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Showing most liked content on 07/08/2017 in all areas

  1. 6 points
    Sooo... I missed my June deadline, but of course it still needs to get done! Here's where things stand now: My hope is to finish this up over the weekend and then dig into a new one for July (or to finish one of my ongoing projects).
  2. 5 points

    Version 1.0

    4,261 Downloads

    Standard Federal Savings and Loan, by Mattb325. --------------------------------------- A classic mid-century cantilevered building, this dual towered mid-rise is inspired by old architectural drawings from the 1960s. The bulk of this building is fictional (eg, forecourt, entrance foyer and underground parking), but the external metal skeleton, 'eau-de-Nil' colour scheme of the wall panels and massings are true to the original. The building comes in four easily growable lots: two growable high-wealth Commercial Office lots (3x4 and 4x4) and two high-wealth Commercial Services Lots (4x3 and 4x4...there is always an insatiable need for CS§§§ in game). Use the CTRL key while zoning to enable ease of development. These mid-rises grow on all tilesets. --------------------------------------- STATS CO§§§: Lot size : 3x4 & 4x4 Growth Stage: 5 & 6 (Medium and High Density Zoning) Bulldoze Cost: § 850 Capacity Satisfied: CO§§ 1,354, CO§§§ 948 Pollution: 5 (Air)/ 5 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 38 Mwh Water Consumed: 421 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: High Wealth Commercial Offices Building STATS CS§§§: Lot size : 3x4 & 4x4 Growth Stage: 5 & 7 (Medium and High Density Zoning) Bulldoze Cost: § 850 Capacity Satisfied: CS§ 3,043, CS§§ 763, CS§§§ 307 Pollution: 20 (Air)/ 13 (Water)/ 27 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 86 Mwh Water Consumed: 766 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: High Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSCBATPropsMattb325_Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  3. 5 points
    A new vector of commercial jobs and services is in creation, the North coast. This coast is in a conurbation with the city center and the port zone. We will be talking today about the Neighborhood Nossa Senhora da Paz, the first one of the series This new location give the great demand of Commercial and service a new place where the minor investors and other companies that want to run from the monumental expectations of the city center, or just don't want to build gigantic skyscrapers. This part of the city is fully planned, and include things as a hotel complex Or few things for your comfort, like bigger sidewalks, or a bicycle path and beach bars Do you have a faith? Want a little of fun? We have a big church, side to side to a big park. You can even have a picnic after worship. We recommend you to reach our neighborhood by public transport, with the new station of the line 2 called Nossa Senhora da Paz, named after the park and the avenue. Vision of the whole neighborhood:
  4. 5 points
    On we go! The latest project is the airport. Its quite an large airport with both domestic and international flights. It consist of 2 runways, 3 terminals and a cargo hub. (some general aviation aswell) The shots below show Terminal 2 and 3, which serves mostly international traffic. Bare in mind the whole airport is still a WIP :-) Terminal 3 to the left and terminal 2 to the right. Terminal 3, with four large gates, two medium gates and 5 stands. Terminal 2, with two large gates and six medium ones. Quite a view from that control tower! A top down photo showing both terminals. The idea behind the airport configuration is to simulate an airport that once started small, and undergone expansions as the time went on. Until next time!
  5. 5 points
    Finally made it into the 1k reps club Has only taken me forever...and ever....and ever a little nod in direction to @matias93 and @nos.17 for the last push
  6. 4 points
    Well ever since my computer crashed back in June I was wondering when I would ever get to play SC4 again. Well I'm happy to announce that I am able to begin my reconstruction on the city of Beacon Hills, California. This is the new Downtown core that I started on today. Along with some buildings I have plopped...any ideas what to do with the waterfront..
  7. 4 points
    With Photobucket prolly going bankrupt that's going to put a lot of pressure on the other image hosting sites. I suspect those others are going to get overwhelmed and simply have to make a similar policy decision. In other news, with @Cyclone Boom's invaluable help, I've updated 286 more picture linkys. The following topics show all their images again: Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod)
  8. 3 points
    Not based on any area. Just named it California after just coming back from a long road trip around South West America and getting a bit of inspiration. Wanted to start a new project and love the Cleyra map so aiming initially for nothing too big but detailed so thought I'd get some pictures along the way. Hope you enjoy...
  9. 3 points

