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City-building game(s)

Found 3 results

  1. Custom Foundations

    Hi everyone, I've been working on some brownstone townhomes and would like to make them look good on sloped terrain. For other buildings, I have had good luck with creating a custom foundation and marking it as a foundation, like in the first method in AndisArt's excellent tutorial (although I am using gmax). For these brownstones, though, there are two separate buildings on each lot, so the buildings and foundations are props, with an invisible "building" on each lot. The foundation is -0.01m below the z axis. When the lot grows on a slope, there is an issue with the appearance of the base texture and the stairs: Is there a way to fix this so that the stairs don't look like they're leading underground? Thanks!
  2. Wondering whether anyone has come across a similar or same problem with the way textures are being displayed on lot foundations. I spent quite a bit of time making a bunch of new textures to serve as walls by applying them to lot foundations, even color-correcting them to comp for the 'purple' effect of the slopes/shadows. When I apply a texture, any texture, to a foundation and align the lot to say the X axis, it displays fine. However the lot's Y axis shows the texture duplicated as many times as the length of the lot - so if a lot is 5 squares wide and 1 deep the it will scrunch 5 squares worth of the texture into the 1 deep side. Worse is that when you try to align the lot to the Y axis it stretches it out - it displays only 1 square worth of the texture stretched over whatever the width of the lot is. The pictures demonstrate. Pic 1, displayed on the Y axis - the first picture shows the correct texture on the end (1 square) side of the lot, the width side of the lot, the part I really want to display, stretches a single square over the whole width (pic 2). The third pic shows the difference in how a texture is displayed on a 1x1 lot (correctly) v. the one behind it which bunchs 4x the texture into a single square. Fourth pic shows how the concrete wall texture displays properly on a lot that is 16 or 18 squares long when the lot is aligned to the X axis. The last pic shows how a lot foundation texture gets stretched. I have had to use a very plain concrete on these walls because of the stretching. The concrete on top of the lot and the foundation wall is the same but you can see the different in how it is displayed. Although on top of the lot it is laid out 1 square at a time whereas the foundation is just picked in the lot editor. This happens only on the foundation, never on retaining walls - at least for me. I realize I could make single lots but this would mean many more lots have to be created AND the seams that show up ruin the whole effect. I am not that knowledgeable on the most technical aspects of lots but I have tinkered with everything I can think of and have not been able to figure it out. Can anyone help?!? Thanks.
  3. SC2013-inspired Homes Pack

    Version 1.0

    9,561 Downloads

    This is a set of growable homes inspired by SC2013. They come in 15 different color variations and sit on a total of 15 lots. A custom building foundation has been created (including nightlights), so the lots are slope-friendly. A foundation will extend on a slopy terrain. Each lot comes with the house as a prop family (separated only into color and neutral) to enhance variety. There are lots for the colorfuls and lots for the neutrals, so you can choose to use either or both at the same time. Available in Maxis night and DarkNite. Warning: you can only use one version at a time! The lots come in different sizes in growth stages 1 - 4. They have no dependencies, except of SimFox' DarkNite Mod for the DarkNite version. Tileset: New York & Chicago Credits: T Wrecks & SimCoug for testing Special thanks to SimCoug, Aaron Graham and over at SC4D to callagrafx and c.p. for their help during the foundation creation process ------------------------------------------------------------------------------------------------------------------------------- EDIT: Oct 26 2016 - no edit on the file itself, title of entry amended to avoid search engine unfriendly term (style)
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