Jump to content

2 Screenshots

About This File

TL-Obelisk Place 4x5 (seasonal)

 

This one is all my own – but couldn’t have been without Vnaoned beautiful obelisk. And it is for Dreadnought, who loves the Needle. (Bonus : it can be combined with several other of my parks and plazas using the same pavement texture).

Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to lend a hand is a constant and pleasant reassurance for us noobies.

__________________

Stats :

Plopcost :  500 (come on, all that water, and all those trees ?)

Park Effect : mag.20 rad. 40

Pollution : Air -16

Landmark effect : mag.100 ; radius 10

And this is for SC4 Rush Hour...

________________

Dependencies : (again, mostly the same as my other park & plazas...but so much less !)

 

BSC MegaProps_CP_Vol01.dat

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180

BSC MegaProps_swi21_Vol01.dat

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403

BSC Textures vol.02.dat

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638

DEL_People MMP.dat

in VIP Delecto Ploppable People

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448

FrankU General Essentials v1.dat :

in BNL essentials v.1.2

http://community.simtropolis.com/files/file/28639-bnl-essentials/

Nams Props Pack Vol.1.dat

Nams Props Pack Vol.2.dat

In Nams Props Pack 1 & 2 :

https://www.toutsimcities.com/downloads/view/1780

https://www.toutsimcities.com/downloads/view/1882

 

NDEX Base Texture Set 1.dat

https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/

PEG PPond Kit 102

https://community.simtropolis.com/files/file/21661-peg-ppond-kit/

VIP-Vnaoned Propspack vol01

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2979

wmp_garden_props02.dat : see down the list on

http://workingman-productions.co.uk/downloads/wmp_props.asp

wmp_power_props01.dat

in WMP Power Lots :

http://community.simtropolis.com/files/file/26376-wmp-power-lots/

RVT_ParkLights2.dat (included)

zLightCones_RVTNite.dat (included)

 Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).

And NB : to see the trees, you must let the game run for a few months

 

EDIT : SHAME. I forgot to list two dependencies !!! :

Tamorr_Family_Prop_V1.dat

in Tamorr’s Resource 2.05

http://community.simtropolis.com/files/file/21940-tamorrs-resource/

PorkieProps-Vol1.dat

http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/


What's New 1.0.2   View Changelog


Released

added correct menu icon

Version 3. (1.02)




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


kingofsimcity

   1 of 1 member found this review helpful 1 / 1 member

You're getting really, really good with lotting plazas! Love the fountains and the prop choices on this one. Fantastic! 

Share this review


Link to review
daybreak

  

Well done!

Thank you

Share this review


Link to review
sejr99999

  

thank you for making such good use of some excellent props in such a beautiful setting

Share this review


Link to review
Dreadnought

  

This is, arguably, your BEST release, so far !!  (And my personal favorite !)

It is compact, multi-detailed, very different from most of the releases on the site, and has an amazing attention to detailing, placement of props, and most especially -- the night lighting.  For those of you with lotting skills -- you will find this a most useful and very versatile addition to your plugins !!

THREE THUMBS UP !!  *:thumb:  *:thumb:  *:thumb:

Share this review


Link to review
Tyberius06

  

It looks like 5/5 :D:D

You're a machine. I'm still polishing the redirected EBLT plaza set, and you keep releasing these amazing plaza stuff. 

Thanks for sharing this!

- Tyberius

Share this review


Link to review
  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By tariely
      Tariel-Kazuki Street Stalls v1 & v2
       
      I recenty uploaded the lost original, which I have been using liberally for years. With some problems, though, that I thought would be nice to save new users from, like missing props ; also, the pieces were not lighted, which is my personal bugaboo. Last but not least, I would have liked the v2 pieces to have some indication of direction, therefore I added some SPOT arrows in my relot.
      So here is a new version of Kazuki’s lots, trying to solve those little problems. I just licked them up and lit them and gave them new menu icons. All Hail goes to Kazuki for making them in the first place.
      You don’t need the original but it’s here.
      Those are neutral lots, eyecandy only.
      _____________________
      Dependencies :
       