    Version 1.0

    325 Downloads

    DEPENDENCIES: ALN-PASTURE FLORA B62_HAVOLINE EXPRESS LUBE V1.0.1 B62_HAVOLINE EXPRESS LUBE_SIGN V1.1.0 BSC MEGA PROPS CP VOL01 BSC MEGA PROPS DAE VOL01 BSC MEGA PROPS NEWMANINC VOL01 BSC MEGA PROPS SG VOL01 BSC MEGA PROPS JRJ VOL02 BSC MEGA PROPS RT VOL04 BSC MEGA PROPS JES VOL01 BSC MEGA PROPS JES VOL06 BSC MEGA PROPS JES VOL8 BSCBATPROPS RT SNM VOL01 BSC NICM PROPS2 CSX MEGA PROPS VOL04 CSX MEGA PROPS VOL06 HT GARBAGE TRUCK JJJ LOGISTICKS WAREHOUSE3.SC4Desc JIM CAR PROP V1.2 PEG CDK3 SP VANDY SHIPPING RESOURCE 01 b200 SHK PARKING PACK VEHICLE PROPS V3 nos.17 JIM CAR PROPS 5x
  10. 3 points
    Most probably, as @rsc204 said, the problem is due to a limitation set by game designers: a city may only import power or water up to 2.5 times its "needs" (own consumption plus export deals). And this makes things quite complicated and tricky, especially if the city consumes any non-zero amount of power or water, as noted by @Prophet42. For example, if your city imports 2000MWh, exports 1000MWh and has a house consuming 2MWh, you cannot increase the import deal to daisy-chain the power, because the city's "needs" are 1000+2=1002MWh, and 2.5 times this is 2505MWh, so increasing the deal to 3000MWh would exceed this. You can try selectively installing/uninstalling one of my mods to manipulate the deals, for example the 500MWh mod would allow you to increase the deal to 2500MWh, then install the 250MWh one to relay it farther and so on, but this is very tiresome as it requires not only visiting each city to modify the deal, but exiting and restarting the game as well (to install/uninstall the mods). An alternative solution could be to further mod my mods, namely increase that 2.5 times limit (eg make it 5.0 or 10.0, or even 10000, to practically eliminate it). You can open the mods in the Reader; the property names are quite self-explaining, and there's a description too at the bottom-right pane, so you should have no prob here.
  11. 3 points
    A simple cloverleaf interchange...
  12. 3 points
    Well, I'm working here, now. It`s a Downtown area.
  13. 3 points
    I have successfully powered my whole region of 75 cities from one city tile. This is the method that I use to enusre that I can get power deals with any neighbor. 1) Pick your power city. Place the chosen power plant and before building anything else, immediatly run power lines to the neighbor cities to make the connections. 2) Open up the budget menu and look in neighbor deals. You should be able to initiate deals with all the neighbors you are connected to. 3) If you choose, you can start building your power city. Keep in mind that you will need to maintain the extra capacity needed for the neighbor deals. You can do this by adding additional power plants or upgrading to a larger capacity power plant. 4) When you choose to open up one of the connected neighbor cities, immediately put it on pause and build nothing. Run the power lines to all the neighbors you want to provide power to. Since you have no power demands (remember you haven't built anything yet), all the power you are buying is extra capacity. You can then make power deals with the next tier of neighbors as needed. You may need to buy extra capacity from the supply city. 5) Once the power deals are made, you can unpause and start building. 6) Repeat this process until all cities are powered from your chosen power city. You will have to do a lot of going back and forth between cities to maintain the deals and add additional power as needed Note, that if you do not follow step 4 and building anything in the city before making the power deals, it will be extremely difficult to make the neighbor deal later.
  14. 3 points
    A massive reconstruction of central Monroe, which I hope ends up being worthwhile. And a low res gif to make it easier to compare.
  15. 3 points
    After some tinkering, I've managed to get a very basic set of T21s in place for my Industrial SAM set (coming in NAM 36): So there will be lights on regular straight and diagonal sections. Along with crossing barriers for straight SAM DTR crossings. I've also custom made just over 50% of the set's paths, so that automata will fit the wider footprint better.
  16. 2 points
    This seems like the most eloquent solution here. I'd suggest some testing in a non-important region first in case bumping this modifier too much might cause unforeseen problems much like too much capacity borks hospitals. I can envision the drop down menu selection having a limit we don't know about for how many options it can display and going with a 10,000x capacity might goof that up. (And then again, it might be just fine. I'm guessing for the potential snag.)
