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42 Rising StarAbout TheBigCon4800
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Additional Public Transit
TheBigCon4800 replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
I have a bug to report. When editing the properties of Underground stations, editing the height in any way immediately sends it aboveground. Picture attached.- 1,259 Replies
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I can't wait for trains honestly, and Connie Station hopefully.
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Nice. I can't wait for the 1800s.
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Rail Infastructure Update
TheBigCon4800 posted a City Journal entry in Portdale-A older city with modern flair.
Alright, so the city journal thus far has not focused that much on rail infrastructure. That's changing. Portdale was always a major city for trains; New Haven had a major foothold in it. The majority of Commuter Lines were originally NH, being purchased by PTA following Penn Central's formation. The main Passenger Yard of Portdale is the already-covered Hayward facility, and there's smaller yards near the end of every line. Union Yard, located near Union Station, holds trainsets for the Rush Hour, preventing a deadhead. The main Citylink/Amtrak Yard is the Caller Facility, located in a rapidly-gentrifying industrial part of town. Switching for it is currently the duty of a leased BN Geep. Union Yard is usually the domain of a GP40, purchased from Springwood Lines after it was absorbed. Union Station serves trains from both directions. Northward, you have the Bay Trunk lines, radiating in a U-shape away, the Davenport line, a black-sheep from an Interurban bought up by the City, the Valley DC Lines, and the Cliffside Line, with sporadic service from the Space Ctr Shuttle. The first stop for most Northbound trains is Newtown; having 6 tracks, 2 reserved for the (2) Subway, and 2 in each direction for the PTA. Most PTA trains head to BFI, covered in previous posts and now a major junction; 2 subway lines, Skytrain to the Terminals, several train lines, the Monorail, a LRT and Bus Service; it's one of the busiest PTA stations by volume. The monorail was a pet project of late mayor Jacobs; the Subway was overburdened and the suburbs had exploded. He ordered the construction of 2 lines- 1 to the city and 1 remaining outside. Both are fairly popular. -
The end for a Highliner has come while a MP70 awaits it's fate.
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A return, and a preview of things to come.
TheBigCon4800 posted a City Journal entry in Portdale-A older city with modern flair.
During the past month, waiting for parklife to release, i've began a fervent series of photo-taking expeditions into the industrial innards of Long Island City. My plan for Portdale is close to the actual port, there's gonna be a lot of industrial development, making up for the relative lack of it. But now for something completely different. The first screenshot teases the Railway Museum- TBD when PLT's updated. The second teases the Monorail! While the track may bend, this system allows commuters in Riverhaven to get through the boro and into the city rather easily, and will have a FULLY-FLEDGED BACKSTORY. That's all for this short update. -
Did 'Cities Skylines' Kind of Kill The City Builder Genre For a While?
TheBigCon4800 replied to calpolyfan's topic in Cities: Skylines General Discussion
Cool; do you have any experience with SC4 before Rush Hour? It wasn't as good as you think it was. -
Did 'Cities Skylines' Kind of Kill The City Builder Genre For a While?
