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Everything posted by Haljackey
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Right lane ends
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make your choice
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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
Haljackey replied to Cyclone Boom's topic in Simtropolis Related
Well seems we're mostly back after the site was put up for sale Kudos to site staff for addressing the problem rather quickly- especially since you're not being paid to be on call Noticed a few minor things like some awards and avatars not showing, but I'm sure that will get patched up in time- 1,131 Replies
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Shinkansen / Bullet Train Mod (BTM) FAQ, Support, and Development
Haljackey posted a topic in NAM & Transit Networks
UPDATE: A Updated Bullet Train Mod Is Included In NAM 31. Select 'Custom Install' To Find It! Bullet Train FAQ There are 5 BTM files in total: -BTM version 1 and 2. Install one of these mods. (Required) -BTM train textures 500în and 800în. Install one of these mods to replace the default monorail train with a custom bullet train. (Suggested) -BTM HSR patch. Only install this if you want to use the BTM with the HSR mod. (Optional) Screenshots of the BTM shown with other networks: Version 1 with the 800în train Version 2 with the 500în train BTM used with HSR with and without the BTM HSR patch (Version 1 on the left, version 2 on the right) Table Of Contents: 1. What is it? 2. So if APTX created the BTM then why did you upload it? 3. Why are there two versions? 4. Why are there no stations included? 5. Why did my monorail network turn into the BTM? Can I still use the monorail with the BTM installed? 6. Why are monorail textures sometimes appearing along my bullet train tracks? 7. Can I use HSR with the BTM installed? 8. This "bullet train" mod doesn't seem any faster than my monorail network. What gives? 9. Why can't I drag the BTM over hilly terrain? 10. Who can I thank for uploading this mod? 11. What does the future of the BTM hold? What is it? [top] The Bullet Train Mod (BTM), also known as the Shinkansen Mod, is a modification to the monorail network created by APTX. The Bullet Train mod completely replaces the monorail network in SC4, unlike the High Speed Rail (HSR) mod. So if APTX created the BTM then why did you upload it? [top] The mod has been unavailable for download because APTX’s site has been down for some time. It was later re-released on another site, but this mod is no longer available for download there either. I tried to reach APTX to ask him about uploading it to the STEX but I never received a reply. I then contacted ST about the possibility of uploading it to the STEX and Dirk and the STEX Staff were nice enough to give me the green light to upload the BTM to the STEX as long as credit was given to APTX. I’d like to thank them for the opportunity to host one of the most popular hard-to-find mods on this exchange. Why are there two versions? [top] There are two versions of the mod to let you, the user, use the texture you like. The first version has a thinner track and a more basic appearance, whereas the second version has a thicker, bulkier appearence. Why are there no stations included? [top] Think of it like this, did you get any stations included when you downloaded the NAM? We all like to use different stations so the option of what to use is up to you. While there are not many BTM stations in the SC4 community, the BTM is fully compatible with monorail and HSR stations. Perhaps now that this mod is hosted on the STEX more stations will be made. Here are some links to a few known true BTM stations: Bullet Train Mod Station Tokyo Station (Also connects to El-rail) Sjinuya Station (Make sure you download both links, Westside and Eastside) Why did my monorail network turn into the BTM? Can I still use the monorail with the BTM installed? [top] The Bullet Train Mod completely replaces the monorail network in SC4, unlike the High Speed Rail (HSR) mod. If you are going to use the BTM, then you will have to sacrifice your monorail network. If you had monorails before downloading this mod, they will automatically change into the BTM. Why are monorail textures sometimes appearing along my bullet train tracks? [top] Like all mods, the BTM is a beta and a work in progress. Some textures may not have been made yet and as a result, the BTM will show monorail textures. However this is rare and usually occurs when trying to make an abnormal junction or overpassing a new network that does not have BTM-compatible textures (such as when a new RHW mod is installed). Can I use HSR with the BTM installed? [top] Yes. However you will need to download a patch made by warrior that will allow both networks to function. -You may have to redraw your BTM network if you install this patch. This “bullet train” mod doesn’t seem any faster than my monorail network. What gives? [top] The BTM originally contained its own traffic simulator, which increased the speed and capacities of the monorail network. This simulator is now outdated and incompatible with the current NAM Simulators. After lengthy discussions, the NAM team suggests that Simulator “Z” is the best simulator to use with this mod, on any level, because it increases the speed and capacity of this network. Why can't I drag the BTM over hilly terrain? [top] A slope mod is included witht the BTM, which will automatically give the mod a realistic slope when dragged over uneven terrain. In the more hilly or mountainous areas, the BTM may not drag because the slope of the terrain is too great for a bullet train network. An easy fix to this is to level out some of the terrain around your bullet train network or make a tunnel. If you drag the BTM from one side of the hilly section to the other, you may get lucky as the mod may automatically cut a properly sloped section through the terrain. The slope has to be smooth, we don't want these