  17. 2 points
    Great job! The only thing missing is the 'Tree shoppe'. But then again, the one I have has the pix alright so I'm copacetic. Congrats CorinaMarie and Cyclone Boom.
  18. 2 points
    A carpenter once told me: the wood growing slowest is the most tough. My rep points stands for the amount of silly remarks I made. Each of your rep points represents a member you helped. Your rep points are norwegian wood.
  19. 2 points
    Busy diamond interchange Zoom out Due the fact it's the only highway crossing for a long stretch, it also receives heavy pedestrian traffic
  20. 2 points
    i noticed that the effing "Update" square did not appear on my older CJs yesterday but has begun creeping in. It really IS a blackmail scheme : retrieving pieces of your loved one and sending them to you until you pay. I WILL not pay 40$ a month for the 3rd party hosting. Had they warned me explicity in advance, and had it been in the basic package, I might have. My companion, even livider than I :-) is deleting all his albums from the bucket. I might do that as well. If enough people do it, perhaps it will send a message ? I have all mine backed up and I will repost them after transiting to another image site. Hopefully those other sites won't go phbckt on us too soon. Or they'll do it reasonably. Treating your customers like dumb cash cows cannot be paying, in the end ? (Although my faith in humanity has become quite low in the recent year). Here's to Photobucket kicking the bucket.
  21. 2 points
    @simlacroixUse the BSC maxis blocker from LEX than into an empty Plugin folder copy/install Matt's stuffs only (I started to make a big re-organizing work on my back-up plugins, now every single file/folder is unzipped and gets the same structure - plugin name with creator and type\creator name\plugin name\actual content. The main folder contains the readme and picture files beside the creator named folder). Than install everything else what you want to use, like texture mods, NAM, MGB/RSC stuffs, other transportation mods.
  22. 2 points
    So I've decided I need some melbourness added to my cities so I've decided to start making all the currently in use Yarra Trams, I'm going to do A Class, B Class, C Class, C2 Class, D Class, D2 Class, E Class, Z Class and maybe W Class (because really that one's just a touristy gimmick) I know there are currently E and Z class already on the workshop but I've modelled mine from scratch and made the textures from looking very closely at picture (and using the picture as a tracing layer) That way it's still all my own work. Plus I think mine are a bit more detailed and all of them WILL feature lights in the windows when the sun goes down. Here's a nice picture of a B Class outside Flinders: and here's a picture of an E and A Class at night - yes I was inspired by the Siermans Tram for the silhouettes in the windows Still quite a few more to do, but I have finished the basic models, it's just the custom textures that will take time, and I'm starting a new job so i might have less time, but this update is a way of motivating myself to keep finishing them off Ultimately I will release them in a pack with a matching Tram Depot/Yard featuring static parked trams.
  23. 2 points
    Driving through the 'grown' city. Still a lot of tidying up to do but I'm working on it!
  24. 2 points
    A custom toolbooth for Saint-Martin en Leu < WIP >
  25. 2 points
    This is not from Simcity4 but from real life. I find this pic awesome and there are many similarities with what people are doing and posting here. English This exchanger of Huan jue wan was finished recently in the periphery of Chongqoing, enormous metropolis in the south-west of China, after eight years of construction. The work superimposes five levels where the tallest one is 37 meters tall. No less than 15 ramps had to be constructed to allow the traffic to go from one level to another, in eight directions. French L'échangeur de Huang jue wan a été achevé récemment en périphérie de Chongqoing, immense métropole du sud-ouest de la Chine, après huit années de travaux. L'ouvrage superpose cinq voies de circulation dont la plus haute culmine à 37 mètres. Pas moins de 15 bretelles ont dû être construites pour permettre aux véhicules de passer d'un niveau à l'autre, en huit directions.
  26. 2 points
  27. 2 points
    Trying to figure out the Double Decker Highways
  28. 2 points
    If yall weren't aware, every one of the lots in the B62 Remastered series has been redone and uploaded. Please give them another look!
  29. 2 points
  30. 2 points

