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Everything posted by Christian_Knight78
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sc4pac [Guide] How to Setup Your sc4pac STEX Token
Christian_Knight78 replied to Cyclone Boom's topic in SimCity 4 General Discussion
Talk about revolutionizing the download process. This saves time and energy. Outstanding work Corina and co.! -
I'm not sure if this is addressed somewhere else, but I have a question about rivers. I am creating a region with topographical and geographical diversity. Mostly I'm trying my hand at a coastal region where the terrain is flat and heavily wooded. This gives way to a gentle rise in elevation wooded/plains. Then I have a "front range" with moderately high peaks which give way to "high plains." Past them is the high mountains, very rugged terrain, very mountainous, very high peaks. I have two lakes along the ocean coast, with rivers created. I want the source of the rivers to be in the front range. However, it would not look pleasing to the eye if the rivers are not matching the elevation (like in real life - the source being in the mountains and the river flows downhill to the ocean) and stay at sea level.
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Ya can't get much deeper south than Paradise Bay, Antarctica.
Christian_Knight78 commented on drunkapple's file in Maps
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- map
- accurate scale map
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Rivers starting in mountians
Christian_Knight78 replied to Christian_Knight78's topic in SimCity 4 General Discussion
Thats what I was afraid of. When I do a river in my regions I select the shallow canyon option and press CTRL to narrow the impact circle and carve away. I normally don't try and get a river drawn to my mountainous terrain because I would end up, like you said, with deeply huge canyons with the water at sea level and normally have it just end before the plains. But, knowing that I can use the MMP and the CAN-AM mod is good to hear. Thanks for the tip and food for thought. I will think on this. -
MySimtropolis - Invitation to become a SimCity 4 MySim
Christian_Knight78 replied to CorinaMarie's topic in SimCity 4 General Discussion
Count me in! Do you still have room? Christian_Knighth78 Male Taurus -
In your top pic, I don't know of any interchanges in real life that look like that. If i'd be having a vertigo episode and a dizzy spell, I'm sure the sims would too. Then again, I give you 4.5/5 stars for creativity.
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I'm not sure if this question is addressed anywhere else. How do I connect Pegasus' seaports to my freight rail? Is it just by having the rail line end next to the ports? I can't remember.
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Rail connection to Seaport
Christian_Knight78 replied to Christian_Knight78's topic in SimCity 4 General Discussion
Awesome! Thanks for the memory jog! I will play around with this later -
I was a US Army Military Policeman stationed in Germany. We had been training up for our upcoming NATO Kosovo Peacekeeping tour for 2002. We had been in a field training exercise near Weiden, Germany (our final one before our month long Mission Readiness Exercise in Hohenfels, Germany). Remember, Germany is 6 hours ahead of Eastern Standard Time. So when the attacks happened, it was already in the afternoon for me. Plus, we really did not believe it. We initially thought it was part of our training scenario. My Battalion Commander had personally come out to deliver the bad news to us, and told us that the US had indeed been attacked - The WTC and the Pentagon and flight 93 in Pennsylvania. He told us the 7th US Army commander with the US Army Europe Commander had ordered all units to return to their home stations, all training to cease, all DOD schools closed, and all DOD employees ordered to remain in their home areas. By the next morning, we saw the evidence in the German Newspapers and on CNN world - the attacks. It was rather tense the next few months. I had the opportunity to partner with the German Police in our patrols around Schweinfurt, as well as the Deutshcer Feljaegers (German Military Police). The German Customs had intercepted at the southern border a semi from Iraq that was filled with questionable items for attacks.
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april 1st Realistic Lighting and Weather Mod
Christian_Knight78 commented on pcwhiz24's file in Obsolete & Legacy
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Here's my 2 cents.
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Why do you still play SC4 ?
