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Urban Vibravant

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About Urban Vibravant

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  1. Hi everyone! When I made 200 W. 40th Street, I also had the idea of including a lot with a functional subway along with CS$ jobs since this building actually does have a subway. The problem is, I'm only able to make the building function strictly as a one or the other, not both. I have a feeling a DLL could do the trick, but that's a whole other side of modding that I'm not ready to touch yet. (If someone knowledgeable on DLL's wants to make this happen, I could provide the model.) This likely also means it would need a custom query window that shows both the jobs and subway stats. I know some basics on modifying query windows, but I welcome anyone more experienced to provide their input on this. Since the building has a lot size of 1x2, the only other solution is to make it a 1x1 with half of the building overhanging onto a contiguous tile, for which then you could place a tile-only subway under the building. It's not the cleanest way to do it, but this is what I would go with if there isn't any other way.
  2. C88 Productions | Projects by: Ceafus 88

    @Ceafus 88 Your night scene is looking very good! On your blinds, I like the color much better, but they're still too transparent. And when I said that they need to be more opaque/darker, I meant less light should be showing through. Here's a close look at @Fargo's recent 30 North Lasalle: Notice the light and dark contrast, it's like night and day. (I'd say you want to avoid going as dark as the bottom one that I highlighted. Not saying it's a problem, but it's better to minimize how many are this dark, the reason it works here is because most of his illuminated windows with visible blinds look like the top one.) Same thing goes for blinds as bright as yours. It's not a big deal if there's a few that bright here and there. (Someone can correct me on this if they want to, and I personally prefer not to ever go that bright unless I really know it'll look good.) Sometimes Google images just doesn't do it for me, and since I live in a large metroplex, I went out and got some raw, unfiltered night office window pics that you can refer to. 1) is a good reference if you can ignore the ceiling lights piercing through. 3) and 5) have arrows pointing at what I think is the best window/blind to refer to in those pics. For some reason, they just feel like bad references unless I have something like arrows pointing at what I think is a good example of the kind of contrast to aim for. I want to mention that I included the building in 5) because it has mirrored reflections similar to yours. (Can't see through during the day) If you don't mind me asking, do you intend to make more blinds for your building? And what method are you using to make your blinds?
  3. C88 Productions | Projects by: Ceafus 88

    @Ceafus 88 Glad to see the progress! The adjustment to your floors really helps the building feel much more solid now. I think your blinds need to be more opaque, so that they're darker. Also I don't think they should be so blue, it starts to give me hospital vibes, which is probably not what you're going for. I don't know if you've self-illuminated your night ground plane, but if not, try that. If you have, increase the intensity a bit (partly out of curiosity, if it doesn't look good for some reason, then what you have will be fine.) I guess you meant to put in interior walls that can be seen dividing the rooms that are between some of the windows, the problem is, they aren't consistent floor to floor. I know that it can be assumed that there's different floor layouts, but it'll look better to keep them consistent and symmetrical. This last part is just my opinion, but your white columns could be less reflective.
  4. Gehryturm

    The metallic materials are executed so well. It seems there are many layers to them, and due to each quality expressing just the right amount of itself, it creates a synergy and allows every quality to blend together perfectly. It leaves me saying, "This is beautiful and also correct," without really knowing how. The blue only makes me feel this more strongly, and it's also large enough to satisfy the eyes, but small enough to keep you wanting more. Phenomenal work! 10/10
  5. C88 Productions | Projects by: Ceafus 88

    @Ceafus 88 Your floors on CF Solutions seem pretty thin as revealed at night.
  6. Das Model

    @Fargo Looking good so far! I think you're almost done with the windows/blinds. The reflections, transparency, and window tint seem fine to me for now. But I couldn't ignore how bright your blinds seem. So after making a few adjustments in Photoshop, I think if you reduce the brightness of the blinds by 23%, you get a more realistic feel. I hope you can ignore the attempt at overlaying 2 different sized versions . Anyway here's the result: (Day only)
  7. Das Model

    @Fargo Absolutely excellent job! Love the detail of the roof junk and the rest of the building's textures and materials. It feels very real. About the night render.. did you tweak the glare maps to make the light rays shoot parallel/in unison? I'm just wondering because usually the light rays shoot in different directions with the default glare maps. I can't recall if light sometimes does that irl, I just thought it felt different looking at it. Also I'm not a fan of the blue lights at the bottom. It seems it's a blue neon sign that demands more attention than it should, especially if that space is closed for the night. And it just doesn't fit well with the rest of the building imo. I get that it's a Chase banner, but I'd tweak it more by trying a lighter (not brighter) blue with the white Chase logo, which appears to not be visible.
  8. TriTech Center

