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13 minutes ago, jaredh said:

You have to define a behavior file for every item.

This can be a simple text file with the information necessary, to identify the main file and any dependencies (url), maybe a category name, etc. I thought this could be something for the content creators to submit with their content, and perhaps some would work back through time and update their current content. This could perhaps decrease the initial load of getting things organized. Once the criteria and form of the definition file is established many members here would have the know how to download a template and start submitting definitions.

So the overall concept is not a centralized system that lays a heavy onus on the site administrators. I was thinking of a stand alone app that any member that wants to can download it and use it at his/her discretion. No need to force people to change from the current system if they don't want. The site could push updates for the definition files to the app. No need to change the STEX as long as any file moves/additions are updated in the repository. The app could be programmed to do things according to current wisdom or allow for some personal preference.

2 hours ago, catty-cb said:

If you are saying that all the sites exchanges contents need to be listed then that's already been done ...

Eventually the app could make use of a comprehensive listing like @catty-cb has been working on (kudos for all the effort you have put into that).

My current project (an app that uses java and bash working together) will prove or disprove some of the concepts involved but I'm not far enough into it to know for sure. This is not something that will happen quickly, but if we don't start we won't finish. I am willing to help with coding but I normally only take on big projects in the winter and this winter will for sure be over before I finish the one I have. That does not mean some work over the rest of the year is completely out of the question.

Nothing is impossible................until it is.

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8 hours ago, Handyman said:

This can be a simple text file with the information necessary, to identify the main file and any dependencies (url), maybe a category name, etc. I thought this could be something for the content creators to submit with their content, and perhaps some would work back through time and update their current content. This could perhaps decrease the initial load of getting things organized. Once the criteria and form of the definition file is established many members here would have the know how to download a template and start submitting definitions.

So the overall concept is not a centralized system that lays a heavy onus on the site administrators. I was thinking of a stand alone app that any member that wants to can download it and use it at his/her discretion. No need to force people to change from the current system if they don't want. The site could push updates for the definition files to the app. No need to change the STEX as long as any file moves/additions are updated in the repository. The app could be programmed to do things according to current wisdom or allow for some personal preference.

Eventually the app could make use of a comprehensive listing like @catty-cb has been working on (kudos for all the effort you have put into that).

My current project (an app that uses java and bash working together) will prove or disprove some of the concepts involved but I'm not far enough into it to know for sure. This is not something that will happen quickly, but if we don't start we won't finish. I am willing to help with coding but I normally only take on big projects in the winter and this winter will for sure be over before I finish the one I have. That does not mean some work over the rest of the year is completely out of the question.

Nothing is impossible................until it is.

How about repacking mods from exchanges. Yes, it's requiring owner's or admin permission but it's greatly improve the installation process.

I've suggested the more decentralized system using blockchain (there are even open-source APIs for that). But, my suggestion will require communication to the site database. The benefit here is there's no app needed to download the dependencies since the site communicates each other. For instance, if you want to download KOSC Superparking Sudden Valley texture you'll need to download Sudden Valley from the LEX. But, you don't have to go to the LEX. The site will communicate with LEX and it will download the file from the LEX and will be written to a shared ledger, contains downloaded files and it's downloader (don't worry, it's anonymous like Bitcoin).

But, my suggestion will need site revamp, which is not all site can do it, including us. So, I accept your suggestion as long as the system doesn't require separate database because if we dependent to a database and we don't have any other plan, our data will lose.

Thanks.

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59 minutes ago, Chief ZDN said:

.... But, my suggestion will require communication to the site database. The benefit here is there's no app needed to download the dependencies since the site communicates each other. For instance, if you want to download KOSC Superparking Sudden Valley texture you'll need to download Sudden Valley from the LEX. But, you don't have to go to the LEX. The site will communicate with LEX and it will download the file from the LEX and will be written to a shared ledger, contains downloaded files and it's downloader (don't worry, it's anonymous like Bitcoin)...

I have a real problem with this suggestion, none of the custom content creators do any of this work for money, some of them put in long hours creating these files and at the very least we the users should acknowledge their work, take the time to read the readme's, add a comment or click a "like" button, something ... and so what if you have to spend time downloading these files and then find and download the dependencies if it wasn't for the custom content creators we wouldn't even be having this discussion as SimCity 4 probably would have long since died a natural death by now.

I do think some kind of starter packs is a good idea ... and that a formal team like the NAM should be set up who's job it is to create those packs in consultation with the CC creators, but anything that allows you to download other people's creations anonymously without even visiting the site is a bad idea, the community forums have enough difficulty getting users to take an active part in the sites forums now.

-catty

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5 hours ago, catty-cb said:

I have a real problem with this suggestion, none of the custom content creators do any of this work for money, some of them put in long hours creating these files and at the very least we the users should acknowledge their work, take the time to read the readme's, add a comment or click a "like" button, something ... and so what if you have to spend time downloading these files and then find and download the dependencies if it wasn't for the custom content creators we wouldn't even be having this discussion as SimCity 4 probably would have long since died a natural death by now.

I do think some kind of starter packs is a good idea ... and that a formal team like the NAM should be set up who's job it is to create those packs in consultation with the CC creators, but anything that allows you to download other people's creations anonymously without even visiting the site is a bad idea, the community forums have enough difficulty getting users to take an active part in the sites forums now.

-catty

You've never played World of Warcraft have you?

If you had, you would know that all custom content created for the game (if it wants to be used) gets hosted on Curse (or wherever the current go-to repository is) so that the automatic downloaders can find and install the content.  Its fairly easy to have a downloader program that presents readmes to the user, upvotes content etc.   

