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Dead_End

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Everything posted by Dead_End

  1. Show us What you're Working On

    Had some fun with these offices:
  2. commercial Uppsala Offices

    Version 1.0.0

    87 Downloads

    These growable offices come in two variations: 1x1 and 2x2. Both are designed to fit in W2W environments. Uppsala Offices employ 12 CO$$ sims. The attached screenshots show my custom pavement (created through @rsc204's MTRDK) and grass (Lowkee's Appalachian terrain mod). As far as I know the used texture ID's are standard, so it should work whether or not you're using particular mods. Let me know in the comments if you run into any trouble! Also feel free to let know if you end up using this in your cities. I'd love to see some screenshots! Dependencies ESA Railpack vol 1 ESA 1920 (Specifically the Garage props.zip) 11241036 Textures AGC - Automobile DLC AGC - Streets DLC BSC VIP Girafe Flora Pack (Specifically the files for daisies, narcissus, oaks, rowan trees and sparaxis) SC4D LEX Legacy - BSC Common Dependencies Pack (Specifically BSC Mega Props CP vol01) Vortext - Vortexture 1 & 2 (Base Set - Grass and Dirt) Optional Girafe Maxis Fence HD Replacement Mod (Replaces certain fences and hedges. This lot will function without this file, but I highly recommend using it to get the full intended look and feel) This may seem like quite a list, but most are well-used by the community and will probably be in your plugins folder already. I tend to reuse the same textures and props, so if you like my lots it might be worth getting the files
  3. Scoty's small tinkering

    Thanks for the heads up! Even when limiting my plugins to the most 'essential' for lots, I was still running into these issues.
  4. Dead_End's lots

    Still working out some details on this:
  5. residential Arvika

    Version 1.0.0

    138 Downloads

    A simple 2x1 residential lot styled to fit in a quiet neighborhood. It should grow on all tile sets. Arvika offers space for R$ 18 or R$$ 11. The attached screenshots show my custom pavement (created through @rsc204's MTRDK) and grass (Lowkee's Appalachian terrain mod). As far as I know the used texture ID's are standard, so it should work whether or not you're using particular mods. Let me know in the comments if you run into any trouble! Also feel free to let know if you end up using this in your cities. I'd love to see some screenshots! Dependencies Malmberget proppack vol1 11241036 Textures AGC - Automobile DLC BSC VIP Girafe Flora Pack (Specifically the files for bushes, hedges, narcissus, sparaxis and rowan trees) Murimk - Props Vol01 - Bicycle Props with Bikers MMP SC4D LEX Legacy - BSC Common Dependencies Pack (Specifically BSC Mega Props CP vol01) SFBT Essentials Optional Girafe Maxis Fence HD Replacement Mod (Replaces certain fences and hedges. This lot will function without this file, but I highly recommend using it to get the full intended look and feel) This may seem like quite a list, but most are well-used by the community and will probably be in your plugins folder already. I tend to reuse the same textures and props, so if you like my lots it might be worth getting the files
  6. residential Arvika

    @nightbird615 Thank you! We're really lucky @Oidaas has created all these great building models. I'm just creating some lots with them.
  7. Dead_End's lots

    And a residential lot: I really like how this one turned out. Originally thought of it as a corner lot, but needed to fill an empty space on the left since the model is offset slightly. I think the flower garden worked well there. Would love to hear other people's thoughts!
  8. Show us What you're Working On

    Made a small residential lot:
  9. Dead_End's lots

    Another day, another supermarket:
  10. Show us What you're Working On

    It's been a while since I posted something. Finally came around to finishing this 3x2 lot:
  11. ICA Lantlig

