-
Content Count
1,348 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Wiimeiser
-
https://www.simtropolis.com/forum/files/file/19034-hobart/ Doesn't render for some reason. Also when I tried Melbourne the game crashed halfway through and triggered the "reset tutorials" option
-
-
A what?
-
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
It might be worth trying to develop rampless ramps like we have on some of the new cosmetic pieces so we can have a compact dual highway setup- 3,919 Replies
-
-
Still doesn't explain why there's a grass transition piece, which is what I'm really interested in. EDIT: Uploaded with ImageShack.us What files am I missing for the CSK2 locks here? And why don't the swing bridge's textures match everything else in the CSK2 set?
- 21,244 Replies
-
- simcity 4
- custom content
- (and 8 more)
-
In that case it should be "Real Highway-style Mod Released for Cities XL!", correct?
-
Uploaded with ImageShack.us These are the canals in question Uploaded with ImageShack.us The grass transition
- 21,244 Replies
-
- simcity 4
- custom content
- (and 8 more)
-
Long ago I found this interesting canal system that looks sort of medieval/french/european, and there are narrow and wide variations with long docks. It appears to have vanished because I cannot find it anywhere. I have it on my other PC if a screenshot was needed. I was looking for the grass variations when I couldn't find it. Can someone please help me out?
- 21,244 Replies
-
- simcity 4
- custom content
- (and 8 more)
-
On the SPUI note there should be a variation where the MIS ramps for same-side turns branch off into MIS parallel to the avenue, I read about something like that somewhere before.
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
The problem with approaching this before seems to have been that no networks in CXL can be one-way only, notice that all networks are two-way.
-
Try checking the Virtualstore and the game's install directory as well.
-
All SimCity games up to RH use the same base engine, 3000 and 4 are the closest since they're in full 3D technically speaking, SC2K was (sort of) isometric (don't know the exact term)
-
PEG Port. One particular city ctd :(((
Wiimeiser replied to lukka1985's topic in SC4 Bugs & Technical Issues
If you want to keep the terrain, you'll need to edit it in SC4 Terraformer or something like that and revert it to God mode. -
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Technically the RHW3 and the median tile of the C-type networks would also allow non-freight traffic...- 3,919 Replies
-
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Remember the old SPUI piece? I want something that replicates the functionality of its MIS ramps, that is, in a LHD game cars can only make right turns...- 3,919 Replies
-
Why do Sims Crave Industrial?
Wiimeiser replied to AlexTheRose's topic in SimCity 4 General Discussion
Unfortunately, my regions seem to instantly get tuck in a rut where agriculture demand skyrockets and dirty and manufacturing industry demand is fixed around -1600. If I plop any industry in affected cities I get a crash every so often...- 14 Replies
-
- industrial
- industry
-
(and 3 more)
Tagged with:
-
Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Also the SPUI is a bit too wide and the middle section is glitching.- 3,919 Replies
-
http://maps.google.com.au/maps?hl=en&ll=-38.355387,144.928832&spn=0.000798,0.001206&t=h&vpsrc=6&z=20 Is this enough? http://maps.google.com.au/maps?hl=en&ll=-38.331587,144.985274&spn=0.003194,0.004823&t=h&vpsrc=6&z=18 Also this (it's the same freeway)
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
http://maps.google.com.au/maps?hl=en&ll=-38.355178,144.929827&spn=0.006386,0.009645&t=h&z=17&vpsrc=6 Something like the ramp in this
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
Please Read This Before Posting Problems About Disappearing Water Bodies.
Wiimeiser replied to Indiana Joe's topic in SC4 Bugs & Technical Issues
I haven't experienced any issues with downloads except brown boxes (and LHD problems with the NAM components but that's beside the point), and that usually happens when they don't list everything. -
Are people ignoring me? I requested something to join a parallel MIS and road without a OWR transition...
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
http://maps.google.com.au/maps?hl=en&ll=-38.355178,144.929827&spn=0.006386,0.009645&t=h&z=17&vpsrc=6 This is what I wanted to show.
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
A diagonal ramp for roads that joins the unusable small exit lane wide MIS ramp piece, for something like, um, how do I make links to specific areas in Google Maps?
- 1,638 Replies
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
