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Haljackey

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Everything posted by Haljackey

  1. Show us Your Oddities!

    Planes!
  2. Show Us What You're Working On

    I'm very surprised a thread like this hasn't been made yet. I know SC4D has had one for the longest time... but nothing here at ST. Anyways the guidelines are very simple. Post pics of stuff you're working on. Other memebers can provide pointers and whatnot if you're asking for help/opinions. Otherwise you're just posting content that is in the works/not quite finished. For example, this is what I was working on today. Click images for full size. Still a lot of tinkering to do... Maybe I'll insert some rail curves as well. Anyways you get the premise. Now show us what you're working on!
  3. Show us your city's detail/close-ups

    Confused yet?
  4. Show Us What You're Working On

    Wow, fantastic water work guys! I've been working on some parkland, railways and beautification.
  5. Show Us What You're Working On

    Thanks for the info about PEG lots, along with some marine recommendations! I've never really made a super precise waterfront, its kinda finicky to have all the terrain level and all the tiles perfectly straight to put in seal walls and whatnot. I tend to keep things more natural with maybe a pathway and floodplain protected. Too much work for me yet I'll spend 4 hours making 1 RHW interchange HA ! To each their own I guess, makes me really appreciate your creations because I know I'd likely never pull it off. Same goes for other items like airports. I've filled in this neat intersection with park lots, and finished the transport network of this area. It is to be the last of my dense city landscape as the mega city approaches the hills, density will decrease.
  6. Show Us What You're Working On

    Thanks! Yes I use roundabouts where I think they will work and look good! I've steered clear of Pegasus stuff ever since I had prop pox, lost some good cities to it. Gutting Peg stuff resolved the issue. I hit the 'sad' emoji reaction because it's so beautiful!
  7. Show Us What You're Working On

    Interesting intersection design
  8. We all have our own unique styles of playing this game, and that's what makes it so awesome! What kind of player do you see yourself as? Examples I am thinking of include: -Purist: Vanilla all the way and no cheats. (Although I'd still recommend bug fixes and basic NAM) -Objective player: Someone who plays the game to get the biggest, densest cities; or a whole region covered with farms, etc -Playing the game player: Someone who keeps doing their own thing just to see how it will turn out -Sandbox player: Someone who doesn't care about how the game actually works, and just wants things to look neat -Mad Modder: More time spent making stuff for the game than actually playing the game -Media Mogul: More time spent on fan sites than actually playing the game
  9. I thought about it but since there can be so many unique play styles I decided against it. Besides, it looks like a lot of people have good story to tell regarding their play style. It's an interesting read!
  10. Dammit, someone called my bluff! I see myself as a 'Playing the game' player.
  11. Show Us What You're Working On

    Continuing from where I left off, decided to add a rail line next to the bridge. This is my first time using 3 new NAM 36 components: 1. 7.5m elevated heavy rail 2. Flex Turn Lanes 3. Quickturn Bonus: differences between turn lane in NAM 36
  12. Show Us What You're Working On

    What I'm working on today: new bridge leads to new road network
  13. Show Us What You're Working On

    Oct 5, 2014: Oct 5, 2017: Still lots more to do!
  14. I found some tutorials from a quick search, might help! How to Build a Sloped Underpass http://sc4devotion.com/forums/index.php?topic=3495.0
  15. The Milestone Thread

    @korver and I recently surpassed 6,000 rep points. @Cyclone Boom also surpassed 4,000 rep points. Grats on the milestones!
  16. Paris (Pt. 2/3)

    What he said. Terrific work!
  17. Can't find it?... Ask here!

    That's the one. Find it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1527
  18. Show Us Your Interchanges - The Sequel

    2 New ones from me Parclo built using the RHW-8S to 6C split Sunken turbine interchange. N-S highway digs in 7.5m, EW-highway digs in 15m. This makes the junction only 7.5m above grade, the same as a regular overpass. ----- ...And for fun, original cloverleaf for scale
  19. Show Us What You're Working On

    New 4-way interchange identified.
  20. Show Us What You're Working On

    I like to show my work. New highway, interchange & bridge complex.
  21. Show Us Your Interchanges - The Sequel

    Video tour that starts and ends with a recently expanded highway that contains a variety of new and upgraded interchanges
  22. Show Us What You're Working On

    Progress on the bayside town I have been working on
  23. Show us your Mosaics

    Bayside railway and highway Full size
  24. Show Us Your Interchanges - The Sequel

    A pair of half-diamonds... Makes a full diamond.
  25. I'm going to spill the beans. SimCity 4 has been out for a solid 14 (!) years now, yet we as a community still have pretty good control over this game's content. What are the benefits and / or risks if, say I upload my plugins folder somewhere for anyone to download? That would be at their own risk. Obviously it's nice to credit the creator, as if everyone downloads files individually they can track the number of people who are using their files. It also lets members rate and comment on them too for good feedback. If rules were relaxed, there's be a big change to this. I get asked all the time to upload my plugins folder and usually my answers for not doing so seem to fall flat, especially over the years. It may be a good time for us to refresh our policy around this topic. A change to protectionism could open SC4 to a bunch of new users, but that comes with changes to the use policies we as a community have set up. I'd like to know your thoughts. This thread is for discussion only. It is not a means to argue or challenge anything. EDIT: See a similar discussion on SC4D here: http://sc4devotion.com/forums/index.php?topic=17599.0 Thanks @Akallan!
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