    This is a great BAT. Solid W2S that makes a great finisher to a 4 tile wide block in a dense downtown area. I always enjoy the realistic look of your BATs. Thank you!
  9. Urban Vibravant's BAT Lounge

    @kaimai and @nos.17 Thank you guys for the suggestion. I went ahead with it. File is ready for download.
  10. 1-5 Eldridge Street, NY

    Version 1.0.0

    707 Downloads

    Built in 1988 on Eldridge and Division Street in Chinatown, New York, this six-story complex has two apartment buildings that rise above a 45-degree angular podium consisting of run-down restaurants, shops, and mediocre law offices. The podium's deck is also an accessible terrace with a design that allows for a decent view over the streets of Eldridge, Forsyth, and Division. This complex has 4 versions: - Maxis Night (SD) - Dark Night (SD) - Maxis Night (HD) - Dark Night (HD) (If you're not sure which one to download, choose the Maxis Night (SD) version. This file name will end with (MN SD) when choosing your file) Each version comes with 4 different lots: - Landmark with diagonal pavers - Landmark without pavers - Ploppable CS$ with diagonal pavers - Ploppable CS$ without pavers **Note: You must download the MGB Diagonal Filler Set in order for the diagonal pavers to show up. (Link in Dependencies list below) Building Properties: - Lot size: 1x1 - Plop Cost: $8,450 - Power Consumed: 29 - Water Consumed: 22 - Max Fire Stage: 3 - Flammability: 45 - Pollution: 3 - Garbage: 3 - Bulldoze Cost: $300 - Capacity Satisfied (CS$) : 164 Dependencies: Simfox Day 'n' Night Mod (For Dark Night Users Only) MGB Diagonal Filler Set
  11. Urban Vibravant's BAT Lounge

    Thanks everyone for your compliments! I'm looking forward to releasing this one soon. However there is a slight problem with diagonal BATs, whenever you run the road by it, the grassy texture that comes from the road is extra pronounced compared to orthogonal. I feel like this really sabotages the aesthetic. But NAM's Street Addon Mod has diagonal streets that produce pavers instead of grass. So I decided to override the street texture I believe I would use the least with the road texture and that seemed to work. This seems like a good idea at first until you realize you can only do road or one-way road textures, but not at the same time. Also SC4 still treats it like a street traffic-wise. I know there is a mod that converts all grassy roadside texture to the pavers, but I do like the grass in low-rise residential areas. Because of the complications with modding the road network in reader, I'm unable to create custom content like I can with BATs. I really think NAM should include some "blank" files so that custom road network content can be compatible with the rest of the NAM. Does anyone have better suggestions on how to deal with this? This kind of demotivates me to doing future diagonal BATs. (I could still do FA though because those roads only produce the pavers.)
  12. Urban Vibravant's BAT Lounge

    Ok so this BAT is almost ready! Just needs a few touch ups on some textures and tweaks with the LODs. I have already tested in-game and will show shots later. In the mean time I would appreciate you guys' questions, comments and any suggestions. On the back of 5 Eldridge, I went with the beige color from 2014 instead of the aqua because I felt it would blend better. I'll probably do an aqua back wall preview just for grins though. Here is the HD preview with the building scaled at 133% on Z axis. (I forgot to scale the non-textured preview last time.) There's actually quite a few variations that I could do with this one. Very likely a No Billboard version and maybe a diagonal version, maybe even a different billboard ad alongside Shen Yun. I felt Shen Yun was appropriate considering the neighborhood that it's in, but someone may want something different. This is a 1x1 lot that will come as a LM and Ploppable CS$ for: Maxis Night SD, Maxis Night HD, Dark Night SD, Dark Night HD
  13. AGC BAT Thread

    Makes sense. I guess if @Barroco Hispano's intention was to make this for cities set in those climates, then I understand. However I would prefer this updated version. Which btw @Barroco Hispano I think you've done an outstanding job on this. I'd say the day view is complete. Looking forward to the night scene!
  14. Custom Foundations

    Those options are only available in 3dsmax. I'm assuming @guepardomountain is only building in the BAT which doesn't have those options in its Object Properties. And yeah vice versa, "Visible to Camera" off and "Renderable" on. But also "Cast Shadows" on as well. Cheers!
  15. AGC BAT Thread

    @Barroco Hispano Wow... this thing is LARGE.. very cool! Awesome job on the textures. I was wondering the other day if that technique you used was possible, so thanks for making that known! lol My only critique is the dirty streaks that seem to "fall up" on the white walls of the building. Unless the building you're modeling after has those streaks, it doesn't look very natural imo. I think areas with high winds and lots of dirt can sometimes have dirty wind slam buildings, which would cause dirt/grime build up on the lower parts of a wall. But I don't think it would form skinny streaks like that. If you know an explanation for what would cause that, I'd be interested in learning about it.
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