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Mattb325 The Mirror incorrect render, one rotation zoom 3
Ramona Brie posted a topic in SC4 - Custom Content
Looks like something got away... this building floats in one rotation! This is @mattb325's The Mirror. All that would be needed would be a repaired zoom 3 render of this building. -
Can't find the 4-lane highway from the video below
Ramona Brie replied to Thad1990's topic in NAM & Transit Networks
What you seek is called the Maxis Highway Override (MHO). It is a NAM installation option. -
Look closely and you'll see the FLUPs going around three sides of the plaza...
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Building that recently got demoed here in the Phoenix area, the old Allied Signal/Honeywell building... Would make a good anchor-type suburban office. https://www.abc15.com/news/business/site-of-former-honeywell-office-building-in-tempe-to-be-redeveloped-as-industrial-space
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Click with the Rail tool over the intersection.
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Real Highway (RHW) - Development and Support
Ramona Brie replied to qurlix's topic in NAM & Transit Networks
The drag pattern shown at left, when drawn with RHW, will give you the outcome at right. Just curve the ramps as needed.- 3,919 Replies
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Gobias NY Slab sidewalk mod missing at some zoom levels
Ramona Brie replied to Ramona Brie's topic in SC4 - Custom Content
Mine is a MacBook Air (2013) with integrated graphics. I'd like to use my more current MacBook Pro for SC4, but something between VirtualBox and SC4 on that system does not mesh and the VM slows down to the point of being uncontrollable. -
Gobias NY Slab sidewalk mod missing at some zoom levels
Ramona Brie replied to Ramona Brie's topic in SC4 - Custom Content
That would do it (my VM actually straight up can't do hardware rendering). Looks like I'll need to find a different sidewalk mod. -
Gobias NY Slab sidewalk mod missing at some zoom levels
Ramona Brie posted a topic in SC4 - Custom Content
I just realized today that the Gobias New York Slab sidewalk mod I have does not show up at zooms 5 and 6 (only 1 through 4) and the sidewalk area is transparent. I've further noticed plaza replacement textures do not work with it and I get the RGB/black "no texture" squares. Is this a bug in the mod itself or something I'm doing wrong -
Thanks. I didn't have Fleetpride or ITD but I did download the latter after seeing it was updated. Makes me feel a good bit better about zoning new I-D and I-M in my cities.
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Yeah, that's massive. I think all the industrials would merit investigating. Another lot, not by PC, that is notorious for high garbage scale is ks_JPN's Yurtec Stadium:
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Thanks. It seems to be mostly your industrials. Looking at them with PIM-X will probably result in values that are more appropriate and don't lead to the lots glowing red in the garbage view.
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Looks good. Been meaning to bring this up, but I have some of your industrial lots and I notice that their garbage generation is so overscaled I have to bulldoze them when they come up. Any plans for a fix on that? (e.g. Grainger, United Rentals)
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Good luck with the Patreon! Hopefully we see some of the other projects you've teased in here in recent years (Edificio La Nacional x3, the Wiltern, Chicago Board of Trade, etc.) show up there.
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Glad to see more churches. There's a real need for diversity of places of worship in SC4. I'd be happy to send you some examples of designs I like or that are typical if you're interested.
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