    Version 1.0

    5,285 Downloads

    Headquartered in Little Rock, Arkansas, Stephens Inc. is a privately held, independent financial services firm.[1] As one of the largest privately owned investment banks in the country, Stephens has 25 offices worldwide and employs more than 700 people. This file Includes: Functional Landmark with 4,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  31. 2 points

    Version 1.0

    6,639 Downloads

    The Pemex Executive Tower (Spanish: Torre Ejecutiva Pemex) is a skyscraper in Mexico City. The 214 meter (211 meters to top floor) international style tower was built between 1976 and 1982. Since the building's opening, it has been occupied by state-owned Pemex, one of the largest petroleum companies in the world. The Torre Ejecutiva Pemex originally proposed to replace two 14-story towers built between 1967 and 1970. Later, these buildings were replaced by a pair of 26-story towers to house Pemex's administrative offices. However, the 1980s oil boom demanded office space growth and Pemex decided to build a single 52-story tower in a downtown lot with a huge plaza covering an underground avenue. The building is anchored to the ground, rests on 164 concrete and steel piles that penetrate to a depth of 35 meters surpassing the old filling swampy lake to reach firmer ground. In addition, its x-braced structure features 90 shock-absorbers to minimize oscillations from earthquakes. The tower was completed in 1982, but the surrounding plaza was never completed. The Torre Ejecutiva Pemex remained the tallest building in Mexico for almost 20 years,[1] until August 2003, when the 55-story Torre Mayor was completed only half a mile away. Currently, the Torre Pemex is the third tallest building in Mexico, and the second tallest in Mexico City. The tower is currently occupied by approximately 7,000 Pemex employees. On 19 September 1985, the tower withstood a magnitude 8.1 earthquake, as well as other strong earthquakes that commonly strike Mexico City. The building was designed to withstand an earthquake of 8.5 on the Richter scale. This file Includes: Functional Landmark with 5,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  32. 1 point

    Version 1.0

    6,815 Downloads

    Harrods, by Mattb325. --------------------------------------- Inspired by the iconic department store on Brompton Rd, Knightsbridge, Harrods is presented as a CS§§§ growable and ploppable lot for your cities. Please be aware that the present day Harrods has been extended and remodelled a number of times since the main building on Brompton Rd was completed in 1905, so this is NOT a strict recreation, but what I present is faithful to the original façade as designed by Charles Stephens, albeit with modifications to make it more game-ready. I have only modelled the front portion of the building. It must be noted that the present building has completely over-run the old streets of 'Queens Gardens' and 'New Place' and wrapped its way around what used to be known as Queen Street and Lower North St (since renamed Hans Rd and Basil St respectively), consuming the old Hans Mansion block and other buildings in the process. Because these streets run at odd angles and curves, even with the FAR roads and other NAM advances, I felt that modelling all of this would make the building almost completely unusable for the average player. Additionally the original building, aligned to Brompton Rd, was slightly wedged shaped - the old line is still somewhat visible under all of the present day roof additions from Google earth along the Hans Rd façade. Naturally I have squared this off to get this into game, which means that the rear of the building is completely fictitious. The present roof junk and extension of the Mansard roof along all facades is modelled - with slight variations by me - on the most up-to-date renovations: you can compare the differences by using the Google earth program (up-to-date) vs. Bing ?birds-eye/Google maps (out-of-date) to see the remarkable difference to the roof-top in recent years. Lastly, in order to fit the building on a maximum of 8 tiles (which will give it at least some chance of growing), I have removed one set of windows near the turret. Given the lag on my computer, I have also avoided modelling the hundreds of bulbs on the Hans Cres and Hans Roads sides. With all of that said, if you are strictly puritanical about recreations being 100% accurate, then please do not download this. The lot comes in two flavours: a growable Commercial Services and a ploppable, functional C§§§ lot, which is found in the Landmarks Menu. Both have the same stats. --------------------------------------- STATS CS§§§ & Ploppable CS§§§: Lot size : 8 x 4 Growth Stage: 8 (Medium and High Density Zoning)/Ploppable Bulldoze Cost: §631 Capacity Satisfied: CS§ 11,140, CS§§ 2,787, CS§§§ 1,117 Pollution: 50 (Air)/ 33 (Water)/ 67 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 209 Mwh Water Consumed: 1,871 Gal/Month Building Style: Chicago/NY/Houston/Euro (N/A for Ploppable) Occupant Group: Commercial Services Building NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. DEPENDENCIES: --------------------------------------- This lot does not require external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  33. 1 point

