-
Content Count
887 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by NCGAIO
-
A brief explanation ... Graphics Rules seems a script that sets various parameters of the game "according to the hardware found" and runs after it has been detected Report <USER> Config.log.txt relating to application of the rules Then apply the rules in accordance with GraphicsRules The Video Cards.sgr file is of the plates features list that should fit in Graphics Rules queries to the choice of parameters for strings flags. Now what the partial Rule "Fast card" defines exactly when edited to supposedly put the graphics card in use ? note: in the common case of detected the textures stages larger than 1 as above ie textureMemory = xxxx / textureStages = 2 then follows this execution Now for "Fast Card" So the only change out the game's own control panel options is the parameter dirty Rect Merge Frames This was a problem on coding DX7 and was explained on several occasions like this. Referring to this problem That is no difference current support DX (DX9ext) but if necessary the parameter can be placed directly on the command line like everyone else through the -renderprop In addition the game is based on different conditions of access to video memory after WINDOWS XP. Today SC4 seems, so to speak, "emulated" software in all aspects O.S.64 (WoW), DX (DX9ext), Video memory access and thanks to some P.P options for independence in relation to APIs it still execute in current hardwares with the known tricks. So there is no way to force recognition except for wrappers or controllers as Nvidia and AMD panels that intercept the old calls and return to execution.
-
I suggest a closer reading of DVTM technology to avoid this misconception about video onboard OK! (DVTM problems with legacy softtware are widely disseminated on the network) Since of Windows Vista the entire video memory is virtualized by the operating system including discrete. To question it would be nice to have a better understanding of the subject we are talking about. So this publication (not E.A. not Maxis) not guarantee that the game executed flawlessly in any of the resolutions indicated on any type of system as well as notice Therefore is still valid advice for out of standard resolutions that the game should be executed currently in windowed mode at the same resolution desktop. (WDM also related problems) Model of the equipment not of graphic card. as a note: Again it is necessary to repeat that set the card model in .sgr files has no influence on the detection of the graphic card and its properties up because the script it's run after the calls to hardware. Without being repetitive ... each case is a different case so that statements " as in my machine works" even if it is identical to the user equipment with problems does not mean that for user machine this also should occur. No two identical computers worldwide
-
Well ... it would be possible to post the link to where E.A. or Maxis posted this information? As I said above this issue is widely discussed in technical Forun and is due to the use of Intel DVTM technology to automatically scale the video memory in use but unfortunately the initialization of SC4 and other old games suffer from the same problem because they can not recognize beyond of minimum memory set initially Post the equipment MODEL - manufacturer used with the game to see if it is possible to reconfigure the initial memory that was set to the minimum possible (as do most manufacturers.) If it is not possible to modify it can force the use of rendering by the hardware driver but it depends on the system
-
SC4 should be able to execute ( like any game at that time ) in standard resolutions for analog CRT monitors. Currently the game shall be executed on windowed mode with the same resolution desktop. The reasons are available in various topics of the technical forums Despite identifying the GPU can be that is not being correctly identified the video memory available then it would be useful if post the rest of Log.
-
Lots: Overwriting and Create as New AND Civic Plans
NCGAIO replied to Dracoceros's topic in SC4 Modding - Open Discussion
Well .. in fact yes there is a way to save any civic lot in Loteditor (PM rsc204) but I could not understand in this project is what would be the point of conditioning for civic lots? It seems to lack a little understanding of the game mechanics as this will only limit planning that depend on how they are used and distributed mainly to education for example. I suggest a closer reading of the guide to understand how the game works and this current trend of making lots of reward must be viewed with great care if everyone started following the same tutorial advice to get a unique id of the Lua script chances conflict begin to increase. -
Great ... until would return to play with canals Perhaps with new interest from more some baters may be possible to regain this old JonM project. - Urban Rivers Project And also reuse a abandoned project for more realistic traffic on propable water it would be a great thing about canals
-
st challenges Simtropolis Challenges Season 3 - General Discussion
NCGAIO replied to Hamish's topic in Simtropolis Related
To be simple ... Many of the old great technical or users colaborators who really allowed all the beautiful images become reality now providing content modifications to the original game did was not bothered with this kind of recognition. More than getting any score or number of posts did for the sake of discussion on the issues and information sharing that stimulated creativity to new discoveries and creating content .. Evident that today in social networking a large proportion of users perhaps purposely seek the "likes" as cuddle to own ego for the time spent on content posted but particularly do not see any relevance for this detail as a point to bother all aficionados that here provide a huge service to keep alive and running games Measure or compare the importance of supporting games and users through something as subjective as personal taste for this or that post certainly not reveal the truth about the colaborators in most cases. -
Just like additional information E.A. still keeps the paths directly for download through the link - - SimCity™ 4 Deluxe Edition
-
Help needed on 'SC4 Model Tweaker'
NCGAIO replied to Fantozzi's topic in SC4 Modding - Open Discussion
Flip function this only available for a single model for all zoms and rotations -
This discussion no longer makes sense ... just use development consultation report ( Query.txt ) for observe that even if you plop the same Lot or Building who was developing it loses all data in the next query to the tract in which is located so it no longer considered for development and proof incontestable for this ripllejet citation What happens at odds with what it says even itself Guide game regarding the developer always try reoccupation of lots built before attempting new construction. (reason to distress) Logically, if the intention is to use the SC4 only to paint scenarios that it does not make any difference but if it is to run the game as Simulation is certainly harmful. So definitely Plop Lot or building to continue developing is not possible !.
