg

Looks amazing! @mitsos

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Go head Sixers

E-A-G-L-E-S EAGLES!!!

And Phillies

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A super detailed picture of Katakoska, a city I am working on currently. Zoom in the picture or download it and see the great detail. *:read::ohyes:

Katakoska_mega_2.jpg

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 Download my EPIC map I've made --> BananaLand                                                More maps coming soon

And BananaLand V2 is here

 

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A little project I'm working on. Rescue LOT 911, the LOT: 45eb1e08ed2c09aa68abcaf9b4f8ba84-newbusdBus Depot Large Capacity. Looks OK from here.

Up close it is not OK, besides it needing an occupant menu placement code to even work. 

 

Looking much better now (below)LE_CityBusDepot.jpg.f5801a3d763c70a5bbfbb5b3b13f35f6.jpg

After few more tweaks, I am very pleased with the outcome. A city bus depot for 60,000 with a souvenir and information center, a convenience store and a administrative office building. TE for bus vehicles only. Working out where the dependencies are from is not so easy. I think I will upload it when it is finished.InTheGameDepot.jpg.2a7f0a7a250e9d961784585835bc72ba.jpg

 

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Kloudkicker
Life's cold and I'm chillin
Kloudkicker's Lot Creations
Kloudkicker's Tech Tools, News and More

 

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