    Version 1.0

    4,854 Downloads

    Gertrude Apartments, by Mattb325. --------------------------------------- A fictional development, based on a new build in the San Francisco, CA area, Gertrude apartments was created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game. This apartment building uses a series of massings and elevations to provide abundant natural light and cross ventilation to each of the generously sized apartments. This design also ensures that most terraces are private and that all but one is overlooked from neighbouring flats. This apartment building is 8 floors high (excluding the mechanical penthouse area). The lower floors contain a number of 2 & 3 bedroom + 2 bathroom apartments, while the upper floors are reserved for spacious 3-4 bedroom, 2.5 bathroom apartments. The 7th and 8th floor has only one 'sky home' with a spacious, private sun terrace and generous planter boxes. The communal grounds planting is of low maintenance conifers on well-lit, compact grounds making these lots a great option in all density areas. The apartments are presented in two paint schemes: a deep, coffee colored scheme which looks great in dense, urban areas and a paler blue/green scheme inspired by the coast. Both are in prop families and will grow at random. These apartments are presented in 5 lot options: a 4x4, a 3x4, a 4x3, a 4x2 and a 2x4 lot. They grow on all tilesets and all have the same stats. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 2x4, 3x4, 4x2, 4x3, 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 493 Capacity Satisfied: R§ 899, R§§ 497, R§§§ 219 Pollution: 3 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 28 Mwh Water Consumed: 39 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - CPVol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  34. 1 point
    Great looking city! I like the large sidewalks and parks, the varying building heights, and I really like that panoramic shot at the end.
  35. 1 point
    When you want to see how something looks in the game, just copy and paste a screenshot of a preview render into a screenshot from the game in photoshop. It's a lot faster to do it this way. But it's also important because every time you export something one of the ID numbers gets incremented by 1, and eventually it can increment up to a range where it conflicts with Maxis buildings. To "fix" your existing buildings you might be able to merge them into a new scene and reexport them from there. I'm not sure how exactly it decides when something is a new version, but I can only imagine it would consider the new scene a new BAT.
  36. 1 point
    Another awesome addition , thank you for sharing . 5/5
  37. 1 point
    Take your time! Just get it done at some point and I'll be happy.
  38. 1 point
    And one more precious for the Mattb325 city. (and, people, do not forget to amble on to the LEX, where Mattb also occasionally delivers cookies -- one recently_
  39. 1 point
    I love that mid-century look, that you cannot be sure if the building is social housing or a luxury condo. It's an instant download (no, seriously, I'm writing this on the phone while turning up the computer)!
  40. 1 point
    WORK IN PROGRESS -- THE JADE BIGHT II WILHELMSHAVEN WEST: (Click to make bigger.) Yo, guys -- Got a few more pics for you -- another experiment I keep coming back to. The first picture is a bit of an overview on the "civic neighborhood" I showed you last time -- but this one shows the residential at the top end of the lake. A week or two after I finished growing the original houses, I decided the place still needed -- something. So I came back in and started experimenting around again with the idea of a beach. The Maxis lots are terrible -- which really only leaves you with the option to create one out of MMP materials. I keep playing around with the concept -- with varying degrees of success -- but never seem to get anything completely satisfactory. @scotttbarry did a great job with his beach. I really like the choice and arrangement of the rocks and vegetation -- reminds me a bit of Cabrillo Beach in San Pedro. I'm waiting to see how he handles the beach itself and the bathers -- that's the tricky part I always wrestle with. In the meantime -- this is just a small area to see how my technique is coming along.
  41. 1 point