TheBigCon4800 replied to calpolyfan's topic in Cities: Skylines General Discussion
Artstyles are a thing, and mods for buildings are amazingly common. I mean; a. I'm pretty sure replacing released content that most people are either fine with or can mod out isn't a good look and b. Didn't they do exactly that with the Content Creator Packs? You are going to find that problem with almost every 3d game that you can mod. I mean, CO's had experience with agents; CiM 1 and 2 both were agent based, with CiM 2 having a similar system to C:S. In addition, you're trying to release a game that can work on the lowest listed specs; do you A. Isolate those with potatoes and make everything load with 81 tiles or B. make it easily moddable so that if you want 81 tiles, you can get them. You can bang out a decently sized city on 81 Sq KM, dude. Dude, you can literally install mods for that. This just seems like that comic with the bike and the stick. As opposed to stock sounds whenever you clicked on a service building. That's why they made the game modder-friendly; you can mod that stuff out. What "Majority of fans" do you speak of? Most of the C:S communities i frequent love the game, and they gave you mods so you can disable most of the stuff you complain about. 1. Bug was fixed 2. Easily fixable with mods 3. Easily fixable with mods 4. As of Mass Transit, ferries are available. And mods can replicate the function. 5. There wasn't any in SC4 too, hon. 6. Trams weren't even in SC4 before Rush Hour. In addition, non-road transit in this is actually much better than any other city builder i've played. Setting up lines is much better than just plopping stops without any rhyme or reason. Who are most? I've heard that complaint from a total of 10 people. Out of 5 million. ...you said this already, and the problem can easily be modded out. Who are "City Builder Fans"? You sound just as annoyingly smug saying this as the subsections of the Star Wars fandom who bitch about fake fans. C:S revived the genre, in all honesty. Without it we'd be lining up for SimCity 5: Now With Buyable Buildings! I mean, it's perfectly finished. A decent-sized amount of base content with the option to add more via mods. I'd say it's done right, TBH. OP, this has just been a long, pedantic rant about why C:S didn't personally go the exact way you wanted. -
BFA revisited; and the beginning of a namesake.
TheBigCon4800 posted a City Journal entry in Portdale-A older city with modern flair.
BFA's terminal 1 was finally completed, and my The Mayor's disdain for purely non-functional airports was outmanuvered by my The Mayor's love of looking outside at JFK's apron. To coincide with the non-functional reopening, a Railway Service to BFA was initiated; this is done using ICE-2 trainsets bought secondhand, while a local service paces near it with what is usually Capitalstar EMUs; primarily on the Northern DC lines. Several M3 sets survive in service; these are possibly going to be replaced with Desiro units; however. BFA itself is still a hotbed for Commercial Flying, with a Air-To-Orbit project continuing using a Tu-144 and a MD-11 bought off the local scrapyard. However, there's currently disputes going on between the local Civil Air Patrol branch and the Airlaunch Company; the latest movement is parking a MD-11 infront of the CAP hangars. As of today, CimTrans is trying to work out an agreement. BFA itself has 2 main spokes; one handles longer-distance Ryanair and the miscellaneous AE flights usually, the other mostly CS Airlines. Connected directly to T1 are gates to shuttle flights; you can grab a cramped ride in a CRJ200 to Gramercy, St. James or Newark (however, the last option is not that patronized.) Now, to the elephant in the room; why are 4 MiG-21 jets infront of a American airport terminal? Well, back in the good ol' days where every train had graffiti on it and the major was a corrupt SoB, BFA was becoming dangerously unsafe for flying; a accident in '78 where a very unlucky and very high-profile F2A slipped off the runway on to the main lines that Amtrak took in and out of the city made the point clear; the Airport was at it's breaking point. The one thing the Council could do, in an embarrassing move, would be to ask the ol' USSR for help. Of course, it worked, and with a letter from the Premier himself and a Blank Check for the Airport and some extra for Education (unrelated, the City swears, was the purchase and distribution of the Communist Manefesto to Libraries.) In 1990, to express the City's gratitude, we began a twinning with Leningrad, and we donated 4 F-84s from a scrap heap for display in exchange for 4 MiGs; relations with St. Peterburg continue to this day, however they've been getting colder recently. The Port of Portdale is beginning to take shape in the last 2 photos; Cims Metal Recycling is a company that cuts up pretty much everything (except MP-70 and MP-54 cars, both of which contain pollutants only able to be handled by the Railroad itself, but the R-32 cars that are being replaced with some French stuff are fare game). This includes planes, and there's a couple Jetliners in the boneyard at any given time. However, not all are destined for the Scrapheap, 2 F-14s and 2 A-6s are being retained for the University Island Aviation Museum; when it's built, anyway. -
[WIP] The main facility
TheBigCon4800 posted a City Journal entry in Portdale-A older city with modern flair.
