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10 FavourableAbout joecrompton
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METMW: Namakli P-S Prefabricated Living Modules
joecrompton commented on Huston's file in Building Sets
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- mass effect
- metmw
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Reviewed the whole thread for ideas. Amazing ghettos. Nice to see I'm doing it right, based on what I've seen here. Those 1x1 concrete ploppable "parks" are perfectly rotten. Love the L.A. River style semi-dried canals flowing with sludge! Only piece of advice I have is that fire is your friend. If it's burning and it's in your ghetto, let it burn down a building or two - and then just leave the charred debris as is. I'll try to post a pic or two of mine in the future.
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Limit on low income? I'm trying to make a slum.
joecrompton replied to BRStackola's topic in SimCity 4 General Discussion
I've never tried an *entire city* of low income. Much of what works well has already been posted above. Instead however of plopping the Maxis parks, search the STEX and find not-so-nice parks and small landmarks (use communist, alley, slum, ghetto, shanty, abandoned, decay, dilapidation, brutalism as search words). They look poverty stricken but (isn't that what you want?) it doesn't make much a difference really, low income sims will still move in to be near them. A great growable residential is Wallibuk's 'Favela'. It looks amazing! You'll have to mark it historical almost as soon as it grows though, cuz it may redevelop just as quickly. Of course the strategy above requires that the city has an adequate income, pocket parks and small landmarks still add up to a lot in expenditures. Keep at it, it took me a long time to perfect but what I've said here (and others have posted above) will help. -
Very interesting idea, probably one of the best mod concepts and execution I've seen here on STEX. I've always considered the building of high wealth structures and then their quick abandonment to be realistic to big cities in the USA. Several years ago someone commented: "Every time I see a beautiful highrise go up, then get a no job icon above it, then dilapidate, all in the course of a few months, I can only wonder why they ever built the stupid thing in the first place." That sort of thing happens all the time in Los Angeles! Up til now I chalked it up to a corruption/ kickbacks factor between politicians and real estate developers.
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- abandonment
- dilapidation
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I use SC4 Deluxe Edition with Rush Hour and I'm very pleased with the (growable only) favela. I find it works especially well with Dark Alley, Urban Lot, and MP's Apt Projects 1-3. R$$ and R$$$ run from them like cockroaches so you may see some abandoned buildings after the favelas grow - but I think that just adds to the ambiance. If you're looking to do any Third World city, you need this bat. Great work, Wallibuk!
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- brasil
- shanty town
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- wilshire blvd
- hospital
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I use SimCity4 Deluxe with Rush Hour, and downloaded this for a slum city. Unfortunately I think this is one of those early mods that just doesn't display right using RH. Either that or else perhaps the dependencies aren't available anymore. Having said all that, I'm still going to use it in my slum city as a ghetto centerpiece. This thing caves mayor rating and incites riots! 5/5 for effort and if the maker's still around, please re-work it to make it RH compatible.
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I use SimCity4 Deluxe with Rush Hour, and this mod works great despite it being nearly nine years old. Because no one else has posted this, it's 3x4, costs $1500 to plop and $100 per month. Like noted above, the scrollbar doesn't work. The scrubber works (unlike the clean air ordinances), and eliminates traffic pollution faster rather than industrial. Yes, it generally does take more than one scrubber to clean up a city. I haven't experienced any problems! Amazing work for one's first bat. 5/5
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- 35 Comments
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- commercial
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