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Intrepid

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About Intrepid

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  1. I have been watching let's play videos on this game from a few different youtuber's, and I really like what I see in the game so far. There are so many possibilities in this game, particularly with its moddability. I'm itching to buy the game, but I'm a bit of a curmudgeon. I like to buy my games on discs because I feel a better sense of ownership of my games if they are physical versions. So far there is a standard version of the game, and a deluxe version. The game is still churning out more expansion packs which is absolutely fantastic, so for me what I would like to see is some indication of when all of them will be released and if there are any plans for a complete version of the game on disc so I can join in and make some beautiful cities that this game clearly is able to produce. Sorry if that part above isn't exactly on topic I just wanted to get that opinion off my chest.In terms of the game content and features, I think larger than 4x4 growable buildings would the feature to finally make this game the true successor to SC4.
  2. important Microsoft releases update, blocks SC4 from starting

    Which is why after only 1 day of having it, I'm upgrading back to windows 7
  3. I came to this thread because I was confused as to why when trying to install SC4 (CD Version) (as I have done over a hundred times previously with no problems) it didn't even start. That was a couple of days ago while running windows 7. Win 7 had not long been reinstalled (about 2 months) and I started suspecting that I may have had some kind of corrupted registry problem or even a hardware problem. Then yesterday my windows 10 authentication finally came through and I thought, since I would have to reinstall my win 7 I might as well do the Win 10 upgrade. Well, I'm already not impressed with this "upgrade", it is full of privacy exploitations, and the UI is horrible. I have a desktop PC with a 24" monitor running at 1920x1080 yet it looks like it is designed for a tablet, complete with its childish tiles invading the so called "start menu". So after a full day of trying to customise it to be somewhat usable, I got around to reinstalling SC4. Same problem, I couldn't believe it. I tried compatibility mode, run as admin etc, and still nothing. So after bingin and reading this thread I now find out that it is Microsoft itself that is to blame. Unbelievable. So basically, the best solution for me is to uninstall Windows 10 and upgrade to Windows 7 and make sure that KB3086255 doesn't get installed. I can live with that. Why I am not going to go the digital copy route is simple, I am what some might define as someone who is set in his ways and with good reason. I refuse to jump on this digital only bandwagon and install that POS "application" origin. All that should be needed to run anything is an executable and a shortcut on the desktop/startmenu/quicklaunch/taskbar. My computer is my computer and the purpose of an operating system is to give the user a way of operating that computer. An OS is a tool, not a nanny telling me what I should and shouldn't do with it. It is not there to tell me my games are too old or "cause a vulnerability" to be played any more and then kindly direct me to some stupid "app" (I hate that term) store. MS is getting worse, every time they "fix" something that didn't need fixing they break something else. My advice to anyone is don't bother with windows 10, get win 7 and keep it until support stops and go learn linux. I'm going to do just that I think, Linux mint seems interesting!
  4. Thanks for your consideration! Hopefully we can bump that number up to 100%, haha. Dysonraf has done a great job of answering your questions, so I'll just add a bit more info where possible. 1) Our DLC model is sort of unique in that we also provide lots of free content and new features alongside the purchasable DLC. We believe in continually improving our games with real additions, and then we also have stuff you can purchase that adds on to the base game. This is a big reason why we digitally distribute, as it allows us to improve and update our games in a way that is so much easier for us and for customers. So no, we won't be offering physical distribution of DLC. 2) Um, someone is making a multiplayer-type mod for Cities: Skylines, which I don't even know how that's possible. Check out Steam Workshop if you want to see all the incredible (and insane) mods that people are able to make for this game. It's mind blowing. The concerns you have for minor adjustments or changes have been noted, and it's something CO will look at. Right now they are very busy with some technical issues that appeared during launch, and then they have tunnels and W2W buildings they are working on. Traffic is always a hot topic, and CO will continually try to improve it. Remember that the goal of Cities: Skylines is to simulate traffic in a way that feels realistic and fun. This is very subjective work, so feel free to give input and join in the conversation! Also note that recreating traffic behavior is so much easier said than done, haha. First, thanks Dysonaf for answering my questions, you have been very helpful. Thanks Azurespecter for taking the time to read and respond to my post, and thanks to you and your company for your willingness to communicate with the community. Hope you don't mind a few more questions? 1. It is a little disappointing about the DLC, however can I be cheeky and ask if PI might plan a "complete edition" at the end of the lifespan of the game that contains all DLC + Deluxe Edition stuff. I would grab a copy of that in a heartbeat. 2. I have noticed that when placing zones, it seems that the maximum number of tiles deep connecting to the road is 4, is this a hard coded limit or can the number of tiles deep be modded so that we can eventually create huge sized lots that can grow? 3. Is it also possible to create multi-purpose buildings that can mix different occupancy types? For example be able to grow a commercial shop that has a block of apartments above and contains both types of occupants? Do you plan to create any more zoning types in the future? 4. SimCity4 also had "Ped Malls" which were pedestrianised tiles that could be plopped down and commercial buildings could grow, to PI plan to incorporate this functionality? 5. Do you plan to incorporate Mono-rail, in road trams, elevated rail, functioning canal systems and super wide motorways in the future of the game? Out of questions for now, up to 85% sure right now.
  5. Hello there to Paradox Interactive. I had no knowledge of this game until I happened upon some of Haljackey's latest videos on youtube of him playing your latest game. I have been a long time player of SimCity 4 for over 10 years and it is to date the only game I have permanently installed on my PC. Like many fans of this genre of gaming, I too have been looking forward to some kind of successor to SC4 and been badly disappointed with both EA's releases and not felt really inspired to give the others a go. However Skylines seems to me to be the most promising yet. It seems to have the foundations of most things I consider to be a proper city simulation game but I am not quite willing to grab a copy yet, so I have a few questions; 1. I am very much a person who really dislikes the digital distribution model that is happening right now in PC gaming. I am somewhat of a dying breed that likes to buy games on physical media. I am very pleased that this game is released on physical media (I am from the UK). But I still dislike the very idea of DLC, does Paradox have any plans to release all DLC for this game as a physical DLC expansion pack at some point in the future? 2. Often modders come up against "hard coded limitations" when attempting to heavily mod the game, is Paradox Interactive open to the idea of patching the game to allow modders to more easily overcome these barriers? 3. I have observed that when starting the game, there seems to be existing transport infrastructure already in place on the map. Would it be possible for players to be able to choose before opening a pre-made map to start with no transport infrastructure? If not would Paradox Interactive be willing to adapt the game for players to have this choice? 4. Is the game capable of being modded to allow cars to drive on the left (correct ) side of the road, as I am from the UK I would like to build UK or European styled cities? 5. Will the game in future be capable of being modded to allow bus only lanes, freight only lanes? 6. Sometimes I like to build entire cities (or vast areas of a region) in SC4 that are more rural, is it possible to limit the height of buildings so that they look out of place? In a semi-related additional question, will there be a "make historical" type option on buildings that I can select so that I can create housing estates with identical houses in them? 7. I have seen that to build rail, stations need to be placed first, in Sc4, I liked to lay out my rail infrastructure first before adding the stations, are Paradox Interactive willing to change this annoying behaviour? 8. I have observed that players are allready building massive roads and motorways at very low (compared to SC4) populations due to congestion. Personally I feel that it is quite unrealistic to get so congested at such a low population count of a city. Additionally I fell that the roads don't seem to be used optimally with traffic seeming to use only some or even just 1 of the available lanes on the road. Are Paradox willing to make tweaks to address this issue? I have ran out of questions for now, and I hope these haven't been asked before. I think I am about 75% certain at this point that I will buy this game. I wish you the best with this game because it has a heck of a lot of potential and I have seen a lot of good reviews and opinion from dedicated city building players. Thanks for reading.
  6. British Boxes

