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sffc

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Everything posted by sffc

  1. Mesmerizing! It's clear that you've been putting a lot of time a lot of Move It! into this (something I haven't found the patience for!). Back up in the first post, you posted this image: What transit network is that? Are you using a mod to change the look of the tram network, or is it a metro network with MOM? What station asset is it?
  2. The year 2013 was at the dawn of the era of scaleable cloud infrastructure and serverless application framework. Just in the last few years, the big tech companies have all jumped onboard and brought cloud computing to a new level with Amazon Web Services, Google Cloud Platform, Microsoft Azure, and many others. Pokemon Go was hosted in GCP and is a great example of how these new platforms help online games scale rapidly. If Maxis had a second chance, I think they could make the online backend of their game work great with all this new technology.
  3. St Gabriel's Bay

    You built all this in Cities Skylines? Looks awesome!
  4. Maybe a challenge for, "best city on a slope"? Where you need to build a medium city tile such that there is at least 1000 feet between the highest and lowest points in the city. The city must have at least 25K population, and you should be able to drive from the lowest to the highest point in the city. All mods are okay except mods that have to do with changing the required slopes of transportation networks. Submissions should be judged based on how well the city takes advantage of the terrain. For example, a city that has many different tiers of city development all the way up the slope of the mountain with a robust transportation network should be better than a city that just has a bunch of development down by the river, then a winding road up to the top of a 1000-foot mountain with a radio tower on top.
  5. Version 1.0

    6,061 Downloads

    EDIT: Unnecessary files were removed from the download. No re-download is necessary, as the modd itself is exactly the same. The Road-Street Crosswalk Reduction Modd will remove the unrealistic crosswalks in the street-intersecting-road textures. It will change a total of 40 textures in two categories: a street ending on a road and a street crossing a road. To install, simply place this folder somewhere in your Plugins directory. This modd is just eye candy. It does not affect any part of your transportation network. There are no dependencies. More instructions and more pictures are included in the readme.
  6. Midrise Office Pack Volume 3

    You're probably my single most trusted creator of high-quality, realistic, growable buildings! Your work is much appreciated. 5/5
  7. Rapid Transit

    Very nice! I love your well-planned GLR! One question: what mod is responsible for the fences along the sides of the GLR tracks in the third and fifth pictures?
  8. Larger Cul-de-sac Mod

    I love your mod! It is certainly one of my favorite downloads from the STEX.
  9. Spine Ridge

    Looks cool! It definitely catches the eye.
  10. Customized Seasonal Woods

    This will be a much-needed alternative to PEG's wood lots! Thanks for making it.
  11. 1x4 Commercial Service Buildings

    Thanks for making these! It's always good to have growable buildings that can fit in irregular lot sizes.
  12. Late 18th Century Port-au-Prince

    I like your region so far! One of my favorite mods is the Seasonal Farm Street mod by Uroncha. Here are the links, one for regular streets and one for SAM streets: https://www.simtropolis.com/forum/files/file/16132-seasonal-farm-street-cp-trees/ https://www.simtropolis.com/forum/files/file/19764-seasonal-farm-street-for-sam-cp-trees/ When I first installed these, I was amazed by how much better my agricultural areas looked. Since you have a lot of farmland, I recommend that you give it a try. I look forward to your future CJ posts!
  13. Grayditch University

     I love your CJ!  I can't wait to see what comes next…
  14.  I love the train yard!  Good job with fine-tuning the textures!  I'm gonna have to learn how to do that one of these days 
  15. Roundabout Fillers

    I always like more choices for roundabout fillers! Well done! Volksgrenadier: To build the 3x3 roundabouts, drag a square of one-way roads. Then, there is a hole in the middle to plop fillers like this lot.
  16. R$ Wood House

    Is it plop or grow?
  17. Modular Parking Lots Vol 3

    Do these actually provide parking for sims (like for transit stops or the Park and Ride mod), or are they eye candy?
  18. Water Tower Variety Pack

    @adamknowsstuff: It sounds like you haven't installed the dependencies. There is a list of three prop packs that you'll need to install at the bottom of the description. Good stuff! These will fit well in rural communities.
  19. Suburban Series: Office 2

    I like the model a lot! I'm not too picky about lots, especially if the BAT covers the majority of the lost, like it does here. If only it were growable...
  20. Welcome to the SFFC Traffic Texture Topic (TTT)! This is where I will be posting previews of upcoming texture sets, where anyone can post comments and/or constructive criticism, and where you can submit suggestions as to any other texture sets I can make. My first texture set was the Street-Road Crosswalk Reduction Modd. The purpose here was to basically make roads flow together better. In cities where you have a lot of intersections, you could be at risk for an entire road basically being horizontal white line after horizontal white line. This mod fixes that problem. Any suggestions for this modd may be posted in this thread. See pictures of this below. The texture set that I am currently working on is to remove the crosswalks that make road roundabouts (in the NAM) look "boxy." Before I upload this, I would appreciate feedback on how it could possibly be improved. Here are pictures of these texture sets: Street-Road Crosswalk Reduction Modd: Road Roundabout Texture Modd: Again, please respond with feedback, as it will be greatly appreciated. I intend to produce only tip-top quality work, so the more feedback the better.
  21. Hi Moonraker0, I'm glad you found use for my texture packs! The problem probably revolves around your other street-related mods being loaded after the Road-Street Crosswalk Reduction Mod. The "No Roadway Grass" mod sounds like a possible culprit. Does this problem most often occur in low density areas? Regardless of what's causing it, here is a possible workaround: add "zzzzz" to the beginning of the "Road-Street Crosswalk Reduction Mod" folder so that it shows up at the bottom of your plugins folder. If the No Roadway Grass mod is in fact "overwriting" the Road-Street Crosswalk Reduction Mod, making this change may cause intersections to occasionally not "flow" correctly with neighboring pieces. However, an effect like this would certainly be less noticeable than lines through the road!
  22. Monorail Bridge Pack V2

    These look really cool, for sure better than the boring built-in monorail bridge! How do you install them on a mac, though?
  23. Naughty NIMBY Pack Volume 2

    Excellent as always! 5/5
  24. Road Roundabout Texture Mod

    @shorty98531: Roundabouts are part of the Network Addon Mod (NAM). You can download it from the STEX here: https://www.simtropolis.com/stex/details.cfm?id=21355
  25. Street Tunnel and SAM Tunnel

    Does this make road into a subway? Or is it a draggable street tunnel?
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