- 9 Replies
-
- 2
-
-
- plop
- residentials
-
(and 1 more)
Tagged with:
-
How Do I Make Single Tile Residential Develop?
NCGAIO replied to stormlover's topic in SimCity 4 General Discussion
well ... In any case note that lots 1x1 had begin only from stage 2 and everyone has family to building These are original lots 1x1 whose stages are according to the nomenclature These are those who are at odds (somewhere in the past someone had made a mod with this) 1x1 lots are less chosen by the developer then you can zone a area with lots 1X2 counterpoints and then simply dezonear one side or pass a path on the beginning of the lots they automatically become one by one. Or use the trick suggested by Corina placing a bus stop for an increase of temporary aura that makes development easier but not necessarily have to be only bus stop -
If you want to have a good knowledge to perform SC4 with the principles for developing regions is indispensable read the Prima Guide to understand the operation and especially the chapter on Regional Development. ( If you do not find send PM. ) Regarding the lack of employment routes in a building between two others that have jobs in fact have to be observed for a period of at least two or three months (run in cheta) to see if the condition is constant. It can mean among other things that the simulator did not find jobs for the type chosen by the developer of the conditions for their occupation which varies from building to building. It is also important to remember that the convenience is a variable item and may be suitable for a lot and handicapped to a lot adjacent depending on how it affects the tract to which the lot is set. ( To superficialy understand tract concept see here ) - Query tool information on the Industrial buildings As for the number of jobs as well as residents who are right in the query all represent the choice made by the building's creator to their wealth levels and the left numbers represents the maximum capacity that available at the time due to convenience factors affecting tract where the Lot is set. Make sure the building is being used in its defined wealth type or if there was distress that can be perceived by more blackish appearance of the building or the fading of signs of wealth in the query. Supposing that creator of building has be concern to set data to all wealth levels can have up to three different capacities in the same building. ie: Building set to type High Wealth $$$ - High wealth: $$$ capacity defined by the creator $$$ - Med wealth: Distress 1: $$ capacity defined by the creator $$$ - Low wealth: Distress 2: $ capacity defined by the creator Building set to type Med Wealth $$ - Med wealth: $$ Capacity defined by the creator $$ - Low wealth: Distress 1: $ capacity defined by the creator In all cases the actual occupation can only be seen through the development query in the tract to which the building is placed. Comercial example Comercial distress example Residencial distress example a note: Lotplop by cheats has exactly the same behavior of plop any plugins Lots. ie: Lots does not create data on the especific tract to be considered by the developer in the simulation
- 105 Replies
-
- 3
-
-
- buildings
- employee count
-
(and 1 more)
Tagged with:
-
Player viewpoint following police helicopter?
NCGAIO replied to sys12189's topic in SimCity 4 General Discussion
My mayor rating in that zone stands at 112(from the extended query or whatever). No riots anticipated. I did send the patrols just in case, but nothing changed. AFAIK there is nothing wrong going on, no red borders. except for perhaps a few patches of crime ...... Well ... Helicopters also work in combat to all crime just like the other automatas except that does not have the limitations of these to arrest criminals such as in large Lots for example since it can hover anywhere over them. This behavior was treated as bug some time ago and even there are mods to police stations that remove the limitations for the other automatas to it. You can see through the crime graphs that the presence of the helicopter on the area decreases the indication of criminal area until their extinction and then party to another that is exactly the behavior that you describe. See if you have no great lot about this area for which it moves and note that the game performs hundreds of operations in the simulation so it can happen to have this behavior in the interruption that occurs in the simulation while running a graphic processing. As you did not say whether followed Prophet42 council that certainly would disable the helicopter's behavior is a little more difficult to advise other thing except perhaps replace the De luxe Police Station by another of stex that has been modified for the reaches. Try the Advanced Search in Stex .... -
That Unused Moisture Data View
NCGAIO replied to CorinaMarie's topic in SC4 Modding - Open Discussion
Just remember that it was because of people like you and this investigative spirit that the game came to be what it is today! I will look for the old material that may be of help to post! -
That Unused Moisture Data View
NCGAIO replied to CorinaMarie's topic in SC4 Modding - Open Discussion
Let's put it this way ... It would be kind of unfair to other work (Lowkee33, enedi ....) and modest collaboration to some details that we will consider as something new and as already said above will be a little difficult that will find something that has never been done in the face the extensive number of moders who have worked in this game always seeking for just something that had never been done before. Of course this does not mean that the matter not will be discussed again although I think very difficult even with the help of simmaster07 that we can have enabled something more than what already exists in the game. Moisture also referenced at sea level and although there was a clear intention to allow more than a water level in the game some technical decisions for rendering the game made this unfeasible. If CorinaMarie permit could post something a little more graphic to illustrate. -
SC4 installation on Win Vista Business help please?
