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velrox

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Everything posted by velrox

  1. Can't find it?... Ask here!

    hi, what are some essential mods to get (excluding NAM)? I just installed SC4.
  2. NAM: Development

    What is happening? I tried replicating it again and still the same problem.
  3. Beijing

    [This comment has been censored because it violates Chinese internet policies]
  4. Can't find it?... Ask here!

    Is there something that can deal with water and air pollution? Basically a building that removes all water pollution, and another building that removes all air pollution.
  5. NAM General Support

    Is there something that can deal with water and air pollution? Basically a building that removes all water pollution, and another building that removes all air pollution.
  6. When do we have neighbor connections on Basil region? It is painstaking to line up the road with East Isle Beach's road.
  7. finally, I came back after months of inactivity! Also, I downloaded the latest version but PMR thinks that version is outdated. It takes around a minute or 2 to load Anise region. And on Basil Region, I will claim the tile and call it "Sidetrack"
  8. Can't find it?... Ask here!

    Is there any buildings that makes European building style look less modern?
  9. NAM General Support

    hello, I tried to rotate RHW-2 ramp to underground road saying to "rotate for other ramps", but I only get RHW-2. is it a shelved plan to add more RHW ramps to underground?
  10. What happened to the "diagonal overpasses over ground highways pieces"? and why it was introduced this way? and there is a texture issue in L1 RHW-4 Inside Ramp. Both FLEX and Draggable versions have this issue.
  11. Can't find it?... Ask here!

    Is there a mod that makes zoning free?
  12. NAM General Support

    Also, another question is that RHW-4 to RHW-6S transition states it is 3x2 but the real size is 3x1. Why it is wrong?
  13. Can't find it?... Ask here!

    Is there an auto-saving mod? I hate it when I make an interchange and destroy it with a landscaping mistake, without saving in between.
  14. NAM General Support

    There is a texture issue in FlexRamp A1 INSIDE RHW-4. Also tested with the draggable version and same issue.
  15. NAM General Support

    Why is RHW-6S is placed on 2-tile CPS despite being a 1-tile network?
  16. Show us your Region!

    any suggestions to expand into the neighboring cities? what will be called and who will run the city? what will the grid look like?
  17. Show us your Tutorials

    FLEX Turn Lanes & SITAP Tutorial: @Haljackey has a TuLEP tutorial, but it's outdated. things I missed: the FTLs has wealth textures, the one-way coming from slip lane. let me know if you find any missing ones.
  18. the Ennedi slope mods leads me to an airport.
  19. NAM General Support

    None of the FTLs are not capable of intersecting the base Avenue network, unless the Avenue also has FTLs, so that really just looks like your average sort of failure state from attempting to make that non-supported setup. There are no plans for such a setup to be added, since it doesn't make much sense from a real-world traffic engineering standpoint (though the planned turn restriction FTLs will allow for something that looks like it with the "no left turn" variant--those are still a long way out, however). Zooming also generally does not affect transit network RULs--if you clicked somewhere in the vicinity and managed to touch a transit network somewhere in the vicinity in the process, that's a more likely explanation for something changing (which it can do quite rapidly if you're in a failure state situation). I was talking about the textures on the intersection.
  20. NAM General Support

    when I zoom in on AVE4 x TLA3 intersection from level 4 to level 5, the crossings disappear.
  21. still waiting for that FLEX D2 shift.
  22. Can't find it?... Ask here!

    is there any skyscrapers that don't require to download a slew of dependencies and could be grown or plopped, but I perfer growables.
  23. was actual blue stone was used in the making of the road?
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