It's a tradition for every one of my cities to have a yard for my trains, where else do they come from? Situated near BFA in a depression that conveniently appeared when i noticed flying into there was $%&^!ing suicidal, the Hayward Facility handles most of the overhaul and some storage for PDTA's fleet of railcars and engines. The second photo is an overview of the WIP yard area- top is MUs, bottom is mixed Push-Pulls and MUs. The remainder of the photos are of the most detailed areas in the yard... the deadlines. The majority of MP70s came out of use with Capitalstar EMUs being introduced on 3rd rail lines. The balance of retired stock is either MP54s that were lying around the system (Part of Vision:PD2020, a plan to improve transport. Quite a few went to museums, however.) or Highliners rendered obsolete with the purchase of new Stadler sets and the retirement of Metra's. The last attached photo shows the actual Scrapline, and behind it the various tool cars used by the maintenance crews. A bit unrelated, but does anyone know good hosting for Hires C:S Screenies? I've tried everywhere... here, imgur, pornhub, yet nothing wants to upload them. -
In where i enter the Dark Side
TheBigCon4800 posted a City Journal entry in Portdale-A older city with modern flair.
So, previously while building BFA i was using the Incheon Airport by Elvis as Terminal 1. It was affected by a bug that made planes hate it, so i began an attempt to convert it to a decoration. However, nothing fit, the jetbridges were all wrong. Thus, i begin building my first purely decorative airport -
Tram Depots in a Newer Town
TheBigCon4800 posted a City Journal entry in Portdale-A older city with modern flair.
brrrring brrrring Portdale made the wise decision not to totally ditch it's tram system, and it shows. With several Tram and LRT routes integrated into eachother, Portdale efficiently moves it's citizens quickly and cleanly. The previous main Depot for the Electric Traction fleet was on Hoover Island (more on that later), however in 2010, a grant for rebuilding a former Shipyard Brownfield was given to the PdATA (Portdale Area Transit Authority), and with what is effectively a Blank Check, they began the move to Old Colony Depot, named for it's Boro, Old Colony. (Itself named after being the first area the brits colonized in the 1700s). Old Colony has several tracks for Trolleys and LRVs, space inside to work on various Electro-Traction vehicles, and secondary stabling for CiMTrans. Nearby, a Bus Station allows Tram Passengers coming from Dartmouth to Old Colony to transfer to various Buses and Trams, and is a hub of activity for the "Green Development Area" of Harborside. -
Alright, i'm pretty much done with it so here's Buddy Finley International. Named for a dog who passed away a couple years back, BFA has 3 runways, and is capable of handling jets up to the A380. BFA is a hub for Morita Cargo and Ryanair US, and has a total of 3 passenger terminals and a single freight terminal. Ryanair offers cost-cutting flights to various cities, and operates out of Terminal 2, the central terminal. BFA isn't a stranger to Personal Aviation, either. Several hangers and private aprons offer comfortable parking for jetsetters, and several more spots exist for light aviation. The most notable usages of it is housing the "Black Bear", a Tu-144 Concordski currently under refit by a private company to be used to launch cubesats and the like into LEO, hauling up boosters and launching them at high speed and high altitude. Next, hopefully soon, we're going to move to the Dockyards, an area completely transformed in recent years.
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Saint James, a New England metropolis
TheBigCon4800 replied to TheBigCon4800's topic in Cities: Skylines City Journals
Sorry. The St.James project has been put on hiatus, and possibly canceled, due to me needing a fresh start upon my return to CS. Honestly, i'm pretty sure it's not coming back; there's a lot of stuff i did badly. However, i'm working on something new and hopefully better. -
Saint James, a New England metropolis
TheBigCon4800 replied to TheBigCon4800's topic in Cities: Skylines City Journals
broke; actually working on my cbd woke; C O M M U T E R T R A I N S
