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Everything posted by TrickyMario76543
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In this thread, show us pictures of your disasters! Here's a volcano I made.
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Thanks for pointing that out. Also, for people who want to see one of these crossings in operation, there's a good video by MPTG showing the one at Glenhuntly in action.
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- network addon mod
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Thread bump! I wonder if it's possible to make a tram-on-road or tram-on-avenue puzzle pieces that can be used to create at-grade rail crossing with trams crossing too? In Melbourne we currently have three of these crossings (a fourth one used to exist until they trenched the line below the road earlier this year...) If you don't know what I mean, here's what I'm talking about: Riverside Road, Camberwell (Note the hinged gates? All tramsquare crossings have this so they don't hit overhead wires: https://www.google.com.au/maps/@-37.8328373,145.0696329,3a,75y,287.11h,88.86t/data=!3m6!1e1!3m4!1s2aF84lTIevn4jujIXcmffQ!2e0!7i13312!8i6656 Glenferrie Road, Kooyong (Includes a train going through it, turning around 180 degrees will reveal Z1 tram No.69, No. 69 was one of the 30 Z1 trams (along with 3 Z2 trams) to still remain in service after 2006 as the rest were replaced with newer C & D-class trams, when the E-class trams starting entering service, the remaining Z1 & Z2 trams were removed from service with the last of them being withdrawn on the 23rd of April, 2016. No. 69 scrapped last year after being withdrawn from service): https://www.google.com.au/maps/@-37.8393658,145.0323278,3a,19.7y,182.8h,93.89t/data=!3m6!1e1!3m4!1sHazJXb1P4pKZYDaXBBOmMA!2e0!7i13312!8i6656 Glen Huntly Road, Glenhuntly: (three track crossing): https://www.google.com.au/maps/@-37.8893819,145.0418309,3a,22.3y,96.68h,93.9t/data=!3m6!1e1!3m4!1sFbghn0iB6MxLU2xNLmXJ4Q!2e0!7i13312!8i6656 Burke Road, Glen Iris (Crossing eliminated in January 2016, note the small gates for trams): https://www.google.com.au/maps/@-37.8538918,145.0526375,3a,53.3y,352.96h,92.3t/data=!3m6!1e1!3m4!1sgKVX1qyy5Jf5lxGMk9CTYA!2e0!7i13312!8i6656
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Copy + Paste from Wikipedia's page of Willison railway station: "The station was built to serve the Riversdale Golf Club, which was originally adjacent to the site. It has been said that influential members of the club did not appreciate having to walk to either Riversdale or Hartwell stations, and pressed for a closer alternative. This may explain why Willison was built so close to Riversdale station, being only 400 metres away."
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In Melbourne, there's two commutator train stations named Riverside and Willison within 400 meters/437.445 yards of each other. Have a look in Google Maps... https://www.google.com.au/maps/@-37.8332243,145.0699193,16.62z
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Post Modding Requests Here
TrickyMario76543 replied to Tropod's topic in SC4 Modding - Open Discussion
Can some make a Melbourne 'Hitachi' trains automata in SC4? Here's some pictures... (photographs by`Chris Gordon on http://vicsig.net & Peter J. Vincent at http://www.pjv101.net) Hitachi's ran on Melbourne's suburban rail network from 1972-2014... Motor cars (M) Trailer Cars (T) Ex-D (Driver Trailer cars) partly converted to Trailer cars. -
Where can I find your stations?
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Either they're filming National Lampoon's Vacation or too many people are moving in at once...
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Is the bridge Transit Enabled?
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Also, where can you find the El-Rail train along with that big oval thing that looks like a bus stop?
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- simcity 4
- custom content
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Entry 36 : Transitways Pt 1 : LRT (5E136)
TrickyMario76543 commented on Linoa06's City Journal Entry in Skylines of Cathnoquey
Nice one! The trams look alot like the new Melbourne E-Class Trams.- 8 Comments
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AOL Time Warner Taco Bell US Government Long Distance
TrickyMario76543 commented on pouar's file in Commercial
- 4 Comments
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Show us your City's Details/Close-ups!
TrickyMario76543 replied to SpecialEddie's topic in SC4 Showcase
A few close ups of Bakerville. Train using the bridge over the shore to Warrentype. Rail Crossing on a recently widened road. Another train. Another rail crossing (Without barriers). Crossing has since been upgraded with barriers added. No comment. One of the many train stations in Bakerville. -
A few oddities I've found while developing the suburb of Bakerville. (Pop. >16,000). Note to self: Fire engineers. Well, Back To The Future 2 predicted the future right. Flying cars do exist.
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Thanks, but I've found them already.
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A road & rail bridge connecting Warrentype with Bakerville. Nothing too impressive. On the Warrentype side of the bridge, there's a steep slope you need to climb in your vehicle just before the bridge.
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@CorinaMarie Damn. That is one steep slope. If I had a license to drive, I wouldn't drive up that road. I like the lonely two houses next to each other on one of the dead end streets. Anyways, here the small town of Warrentype. (Pop. >1,500). All powered by windmills. Also has train station and farms near the edge of the town. Highways 832 & 245* intersect with each other in the town. *Not too sure if I put in the correct number.
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Attention all passengers! The next train approaching Platform 1 is not taking passengers due to the fact it's not real!
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Reminds me of that stupid Skyrail/Skyfail they're trying to build.
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I'm wondering If it's possible to replace the default train horn with a custom one? Can anyone help?
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Don't know who he is. philforhockey51?
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The Greensfield city tile has disappeared again! Wonder what caused it this time?