    Version 1.0

    4,997 Downloads

    Museum of Modern Art, San Francisco, by Mattb325. --------------------------------------- Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art. The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995. It was recently given a large extension in 2009, but I have not modelled that part of the building. This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius. It is found in the Education Menu. --------------------------------------- STATS MUSEUM: Lot size : 4x4 Growth Stage: Ploppable only; Plop Cost: § 22,250 Bulldoze Cost: §31,110 Wealth: §§ Jobs/Demand: § 43; §§ 195; §§§ 77 Catalogue Capacity: 310 Pollution: 7 (Air)/ 4 (Water)/ 3 (Garbage ) Pollution Radius: 3/4/0 Coverage Radius: 8,360 Capacity: 98,500 EQ Boost: 40 Power Consumed: 13 Mwh Water Consumed: 48 Gal/Month Occupant Group: Civic; Museum Cost: §900 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: There are no external dependencies for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  42. 1 point

    Version 1.0

    2,132 Downloads

    Eddy Hall, Minnesota, by Mattb325. --------------------------------------- Inspired by a picture posted by a member of Simtropolis, the real Eddy Hall was constructed in 1886 as the Mechanic Arts Building for the University of Minnesota. The actual building is a simplified Queen Anne style executed in red-brick and red sandstone trim. The square tower which is slightly offset from the centre of the building dominates the frontage; it, together with the multi-gabled roof, large windows, patterned brick panels and wrough iron cresting make this a charming, eye catching building. This version is not a 100% accurate copy, but it is true to the language of the architectural style of the original building and this is simply one that I made for myself, but have decided to share with the community. The lot comes in two flavours: a growable Commercial Services (3x2 and 3x3...there is always an insatiable need for CS§§§ in game) and a ploppable College on a 4x4 lot, which is found in the Education Menu. --------------------------------------- STATS CS§§§: Lot size : 3x2 & 3x3 Growth Stage: 4 & 5 (Medium and High Density Zoning) Bulldoze Cost: §610 Capacity Satisfied: CS§ 975, CS§§ 246, CS§§§100 Pollution: 6 (Air)/ 4 (Water)/ 8 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 28 Mwh Water Consumed: 249 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Services Building STATS COLLEGE: Lot size : 4x4 Growth Stage: Ploppable; Plop Cost §1,650 Bulldoze Cost: §140 Catalogue Capacity: 4,000 Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 6/7/0 Coverage Radius: 5,600 EQ Boost: 24 Power Consumed: 6 Mwh Water Consumed: 23 Gal/Month Occupant Group: Civic; Strikable Education; College Cost: §650 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props - Mattb325 Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *SHK_ParkingPack.dat ( --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  43. 1 point

    Version 1.0

    4,521 Downloads

    Max's Microchips, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Max's Microchips deserved a new 're-imaging' for the 21st Century. Please note that this doesn't interfere with the original Maxis files and will also work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 6x6 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides 1,184 jobs. The building itself is strictly fictional; although I drew inspiration from the some of the Industrial developments that are springing up in SE Asia where large areas of the building activity and function are contained underground. This is one such building as evidenced by the sloping driveway and reflective pond covered roof punctuated by air intake vents. The two floors visible from street level are for office and reception space. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): Growth Stage: 2 & 3 (medium and high density zones) Bulldoze Cost: §264 Capacity Satisfied: IH-T 1,184 Pollution: 19 (Air)/ 7 (Water)/ 6 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 139 Mwh Water Consumed: 130 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Industrial Hi-Tech --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: Or: http://gizmo.aplaceforwebsite.com/index.php (please note Gizmo's site is no longer operational) --------------------------------------- DEPENDENCIES: *BSC MEGA Props - CP Vol01.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Textures Vol01: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  44. 1 point

