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Showing results for tags 'play style'.
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poll Which kind of SimCity 4 player are you?
Lucario Boricua posted a topic in SimCity 4 General Discussion
Been thinking over the years about all the ways the game can be enjoyed, so I thought to check the pulse of the community at Simtropolis. Which playstyle(s) best represent you!? Any I missed that's worth mentioning? The Newbies: almost everything is game's default content, frequently asking questions on how to do certain basic aspects of the game, feel an immense level of achievement and pride when their first skyscraper appears. Money cheats to balance almost every city's budget are a must! The Corrupt Mayors: in-game cheats or just plain neglect to silence every little ailment of their city are a way of life, they can't be bothered with providing public services or robust economic development because the mayor's city's revenue will falter. Oh! There's a lil' radiation in Timmy's school, nah, that's just nonsense made up by Camille Meadows... The Plopmatics: the control freaks who want everything to look perfect from the start. They lay out their city's transportation network from the start and preferentially, or exclusively, place each and all buildings and small landscape features directly. This as opposed to letting the buildings grow on their own, tearing the urban fabric to add infrastructure upgrades, and letting nature have its own game-like look. Can't let those pesky Maxis weeds grow in their zoned land! The DOT secretaries: they don't care that much about nature, urbanistic aesthetics or coherent cityscapes, they want to build their transportation networks to the fullest: intricate roads, railways, airports which are too big for their region, seaports able to move a continent's worth of merchandise in one city, and so on. Traffic jams and crashes are a plus. The Megabuilders: their specialty is creating grand infrastructure projects, especially those beyond transportation. Power plants, fuel refineries, dams and reservoirs, levees, large bridges, telecommunications, landmarks, mean machines, fancy industrial estates and/or university campuses are the protagonists of their cities. Someone call Discovery Channel to make a documentary of my magnificent engineering marvel! The Pioneers: they especially enjoy rustic scenes, either in the wilderness, farm areas, logging, mining, fishing and natural preserves. Anything more dense than an outer suburb or a countryside village is a no-go. They also enjoy telling stories of how a region's development starts with the brave settlers who had to make everything from scratch. The Pastoralists: players who don't necessarily want a story of how their wilderness becomes tamed by civilization, but rather enjoy keeping things simple with agriculture and villages. Big cities are scary. The Skyscraper Junkies: these people want their cities to be very dense, have tall towers everywhere and actually challenge the worlds' megalopolis cities. The perfect city must always have rapidly growing population numbers. Architectural/urbanistic purists: players who will manicure the grand urban spaces, with lots of monuments, vast parks, statues, very uniform architectural styles, and strategically placed landmarks, all with a sense of grandeur and a pinch of elitism. The perfect city looks like the capital of a grand empire with all the riches of the world at its disposal. The Dystopians: people who enjoy making scenes focusing on the ugly aspects of cities—pollution, poverty, congestion, waste, emergencies, industrial splendor. Grimy air and water are an indication of a job well-done. The Futurists: players who like to do futuristic sci-fi themes, with space-age architecture, infrastructure and economies. Their cities are otherworldly, extremely clean, technological and efficient, and (hopefully) have flying cars. The Historians: players who like to recreate historic themes in their regions, being up to the challenge of making functional cities that do not appear to have modern traffic, or the tedium of enforcing an architectural style from the old days. The Fandom Fans: players who like to recreate the worlds of their favorite media franchises, novels movies, TV series, videogames, animation and/or comics. You might feel sad that your content doesn't get that much attention because all the fans aren't either into city simulators or your fellow city builders are into something else. The Storytellers: players who use SimCity 4 as a visual aid for a specific story or ambiance. Cities and landscapes made with the game are nothing but mere illustrations of that story idea they have on their head. The Suburbanites: players who like to make endless suburbs, shopping centers, open roads and are especially fond of flat terrains. Now get off mah lawn! The Entertainers: players who put a heavy emphasis on recreational, sports, cultural and touristy facilities--Sims should not be doomed to a depressing life of commuting, they must have more fun than the player when creating their world! The Ecotopians: players who especially enjoy celebrating nature with SimCity 4 content, and whose regions barely have sims or cites. The Content-makers: if they open SimCity 4, it's most likely to test the mod or building they just created, a few of them dedicate to this on an exclusive basis. Jack-of-all-trades: players who actually like variety and show a reasonably high level of mastery across multiple (and often disparate) play styles. National Simgraphic journalists: players who put an immense level of attention to detail to recreate life-like or actual scenes from real places around the world, scouring the depths of the Internet for the perfect content or beating the forges of BATmaking and lotting to make it into a reality. More often than not, their chosen scenes are a few city blocks or a standalone landmark, not the city at large. My playstyle isn't here!: players whose play style differ big time from those listed by the author and which cannot even be adequately described by taking aspects of some of those listed.- 33 Replies
