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GoFSH - FSH Texture Editor  4.8.6

   (25 Reviews)

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About This File

This tool is a useful aide in the texture creation process for SimCity.

GoFSH, which has been written in VB.NET (referencing original FSHTool sources), knows how to make and split (into color and alpha bitmaps) all common FSH files (including animation sets) and make DXT1 and DXT3 FSH files from .bmp, .gif, .jpg, .tiff or .png files. The process is extremely simple, requires only a few clicks and allows you much more time to concentrate on better textures.

Additionally FSH file-sets of different scales can be created. GoFSH is built to make batch processing easy and is designed to work closely with iLive Reader. All FSH files in SimCity have been read, modified and manipulated using GOFSH as part of testing, then reloaded successfully into SimCity - so I'm quite sure it works.

Included at installation is a quick reference and worked examples (as a .pdf) of how to use GoFSH to produce custom textures.

Installation Notes:
Doubleclick the .msi file and follow the prompts to install. The GoFSH installation results in 3 files - GoFSH.exe, rvtvbFSHLib.dll and rvtvbGDIP.dll, all of which are installed automatically. It can be installed anywhere. A GOFSH folder is created in the user Profile.

It is written for Windows to use .NET v2.0 and the installer will go and get this if it is not on your computer. It is know to run well on XP, Vista, Windows 7, 8, 8.1 and 10  (32 and 64bit).

Even though is now version 2.96 and the program has been very extensively tested , there could still be oddities - please read the manual and interact on my Forum Support thread. However I do not accept responsibility for your safe computing practices. Back up everything you do - even before you realise that it is valuable to you - as once lost is lost.

rivit 1 May 2013

This version has really changed a lot since v2.2 in 2013. For this I would like to thank RSC04 for the year or so of program development, testing and ideas we shared in coming to this version of the program.

rivit 2 May 2016


What's New 4.8.6   View Changelog


Released

This is probably the final version of GoFSH as its now functionally pretty complete.

v4.8.6 has been specifically compiled (anyCPU) to be able to take advantage of a 64bit OS. It will run on 32bit systems. However if you are still on a 32bit system and it just wont install/run then please see my OneDrive Archive to get the 3.8.4 version which is retained for 32bit only compatibility. If in doubt about which you have check System Info in Windows.

In addition to this architectural change this version primarily fixes bugs discovered since 3.7.8 but also has seen a few small enhancements over anumber of versions:

  • v 3.8.0 The ability to create FSH that contain MipMaps has been added.
  • v 4.8.3 GoFSH has now upgraded to .Net Framework 4.6 for currency, a better JIT compiler, and potentially some performance improvements. Also now compiled as AnyCPU so can take advantage of x64. Major Version number jumped to 4 from 3 to reflect his. Hence 3.8.3 to 4.8.3.
  • v4.8.4 Bug Fix for save bmp to always save in bottom-up format for compatibility with old programs like gmax (thanks Flann).
  • v4.8.5 Bug Fix for faulty case insensitive filename comparison failing to select some files in Proofing.
  • v4.8.5 Enhancement in REDIT processing when merging Rail onto Backgrounds (G=255 and A=255 and R=B will merge gradually), useful for Lot Textures.
  • v4.8.5 Installer will now allow overwriting an earlier installation.
  • v4.8.6 Repaired 4.8.4 fix for bottom-up bitmaps implemented – which had broken GEN Wnn actions (Flann report). 
  • v4.8.6 Slice’n’Dice will now skip black tiles in Lot Mode (Redfox request)

As always check my Support thread/Onedrive Archive for any finds/tips/bugs/upgrades. 

Ron Dec 2023

  • Like 16
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rsc204

   5 of 5 members found this review helpful 5 / 5 members

Obviously being a part of the development I'm a little biased. But, if you are in any way serious about texture work for SimCity 4, then this is simply the must have tool. A proper "Swiss-army knife" of tools, packaged together. At the risk of turning this into an advert, that includes:

  • FSH x DAT
    Extract FSH files from DAT files and Re-package them into DATs. There is no simpler way to get to SC4 textures, with handy thumbnails to find individual textures in large files.
  • BMP x PNG
    Bulk (Batch) convert BMP to PNG formats or vice versa.
  • Adjust Colour
    Batch colour-correct SC4 Textures to/from puzzle/lot textures. No more mucking around in image editors to find the correct offsets, it's all handled for you with a couple of clicks.
  • Slice and Dice
    Take a large image, slice it into 128x128 game textures and auto-ID them. Supremely useful.
  • Scripting
    Here's where the real magic happens. You can batch process a handful or a couple thousand textures all at once. Applying colour adjustment and new grass / sidewalks with just a few clicks. Look out for some repositories for the main NAM textures from me in the near future.

Simply put, with one application, the only time you should need to spend on textures, can now be condensed to the actual work on them in an image editor. GoFSH takes care of everything else for you. A total game-changer :). Thanks so much to you Rivit, for being so open to feedback and all your work on this fabulous tool.

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Talla 2XLC

   1 of 1 member found this review helpful 1 / 1 member

I am not a Developer, but this neat Tool is perfect for making your custom Sidwalks!

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That incredible tool has already saved hours of works for me ... and open new horizons :  INDISPENSABLE !

Thank you so much .

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