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Small Suggestions for improving Zones
SyntheticBiscuit replied to Ocram's Razr's topic in Cities: Skylines General Discussion
I quite like all of these ideas, especially your thoughts on altering zone density. However, keeping the old density settings in addition to adding the density sidebar could result in an even more complete level of control. Zoning a low-density residential area with low-density selected on the sidebar could create rural homes with large yards, possibly making use of deeper zone space. Medium-low residential zones could create neighborhoods similar to those that are present now, and high-low residential zones could result in wall-to-wall buildings similar to those in some government housing projects. Density in the other zones could be carried out in a similar manner. This would also make use of your suggestion of levels measuring wealth, as zoning, say, low-density office space would not have to be accomplished by halting the leveling of the buildings.- 17 Replies
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My SC4 CJ Scrapbook | Important update and news!
SyntheticBiscuit replied to BLANKBLANK's topic in SC4 City Journals
Fantastic work, as always! Might I ask where you obtained that delightful sunken water treatment plant? -
What do you want in Cities: Skylines?
SyntheticBiscuit replied to AidanA28's topic in Cities: Skylines General Discussion
A more precise taxation system or adjustable fares for public transport with corresponding desirability rates would be a nice touch.- 307 Replies
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- cities: skylines
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How Might One Go About Resolving the Terrain Mod Elevation Issue?
SyntheticBiscuit replied to SyntheticBiscuit's topic in SC4 Bugs & Technical Issues
Thanks for this! I'll need to keep that in mind.- 7 Replies
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- terrain mod issue
- default sea level
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Thanks! I'll check those out.
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This is probably my first serious attempt to create a suburb that is actually aesthetically pleasing. Right now it still looks fairly repetitive and Maxis-y; I am now looking into finding more trees to replace some Norway Maples as well as new BAT houses.
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How Might One Go About Resolving the Terrain Mod Elevation Issue?
SyntheticBiscuit replied to SyntheticBiscuit's topic in SC4 Bugs & Technical Issues
I found no mention of this in the readme file or description, but I think I have the file that the terrain setting is located in narrowed down. One of the files contains all of the values for sea level and other various height parameters, so the problem is likely somewhere in there. I still haven't found any item with a value of 360, so I'm assuming some other factor is working with the standard default terrain height to produce higher elevation.- 7 Replies
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- terrain mod issue
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How Might One Go About Resolving the Terrain Mod Elevation Issue?
SyntheticBiscuit replied to SyntheticBiscuit's topic in SC4 Bugs & Technical Issues
That thread you linked me to gave me the idea to use terrain query, but that seemed to just elevate my confusion. I found that my sea level is actually about 250, which is the same as it is in Sudden Valley. I also found a file in the mod files that changed the default terrain height when starting a new map to 255, which is actually lower than the base height in my developed cities, while in the actual game new tiles are elevated to 360. At least now that I have that value I'll know what I might need to look for while I'm sifting through the terrain files.- 7 Replies
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- terrain mod issue
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How Might One Go About Resolving the Terrain Mod Elevation Issue?
SyntheticBiscuit posted a topic in SC4 Bugs & Technical Issues
Recently I noticed a bug in which any new tile I attempted to terraform appeared to be at a considerably higher elevation than those that I had previously built on. This was indicated by the fact that attempting to reconcile edges yielded this sheer cliff and removed neighbor connections: I have done some searching and found that a terrain mod could cause this issue (I am using Sudden Valley) and found that this issue did not occur when the mod was uninstalled. I am now wondering how I might go about altering the mod data to adhere to standard Maxis height values. I believe the new sea level to be the issue (in Sudden Valley it is 250, and from what I know this is considerably higher than normal) and I am wondering what the default sea level is. And if the sea level is not the issue, what else might I need to change to eradicate this bug? Thank you. EDIT: I have found a solution to this by uninstalling the mod and rendering all of my region's tiles, which causes the height to be fixed at the standard level when the mod is reinstalled. Still, if anyone knows anything about what feature of the mod might be altering the terrain like this, information would be welcome and appreciated.- 7 Replies
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- terrain mod issue
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