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Here's the container yard, an oldie but goodie by SimGoober. The terminus is called Cal Fame packing shed by jestarr.

I don't know where the warehouses come from, but the "Mandingo-sized building" would be paulvmontfort's Hong Kong 2 International Finance Centre, v3.

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3 hours ago, monkeywater said:

Where can I find the long warehouses to the right of the Mandingo-sized building? (on top of the arrow from the cant find it post I stole this image from. )  Also where can I find the Mandingo skyscraper?

 

m03KV1g.thumb.jpg.6a07ee039a85ddee4d1bde

where can I find those footbridge things on that avenue crossing?

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4 hours ago, monkeywater said:

Where can I find the long warehouses to

 

2 hours ago, T Wrecks said:

I don't know where the warehouses come from

Hi!

You can find those E-N warehouses on Bripizza. You can also find interesting rail stations and other mostly Far-Eastern stuffs there.

48 minutes ago, olegario39 said:

where can I find those footbridge things on that avenue crossing?

If you are refering to the yellow pedestrian crossing textures,  @korver gave us a download link for that mod here. If you're looking for those white "bridge" props, sadly I don't know, but I'm curious as well. 

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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^^^ These footwalks are part of a skywalk pack made by @Glenni. However, the round glass skywalk model is missing... :

EDIT: I'm looking for these car props pictured below (the ones that are parked, that Mazda RX8 and others). Those aren't neither VIP Team's, nor SHK's nor Orange's (these ones look quite HD). They remind me of @motokloss 's Polish car props but in modern.

773e925870bbd30d387ebe851fb0b944-zgoda--

50be6e53a500e117844b7b39cc514902-zgoda--

Thanks in advance!! *:)

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5a3892a37805c_NODEPSORTEXTURES3.jpg.e2dac548ef0e2f7d7e89d82a992a4ed6.jpg5a389287939be_NODEPSORTEXTURES2.jpg.6b32317e41acb70a9f2e0760c6f5d984.jpg5a38927040767_NODEPSORTEXTURES1.jpg.de82296387548deaab5f076bc783e46e.jpg5a3892564cae5_lostdeps.jpg.64a56dc91a5e6483da3d13b33a6ab480.jpg

apparently i'm missing some dependencies, because these lots that I downloaded are only blank pavement lots or has brown boxes. when i downloaded these lots, the uploader said there are no other dependencies. but in game, this is what the buildings look like

and on the Arts Center Spire lot, I do have custom nightlight fix patched, but it's this building that has no nightlight, along with the lot Time Square Tower NYC 1.

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5 hours ago, olegario39 said:

5a389287939be_NODEPSORTEXTURES2.jpg.6b32317e41acb70a9f2e0760c6f5d984.jpg

apparently i'm missing some dependencies, because these lots that I downloaded are only blank pavement lots or has brown boxes. when i downloaded these lots, the uploader said there are no other dependencies. but in game, this is what the buildings look like

and on the Arts Center Spire lot, I do have custom nightlight fix patched, but it's this building that has no nightlight, along with the lot Time Square Tower NYC 1.

Which version of the Bransfield House do you have? T-Wrecks revisited version doesn't contain the SC4Model file, because it was BATted by @6459978. You'll need this:

to see the building.

And for the Spire Arts Center / Hamer Hall you'll need this and download and install only ONE of the lot with the color you wanna see in the game. Please read the lot description carefully, because there is NO Readme! in the files you download.

On the provided screenshots it has nightlights, and some very pretty ones, too.

Hope, this helps you out here. Kind regards!

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@olegario39, here's what I discovered:

1.  Basco's Dime Store - brown box = unreadable or non-existant model file.  I could not find this lot either here or over at SC4D.  Any idea where it came from?  Please run a search on your Plugins folder for this lot to see what it comes up with.

2.  Rue de Rivoli - same thing - brown box = unreadable or non-existant model file.  If I've identified this package correctly, this lot is from the JENXPARIS_Rue_de_Rivoli collection.  Part 1 includes all the models; Part 2 has all the Building and Lot exemplars.  My guess is that you are missing Part 1.  While Dependencies are not specifically mentioned, the download description does mention that the download was created in 2 parts.

3.  Bransfield House - I think this is mistaken identity.  I found 2 versions of a Bransfield House on this site.  The original was an 8x3 lot.  T Wrecks did a relot and that is an 8x4 lot.  The lot you have a question on is or almost is a square.

4.  ME Bank Tower - This one took me a while to figure out.  Actually what you have in the picture is the sum total of that lot.  It is not designed to be used by itself.  It's designed to be a filler placed under the tower end (which is the ME Bank Tower) of the Melbourne Central Shopping center. Since the RL complex is a mixed shopping and office complex, reddonquixote wanted to be able to provide both CS and CO jobs.   But since there is no such thing as a mixed use building in SC4, he worked around this by first creating an overhanging prop for the entire complex, and the created a building exemplar that provided CS jobs for the shopping center part.  He then created essentially an empty lot that fits neatly under the tower portion of the complex, and a building exemplar that provides CO jobs.  Quite ingenious!

5.  Hamer Hall - Something similar applies here.  The Spire was also designed as an overhanging prop, so that other functionality could be added as with the RL complex.  Both The Spire itself, as well as Hamer Hall are Opera Houses.  The Hamer Hall lot is not designed to stand alone.  It is designed as a filler piece to fit under the round building (which is Hamer Hall).

6.  Night-lighting for the Arts Centre Spire complex (and problems experienced by the content creator) is discussed in the download description for this lot.