    Version 1.0.0

    85 Downloads

    ICA is a Swedish supermarket chain. This ploppable 3x2 lot would probably fit well next to a road or street. The store has a loading area in the back, which is accessed through the parking area. Sims are also able to park their bikes in the front. It offers 41 C$ jobs. The attached screenshots show my custom pavement (created through @rsc204's MTRDK) and grass (Lowkee's Appalachian terrain mod). As far as I know the used texture ID's are standard, so it should work whether or not you're using particular mods. Let me know in the comments if you run into any trouble! Also feel free to let know if you end up using this in your cities. I'd love to see some screenshots! Dependencies ESA Stores (Specifically the ica lantlig 1-0x5ad0e817_0x65b2703b_0x160000 SC4MODEL file) 11241036 Textures AGC - Automobile DLC AGC - Streets DLC BSC VIP Girafe Flora Pack (Specifically the files for bushes, Norway maples and rowan trees) JENX-Porkie Expanded Porkie Props Murimk - Props Vol01 - Bicycle Props with Bikers MMP RDG Prop Pack 1 SFBT Essentials SHK Parking Pack SuperSHK MEGA Parking Textures Optional Girafe Maxis Fence HD Replacement Mod (Replaces certain fences and hedges. This lot will function without this file, but I highly recommend using it to get the full intended look and feel) This may seem like quite a list, but most are well-used by the community and will probably be in your plugins folder already. I tend to reuse the same textures and props, so if you like my lots it might be worth getting the files
  12. Can't find it?... Ask here!

    Speaking of parking sets... Does anyone know of EV charging stations aside from these two by @mattb325? Electric Car Recharge Station found here: https://www.sc4evermore.com/index.php/downloads/download/19-transportation/316-sc4d-LEX-legacy-mattb325-transportation-collection-maxisnight
  13. Not sure if you found this file already:
  14. Show us What you're Working On

    Working on reviving this older building:
  15. Dead_End's lots

    Quick update:
  16. Dead_End's lots

    Trying to revive this ancient building with some more recent textures and props:
  17. Can't find it?... Ask here!

    http://descargas.capitalsim.net/?sitio=csc&descarga=236 Though the angle might have been adjusted by Korver in the screenshot.
    A must-have addition to your game if you have a large plugins folder. The loading times are something I just kind of put up with over the years. I used the DAT-packing method in the past, but found it a bit of hassle when adding new files. This DLL is not only easier to use, but also much more effective. I've noticed a significant reduction in the loading time of my 4 GB of files.
  18. Scoty Grid Mod

    Bit by bit @hugues aroux is changing how my game looks. Really happy with how the white option combines with the Blue UI:
  19. Show us What you're Working On

    I went through the same issue. @kingofsimcity has files available to create your own matching build of the SuperSHK. See this thread for a link:
  20. Show us What you're Working On

    Thanks! I agree that the green is still a bit bland and some brown might just spice things up. The paths are overlays and take up quite some space, so the new overlays will have to be pretty small to prevent overlapping. I've been looking at the SC4PropTextureCatalog, but I'm up for suggestions if anyone has any! Here's how it looks now:
  21. Dead_End's lots

    I know what you mean. Unfortunately the screenshot hid some of the timed car props. Below is an edited version in PIM-X. I've increased the length of the strip of grass on the right at the cost of the entrance there. There's now a small sign and a group of people near the shop, and two boxes or crates next to the dumpsters. I tried the Maxis box props first, but due to their size they seemed out of place. These props by Gascooker were just what I wanted
  22. Show us What you're Working On

    Had some time today to tinker around with PIM-X. It's a relot of a church by @mattb325. Think it needs a bit more detailing. Maybe some small overlays on the grass or flowers?
  23. Dead_End's lots

    I really like the gas stations by @pclark06, but sometimes it was difficult to find a good spot for them in my towns. Even with all the content available I struggled finding buildings that could serve as a small shop or kiosk. Eventually I found this one by @Oidaas though It's a 3x3 lot designed to be used for corners. Would love to hear what people think!
  24. Can't find it?... Ask here!

    Keeping in the theme of this thread... () Do you have a link for this football field?
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