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I finally stopped being concerned about money
MarkShot posted a topic in SimCity 4 General Discussion
Originally, I was concerned about staying in the black and building what I could afford. But after watching YouTube videos, I see that the best players don't. Mainly because trying to build right is a trial and error process, and it is not good economy. Second I realized quite a bit earlier playing vanilla that it is very easy to build cash cow tiles. I was transferring funds from one region to another. So, money is inevitable, since there isn't an opponent or other factors constantly pushing towards your demise. -
HELLO! I'm Divinyls Fan, of the same Divinyls Fan from the Sims forum and the old Sims 2 BBS. I recently started playing Sim City 4 again after a long time of not. I first had it on disk about a decade ago and mainly used it to make neighbourhoods for Sims 2. I think the main thing that put me off it back then was the headache of having to extend out more and more with the connecting cities in order to encourage growth in the middle cities, until the region became so complex with all these different cities with different goals I couldn't remember and never quite getting there with any of them. Then I think it got a bit boring after I worked out the way to get the skyscrapers was to get the poor people to go berserk first by raising the taxes to maximum for the rich and middle class so they don't build their low mansions taking up a whole block and never moving, then once the high rise slums are peaked, let the middle class and then rich in with lower taxes, they then transform the high rise slums into fancy skyscrapers. It was like figuring out a crossword and then what to do .. So the Sims 2 UC got given out for free so I got it because I wanted to play Sims 2 again and my old disks wouldn't work with Windows 10, and I thought while I'm at it I'll get the digital Sim City too. It came in deluxe with rush hour which my old disk didn't, and there's new stuff which I'm having a go of. It didn't used to have ferries or monorails or elevated rail, or parking lots, ya know all that stuff. So I'm playing around with all of that. I've noticed the new cities come with a choice of easy medium or hard, I don't remember that being there before. I've been picking medium. I also notice that middle class are behaving differently, they're building high without having to replace high rise slums. The rich are the same though. I've been paying attention to desirability a little bit. I never noticed in the old days that nobody likes to build next to the graveyard, according to the data view thingy. All classes and types have that redded out. And commercial zones like traffic. And lots of sims like to stop at the power plant when they catch the train. And if nobody in the region has any trains yet, and there's like quite a few cities going on, then someone does start having trains, they go berserk, like jumping up to thousands of dollars of income for transportation, with all the new train stations whiting out with overcapacity. I was like WOAH. Thing I'm getting tired of now is naming everything. ughh and ughh .. maybe that'll be the next name of the next new city, ughh. I called one of them Alex Octaga, because there was eight hills, like Alex the camel had one hump, but eight. The mayor's name was Lamp. Because I looked at my lamp. Now a bit about me: I'm a retired mum. That is my daughter is grown up and off out in the world being good and my job is done, for now. I'm a student. A re entering the workforce older student. Doing business. But my therapist reckons I should go on to university and pursue creative writing, not that I've been demonstrating that here all that well, I've been treating this casual. I was a songwriter a while ago, some of my songs got shortlisted in the national Australian annual songwriting contest. Maybe one day I'll hire some studio musicians and stuff to record them properly and do something with them. Dunno. I did my bit helping that industry and got no thanks. I got the government to grant and fund a music business course for our city's technical college, what Americans might call community college, and now there's like hundreds of students there graduating and running the scene, and there's all these huge concerts and festivals going on now. Nobody said thanks, nor did they offer me a discount on fees should I want to do the course or anything like that. But I do get to go to the Christmas party every year for the songwriters, because I'm one, which I picked up doing because they put me into a music performance class to hush me up while they sorted out the music bizzo one, because I went on and on about it, like I can do, and I don't play anything, so I had to try songwriting to have something to do in that performance course. Turned out I was alright at that. Ok I'm going to reheat this tasty spaghetti I made a couple of nights ago and wash it down with some Malbec, that is an Argentinian variety of red wine. Yum. And I'm going to watch the first episode of the new season of Mr. Selfridge woohoo! AND, and and and and! New Poldark on Sunday, yay. Now's all's they gotta do is put the second half of season 4 of Vikings on and all will be right with the world won't it! Seeya round like a rissole, that is an Australian meat delight. Look it up. It's round anyway. BK. Bobbie someone. DF.