To be fair, content creators published the content for it to be used.  If the system in place back in the day was Steam, they would have submitted their software to a site where all these things can be automated.  People here get hung up on content creators rights and the antiquated way SC4 did it....modern game mods don't give content creators imposing download walls, immunity to being included in DL systems etc.  They just don't.

Its time for the SC4 community to recognize modern content contributed to modern games comes with a more flexibility for the user to install it, control it, and remember what they have installed....and SC4 needs to get on that bandwagon.   The creators still have the same control they had before....they can come back and remove their content if they don't like it.

The SC4 distribution model was a great idea back in 2004.  It's crap today.

 

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    8 hours ago, catty-cb said:

    I have a real problem with this suggestion, none of the custom content creators do any of this work for money, some of them put in long hours creating these files and at the very least we the users should acknowledge their work, take the time to read the readme's, add a comment or click a "like" button, something ... and so what if you have to spend time downloading these files and then find and download the dependencies if it wasn't for the custom content creators we wouldn't even be having this discussion as SimCity 4 probably would have long since died a natural death by now.

    I feel like I'm being mean (sorry!) but I do not agree. This is from the creator's perspective, you need to think like someone who just wants to download some cool stuff for the game quickly and easily.

    If you're working for free, then you really should not really expect to be credited for anything. Attribution is nice, but should not be required. It's a passion project not a job.

    Now let's say someone downloads your work without any comment, like, acknowledgement /  whatever (which is most people). If they like it then they might do a little more research like finding out who made it and seeing what other creations there are. It's that spark that would then trigger some feedback as you've now got someone interested in your work. That builds credibility and reputation.

    No one made you create anything on the site. If you're sharing your creations you should do so freely for the benefit and enjoyment for all. Otherwise, why upload it?

    -----

    Let's not make this Simtrop elite vs. the little guy, it's just a game.

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    2 hours ago, Haljackey said:

    Now let's say someone downloads your work without any comment, like, acknowledgement /  whatever (which is most people).

    4 hours ago, jaredh said:

    Its fairly easy to have a downloader program that presents readmes to the user, upvotes content etc.

    It seems that the second statement could help alleviate the problem presented in the first and also move toward the goal below.

    2 hours ago, Haljackey said:

    That builds credibility and reputation.

     

     

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    I'd happily contribute all of mine to any future mega pack. HOWEVER, heavy scrutiny is needed, and someone with modding know-how *might* want to redo modding for quite a few of them, before putting them in a common repository. Sure, my BATs ( as the buildings) are known to have excellent/good/decent quality depending on the time of release related to my skill level, but the lots themselves are often not modded very well, it is what it is, I'm just not good at modding. =P 

    I'm sure i'm not the only one here, if we want a huge total compilation of mods we want to give the best impression, don't we?

     

    But yeah, as for creator rights, I'm not a huge fan of people sloppily uploading my work, I have seen this before - A few jerks uploaded some of my work, as their work on the old SimCity.com EA official site. But if it's properly done, appropriate credit given etc I have no problem with it. Like Mattb I have seen a couple of my BATs on SimCity.cn ( Chinese site), Japanese forums etc. They gave me proper credit, they gave proper information, etc. No problems, fine and dandy.

    I think we should go through with this - if not everything, at least set up some sort of commission, ask individual BATters, MODers, Mappers, Lotters, and the respective Custodians etc. Just from that alone we could get a pretty good pack going.

    As for me, I'll probably still download BATs and Mods on a singular download to download basis, as I feel that works for me, but I understand entirely why someone would want megapacks, I have seen them for other games, even installed some for other games such as GTA V etc, and I very much like this way of distributing mods. 

     

     

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    17 hours ago, Haljackey said:

    I feel like I'm being mean (sorry!) but I do not agree....

    Its not mean, but its the reason why 15 years later we are still having these conversations on plugins and dependencies and custom content creators rights and so on and so on ...... ad infinitum

    I've currently uploaded 11719 records into the index, I've got about another 15000 records to upload for the STEX ... it would be even more as according to my lists there should be another 4000-6000 plugins that just aren't on the STEX anymore if you do a search for them you just get a "Sorry we could not locate the item you are trying to view" message, another 3400 plugins for Capital SimCity and SimCityPolska has another 450 plugins so thats thirty thousand plugins in just a dozen sites and I hate to think how many more would be on the Japanese and Chinese websites so yes we could have a apt-like' system to manage them which would give us a dependency checker and anything else we wanted and agree that from now on this is the way all SC4 plugins that are uploaded to an exchange will be handled in the future, but who's going to go back and do that corrective work for everything that's previously been uploaded onto the exchanges, my guess is no-one will as it would simply be too much work ... its well pass time to admit we are never going to be able to put the genie back in the bottle, not that it was ever in the bottle to begin with.

    4 hours ago, Glenni said:

    I'd happily contribute all of mine to any future mega pack. HOWEVER, heavy scrutiny is needed, and someone with modding know-how *might* want to redo modding for quite a few of them, before putting them in a common repository. Sure, my BATs ( as the buildings) are known to have excellent/good/decent quality depending on the time of release related to my skill level, but the lots themselves are often not modded very well, it is what it is, I'm just not good at modding. =P 

    I'm sure i'm not the only one here, if we want a huge total compilation of mods we want to give the best impression, don't we?

    :yes:

    If I could have given you a couple more "likes" I would have done ....

    We need to stop trying to go back 15 years to when the exchanges were first being setup and deal with what we have to do now and that's helping new users to start playing the game, and for that to happen you need an official team who have the experience to not only be able to put together a megapack, but be people that the custom content creators trust will respect their work if they allow it to be used for a megapack.

