Jump to content

Urban Vibravant

Member
  • Content Count

    106
  • Joined

  • Last Visited

  • Most Liked  

    3

Community Reputation

792 Trustworthy

About Urban Vibravant

  • Rank
    Backpacker

Recent Profile Visitors

3,644 Profile Views
  1. Das Model

    @Fargo Looking good so far! I think you're almost done with the windows/blinds. The reflections, transparency, and window tint seem fine to me for now. But I couldn't ignore how bright your blinds seem. So after making a few adjustments in Photoshop, I think if you reduce the brightness of the blinds by 23%, you get a more realistic feel. I hope you can ignore the attempt at overlaying 2 different sized versions . Anyway here's the result: (Day only)
  2. Das Model

    @Fargo Absolutely excellent job! Love the detail of the roof junk and the rest of the building's textures and materials. It feels very real. About the night render.. did you tweak the glare maps to make the light rays shoot parallel/in unison? I'm just wondering because usually the light rays shoot in different directions with the default glare maps. I can't recall if light sometimes does that irl, I just thought it felt different looking at it. Also I'm not a fan of the blue lights at the bottom. It seems it's a blue neon sign that demands more attention than it should, especially if that space is closed for the night. And it just doesn't fit well with the rest of the building imo. I get that it's a Chase banner, but I'd tweak it more by trying a lighter (not brighter) blue with the white Chase logo, which appears to not be visible.
  3. TriTech Center

    This is a great BAT. Solid W2S that makes a great finisher to a 4 tile wide block in a dense downtown area. I always enjoy the realistic look of your BATs. Thank you!
  4. Urban Vibravant's BAT Lounge

    @kaimai and @nos.17 Thank you guys for the suggestion. I went ahead with it. File is ready for download.
  5. 1-5 Eldridge Street, NY

    Version 1.0.0

    640 Downloads

    Built in 1988 on Eldridge and Division Street in Chinatown, New York, this six-story complex has two apartment buildings that rise above a 45-degree angular podium consisting of run-down restaurants, shops, and mediocre law offices. The podium's deck is also an accessible terrace with a design that allows for a decent view over the streets of Eldridge, Forsyth, and Division. This complex has 4 versions: - Maxis Night (SD) - Dark Night (SD) - Maxis Night (HD) - Dark Night (HD) (If you're not sure which one to download, choose the Maxis Night (SD) version. This file name will end with (MN SD) when choosing your file) Each version comes with 4 different lots: - Landmark with diagonal pavers - Landmark without pavers - Ploppable CS$ with diagonal pavers - Ploppable CS$ without pavers **Note: You must download the MGB Diagonal Filler Set in order for the diagonal pavers to show up. (Link in Dependencies list below) Building Properties: - Lot size: 1x1 - Plop Cost: $8,450 - Power Consumed: 29 - Water Consumed: 22 - Max Fire Stage: 3 - Flammability: 45 - Pollution: 3 - Garbage: 3 - Bulldoze Cost: $300 - Capacity Satisfied (CS$) : 164 Dependencies: Simfox Day 'n' Night Mod (For Dark Night Users Only) MGB Diagonal Filler Set
  6. Urban Vibravant's BAT Lounge

    Thanks everyone for your compliments! I'm looking forward to releasing this one soon. However there is a slight problem with diagonal BATs, whenever you run the road by it, the grassy texture that comes from the road is extra pronounced compared to orthogonal. I feel like this really sabotages the aesthetic. But NAM's Street Addon Mod has diagonal streets that produce pavers instead of grass. So I decided to override the street texture I believe I would use the least with the road texture and that seemed to work. This seems like a good idea at first until you realize you can only do road or one-way road textures, but not at the same time. Also SC4 still treats it like a street traffic-wise. I know there is a mod that converts all grassy roadside texture to the pavers, but I do like the grass in low-rise residential areas. Because of the complications with modding the road network in reader, I'm unable to create custom content like I can with BATs. I really think NAM should include some "blank" files so that custom road network content can be compatible with the rest of the NAM. Does anyone have better suggestions on how to deal with this? This kind of demotivates me to doing future diagonal BATs. (I could still do FA though because those roads only produce the pavers.)
  7. Urban Vibravant's BAT Lounge

