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Showing results for tags 'public transit'.
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Every time I play SimCity 4 I get into traffic problems. Last time I installed NAM which should 'fix' it. The problems still persist. I tried placing bus stops but somehow a bus counts as a whole lot of traffic so the problem continues. I have also tried; avenues, targeting traffic by trying to use their 'shortest route' algorithm. Can someone explain to me how I should handle traffic? Maybe from where to where traffic likes to go. Which public transport I should use. (I prefer to stick to vanilla instead of NAM addons, but if I have to I am willing to use NAM items) Thanks! Mark [Edit] I have made 5 cities to learn how to handle traffic over and over and I have found that elevated rails really help. Also I have greatly increased the efficiency of buses etc. Therefore this problem has been solved.
I am currently turning some of my attention toward additional public transit options, especially in the rail variant and I would like you to vote on your favorite ideas for what I should work on. I intend on making all of these at some point but from this poll I will know the order. Of course if your longstanding request is not on the list, just blurt it out and I will take it into consideration. An explanation of the choices (in order of estimated completion time): 1. Single Rail Tracks/Stations: Pretty self explanatory. This will allow one way single tracks to be placed and can branch or terminate original 2 way rail. 1L rail stations could allow for Island Platform or Split Platform stations. 2. Rendered Rail Tunnels: Similar to the custom roads in the Network Extensions Project, this would allow for existing rail tunnels to be visible and with a free camera mod, traversable. If above ground metro gets off the ground (pun intended), the existing tunnels would be rendered as well. 3. High Speed Rail (new network type): After some preliminary tests, this network would share many of the same properties as the regular train but with slightly higher acceleration and a higher top speed. Much higher @ 300km/h, twice the current train's speed. That would allow for a coast to coast trip through the whole map in about 90-120 seconds (depending on curves and elevation changes). The system would also get a thorough visual makeover. I think I would base it loosely off SC4 HSRP since that looks sweet. I'm debating as to whether to make it maglev but you guys could help me decide that later. Disadvantages would include wider turn radius and decreased slope tolerance so that the train can maintain speed (in current tests, the train would slow down to a crawl at sharp turns), no level crossings (pretty sure the gates wouldn't be able to close in time anyway...someone would die), and the cost will be astronomical (I'm predicting 3x convensional rail costs in all aspects). 4. Above Ground Subways/Metro (pretty much new network type): What would make this so time expensive is that it would more than likely require an overhaul of subway and rail AI to pull off. In addition, I would make it a goal (but not a promise) that the system would be able to be a direct modification to the existing subway network, rather than a new network, with the hopes that existing subways could be salvaged. Additional details would be that subway is currently 100km/h which is 2/3 the speed of conventional rail. This will probably not change for the above ground version. Also ground and elevated versions would both be cheaper than subway versions but not sure by how much. Additionally the metro will not have an overhead wire but instead will have a third rail (obviously they will terminate at level crossings so cims don't fry :D). 1 is Done (hey that rhymes). I am happy to announce the release of the One-Way Train Tracks Mod. 2. Not started. 3. Not started. 4. 96% Alpha HERE (11/30/16 8:20)
I am building my "test city" that does not have power stations, etc., but buys its utilities from towns that specifically produce those things. Right now I am experimenting with adding various forms of public transportation, and tried adding the NAM 34 mod which, according to what I can find, adds a bunch of new road and public transportation options. According to everything I can find I installed it correctly (I found a YouTube video that showed how to install it, and did just as they showed), and the new street/transportation types should just "show up" in the various menus, but they don't. I have looked around trying to figure out what I should "fix," but according to everything I can find, it should just work, and there would be nothing to "fix." Brian Christiansen