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PlazasTariel-JAR EuroPlazas 2x2 3x3 1.0.0

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Tariel-Jarnomie Euro Plazas 2x2 2x3

 Those two plazas seem to have disappeared from the STEX. A pity, since they were both simple and well done. If anyone can find them, and their creator, please tell.I added a little 1x1, to extend or link them as desired.

 Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies.

 ________________________

Stats :

2x2 Plaza

Plop Cost : 100

Park Effect : mag.25 rad. 25

Pollution : Air 0

Landmark effect : mag.60 ; radius 15

3x3 Plaza :

Plopcost :  300

Park Effect : mag.35 rad. 30

Pollution : Air 0

Landmark effect : mag.80 ; radius 15

 And this is for SC4 Rush Hour.

 ______________________

Dependencies : (mostly the same as the other parks, but so much less !…)

 BSC_BATProps_Mattb325_vol02.dat

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383

VIP-Girafe Elms

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347

VIP-Girafe Lindens

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869

VIP-Girafe Maples

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614

wmp_power_props01.dat

in WMP Power Lots

http://community.simtropolis.com/files/file/26376-wmp-power-lots/

 

just in case, although I am not sure it is needed : merged.dat, included

RVT_ParkLights2.dat (included)

zLightCones_RVTNite.dat (included)

 Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).

 




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Dreadnought

  

I REALLY like these !!  Small, cozy, simple -- yet elegant !!  You can't go wrong with simple & elegant !  TWO THUMBS UP ! *:thumb:*:thumb:

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      __________________
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      Plopcost :  500 (come on, all that water, and all those trees ?)
      Park Effect : mag.20 rad. 40
      Pollution : Air -16
      Landmark effect : mag.100 ; radius 10
      And this is for SC4 Rush Hour...
      ________________
      Dependencies : (again, mostly the same as my other park & plazas...but so much less !)
       
      BSC MegaProps_CP_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      BSC MegaProps_swi21_Vol01.dat
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      _______________________
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      ______________________
      Dependencies :  (mostly the same as my other parks & plazas…)
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      LBT Mega Textures Pack vol 2
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      .................
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      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
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    • By tariely
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      __________________
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      ___________________
       Dependencies : (Please don't freak out ; they're much the same as in my other uploads… and they're not exotic at all ! )
       
      BSC_BATProps_Mattb325_Vol02.dat
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      https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol01/
      Nams Props Pack Vol.1.dat
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      http://community.simtropolis.com/files/file/26376-wmp-power-lots/
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      LBT_plazas.dat (included)
       zLightCones_RVTNite.dat (included)
      RVT_ParkLights2.dat (included)
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    • By tariely
      Those three 2x2 plazas are not that exotic, but I wanted a less longer name then the original ! They just needed a bit of greenery, in my opinion. They can be used alone or combined.
      Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies.
       The originals are at : RCC traditional Latin American fountain gazebo tower clock and plaza V 10 2
      https://community.simtropolis.com/files/file/3662-rcc-traditional-latin-american-fountain-gazebo-tower-clock-and-plaza-v-10/
       __________________________
      Stats :
      Fuente :
      Plopcost :  100
      Park Effect : mag.20 rad. 60
      Pollution : Air 0
      Landmark effect : mag.20 ; radius 9
      Belvedere :
      Plopcost :  120
      Park Effect : mag.30 rad. 50
      Pollution : Air-0
      Landmark effect : mag.25 ; radius 10
      Torre :
      Plopcost :  150
      Park Effect : mag.30 rad. 50
      Pollution : Air 0
      Landmark effect : mag.20 ; radius 10
       And this is for SC4 Rush Hour.
       _______________________________
      Dependencies : (mostly the same as the other parks…) 
      All three .Models and .Desc from RCC original
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      BSC Textures vol.01
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      http://community.simtropolis.com/files/file/17864-blam-fc-flora-pack-1/
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      Nams Props Pack Vol.2.dat
      In Nams Props Pack 1 & 2 :
      https://www.toutsimcities.com/downloads/view/1780
      https://www.toutsimcities.com/downloads/view/1882
      NDEX_Glenni_MegaProps_Vol01.dat
      http://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/
      Tamorr_Family_Prop_V1.dat
      in Tamorr’s Resource 2.05
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      VIP-Girafe Daisy
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251
      VIP-Girafe Lindens
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869
      VIP Rural Pack
      https://community.simtropolis.com/files/file/26806-vip-ruralpack/
      wmp_power_props01.dat
      in WMP Power Lots
      http://community.simtropolis.com/files/file/26376-wmp-power-lots/
       
      Merged.dat (perhaps not necessary but just-in-case, included)
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
       
      Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
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