      BSC_MegaProps_Gascooker_vol1.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397
      NetworkAddonMod_Props.dat :
      In NAM 32 and up
      PorkieProps-Vol1.dat
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
      PorkieProps-Vol2.dat :
      https://community.simtropolis.com/files/file/11420-porkie-props-vol2-seasonal-street-trees/
      RVTNightlights (included)
      SPOT_C-rc100.dat (for plopping directions)
      https://community.simtropolis.com/files/file/24509-spot/
      Tamorr_Family_Prop_v1.dat
      in Tamorr’s Resource 2.05 :
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      wmp_power_props01.dat  in WMP Power Lots :
      http://community.simtropolis.com/files/file/26376-wmp-power-lots/
    • By tariely
      I recenty uploaded the lost original, which I have been using liberally for years. With some problems, though, that I thought would be nice to save new users from. (1) the bus stop never showed up, (2) neither did the dirt circle for the trees (the original used the Invisible One…) ; (3) they were not well lighted, which is my personal bugaboo. Also, last but not least, (4) I never knew exactly on which side the street barriers were, and had to re-plop several times to get them right.
      So here is a new version of those Kazuki lots, trying to solve all those problems, with a little bit of SPOT to help with the plopping. All Hail goes to Kazuki for making them in the first place.I just licked them up and lighted them and gave them new menu icons.
      You don’t need the original but it’s here.
      NB : if you have a Sandstone Mod, it will replace the Maxis pavement.
      NB2 : In case you are wondering, no, the bus stop is not functional, sorry. It is now !
      ------------- 
      BSC_MEGA-Props-CP Vol01.dat :
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      Murimk stands-simple.dat :
      https://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/
      JENXPARIS_Prop_Pack_VOl02.dat :
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1612
      NetworkAddonMod_Props.dat : In NAM 32 and up
      PorkieProps-Vol1.dat :
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
      PorkieProps-Vol2.dat :
      https://community.simtropolis.com/files/file/11420-porkie-props-vol2-seasonal-street-trees/
      RVTNightlights (included)
      SG_BusStop04.dat (if you’re not already using SG Bus Stops. Which maybe you should. They’re about the only ones reasonably to scale, with WMP’s and the RTMT) : in SG Bus Stops :
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1618
      SPOT_C-rc100.dat (for the plopping directions) :
      https://community.simtropolis.com/files/file/24509-spot/
       
      Tamorr_Family_Prop_V1.dat :
      in Tamorr’s Resource 2.05
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      wmp_power_props01.dat : in WMP Power Lots :
      http://community.simtropolis.com/files/file/26376-wmp-power-lots/
       
       
    • By Cougar2004
      Purpose
      This mod fixes a problem with the default Maxis Space Port, which claims it "Provides a boost to high-tech industry" however, it does not. Maxis forgot to include this boost, therefore it boosts nothing but costs and some slight commercial desirability.
       
      This mod fixes that. A significant yet realistic (non-radical) boost to High Tech Industry is now provided. Placing the Space Port now provides 150,000 High-Tech Industry Cap Relief. This is well within the range of other similar buildings such as the Advanced Research Center, University, and Marina.
       
      Alternate Version
      For those who feel the default Maxis Space Port uses far too much power for its size and function, a second Mod file is provided in this download. In addition to fixing the High-Tech Boost, this ALT Mod version lowers power requirements from the default 700 to 219. This should allow most cities to stay safely under the power abilities of a single power plant with the Space Port placed.
       
      Additionally, the included ALT Mod version also increases the Space Port from 100 R$ Jobs to a more realistic spread of 8 R$, 104 R$$, and 16 R$$$, to cover the range of employees from Astronauts down to Janitorial staff. Water consumed is decreased slightly from 360 to 248. Monthly Cost is lowered from $400/mo to $300/mo. And Bulldoze Cost of $4200 is now $3900. No other changes have been made to how the Space Port looks or functions.
       
      Files Included - ( *** USE ONLY ONE of these *** )
      - 'SpacePort Fix Mod.dat' (Fix only)
      - 'SpacePort Fix Alt Mod.dat' (Fix + some additional changes)
      Compatibility
      SimCity 4 Deluxe or Rush Hour Required for this Mod.
      This mod is safe to use with all other known Mods released as of this date on the STEX. (The AC Functional Airports Mod found at SC4Devotion.com modds this building in a large pack, so you may only use this Mod or that one.)
      Dependencies
      None.
       
      Additional Notes:
      See included ReadMe.txt for Installation, Uninstall, and further details.
      Impact of this Mod will only be seen when you have met all SC4 requirements for High-Tech Industry and have placed the Space Port (from Rewards Menu) in your city, with this Mod installed.
×

Season's Greetings!

xmas popup.jpg

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections