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How much Population is needed to make Civic Services worthwhile?
infamousjbe replied to Propfam's topic in SimCity 4 General Discussion
Are you making sure you're using the sliders for the civics so each one is not over expense? as far as schools & hospitals, I usually keep the budget just a little over the occupancy. But you haven to make sure to check them often so they don't get over crowded and in the "strike" zone. Police & Fire I'll lower their budget about 1/3 to start and slowly raise them with surplus budget as the city grows.- 10 Replies
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Mod that allows you to partially dezone plopped and protected lots
infamousjbe replied to firemanzac's topic in SimCity 4 General Discussion
Sure you're not talking about MMPs that you can occasionally plop onto other lots? Or you are speaking of the Lot Editor that allows you to dress up lots the way you like. However, that's not an in-game mod. -
Do you think there will ever be a new SimCity?
infamousjbe replied to Lowfat Milk from Walmart's topic in SimCity 4 General Discussion
The one and only thing that's ever really been a soar spot with me about SC4, even to this day when I think about it it makes me cringe... was the way they advertised the U Drive It DLC, which was the main reason for purchasing SC4. I truly believed, and was super excited about it, that you were going to be able to drive around at street level through your city in actual 3D. Not the top down feature we got, but something similar to the original first person GTA driving game for the PC. Like how awesome would that be?!?!?! being able to actually drive around in the city you built, at street level, in first person!! That would be mind blowing to me and something that would still be awesome in any new city sim game in the future. -
Good revenue from the eternal commuter bug if you so choose to benefit over address the issue. I remember Nonny talking highly of the toll booths.
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Was never a fan of the radius feature of the civics. Why would there be no crime or fires under the radius?? The radius should just be the distance that that particular civic can protect in a timely manner. Not completely do away with said events. With all the modding I did for a Real Fire Mod (posted on the STEX), I couldn't find keeping the radius from stifling the fires, but at the same time keeping the Sims happy for being in the radius. It seems as tho, if the fires are not being stifled, the Sims don't realize they are within the radius IMO, for the fires, it should come down to if the firemen can actually reach the location of the fire before said building/s burn down, which the radius would represent.... there is no way a firetruck would reach that building in a doubled or tripled radius distance if the radius didn't unnaturally stifle fires.. With the police it's not as serious if it takes them a little longer to get to the riot. they will eventually to break it up but at least you don't lose buildings as a result. Again, it should make the Sims happy for being within the protection of the radius, not the radius prevents these events from happening. I do understand that the radius is not about whether the firemen/police can reach the events in a timely manner as they are for managing your cities Happiness/Mayor Rating.. but I don't personally care about those things either. You'll never get a population to be 100% happy IRL, so why would I care in digital life. As long as the city is in the black financially and civics are being presented, then I know I'm (as Mayor) doing a great job for my Sims..
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Tutorial - Rob's Guide to SimCity 4
infamousjbe replied to rob_mtl's topic in SimCity 4 General Discussion
Good job! Dropped a sub.. Feel free to return the favor under the same name. Do mostly artwork on my channel, but also occasionally live stream SC4. -
Groovington Year 400 / Pop: 522k Sat View Transportation View Names & Boarders City Info: Snake River West Bear Mountain East Bear Mountain North Plain Snake River South Drip River Downtown Groovington East Groovinton Trouble Mountain River Bend Groovington Point Judith South Plains Trouble Cove Molehill Mountain Paclantic Ocean That'll complete the tour for this century. See you in another 100yrs.
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poll Which kind of SimCity 4 player are you?
infamousjbe replied to Lucario Boricua's topic in SimCity 4 General Discussion
Didn't see one that fits exactly other than John-Of-All-Trads (my name Johnathan) lol.... with a focus on "Organic Growth Realism",,, 99% grown. Yea, that ^- 33 Replies
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by no means am I an expert on the meta of this game, but from first glance, and what I think I know, your R$ & R$$ should be flipped. I always thought it was better to have R$$ as the majority of your populace? fewer janitor/management positions compared to middle level employment. It may be that you have too many R$ Sims and not enough positions to fill them. Tho it looks like a lot of I-A jobs for the R$. But as you educate, those R$ Sims are now going to want better jobs. The R$$$ looks fine IMO. Which buildings are showing the most abandonment? is the R$, R$$, or R$$$?
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Nothing wrong there, that's exactly how it's suppose to work. The building is going to burn down more than it won't with this mod. It's the exact reason why I created it. IRL new development happens when buildings burn down. Just wanted to simulate that IRL aspect in the game. That is beyond my scope of editing. Had a lot of help with this mod from Magneto.
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@SimCity Enthusiast.. That's actually how the mod is suppose to work. Made it so that structures are more likely to burn down when they catch fire. I mean how many buildings you know that catch fire that go right back to being occupied immediately?? If it does, then it must have been a stove fire that didn't do much damage. lol Also made it harder for the Fire Fighters to put the fire out to give the structure even more possibility of burning down. Hope that puts it in perspective for you and add another star to the rating?
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In my haydays possibly, but I'm kind of at a point I don't want to spend much more time editing the game as much as I just want to play it now..... There is line of how much altering from the core I'll go. Taking away the risk of certain lots creating a problem like this takes away from some of the reason you need to stay diligent with such lots. Still have the ticker. Can honestly say I do go a long time without checking it, tho my city is usually kept running efficient enough not to have to worry.. Always traffic, crop reports, or the occasional resource becoming under funded for it's capacity. Nothing too major. However, I have created a fire mod to have fires act more realistic (IMO) which means structures burn down way more frequent. So the real con to this is when I'm in the middle of a project and a fire sets off, it's 50/50 that I'll even pay attention. Usually because once I'm distracted form the project at hand, I forget what I was doing. Short term memory loss.. lol So occasionally something important like a power supply or water pump lot burns down and leaves me scrambling a bit. Also nothing major that'll ruin a city. I do actually have backups of the city. Not sure when the last time was so I could essentially lose quite a bit of development. Since the effected area isn't in a major part of the city is the reason why I just kept going without a mod solution. The city is still in the green financially and thriving. The environment isn't so good but the city still thrives and grows outside of the effected area. Link to the Real Fire Mod for interested parties You can see by the pic that it wasn't a power plant. My suspicions is that the UFO base caused it. This might be the first time ever using the UFO base in one of the cities. Do believe I was offered it from the lack of fundings in this city at the start. Even tho the city is in the green now, I just keep structures until they burn, or the land needs to be reclaimed for new development. Since it's up in the hills, there really wasn't a reason for me to ever remove it. Kind of like having some of the Maxis NIMBY lots here an there. Appreciate the suggestion. Such a great and friendly community. Another reason why I keep coming back. If it was toxic around here, I'd probably get sour about the game as well.
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Well hell, would'ya look at that..... just after I had my first ever radiation problem in one of my cities. Not sure why I didn't even think of looking for a mod to remove it. Just kept going with the city. Made park areas within the radiation ring.. also didn't think of building ploppables in the area effected. Always learning something new in the this game. Now that I'm thinking about it, guess I felt that if it happened, it happened and ya deal with it... but now I know there is a mod that'll remove the radiation I'll end up using it
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Making a Library Functional
infamousjbe replied to simcitynate's topic in SimCity 4 General Discussion
I just lock them all down with historical with all the resources available. Is there any know negative effect to this technique? The only thing I've felt so far is that it almost achieves a balance in the city that slows the growth but hasn't stopped growing. Wouldn't the R$ that get educated still want to move up an out to a respective location rather than upgrading it's current location? My mind theorizes that one large R$ tenant locked in historical could slowly feed R$$ homes? -
Counter-Intuitive City Building Techniques
infamousjbe replied to BlueCloud's topic in SimCity 4 General Discussion
I actually start putting down bus stops everywhere pretty much from the start of a city and is typically my largest revenue stream tbh. Tho not so much in the affluent ares of my region. Spoiled yuppies.- 3 Replies
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