    -catty

     

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    2 hours ago, catty-cb said:

    We need to stop trying to go back 15 years to when the exchanges were first being setup and deal with what we have to do now and that's helping new users to start playing the game, and for that to happen you need an official team who have the experience to not only be able to put together a megapack, but be people that the custom content creators trust will respect their work if they allow it to be used for a megapack.

    As I've alluded to before, trust is a huge in the SC4 content world, and plays a major role in our current situation.  A complete stranger, with no reputation, and a day-old Simtropolis account, acting entirely on their own, is never going to be trusted by SC4 creators as an effective arbiter of a modpack--even if the end result is something other than a bloated mass of conflicting plugins.

    I'll add that I still favor the idea of there actually being large packs--perhaps not the size of a full plugins folder--but things that would go a substantial way toward assembling a complete folder, without the use of tools beyond what is available on the sites themselves.  That preference is not necessarily exclusive of some of the other ideas floating out there, but I do think large packages are perhaps the most accessible way of handling things.

    On 2/5/2018 at 12:12 PM, Scribosilyn said:


    Also, we must stop repeating that the NAM can not be included in a ModPack ... Why not? The NAM is a mod like any other, very big of course, but like all the mods that change the game. The day the NAM releases a new version, the player who downloaded the ModPack needs only to delete the NAM folder and to install the new version with its desired configuration.

    -
    There is one thing to understand, some new players come for ModPack and then they leave without ever seeing them again. Maybe most of the players who downloaded my ModPack will not even be aware that the NAM 37 will be released. For them, the interest of ModPack is to play immediately without making any download and have a complete game.

     

    In its current configuration, the NAM is arguably a modpack in and of itself--it's a 357MB download.  I'd also add that the NAM Team strongly advises against deleting an existing previous installation upon upgrade for a number of reasons, one of which being compatibility--there's a thread detailing that here.

    The NAM Team has also had a long-standing policy against the continued distribution of old versions.  We're a small, volunteer team, and want to spend our time developing new features that will keep interest going in the project, both for us and for the community.  Having to potentially provide technical support in perpetuity for NAM 36 (or whatever NAM version would be current at the hypothetical launch of such a pack) is not an acceptable option for us. 

    The whole idea behind potentially allowing some form of modpack is to improve the accessibility of SC4 content, with the goal of keeping people interested in SC4 and our community in the process.  Excluding the NAM from such a pack would also prompt the user to seek out the most recent (and supported) version by default, and also find that the project is still undergoing regular updates, potentially helping foster their continued interest in our community as a whole. 

    -Tarkus

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    I know the packet management approach from OpenTransportTycoon Deluxe - it sure is comfortable. Click a mod you'd like to download, all dependencies are tagged together with it automatically, click "download", and you're set. (However, you'll then have a little configuration menu where you'll also see credits and links to development threads!)

    I can also imagine that WoW players really liked the system - easy and comfortable.

    The thing is, the SC4 community started on an entirely different culture, and this culture doesn't date back to 2003 and the first SC4 lots. It dates back to the first SCURK buildings offered for SimCity 2000! That's practically 20+ years of community development there.

    It's very easy to say from a pure downlader's perspective "Oh c'me on, you guys are sharing this for it to be used anyway, don't be so touchy, you should feel rewarded by people downloading and not insist on being credited etc.". But put yourself in the shoes of an uploader who - like me - has been around since the days of SimCity classic on a monochrome screen and now gets told by downloaders what to do and how to feel - see the problem?

    I'm not saying anyone here is right or wrong, the good guy or the bad guy. I'm just trying to explain why it's not as easy as switching technologies (and even that isn't easy!). That's why I'm not quoting or addressing any person in particular, either.

    We don't have that many uploaders and contributors these days - approaching them in a way that comes across as "Oh hi, nice stuff, we're just going to disown you without giving credit, kthxbye!" will probably cause quite some trouble. @Jasoncw, to take him as an example of a high-profile creator, has already said in this thread he won't be willing to sit there and let people have their way with his creations without getting his consent first. You may call that selfish, but if that is selfish, then what is clicking on download buttons and using other peoples' work, only to complain that the process isn't fast and comfortable enough for you?

    Whatever we do, we'll need acceptance among the content creation community, whether you like it or not. You don't decide that. I don't decide that. But both you and I will have to accept reality as it is.

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
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    I agree, I too am not a fan of some random Reddit dude including my uploads in some poorly managed pack. However I do think it might be time we at least take the step of setting up a commission, surveying BATters, etc. Sometimes if we want our community to live on, we just might have to take more radical steps, sure, some new players will just downpload mega packs, and never contribute, and that is fine. But as others have stated it might just make some of these initially not interested players actually interested in the community. 

     

    Right now as it is, the way we have set up content is a huge barrier for newcomers, even I myself consider managing dependencies a pain sometimes. 

    I'm sure us old weirdos will keep on uploading and downloading on a page to basis, 'cus that's what we like to do, browsing and picking what i want is fun. At least for me. 

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    4 hours ago, T Wrecks said:

    It's very easy to say from a pure downlader's perspective "Oh c'me on, you guys are sharing this for it to be used anyway, don't be so touchy, you should feel rewarded by people downloading and not insist on being credited etc.". But put yourself in the shoes of an uploader who - like me - has been around since the days of SimCity classic on a monochrome screen and now gets told by downloaders what to do and how to feel - see the problem?

    I'm not saying anyone here is right or wrong, the good guy or the bad guy. I'm just trying to explain why it's not as easy as switching technologies (and even that isn't easy!). That's why I'm not quoting or addressing any person in particular, either.

    We don't have that many uploaders and contributors these days - approaching them in a way that comes across as "Oh hi, nice stuff, we're just going to disown you without giving credit, kthxbye!" will probably cause quite some trouble. @Jasoncw, to take him as an example of a high-profile creator, has already said in this thread he won't be willing to sit there and let people have their way with his creations without getting his consent first. You may call that selfish, but if that is selfish, then what is clicking on download buttons and using other peoples' work, only to complain that the process isn't fast and comfortable enough for you?

    Whatever we do, we'll need acceptance among the content creation community, whether you like it or not. You don't decide that. I don't decide that. But both you and I will have to accept reality as it is.

    This.  A thousand times this.

    Yes, I create this content for no monetary gain.
    Yes, I choose to allow the distribution of said content on this site.  In its current form and format.
    But I do not want that content distributed by this site in any way in which I haven't given an affirmation, whether I have been contacted for three weeks, three months, three years, three centuries without response, or whether I have been credited under the title of "the fabulous madhatter106" or just "that guy over there in LA" without having given the thumbs up.

    Is that pride of ownership?  Sure.
    Is that attitude or approach "obsolete" or old-fashioned?  Maybe, but I don't really care.
    But I refuse to be told what my attitude towards this should be.

    As @T Wrecks says, you can't just decide without the full-throated support and acceptance of those content providers whose work you might want to include in this.  Jumping up and down and saying, "I want it, I want it, I want it" like Herman Munster doesn't negate all the hours of effort and toil and work that these content providers put in to give you the content, or make their intent in sharing any less valuable than someone's desire to click the download button. 

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    @madhatter106
    So with respecting your decision, you're just saying what is lost that should be lost forever. F.e. if something unfortunate happens with STEX again (according to @catty-cb there are thousands of files which are missing from STEX, I found lost Tonkso file which was hosted here, but wasn't available, due to some technical difficulties on STEX back in the days) and your files accidently will disappear from the exchange, and you will be unreachable for some reasons, you don't want that anybody upload your lost stuff again here to STEX under your name even if they tried to reach/contact you and they don't get any respons from you... I'm not talking about MODPacks and things like that (good luck to prevent some ignorant idiot to share your files on reddit with or without your permission), I'm talking about preserving lost contents... So if your files will be gone somehow (accidently) than those files must have stayed as lost forever...
    But correct me if I missunderstand something...

    Not to mention, that thousands of plugins here on STEX or anywhere else, just a huge mess... They don't have proper folder structure, don't have readmes or pics... I could complain about your folder sturcture as well, but at least you provide proper readmes and pics in separate folder. However for my personal use I remade your folder structure like this:
    ZIP Folder\madhatter106\Midrise Office Pack Vol X\the provided folder by you. And I put the readme folder with the readme html directly under the ZIP Folder. So when I'm building up a new plugin folder I only need to copy the madhatter106 folder (with its contents), because unzipping you stuffs just make a bunch of folders into the plugin folder with any order... I had that once.
    And once again. Yours are still quite good, but Tonkso's uploads are just a massive mess... That install message that one should just copy the files into the plugin folder simply unacceptable and makes things unorganized...
    So if it was on me with a big housekeeping (which would take a couple of years at least) I would remade all the uploads with a proper folder sturcture and reupload them, with or without the original creator consent... I wouldn't change the actual content (however examples show that sometimes BATting/LOTing and MODing aren't walking hand in hand, the uploaded content actually break a bit of the functionality of the game. Sometimes... Not always.), but the folder sturcture would be more user friendly and would help ones plugin folder to keep more tidy and organized.

    And I'm still not talking about MODPACKs, because for a proper modpack what I just wrote above would be mandatory. And if someone wants to share a whole plugin folder the first step would be make it organized where all the main, common dependencies take place in a dedicated PLUGINS WORK or DEPENDENCIES folder... And yepp, there should be a standard and mandatory MODPack structure guide how the MP is supposed to be built up, in that way if one wants to mix the modpacks to get more variety, than the dependencies and plugins wouldn't get duplicates, because they would just simply overrite each other.

    BUT I understand your decision, but this is exactly that "complain" what I was talking about. You are not constructive... What would be nice from you to help this process, not blocking it. Because you shared your stuffs for the community for what reason? You could find a solution to help, but nooooo.... You're complaining and with all your power you have, you are against to  the changes and possible MODpacks, for what reason? Against redistribution? What you could do, you could make a pack with some of your models and lots, and saying that you give them to the community for using them for MODPacks. The originals still would be here and not available for MODPacks... Well, that would be constructive...

     

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    This thread is going around in circles so I'll only say:

    1. I agree with T Wrecks.

    2. I don't think it's unreasonable to have content creators on board with a new system.

    3. If a good system is presented the vast majority of content creators would enthusiastically jump on board.

    4. I don't know the full details or the current progress, but I do know the admins are working on something like a modpack which I don't think is *exactly* like what is being discussed (and like I said I don't know exactly what they're doing) but which exists within the current framework.

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    2 hours ago, Tyberius06 said:

    BUT I understand your decision, but this is exactly that "complain" what I was talking about. You are not constructive... What would be nice from you to help this process, not blocking it.

    How about he created some of the stuff we're talking about in the first f***ing place? How's that for helping? How's that for being constructive? It's constructive in the most literal sense of the word: constructing something that didn't exist before. We couldn't even talk about better ways of distribution if we didn't have anything to distribute in the first place, could we? I really like you, I know you contribute yourself, and I don't have any general problem with you, but this part of your post really set me off.

    Now, for legacy stuff, that's a different matter. If a person can no longer be contacted, if their assets get lost because the site originally used for distribution goes down, then I'd agree that there is something like distribution in good faith - keeping that stuff alive, presenting it in the best way possible. I guess if someone took the trouble to create all this and share it, it is fair to say that it would probably be aligned with their intentions.

    For stuff made by people that are still around, simply tossing it around as you, me, or anyone else might see fit, without ever asking, without ever even trying to come to an agreement, seems just disrespectful to me. As Tarkus correctly stated above, trust is one of the key values of this community, and behaviour like that could undermine this trust. People aren't even unwilling to cooperate, they are just unwilling to be trodden over.

    Do you happen to know the rate at which content creators refuse to have their stuff included on STEX DVDs? I don't, either, but I guess it's really, really low. That might be because it is clearly visible that Simtropolis is giving something to the community, because the STEX DVDs are respected, because the contributors are respected and because it can be acknowledged that there's some spirit of constructivity behind compiling that stuff, running the site, pressing all those discs, and shipping them all over the world. It's an entirely different world from 'gimme gimme gimme', and if any solution is going to be accepted, then it will have to go along similar lines. It's not even difficult, either. In my (admittedly limited and highly subjective) experience, having some of your own effort to show and asking politely can work wonders. *:)

    This being said, I'm pretty sure that if we get this started, and if we get it started in the right way, it will establish itself and find acceptance. But not with talk like this unfortunate line that I quoted, sorry.

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    46 minutes ago, T Wrecks said:

    Do you happen to know the rate at which content creators refuse to have their stuff included on STEX DVDs? I don't, either, but I guess it's really, really low. That might be because it is clearly visible that Simtropolis is giving something to the community, because the STEX DVDs are respected, because the contributors are respected and because it can be acknowledged that there's some spirit of constructivity behind compiling that stuff, running the site, pressing all those discs, and shipping them all over the world

    This bit here is key and goes back to what I said seemingly a trillion pages ago.

    Why not simply create paid expansion packs of 'consenting' content creators stuff? We've become bogged down in this idea of a member pursuing a mod-pac when such a simple, simple solution is staring us in the face?

    The idea is simply start with the top creators of custom content (I think it is those creators with around 100 or more files on the STEX) So in that vein, you simply create a 'jasoncw' expansion pack, a 'twrecks' expansion pack, a 'dedwoods' expansion pack, a 'simgoober' expansion pack, an 'Il Tonkso' expansion pack etc, etc which combines either all of the content of that creator alone (ie don't mix other creator's work it), or grouped together by RCI by single creator, by type (eg Simgoober RES, Simgoober CO, Simgoober CS) that the site charges a small fee for being able to download the whole pack in one go, as well as leaving the individual files for free for people to download one at a time.....either way, content creators rights are maintained and the noobs can download lazily and thoughtlessly to fill their plugins in one go and the site gets to pocket a very small donation to cover bandwidth.

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    53 minutes ago, T Wrecks said:

    ....This being said, I'm pretty sure that if we get this started, and if we get it started in the right way, it will establish itself and find acceptance. But not with talk like this ....

    First all am in total agreement with yours and @madhatter106posts

    Secondly If it was agreed to have officially recognized megapacks that were created by a designated team the first pack would take time, probably a lot of time as agreements would have to be reached and decisions made as to how it was going to work, but the second pack would take less time and so on ... its not like they would be generating an endless supple of "packs" as that would put us back in the same position as now with too many choices for a new user ... may be a dozen packs altogether covering the basic groups like commercial or farming and then some country-specific packs so if you want something with a uk theme you could have it.

    Edit: sorry was typing post when @mattb325 posted


      Edited by catty-cb  

    Added a EDIT

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    2 hours ago, Jasoncw said:

    This thread is going around in circles so I'll only say:

    4. I don't know the full details or the current progress, but I do know the admins are working on something like a modpack which I don't think is *exactly* like what is being discussed (and like I said I don't know exactly what they're doing) but which exists within the current framework.

    Thank you. All we need right now is something to kindle the sparks that are generating in this thread. Starting small is good because it is easier to manage and mold later when the ball gets rolling.

    The thread may be going in circles but the fact we are discussing this is a step in the right direction in my mind. I actually had fears that the thread would be locked / deleted right away when I made it due to the sensitive nature of the subject!

    -----

    Also a thought occurred:

    Could a mass PM be sent to every member that has submitted a file to the STEX asking for consent to have their work included in a modpack? That way it would only contain files from those who are fine with it. Just an idea for now, just like everything in this discussion thread.

     

    A somewhat more harsh action would be something like "Unless you state otherwise, your creations could be used in a Modpack". I got a similar thing at my work pertaining to the use of photos or stories of me in corporate social media accounts. The difference is that employees are active and have a chance to respond quickly, whereas here we have a ton members who have gone dormant over the years.

     

     

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    5 hours ago, Tyberius06 said:

    You are not constructive... What would be nice from you to help this process, not blocking it

    On this, I think a counter-point is needed. If you look at madhatter106's files, he has already packaged them into what, for my mind at least and what I've described a couple of times, is a mini, quasi mod-pack. He has a few dozen or so themed packs each with around a dozen buildings, thus making it super easy for any one to get a suite of new stuff. So why would he consent to vague ideas on repacking his files into an unknown quantity?

    Which, incidentally, is a perfect segue:

    4 hours ago, Jasoncw said:

    . I don't know the full details or the current progress, but I do know the admins are working on something like a modpack which I don't think is *exactly* like what is being discussed (and like I said I don't know exactly what they're doing) but which exists within the current framework.

    so, for those proponents of sending out PMs to all content creators saying opt-in/opt-out of this concept by such and such a date, can I suggest that we wait and see what the admins have in store for their version of the mod-pack?

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    13 hours ago, T Wrecks said:

    How's that for helping?

    There were users contributed with excellent content. Then - for unknown reasons - they deleted all their content. Those who were there in time may see a merit. For those who came later to the game, after he had deleted his files, there was no noticeable merit.

    Keep in mind that your argument is only temporarily valid.

    Those who become forgotten can't help the presence. To remember - to dig in ancient libraries to rediscover forgotten knowledge is the only way to keep merit consistent through time.

    If you say - you can read my books as long as I hand it directly out to you, but you aren't allowed to keep them in your public library an hand it out to people by yourself - there is no public merit in this. It's just a nice present you give, to those who are around you. Lucky, who gets a slice of the cake,  unfortunated, who comes late. It's kind, generous, social and noble to share your content, to give it for free like a present to the community. Nothing bad. But if it's a merit can't be decided by the simple fact, it's a free offer.

    Like content not working - still it's a generous act to share, doesn't matter, but you can't say it's a merit to the community. Content not being available is the same as content not working. Everything, to be a merit, must have a future sense/use. Like you teach your children - the merit from all this teaching is, what they carry on, not what they ignored, forgot and dropped. Merit lies in the outcome at the very end of all your doing, not in the present act, the doing itself.

    Or:

    Once I won't be on this planet anymore. If there was any merit in the things I did, will be decided then. When someone else picks it up and carries it on, makes. what once belonged to me, then his own. And if there is no one who cares for what I did, my merit is zero, no matter how generous I was during my lifetime. And if I refuse to hand out the boots I once was wearing to someone else to wear, there is no merit. And if I hand out boots not usable it's the same. Like my thoughts - doesn't count how clever and right and profound and iluminated they are - if you can't use them, if they don't help you, there is no merit in my talking/writing.

    One could say:

    If you expect gratitute and respect, you're making presents. If you expect a future merit, you let it go, lay your belongings in other peoples hands so they make further use of them. Like teaching of children. You can't keep it yourself. What you did teach your children are the belongings of your childrens - it's inside of them, not inside of you. If it remains your posession and doesn't become someone elses posession - you tought a big cabbage and nothing else. If you insist on thoughts being your own, it's impossible to share, they must be in common to be shared. So I regard my post as a present - I'm doing something generous to the community by offering my precious thoughts - doesn't this sound funny to you? Isn't all this talking to understand each other, some kind of exchange rather than making presents?

    One terrible thing are the trillions of unfinished, abbandoned bats whe have seen through the years. Would you agree, there is no merit in them regarding the community? Apart from the author was a nice guy/girl, abort from he was generous and friendly. He/never had the idear to hand out his belongings to someone else to carry his work on. Unfinished presents = presents never made = no presents.

    That's why we are going around in circles. There's power involved, or lust - the lust power creates.

    When my daughter was still a child we used to visit my mother together at the weekend. After dinner I had a smoke on the veranda. The veranda door you could open only from the inside. Now to my daughter it caused incredible fun to lock me out while I had a smoke there. She locked the door, stood behind the window and wanted me to ask: please, please, please. And the more I made sad faces and folded my hands and made gestures of begging she became more exited and delighted. It was a game that caused her really great fun, she smiled, grinned and enjoyed ...

    ... her power.

    This is a heavy thing. You must cut your own lust, your own joy - to let things go. it's not simply giving away power, authority, control. With opening the door again and letting me in - my daughter also had to cut her fun to set me free. She had to overcome her lust, her enjoyment for me being released.

    Me, personally, I can't support those arguments, strengthen the thought, there is a merit in controling those doors. Shure it would have been generous from my daughter, when she had opened the door from time to time to give something - some water, something to eat, another cigarette, well, some generous present, - but the move needed here, isn't on the same instance/level of the 'social game',  not inside the game, but a change of game. What you do as a generous acting inside the game can't be regarded as a merit to change the rules.

    You can't say my daughter did a merit to me, nor by closing, nor by opening the door again, nor by controlling the door in generous way and passing stuff to me, to make me feel comfortable as her 'prisoner'. To stop the game, to drop her possition as rulemaker and doorman (doorgirl?), to recognize the circle is broken not on the game level but by changing the game, this might be the merit here. 

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    In order to end the endless discussion of sharing plugins problem and without disrespect any opinions, I've created whitepaper on sharing plugins. You can find it here:

    or, if you're want direct link, you can go to the really long URL: https://docs.google.com/document/d/1qFRcXjq0sczpSrzz1hR6TlcV4jR7EAquiVL5mRXZ4-M/edit?usp=sharing.

    Thanks.

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    Thank you, ordinaire user may have lost any clue how things will work out ! Plain language you install a BAT in your SimCity 4 Plugins Main folder or optional in a assinged UserDir Plugins folder, the Apt will look or all dependency are in that respective folder or not, if so install these ! I´d like to make this directory location freedom as advanced user may have several UserDir instalations, aswell using different terrain, water or tree mod´s installed.  Discusion of a centralized or decentralized database per member may be obsolete in this way as the member decides where files maybe applyied !

    Democraticly, we can vote for any future way distribution of files. Choices must as above mentioned be crystal clear:

    - Old and New system side by side on a directory based system Bat´s, Mod´s, MMP,s excluded, dependency only auto download, so still freedom to choose  where to install files !

    - New system only one single download directory central or decentralized database, technical mayhem !

    Personaly I´d like to keep the choice to the member, download the old fashioned way or go for the Apt way, choice to be made in the member profile !

    Sincerely yours,

    kschmidt

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    Sharing plugins isn't dead. Support us by voting and share your thoughts here: 

    The topic isn't duplicate of this topic. Instead, it's companion. Thanks.

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    The discusion about Mod packs needs to have it´s own thread, simple to complicated; members, creators and admins all refuse to discus or coperate in a democratic way ! Any new responses about Modpacks should be posted in this thread !

     

    This thread is about sharing plugins folders, as simple downloading from a independent site. Communty has to talk about or this is accapteble or not. Individual members may share there plugins folder outside this site with non (member) , that´s there own private business !

    Sincerely yours,

    kschmidt 

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    Personally, I feel that this particular thread is actually the perfect venue to continue discussing all of these matters, which are strongly interconnected.  I don't see any need to redirect it to one of those other threads, and break up the valuable context.  While there are some disagreements here about how to proceed, I don't see anything "undemocratic" about this thread--and in fact, quite the opposite.  This thread may have initially started regarding the discussion of folder sharing, but those folder shares that have occurred to date have been "marketed" by their distributors and the resultant userbase as "modpacks". 

    -Tarkus

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    4 hours ago, Tarkus said:

    Personally, I feel that this particular thread is actually the perfect venue to continue discussing all of these matters, which are strongly interconnected.  I don't see any need to redirect it to one of those other threads, and break up the valuable context.  While there are some disagreements here about how to proceed, I don't see anything "undemocratic" about this thread--and in fact, quite the opposite.  This thread may have initially started regarding the discussion of folder sharing, but those folder shares that have occurred to date have been "marketed" by their distributors and the resultant userbase as "modpacks". 

    -Tarkus

    Strongly I have to dissagree with your view ! Forum, practice say´s that the subject of discusion must be what the title is saying when this thread was started, that the discustion for sometime is turning into the direction of the Mod  packs and  new distribution methods, there´s are folowers specific about Mod packs for me  this is no excuus to allow this discusion  thread to be changed in that direction !

    Sincerely yours,

    kschmidt

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    @kschmidt and @Tarkus

    I  can see the logic behind both points of view. I'll bring this up for staff discussion and see how they feel about it. (That can take some time based on schedules and back and forth for points and counterpoints.)

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    I'd have to agree with Tarkus on the value of this thread and keeping the plugin folder sharing and modpack distribution discussions together. I've found the topics are inextricable linked.

    With that in mind, I'd like to share my own recent experience.

    A few weeks ago, I went out of my way to hunt down available plug-in folders. I've been playing the game since it first came out, on and off through the years, but the art of building a proper plug--in folder without conflicts or brown boxes isn't always easy to learn for non-technical people. I've got that skill down (finally I think) - but I've often wondered if I'd be better off with a plug-and--play folder

    With that in mind, I requested a most excellent French mod-pack that I recently previewed. I also downloaded several available plugin folders via torrent and other sources.

    The folders that are available via torrent and other sources are an absolute mess. They are full of obvious conflicts. missing dependencies - and come with no documentation at all... I would not recommend that anyone use that sort of trash - it would take as long to sort the mess out as it would take to simply build a good folder myself. Trash is the operative word...just trash...

    The mod-pack I received from a French source is actually most excellent. It is very well organized, quite complete for a great style of play, and it's pretty well documented too. In terms of what a shared plug-in folder should look like, it's absolutely "spot-on". At least that's my personal opinion - obviously your mileage may vary.

    Yet, I have to also admit, I found myself unsatisfied. Despite the completeness, the organization, the fact that it's a very good representation of what a mod-pack might provide in terms of "plug--and-play" opportunity, it didn't work for me.

    I read the documentation and installed the folder with great anticipation. I sat down to play SC4 - for the first time ever knowing that the plugin folder I was going to use was developed by an established player who's style and skill I greatly admire. It seemed that everything was just perfect.

    Then my little quibbles started. Jeesh, that's not a terrain mod I really like. I'd foolishly assumed a French player would be using the popular French terrain mod I prefer. We all know what happens when we assume...That's on me, not the plug-in folder's author.

    Next, I've gotten used to a particular tree controller...It's the terrain mod redux - it's not the author's fault my preferences are different...

    The menu is also full of buildings more naturally native to a European city than my more North American style. OK, that makes sense. I hadn't thought of it in advance, but it's logic is like a headsmack to me. In my ardent desire to try out a plug-in folder by a city artist I admire, I hadn't taken these kinds of things into account.

    Then I realize how many of the landmark menu buildings - and there are lots of them - are just eye-candy. That's perfect for the landscape painter and city artist, but my personal style focuses on growable lots, when I do use plop lots I concentrate on finding functional lots. Once again, it's not the fault of the author of the plug-in folder that my playing style is different, it's actually a testament to the versatility of the game.

    In then end, the plugin folder I'd very ardently desired, was a work of art. But it wasn't the artist's palate I was comfortable with.

    I have realized that my own quibbles about another player's plugin folder are actually a huge testament to SC4's versatility. There is so very much custom content, there are so many options, that agreeing on even a common base set of modifications to the game could be difficult.

    I don't use the popular spaceport fix, for instance, because I use another extensive air transport mod that corrects the issues. Other "fixes" I consider necessary to correct may actually be another's cup of tea. My cities tend to be temperate and arid - that means palm trees bother me. I consider a palm replacement plugin to be an absolute essential. Other's may love tropical foliage and an abundance of palm trees. Even if it's not what I prefer, profligate palmage is perfect for them...

    If you'd like metaphor....

    Let's say that the author of the plugin folder's artistic style is oil-color paint. I really admire the painter's art. Let's say I'm an aspiring chalk artist. Sharing tools, while an educational experience, isn't likely to be greatly productive. To switch to oil-painting, after learning to create in chalk, would require adapting to an entirely new style. It may be easier to just stay within my own medium...

    Discussion of mod-packs and shared plugin folders are all interconnected. As soon as one mod-pack is built, someone is going to want to build on it. Mod packs are stacked together and released by third parties without regard to compatibility. There are huge potential downfalls to separating this discussion at this point...

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    1 hour ago, Mike the Hun said:

    I'd have to agree with Tarkus on the value of this thread and keeping the plugin folder sharing and modpack distribution discussions together. I've found the topics are inextricable linked.

    With that in mind, I'd like to share my own recent experience.

    A few weeks ago, I went out of my way to hunt down available plug-in folders. I've been playing the game since it first came out, on and off through the years, but the art of building a proper plug--in folder without conflicts or brown boxes isn't always easy to learn for non-technical people. I've got that skill down (finally I think) - but I've often wondered if I'd be better off with a plug-and--play folder

    With that in mind, I requested a most excellent French mod-pack that I recently previewed. I also downloaded several available plugin folders via torrent and other sources.

    The folders that are available via torrent and other sources are an absolute mess. They are full of obvious conflicts. missing dependencies - and come with no documentation at all... I would not recommend that anyone use that sort of trash - it would take as long to sort the mess out as it would take to simply build a good folder myself. Trash is the operative word...just trash...

    The mod-pack I received from a French source is actually most excellent. It is very well organized, quite complete for a great style of play, and it's pretty well documented too. In terms of what a shared plug-in folder should look like, it's absolutely "spot-on". At least that's my personal opinion - obviously your mileage may vary.

    Yet, I have to also admit, I found myself unsatisfied. Despite the completeness, the organization, the fact that it's a very good representation of what a mod-pack might provide in terms of "plug--and-play" opportunity, it didn't work for me.

    I read the documentation and installed the folder with great anticipation. I sat down to play SC4 - for the first time ever knowing that the plugin folder I was going to use was developed by an established player who's style and skill I greatly admire. It seemed that everything was just perfect.

    Then my little quibbles started. Jeesh, that's not a terrain mod I really like. I'd foolishly assumed a French player would be using the popular French terrain mod I prefer. We all know what happens when we assume...That's on me, not the plug-in folder's author.

    Next, I've gotten used to a particular tree controller...It's the terrain mod redux - it's not the author's fault my preferences are different...

    The menu is also full of buildings more naturally native to a European city than my more North American style. OK, that makes sense. I hadn't thought of it in advance, but it's logic is like a headsmack to me. In my ardent desire to try out a plug-in folder by a city artist I admire, I hadn't taken these kinds of things into account.

    Then I realize how many of the landmark menu buildings - and there are lots of them - are just eye-candy. That's perfect for the landscape painter and city artist, but my personal style focuses on growable lots, when I do use plop lots I concentrate on finding functional lots. Once again, it's not the fault of the author of the plug-in folder that my playing style is different, it's actually a testament to the versatility of the game.

    In then end, the plugin folder I'd very ardently desired, was a work of art. But it wasn't the artist's palate I was comfortable with.

    I have realized that my own quibbles about another player's plugin folder are actually a huge testament to SC4's versatility. There is so very much custom content, there are so many options, that agreeing on even a common base set of modifications to the game could be difficult.

    I don't use the popular spaceport fix, for instance, because I use another extensive air transport mod that corrects the issues. Other "fixes" I consider necessary to correct may actually be another's cup of tea. My cities tend to be temperate and arid - that means palm trees bother me. I consider a palm replacement plugin to be an absolute essential. Other's may love tropical foliage and an abundance of palm trees. Even if it's not what I prefer, profligate palmage is perfect for them...

    If you'd like metaphor....

    Let's say that the author of the plugin folder's artistic style is oil-color paint. I really admire the painter's art. Let's say I'm an aspiring chalk artist. Sharing tools, while an educational experience, isn't likely to be greatly productive. To switch to oil-painting, after learning to create in chalk, would require adapting to an entirely new style. It may be easier to just stay within my own medium...

    Discussion of mod-packs and shared plugin folders are all interconnected. As soon as one mod-pack is built, someone is going to want to build on it. Mod packs are stacked together and released by third parties without regard to compatibility. There are huge potential downfalls to separating this discussion at this point...

    Sharing personal plugins folders with members is a by defenition a offence, so illegal. Mod pack creation to make building a plugin folder easier isn´t dependant on obtainng others personal plugins folders, this can be done with your own plugins folder or STEX and LEX files. First subject Sharing plugins folders is under discusion or this should change.  Second subject Modpack creation as above described comes quit seperate of what should be discused. What both subject only share is legalty and democratic values. Fore the sake of keeping both subject discusions clean of any interference these need to be seperated. If the creator Halljackey and STEX staff may agree it´s fine to keep this thread  as it is it will be so, only request I´d like to make if so, to choose a appropiate new thread name !

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    4 hours ago, kschmidt said:

    Sharing personal plugins folders with members is a by defenition a offence, so illegal.

    You are mixing things. It's NOT illegal, it isn't recommended and it is AGAINST the current rules of the community, which is under consideration. There isn't any written law for these shared files on the exchanges, only the wishes of the creators that their contents wouldn't be shared without their consent... That's all.

    The ModPack discussions here is in the right place. Sharing plugin folders can happen any time, nobody can stop it and it's not illegal, just against the rules of the community, which is actually not written in stone and you won't be killed if you do that, just be banned from each sites... At least your known account... And when it happen in an unorganized way a lot of shit just go into the fan. 

    So to avoid the shit storm there is a need for this kind of discussion about sharing plugin folders, because there is a need for them and the most reasonable way would be the official MODPacks, or if individuals as Scribosilyn wants to share ones plugin folder, there should be a detailed disccussion for that as well. What he does it's quite OK, because he provides readmes and all the necessary support what he can give. So actually the two discussion is connected and related with each other.

    And again, there are not legality conserns in that way, because there isn't any law for these free contents...

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

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