Christian_Knight78 replied to Kleiner Timmy's topic in SimCity 4 General Discussion
I like the challenge of building up multiple cities in a region to see how they "interact" and "work" together. It's like a giant jigsaw puzzle, and it is never the same. Sometimes a mistake in layout ends up paying off in the long-run. I like the way you can "learn as you go." For instance, in my main capital I have a good network of freeways which start there and branch out to the region, and allow my sims to go from place to place in my city. However, I am now figuring out where to best place my next tier of mass transit options: high-speed rial, monorail, bus, and subway. I like the multiple ways you can develop a city and it's never the same in each city. In one of my medium-sized cities, I had the proper balance and location of Industrial, res, and commercial starting out. However, it ended up being an all commercial and residential city. In a another city it was the opposite: it became a mostly industrial and residential city. With all the mods and add-on's offered on the exchange, you can make truly elaborate and ascetically pleasing cities. In another coastal city of mine, it ended up being a huge shipping and military hub. -
@ Halijackey: Looks good. Looks like you and I keep a similar right-of-way distance beetween the Freeway and any development
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Here's some of my freeway work with the NAM and RHW mod applied to the basic ground or elevated Freeway (I'm still working figuring out how to build from the RHW mod tiles...) in my capital - Corruscant. In Bree, immediately north of Corruscant. I included a Freight railway "Y." In Qo'nos, immediately NE of Corruscant, I have included a Freight "Y" railway interchange along with a Freeway "Y." Way out to the ESE of Corruscant, in the mountains of Anchorhead, I pulled off an orthogonal interchange.
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Most of my freeways are a result of my many travels around the USA. From the rural interstates and turmpikes of Oklahama and the great plains states, to the elaborate Freeway system of the DFW Metroplex with all its High stacked interchanges. when I played the game before way back in 2004, I had a problem of trying to get my sims to drive my freeways. I had set my region up similar to where I grew up in Holland, MI southwest of Grand Rapids; where the 2-lane country highways and 2-lane state highways are the means to cross the region to avoid big city travel. This time, I decided to lay down my main freeway system, and have that be the only way my sims get from the Suburbs to my capitol cities in my region. I also laid down my freight rail system first and make sure my cities have a connection to the main regional freeways. Once that is laid down, I then grow my city around the network. Therefore, I designed Corruscant and New Aldera much like DFW with Freeways springing up all over the place. My region is a mish-mash of Star Trek, Star Wars, and LOTR city names. I have a Bree, Corruscant, Qo'nos, Romulus, Anchorhead, etc.With that, I will post two offerings, the freeway that connects Corruscant with the high plains cities on the other side of the mountains, and a view of one of the freeway spurs in Corruscant. I also make a habit of placing a 2 square space of right-of-way on either side of my freeways before placing a frontage rd or the backside of a development. In that two square right-of-way, I have it lined with various kinds of trees.
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Show us your Riverside, Lakeside, or Oceanside
Christian_Knight78 replied to scifanata's topic in SC4 Showcase
I hope I did this right. My region is "Star Wars" themed city names. So here is a series of pictures from Corruscant. It is oceanside and has a large lake that flows into the ocean. First is a photo tour of the ocean coast. Then from the channel to around the the shores of the lake and back to the ocean. -
What is the mod or addon pack that adds snow to the ground and the trees? It is kinda hard on my eyes and I'm having a difficult time seeing what I'm doing. I can't remember which one it is.
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Remove Snow
Christian_Knight78 replied to Christian_Knight78's topic in SimCity 4 General Discussion
I found it: it was the "zzzzzSnow Modzzz" I got it thanks yall -
So...what of your other projects? The Hover MLRS, The MKII, and the Tech Center? The temple looks good. I had figured you were going to do the temple they had in Dawn or the one they had in Sun. Beware: someone out there is copying you also by creating the Orca...
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It's been awhile since I last posted here. Looks like your on the right track. Can't find the GDI tech center in the BAT files anywhere, are you rolling it in the package with the tiberium, GDI vehicles, Mammoth MKII or is it separate? Interested in seeing the MKI. Correct me if I'm wrong, but isn't the bottom of the MRLS a little flatter? For the Tech center do you have anything for nightitme lighting or are you using ambient light? A good suggestion for the GDI symbol out front, is turn it into a fountain that displays lighting during the night. Likewise for the separate GDI and NOD fountians have them display lighting during the night.
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Hey, I think the tech center will look good. How big you intending the lot to be? when complete? Keep it up! Jesus is Lord!
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