    Version 1.0

    5,012 Downloads

    The Capital Building is a 30-story high-rise building in São Paulo, SP , Brazil. The postmodernist building is part of a complex - Cidade Jardim Corporate Center - of 3 commercial buildings, 9 residential buildings and 1 mall, finished in 2009. If you like this model and you're able to donate something, I accept donations via PayPal: https://www.paypal.com/donate/?hosted_button_id=PCK9XFMPHR758 If you can't, no problem at all, just enjoy it! INFORMATIONS The model is available in two versions, Landmark and Commercial Office Landmark: Plop cost: 32,000 Lot size: 3x2 Commercial Office: Lot Size: 3x2 CO$$$: 3,000 CO$$: 5,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Capital Building (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. Capital Building (Commercial - MN): this is the CO$$$ version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. Capital Building (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. Capital Building (Commercial - DN): this is the CO$$$ version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). To check my other projects or report something about this work, you can visit my thread
  45. 1 point
  46. 1 point
    Yay! And for everyone else, I suggest doing a web page save. Like File --> Save Page As --> Web Page, Complete Apparently CorinaMarie was having problems saving her back-up files like this. I use Firefox as well but usually what I do is a bit more involved. I copy the "entire" file, pictures and all, copy to the Libre Office text file (I no longer use Microsoft Office), make sure everything is copied correctly and then save as a PDF file as it compresses the file size. I use a virtual printer to create the Adobe PDF and save to My Documents. I just tried this with the Rock Mod and it worked just fine (has 84 (gasp) pages for reference and 6.49 MB) Hope this helps if anyone wants to save to their PC.
  47. 1 point
    Got them and shot them and edited them into the bottom of post 1. Let me know if there are any more rock mods for me to add.
  48. 1 point
    I've already decided I like Ennedi's Sandstone1 Brown the best. I'm done viewing my first post for my own use so whatever makes it the best from all the other user's perspective is just peachy. Not that you'd need it, but you have my permission to set it up however you feel is best. My intention was simply to make something I could use and then hopefully it would be useful for other peeps too. While you are doing your magic, will that also mean the pics get stored at ST rather than my Photobucket site? If that is an option, I feel it'd be a good idea in case PB ever decides to toast my free account. As we discussed in that other Improvement thread a couple months ago my view is still that things which are really useful should be protected against loss. If I have any copyright to my images here, I freely assign them all to ST. Also, would you want my city tile file so you'd have the same exact mountain such that any new mods could be pictured the same if I'm not around to do them? I've started working on the catalogue for Water Mods. I've downloaded all the ones in CasperVg's list plus all I could find on the STEX. I haven't counted how many pics it will be, but I get the feeling it's about the same 40ish as the rocks. Will I just post all of them like I did here and then you'll fix it how it ought to be?
  49. 1 point
    Maybe an easier way: Select an image (left click), then click the 'Spoiler' icon in the editor. However, in terms of the images, they'd still be fully loaded even when hidden in spoilers. Basically the page is rendered as normal, and spoilers are just panels over the top. As an alternative for navigation, maybe it's worth adding an index list at the very top. Then links could jump to show each image in the post. If you'd like, I can make this workable using page anchors in the HTML (admin tool). Just let me know if you'd like this doing, and it wouldn't be too much work to add more in future.
  50. 1 point
    Hey everyone. I'm having this issue with the El-rail over Pedmall where the pedmall-pieces only shows as red/green/blue/black squares (see picture) I'm guessing I've done something wrong when installing, but I don't know what.. so I really hope someone can help Thanks in advance for any usefull information!
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