    Ok so this BAT is almost ready! Just needs a few touch ups on some textures and tweaks with the LODs. I have already tested in-game and will show shots later. In the mean time I would appreciate you guys' questions, comments and any suggestions. On the back of 5 Eldridge, I went with the beige color from 2014 instead of the aqua because I felt it would blend better. I'll probably do an aqua back wall preview just for grins though. Here is the HD preview with the building scaled at 133% on Z axis. (I forgot to scale the non-textured preview last time.) There's actually quite a few variations that I could do with this one. Very likely a No Billboard version and maybe a diagonal version, maybe even a different billboard ad alongside Shen Yun. I felt Shen Yun was appropriate considering the neighborhood that it's in, but someone may want something different. This is a 1x1 lot that will come as a LM and Ploppable CS$ for: Maxis Night SD, Maxis Night HD, Dark Night SD, Dark Night HD
  8. AGC BAT Thread

    Makes sense. I guess if @Barroco Hispano's intention was to make this for cities set in those climates, then I understand. However I would prefer this updated version. Which btw @Barroco Hispano I think you've done an outstanding job on this. I'd say the day view is complete. Looking forward to the night scene!
  9. Custom Foundations

    Those options are only available in 3dsmax. I'm assuming @guepardomountain is only building in the BAT which doesn't have those options in its Object Properties. And yeah vice versa, "Visible to Camera" off and "Renderable" on. But also "Cast Shadows" on as well. Cheers!
  10. AGC BAT Thread

    @Barroco Hispano Wow... this thing is LARGE.. very cool! Awesome job on the textures. I was wondering the other day if that technique you used was possible, so thanks for making that known! lol My only critique is the dirty streaks that seem to "fall up" on the white walls of the building. Unless the building you're modeling after has those streaks, it doesn't look very natural imo. I think areas with high winds and lots of dirt can sometimes have dirty wind slam buildings, which would cause dirt/grime build up on the lower parts of a wall. But I don't think it would form skinny streaks like that. If you know an explanation for what would cause that, I'd be interested in learning about it.
  11. Custom Foundations

    @guepardomountain So I tried something in the BAT regarding the shadow problem and it worked for me. Use the original texture without the drawn-on shadow. In your foundation scene, create a thin box that mimics the wall that is casting the shadow. (Make sure the width and height dimensions are the same and is aligned exactly where the wall is.) Apply a new Standard Material to the thin box (color doesn't matter), set the material's opacity to 0. BAT will still render the shadow but not the object. Also the thin box doesn't need LODs around it either. Hope this helps!
  12. Art128 BAT Manufacture

    @art128 Nice! I really dig the night scene. One thing that caught my eye is the repeating texture of the no-walk/boarding zone (the darker grey strip at the edge of the platform.) Other than that I think this looks great!
  13. AGC BAT Thread

    @Barroco Hispano Have you tried importing/merging just the building into a new scene and then creating new LODs in the new scene? A little off topic, I will get camera issues sometimes that won't allow a preview render (i.e. runtime error) and hitting "reset lights and cameras" won't fix it. So I import just the building into a new scene with fresh BAT4Max lights and cameras and that fixes it every time. I wonder if this would work with complex LODs. Maybe it's the scene itself.
  14. AGC BAT Thread

    @Barroco Hispano That's weird.. I'm able to do complex LODs just fine. Here is the LOD I used to export 723 7th Avenue. So it's possible, but unsure what the problem could be.
  15. Ct1999's BAT

    @Ct1999 Wow! These are well done. Great job so far. I do have some suggestions for both of them. On the twin tower complex, the texture for your concrete decks is tiled. It would be better if every part of the deck texture had a unique look to it. IMO the decks are too clean. I would add a hint of weathering and light grime build up on the edges where it meets the parapets and building. The McDonald's window activity texture is repeating too, and it seems you used the night texture in the day scene as well. In the night scene, the building seems to glow as if there is a bright nearby street. Like your Night Reflection Map is self-illuminated with too many bright areas. On the ANZ Centre, your window cleaning rail mount is too wide and doesn't have smooth enough curves. Also not enough rail ties. Here's a screen shot for reference: But the glass, the rest of the textures, and the night scene look awesome for sure. Great work Cheers!
×