About This File
The MTRDK came about as part of my earlier Sidewalk/Texture modding, but it's as useful today as it's always been. This updated version relies solely on the Automation options which are included in Rivit's excellent GoFSH tool (required).
This download allows you to automate the creation of one or more of the following texture overrides:
- Sidewalk Mod
- Maxis Texture Replacer
- Extended Maxis Texture Replacer
If you are creating a new Sidewalk Mod, using this download you can create a working override with just a few clicks. This is perfect for trying out multiple styles or changes without having to convert or pack textures and the like manually.
But the core function is to take an existing sidewalk and extend it, so that it covers the vast number of lots that use the Maxis LE Textures.
This image shows a city which is mostly comprised of Maxis lots, whilst a custom sidewalk has been installed, this is how things look without an additional Maxis (Lot Editor) Texture replacer.
Here is the same scene, but including the MTRDK and MTRDK Extended replacements to match the sidewalk. Note how the Plaza and many commercial lots now have base textures that match the installed sidewalk, as do the driveways and other parts of the residential lots. In short this small mod, (otherwise included as part of SWN), can be used to both create an initial sidewalk mod and/or to better unify your game by adding your sidewalk to the Maxis lot textures which make use of them.
I've kept this mod as a separate download, because many people might just want to update their own sidewalks, without using the entire SWN package. But it may also be useful for SWN users who'd like to customise these textures from their defaults.
For example, the Paeng Sandstone (PSS) version of SWN is based around using all three sidewalk wealth textures. But Paeng's Sidewalks mod includes the ability to customise which wealth texture is used for each wealth. You can set GoFSH to mirror how you are using the three different wealths, to create MTRDK files that better match your personal setup. Of course, this process will work with any sidewalk or even textures you can find/make yourself, to create a game-ready mod using them.
INSTALLATION
It is very important that you extract the contents of the included .zip file into a single folder and that you do not change or alter the file/folder structure in any way.
The extracted files are known as a repository, which includes all the resources you need for use with GoFSH, so it can build your custom mod for you.
Using the Repository (Instructions)
- Run GoFSH and Click on the Run Script option from the main interface.
- Click on Select Buildfile, you need to tell GoFSH where the script from the download is on your computer and select it.
-
Click on Select Textures
The first thing you need is between one and three sidewalk textures, if using an existing mod this post details how to extract the textures from your sidewalk mod to use with this process. But you can simply click the Paving ? buttons to select any BMP texture to use for each of the three Sidewalks:
-
At this point you can click on Start Build and GoFSH will create your custom mod.
The created .dat files will appear in the same folder where you extracted the repository.
Please see here for full step-by-step instructions on setting up and running GoFSH scripts, including links to a video tutorial.
Note, the script MTRDK.txt by default only creates the MTRDK textures, if you want to create the base sidewalk mod also, you must open the script and remove the ' characters from the twelve lines under Build Sidewalk Mod. The ' tells GoFSH to ignore anything on the same line after it when reading the scripts. Essentially adding one to a line of the script disables that line, whereas removing them enables them again. Since these are also used to add helpful notes to the script, be careful not to accidentally enable those. But it provides a simple way to edit the script so you only build what you want.
Need Assistance?
Having problems and need some help? Or otherwise have feedback on my modding? Then please visit my threads at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack) where I'll do my best to help.
What's New 2.0 View Changelog
Released
No big changes to the contents, just a small overhaul to make things more user-friendly.
Note that the previous manual-based approach to creating this mod is no longer supported.
-
13
-
5

Supported
