Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'bullet train mod'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 2 results

  1. hey I have both BTM and HSR mods, but Im building a HSR railway and having problems with tunnels. when I try to build it appears a BTM tunnel in the place, its possible build a HSR tunnel with both these modds installed? thanks
  2. UPDATE: A Updated Bullet Train Mod Is Included In NAM 31. Select 'Custom Install' To Find It! Bullet Train FAQ There are 5 BTM files in total: -BTM version 1 and 2. Install one of these mods. (Required) -BTM train textures 500în and 800în. Install one of these mods to replace the default monorail train with a custom bullet train. (Suggested) -BTM HSR patch. Only install this if you want to use the BTM with the HSR mod. (Optional) Screenshots of the BTM shown with other networks: Version 1 with the 800în train Version 2 with the 500în train BTM used with HSR with and without the BTM HSR patch (Version 1 on the left, version 2 on the right) Table Of Contents: 1. What is it? 2. So if APTX created the BTM then why did you upload it? 3. Why are there two versions? 4. Why are there no stations included? 5. Why did my monorail network turn into the BTM? Can I still use the monorail with the BTM installed? 6. Why are monorail textures sometimes appearing along my bullet train tracks? 7. Can I use HSR with the BTM installed? 8. This "bullet train" mod doesn't seem any faster than my monorail network. What gives? 9. Why can't I drag the BTM over hilly terrain? 10. Who can I thank for uploading this mod? 11. What does the future of the BTM hold? What is it? [top] The Bullet Train Mod (BTM), also known as the Shinkansen Mod, is a modification to the monorail network created by APTX. The Bullet Train mod completely replaces the monorail network in SC4, unlike the High Speed Rail (HSR) mod. So if APTX created the BTM then why did you upload it? [top] The mod has been unavailable for download because APTX’s site has been down for some time. It was later re-released on another site, but this mod is no longer available for download there either. I tried to reach APTX to ask him about uploading it to the STEX but I never received a reply. I then contacted ST about the possibility of uploading it to the STEX and Dirk and the STEX Staff were nice enough to give me the green light to upload the BTM to the STEX as long as credit was given to APTX. I’d like to thank them for the opportunity to host one of the most popular hard-to-find mods on this exchange. Why are there two versions? [top] There are two versions of the mod to let you, the user, use the texture you like. The first version has a thinner track and a more basic appearance, whereas the second version has a thicker, bulkier appearence. Why are there no stations included? [top] Think of it like this, did you get any stations included when you downloaded the NAM? We all like to use different stations so the option of what to use is up to you. While there are not many BTM stations in the SC4 community, the BTM is fully compatible with monorail and HSR stations. Perhaps now that this mod is hosted on the STEX more stations will be made. Here are some links to a few known true BTM stations: Bullet Train Mod Station Tokyo Station (Also connects to El-rail) Sjinuya Station (Make sure you download both links, Westside and Eastside) Why did my monorail network turn into the BTM? Can I still use the monorail with the BTM installed? [top] The Bullet Train Mod completely replaces the monorail network in SC4, unlike the High Speed Rail (HSR) mod. If you are going to use the BTM, then you will have to sacrifice your monorail network. If you had monorails before downloading this mod, they will automatically change into the BTM. Why are monorail textures sometimes appearing along my bullet train tracks? [top] Like all mods, the BTM is a beta and a work in progress. Some textures may not have been made yet and as a result, the BTM will show monorail textures. However this is rare and usually occurs when trying to make an abnormal junction or overpassing a new network that does not have BTM-compatible textures (such as when a new RHW mod is installed). Can I use HSR with the BTM installed? [top] Yes. However you will need to download a patch made by warrior that will allow both networks to function. -You may have to redraw your BTM network if you install this patch. This “bullet train” mod doesn’t seem any faster than my monorail network. What gives? [top] The BTM originally contained its own traffic simulator, which increased the speed and capacities of the monorail network. This simulator is now outdated and incompatible with the current NAM Simulators. After lengthy discussions, the NAM team suggests that Simulator “Z” is the best simulator to use with this mod, on any level, because it increases the speed and capacity of this network. Why can't I drag the BTM over hilly terrain? [top] A slope mod is included witht the BTM, which will automatically give the mod a realistic slope when dragged over uneven terrain. In the more hilly or mountainous areas, the BTM may not drag because the slope of the terrain is too great for a bullet train network. An easy fix to this is to level out some of the terrain around your bullet train network or make a tunnel. If you drag the BTM from one side of the hilly section to the other, you may get lucky as the mod may automatically cut a properly sloped section through the terrain. The slope has to be smooth, we don't want these bullet trains built on jagged terrain, imagine how bumpy it would be for the passengers! Who can I thank for uploading this mod? [top] APTX: Creator of version 1 and 2 of the BTM, 2 train skins, a custom BTM simulator (increased the speed of the monorail network) and other modifications. Warrior: Made the mod compatible with the HSR mod and the NAM. He also created several textures, fixes and modifications to the mod, and provided technical assistance with the assembly of the mod uploaded to the STEX. Haljackey: Included documentation, assembled the mod, provided pictures and this FAQ for the BTM upload. Lobbied to get the mod hosted on a public exchange and make it compatible with the NAM. Tarkus: Provided technical assistance for the BTM simulator to make it compatible with the NAM simulators and provided various technical support. Dirk and the STEX staff: For allowing this wonderful mod to be hosted on the STEX. What does the future of the BTM hold? [top] It’s uncertain what will become of the BTM down the road. With its release on the STEX, it may become more popular and stations, patches and new versions of the mod may be made. Only time will tell for sure. If you would like to ask any questions that were not covered in the FAQ, or want to post a comment, please do so below.
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections