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Showing results for tags 'public transit'.
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Hi all!! This is my first post from my Wade City Archipelago Region and I would like to start with the financial and cultural hub of the region, Wade City, with population of over 475,000 Sims. Here is a transit map of the north region of the Wade City Archipelago or "The Archipelago" for short. It is nearly 3 million people and growing. The development focus was geared to be heavily focused on public transit and limit highways in the islands to the perimeters in order encourage density due to limited space as well as promote a healthy, walkable life style. The public transit system includes subways, heavy rail, monorail, buses, and the very popular boat fairies and taxis which give sims and up close tour the The Archipelago region on their commutes. Here is were Wade City is locate in the Archipelago as well as fun logo used for advertising to promote tourism. Here is a night shot of the Wade City skyline! Here are the Island Districts of Wade City: Love Island (the entertainment district), University Island (the Education District), Legacy Island (the Financial District), Magic Island (the Arts District), Click-Clack Island, Blue Peak Island (The Industrial High-Tech District and named after Wade City's neighboring city to the south), and West Island (the Gateway District). There is also Airport Island International, and two park Islands: Mayor's Park, and Guggenheim Park. The "Mainland" will be released in Part II of Wade City. LOVE ISLAND This is Love Island: The Entertainment District. Home to Love Street Station (the main transit hub for Wade City), Love Street Film Studio, Love Street Beach, Dekker Beach Square, Olympic Park, Wade City Olympic Stadium, and the Insidious Entertainment Company. Here you can see a closer view of the headquarters of the Insidious Entertainment Company build. It's the tallest building on the Island and the brightest when lit up at night. Wade Olympic Stadium in real life is taken from the real life Bejing Olympic Stadium designed by the famous Swedish architects Herzog de Meuron. Olympic Park Love Street Beach Love Street Grand Central Station. This is the main public transit gateway to Wade City for Sims from all over The Archipelago and beyond. Dekker Beach Square University Island University Island: the Education Island. Home to University Park, Wade City University, and The Wade City Main Library and Cultural History Campus. University Park (Wade City University) This is the Ludwig Mies van der Rohe School of Architecture. In real life, this is a real architecture school at IIT in Chicago and is named after the father of the modern glass skyscraper and is one of the most important architects of the 20th century. The Wade City Main Library and Cultural History Campus The is the Wade City Central Library. This library is taken from the Central Library (UNAM) which is the central library for Ciudad Universitaria Campus in Mexico City. I was designed by the famous architect and artist, Juan O'Gorman, and is one of the architectural gems of Mexico City. Magic Island: the Arts District Magic Island is home to Wade City Arts District and is also most populated Island in the city. Wade City Arts District. The cultural of hub of the Archipelago Here are two of my favorite "starchitect" buildings: Centre Pompidou in Paris (top) designed by Renzo Piano and Richard Rogers, and the Denver Art Museum designed by Daniel Libeskind LEGACY ISLAND: THE FINANCIAL DISTRICT Legacy Island is home to the local baseball team, The Wade City Beach Bums, the Wade City Stock Exchange, and as several of the regions largest corporations like Island Hopper Travel Agency, Ocean View Financial, and Blue Chip Technologies. CLICK-CLACK ISLAND Click-Clack Island is the smallest inhabited in Wade City but it's very densely populated. Nestled between two of largest commercial districts in The Archipelago, Click-Clack Island gives it's middle class and blue collar workers great views and short commutes to work. \ WEST ISLAND: THE GATEWAY DISTRICT West Island has the highest traffic of fairies and water taxis of anywhere in the region. It's also has a great deal of "through traffic" from cars, buses trains, monorail from Sims entering the Archipelago from the West. This is why it's been given the nick name "The Gateway District." GUGGENHEIM PARK ISLAND This park island is home to The Guggenheim Museum of Wade City, The Archipelago Zoo, and Blue Sea Resort. MAYOR'S PARK ISLAND This island park was maid in memory of the mad scientist and beloved founder Dr. Strange Wadelove. The have constructed an enormous statue in his memory to welcome all travelers and transplants to The Archipelago. Thank you for reading and please comment and rate!! And stay tuned for more cities journals from the Wade City Archipelago...
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Every time I play SimCity 4 I get into traffic problems. Last time I installed NAM which should 'fix' it. The problems still persist. I tried placing bus stops but somehow a bus counts as a whole lot of traffic so the problem continues. I have also tried; avenues, targeting traffic by trying to use their 'shortest route' algorithm. Can someone explain to me how I should handle traffic? Maybe from where to where traffic likes to go. Which public transport I should use. (I prefer to stick to vanilla instead of NAM addons, but if I have to I am willing to use NAM items) Thanks! Mark [Edit] I have made 5 cities to learn how to handle traffic over and over and I have found that elevated rails really help. Also I have greatly increased the efficiency of buses etc. Therefore this problem has been solved.
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Version 2.0.0
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Transfer here from one route to another. Transit and network enabled. ___ _ | _ )_ _ ___ | | ___ ___ _ __ | _ \ || (_-< | |__/ _ \/ _ \ '_ \ |___/\_,_/__/ |____\___/\___/ .__/ |_| City Bus Loop 1 - 3x2. Capacity: 2500. Medium Wealth Plop Cost: 350 Monthly Cost: 150 Landmark Effect: 10,5 Park Effect: 5, 5 Air Pollution: 3, 2 Water Pollution, 2, 2 Maxis Night Lighting Dependencies: Bus props used from: Glenni-buspack- RATP_Microbus-1 RATP_Scania-Vest-HSD ORION-Old-MTAbus ORION-Old-MTAbusLongIsl Orion_VII_SacramentalRegionalTransit INSTALL to folder: C:\Users\<Username>\Documents\SimCity 4\Plugins Mac Users The original lot does not work with the Mac version of the game. If you use a Mac, after installation, replace the original .SC4Lot file with the one contained within "Mac Fix.zip".- 4 Comments
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I am currently turning some of my attention toward additional public transit options, especially in the rail variant and I would like you to vote on your favorite ideas for what I should work on. I intend on making all of these at some point but from this poll I will know the order. Of course if your longstanding request is not on the list, just blurt it out and I will take it into consideration. An explanation of the choices (in order of estimated completion time): 1. Single Rail Tracks/Stations: Pretty self explanatory. This will allow one way single tracks to be placed and can branch or terminate original 2 way rail. 1L rail stations could allow for Island Platform or Split Platform stations. 2. Rendered Rail Tunnels: Similar to the custom roads in the Network Extensions Project, this would allow for existing rail tunnels to be visible and with a free camera mod, traversable. If above ground metro gets off the ground (pun intended), the existing tunnels would be rendered as well. 3. High Speed Rail (new network type): After some preliminary tests, this network would share many of the same properties as the regular train but with slightly higher acceleration and a higher top speed. Much higher @ 300km/h, twice the current train's speed. That would allow for a coast to coast trip through the whole map in about 90-120 seconds (depending on curves and elevation changes). The system would also get a thorough visual makeover. I think I would base it loosely off SC4 HSRP since that looks sweet. I'm debating as to whether to make it maglev but you guys could help me decide that later. Disadvantages would include wider turn radius and decreased slope tolerance so that the train can maintain speed (in current tests, the train would slow down to a crawl at sharp turns), no level crossings (pretty sure the gates wouldn't be able to close in time anyway...someone would die), and the cost will be astronomical (I'm predicting 3x convensional rail costs in all aspects). 4. Above Ground Subways/Metro (pretty much new network type): What would make this so time expensive is that it would more than likely require an overhaul of subway and rail AI to pull off. In addition, I would make it a goal (but not a promise) that the system would be able to be a direct modification to the existing subway network, rather than a new network, with the hopes that existing subways could be salvaged. Additional details would be that subway is currently 100km/h which is 2/3 the speed of conventional rail. This will probably not change for the above ground version. Also ground and elevated versions would both be cheaper than subway versions but not sure by how much. Additionally the metro will not have an overhead wire but instead will have a third rail (obviously they will terminate at level crossings so cims don't fry :D). 1 is Done (hey that rhymes). I am happy to announce the release of the One-Way Train Tracks Mod. 2. Not started. 3. Not started. 4. 96% Alpha HERE (11/30/16 8:20)
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I am building my "test city" that does not have power stations, etc., but buys its utilities from towns that specifically produce those things. Right now I am experimenting with adding various forms of public transportation, and tried adding the NAM 34 mod which, according to what I can find, adds a bunch of new road and public transportation options. According to everything I can find I installed it correctly (I found a YouTube video that showed how to install it, and did just as they showed), and the new street/transportation types should just "show up" in the various menus, but they don't. I have looked around trying to figure out what I should "fix," but according to everything I can find, it should just work, and there would be nothing to "fix." Brian Christiansen