NCGAIO replied to Pete4350's topic in SC4 Bugs & Technical Issues
Well ... advice was for all and related to title of the topic and unfortunately not everyone will want to return to XP. As for changes to the audio implemented from DX9 which is included XP and without extending very SC4 is implemented at DirectSound (audio compatible driver) and thus would be fine if soundDriverName = XXXXXXX.sys soundCardName = device identification does not seem to be the case for this audio driver therefore sound disabled is still good advice if not used CPUCount. Anyway if works for him is very good. -
SC4 installation on Win Vista Business help please?
NCGAIO replied to Pete4350's topic in SC4 Bugs & Technical Issues
Same advice ever ... For OS after XP is better run SC4 in windowed mode allowing the same resolution also used for desktop well as disable intro and audio significant changes as the video memory virtualization and implementation of new audio model are repetitive chapters to the game's problems. For those who want to know more about what the Microsoft was concerned about the release of Vista in addition to getting rid of the problems with the instability of the third-party driver. - A cost analysis of Windows Vista Content Protection Vista Result: never simplifying anything but always complicating everything ... exactly - Microsoft! -
There to agree because without standardization can happen this for example... But there could be warning near the insertion of tags with a link to standard table in case the user cooperate! Tags could also be required field for uploading if the case and then the table would also be useful Anyway the advanced search available on stex is currently very useful and I believe that a simple fixed tutorial explaining to new users who want to look for something fixed in topic already help a lot. To search or choose the model image with the simple increase of the frame also would be easy if the images reappear. As in the lex ,eg .
-
In fact the control of education is the primary way to control the evolution of wealth if present the combination of necessary amenities. You can see that is widest the range of educational options than other civic lots and this is due to greater choice on the range areas as also amount and age of sims to which education unit is more effective. These controls are within of exemplary file for the educational building model and are easy interpretation if you look at the description of the property that choose in the lower right corner of the reader window. Note that the same way to other civic lots as safety and health these can also be used to control the development and so the fact of joining them in one batch may look elegant but can also be unproductive.
-
Residential/Commercial/Industry Type Restriction
NCGAIO replied to Lucas Fourmario's topic in SC4 Modding - Open Discussion
Realize that it frustrates the basic principle of development for which the game was created because it is determinant that it can also create higher density areas with low wealth. So for this it would be much simpler just plopar the buildings desired in the areas chosen through fraud for example. However there is one problem with this since propables are not considered in the RCI development calculations and tend to be more problematic for the performance of simulator when used arbitrarily and many are included in the terrain cells used for the calculations. In short this is basically a difference between playing for the look you want see or then play to enjoy the inherent gradual development which is the basic reason for which the game was created. -
The idea of a public thank you is a lot of good even because would provide a source of research for recent users but just to clarify what you want this list to contain ... We are only talking about of content creators (BAT & Mod) or of all the persons that made possible the changes that made the game have evolved to what it is today? For B.A.T. not forget to SimGoober by your interest in early days and also for greater difficulties than just delivery of single rendering models via editors. for example.... ( okay ... I admit my fondness for animation but can not fail to recognize the effort for all their extensive work! )
-
Now that's what I wanted - Massive Bus Usage
NCGAIO replied to mayorgreener's topic in SimCity 4 General Discussion
Bad? absolutely ... after all is a NAM decision ! What is the purpose of so many add ons to build traffic routes if not to show traffic on them is not it? -
Blue Coral Mall disappear after changing view angle!
NCGAIO replied to fdjw88's topic in SimCity 4 General Discussion
Various versions - - SourceForge - - Ilive Reader Last version repairs - - Vs.1.5.4 Update - - New Tool - - - SC4Reader Tool -
invisible?... there are times when it seems to do it purposely! Time is precious... better not to waste