bullet trains built on jagged terrain, imagine how bumpy it would be for the passengers! Who can I thank for uploading this mod? [top] APTX: Creator of version 1 and 2 of the BTM, 2 train skins, a custom BTM simulator (increased the speed of the monorail network) and other modifications. Warrior: Made the mod compatible with the HSR mod and the NAM. He also created several textures, fixes and modifications to the mod, and provided technical assistance with the assembly of the mod uploaded to the STEX. Haljackey: Included documentation, assembled the mod, provided pictures and this FAQ for the BTM upload. Lobbied to get the mod hosted on a public exchange and make it compatible with the NAM. Tarkus: Provided technical assistance for the BTM simulator to make it compatible with the NAM simulators and provided various technical support. Dirk and the STEX staff: For allowing this wonderful mod to be hosted on the STEX. What does the future of the BTM hold? [top] It’s uncertain what will become of the BTM down the road. With its release on the STEX, it may become more popular and stations, patches and new versions of the mod may be made. Only time will tell for sure. If you would like to ask any questions that were not covered in the FAQ, or want to post a comment, please do so below.- 174 Replies
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Thanks, but I've got another one. This Japanese school I have. No name... can't remember where I got it
- 21,233 Replies
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- simcity 4
- custom content
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I guess I'll make posts here every now and then when a notable and/or significant amount of content has been added to the list. - Ex I just added this one: AVGN Loading Text Mod (18+)- A hallarious, exploitive mod by @Terring that adds additional text when loading cities from region view. It was inspired by the Angry Video Game Nerd's review of SimCity SNES.
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AVGN Loading Text Mod (family friendly version)
Haljackey commented on Terring's file in Graphical Mods
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I am wondering if this building exists in SC4 on one of those Japanese sites or something Yokohama Landmark Tower https://skyscraperpage.com/cities/?buildingID=1481 --- https://en.wikipedia.org/wiki/Yokohama_Landmark_Tower --- It does exist in SC3K https://simcitybuildings.weebly.com/latest-entries/pan-pacific-insurance
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AVGN Loading Text Mod (family friendly version)
Haljackey commented on Terring's file in Graphical Mods
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My first vid in months- Growing a hillside city
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Growing a hillside city
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Long time no chat! Nice to see you pop in! Added / enhanced the following- look ok? Simtropolis Help Squad- A group led by Cheese89 / Kevin @Kevin which aimed to help new members out with basic questions about the game. It was also a seperate chat room. Member of the Month / Employee of the Month- An award given out every month to a member of Simtropolis as well as a staff member for something noteworthy they did on the site or in the SimCity 4 community, usually happening in the previous month. Members could suggest nominations by sending a message to the @MOTM_inbox which was reviewed by a select committee before ultimately deciding who would receive the award. It would be added to the user's avatar, similar to Trixie awards. This effort was lead by @Mikeaut1. Mikeaut1- Leader of the MOTM (member of the month) team @Mikeaut1 ---- And yes, if you have earlier trixie texts, send them either here as an attachment or some other form. They can eventually be added perhaps. I noticed I'm missing one of my awards I swear I got in 2014, and text on a few, for example
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Simcopter 1 reporting heavy traffic
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Wow, I remember that Q&A now. Thanks for sharing! I added it to the Honourable mentions section. This work? SimCity (2013) Q&A hosted by Simtropolis member @Zelgadis Or should I change/expand it somehow?
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Stack interchange expansion I want the extra lane as it completes a new circuit of freeways in my region
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Just a simple road
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...and I wasn't satisfied. Just one more lane, right? E-W route widened to RHW 6S - North ramp terminal - West ramp terminal - East ramp terminal - South ramp terminal - Zoom out - Compare to- OG build
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More lanes, bro to to
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Keep trying till you get it
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The struggles of being stubborn until you get it. --- This was a tight fit with 0 tiles to spare. Needed for interchange expansion featured on the interchanges thread
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A major interchange upgrade to support further growth to the north. The junction was designed with expansion in mind. Before: After: --- The northern approach To - The eastern approach To --- The southern approach To -- Central stack To --- Zoom in of the railway/BTM complexity To --- Further expansion is possible as well if warranted, such as the west side and widening the E-W highway from 4 to 6 lanes through the junction.
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My marina got flooded
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Just 2 more lanes, bro
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I should use this thread more often- usually complain on discord but that gets lost to time Forgot about overhang (fixed) Luckily I caught it before I started to develop the area