    As a player who prefers British stuff in SC4 I cannot appreciate prop packs like these more, nice work!
  7. Best NAM, RHW Mod Tutorials?

    I think you need to get round the UK motorway system more. I don't know of any motorways that are 8 or 10 lanes throughout their entire length, but there are plenty of stretches of 8-lane e.g.M6 as it bypasses Preston, and even 10-lane e.g. M8 before the M80 splits off. Some motorways are only 4-lane for most of their length e.g. M50, M90. One of the features of RHW is that it can emulate variable-width highways/motorways I don't drive personally so my experience is from just where others have taken me, so I had no idea that we had wider motorways than 6 lane. That has me thinking about possibly wider motorways in my own region. I'm really amazed just how great the RHW is.
  8. Best NAM, RHW Mod Tutorials?

    I would also like to chirp in and thank you Haljackey for your excellent video series, I'm up to number 8 right now and even though I have been playing SC4 on and off for 10 years there is stuff there that I have learned. Particularly useful was the RHW stuff as I have just recently decided to abandon the MHW in favour of the RHW, although I won't be building the 8 or 10 lane monsters you have as here in Britain we only have 6 lane motorways.
  9. Offline Mode Coming Soon

    For me it is too little too late. I am among those people who are not buying EA games because of the insistence that customers use the origin client, something that really annoyed me when I bought Mass Effect 3. If the offline version of SC2013 were to be origin free, larger city tiles, including terraforming and highly moddable I would consider making a purchase, until then I will continue with SC4 which despite its limitations is for me the best city simulation game I have played.
  10. Interesting point, maybe instead of an expansion pack, modders could consult with EA suggesting fixes so that they can produce a patch that would fix some of the main core issues with the game.
  11. I think what most people want is for the community to fix hard-coded problems or obstacles hence the desire for the release of the source code. However EA own the intellectual rights to SC4 and the franchise as a whole, and as said earlier it is still making money. I think a good idea would be if a group of the best modders out there could perhaps approach EA with a proposal to work with EA to implement fixes and additions to the game that can extend its life. Perhaps it could be seen by EA as a possible additional revenue source if together with the SC4 community to work with EA to produce an expansion pack for the game, maybe re-release the game as a special anniversary edition or something?
  12. Engineering SimCity for Offline Play

    I think credit where it is due is deserved. Updating the game to make it offline is a very welcome move from EA and I am grateful that the decision to make it so was made. However an offline mode will not entice me to buy the game. Here is what will; No compulsory Origin client, just a one-time activation to the internet and keeping the disk in the drive is good enough. More people have used piracy methods on their genuinely purchased products just to avoid the origin client than actual piracy. Larger City Tiles please. Modding tools.
  13. Gascooker Suburban Houses revisited

    People should stop moaning about dependencies. But anyway ploppable residentials are a no-no because you end up with phantom sims and dilapidation problems
  14. Network Addon Mod (NAM) - Cross-Platform

    NAM is the number 1 must have mod, thanks guys for making SC4 so great to play. :)
  15. Network Addon Mod Makes Mainstream Gaming News

    Had it not been for the NAM team, the longevity of this game may not have happened. I think I will still be playing SC4 in another 10 years time or longer.
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