 

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9 minutes ago, twalsh102 said:

3.  Bransfield House - I think this is mistaken identity.  I found 2 versions of a Bransfield House on this site.  The original was an 8x3 lot.  T Wrecks did a relot and that is an 8x4 lot.  The lot you have a question on is or almost is a square.

You might be right, but T Wrecks also made an 8x8 Low Wealth Mega Lot using the Bransfield House model and called it Bransfield Broads. It's in his Low Wealth Mega Lot Set Vol01a and this one still needs my above mentioned Bransfield House from @6459978.

Kind regards!

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Rue rivolli has a missing prop modell, which was reported over at LEX, and Xannepan recomended to delete or replace that prop with something else what could fit there. You can read about this on the original download page among the comments.

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hello guys!! *:)

I'd like to know where I can get these two buildings, straight out of @korver 's latest update. I'm looking for the Haussmannian style corner building in the first pic and then the big light brown-ish building at the centre of the second image.

0Mav2BI.jpg.7b3e7daa8d1db668b2444de7854f8c9e.jpg

03G9Fbp.jpg.ff04fb58c176c53d2109b55bd178e372.jpg

Thank you very much! :thumb:

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10 minutes ago, korver said:

I believe its this one:

Thanks, I almost forgot, that I have this nice building. I had been living in Pecs between 2005-2010, during my never finished university years. I loved that city, lots of good memories! :)

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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@tonyr The boats in that picture are actually part of this lot for callagrafx's canals:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2394

He did release a couple of boat prop packs with similar boats I believe like these two:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2339

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1772

Some of which were lotted by lak47:

Finally, you might also be interested in this yacht from girafe:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3047

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On 18/12/2017 at 3:26 PM, SC4L0ver said:

^^^ These footwalks are part of a skywalk pack made by @Glenni. However, the round glass skywalk model is missing... :

EDIT: I'm looking for these car props pictured below (the ones that are parked, that Mazda RX8 and others). Those aren't neither VIP Team's, nor SHK's nor Orange's (these ones look quite HD). They remind me of @motokloss 's Polish car props but in modern.

773e925870bbd30d387ebe851fb0b944-zgoda--

50be6e53a500e117844b7b39cc514902-zgoda--

Thanks in advance!! *:)

Motoklos indeed, probably ! Cars I see are more old Ford and Chevrolete like. Maybe these by SimCitler

and the buildings MS Pensjonat Zgoda

Some other buildings by Motokloss 1

https://community.simtropolis.com/profile/422335-motokloss/content/?type=downloads_file

Hope will help !

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Hi guys, 

I would like to make my own airlines companies, do you know if there's a way to get some planes 3D files (for gmax or other softwares). Would be awesome!

 

Cheers

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44 minutes ago, Republique Dalgane said:

Hi guys, 

I would like to make my own airlines companies, do you know if there's a way to get some planes 3D files (for gmax or other softwares). Would be awesome!

 

Cheers

https://archive3d.net/?category=29

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where do i downlad the RTMT?

also, can you suggest some diagonal lots? FAR lots? i want the lots without any dependencies.

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3 hours ago, velrox said:

where do i downlad the RTMT?

also, can you suggest some diagonal lots? FAR lots? i want the lots without any dependencies.

The RTMT, version 3.5 installer: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1057

The accumulative updates to reach RTMT version 3.6, on a zip file: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2247

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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15 hours ago, matias93 said:

The RTMT, version 3.5 installer: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1057

The accumulative updates to reach RTMT version 3.6, on a zip file: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2247

how about the diagonal lots and the FAR lots? also, how do you update RTMT to the further versions? I think I heard about the version 4.0

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19 hours ago, velrox said:

i want the lots without any dependencies.

In the RTMT sets there is no diagonal or FAR support yet. I can't recall if the upcoming 4.0 version will have them, but I don't think so. However you will need dependencies. There is a very detailed readme, you need to read through with great care, because there is a few option which you need to chose, and quite a few manual deleting from your Plugin Folder. 

You will find many of the dependencies among @cogeo's stuff here:

https://community.simtropolis.com/profile/45188-cogeo/content/?type=downloads_file&

For diagonal stations, I can recommend this set:

But it has quite a few dependencies too. You can't really avoid dependencies, specially if we talking about transportation and station SETs...

17 minutes ago, velrox said:

how do you update RTMT to the further versions? I think I heard about the version 4.0

When it there will be available (you can read about this more here in this topic: RTMT version 4.0), MAYBE it will contain a cleanitol file, or method (like NAM) to delete the older version of the files and replaces them with the new versions. But I'm not sure about this, just a wild guess. Othervise, you need to delete manually the old folder before you install the new version of  RTMT.

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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1 hour ago, Tyberius06 said:

In the RTMT sets there is no diagonal or FAR support yet. I can't recall if the upcoming 4.0 version will have them, but I don't think so. However you will need dependencies. There is a very detailed readme, you need to read through with great care, because there is a few option which you need to chose, and quite a few manual deleting from your Plugin Folder. 

You will find many of the dependencies among @cogeo's stuff here:

https://community.simtropolis.com/profile/45188-cogeo/content/?type=downloads_file&

For diagonal stations, I can recommend this set:

But it has quite a few dependencies too. You can't really avoid dependencies, specially if we talking about transportation and station SETs...

When it there will be available (you can read about this more here in this topic: RTMT version 4.0), MAYBE it will contain a cleanitol file, or method (like NAM) to delete the older version of the files and replaces them with the new versions. But I'm not sure about this, just a wild guess. Othervise, you need to delete manually the old folder before you install the new version of  RTMT.

- Tyberius

how about the diagonal buildings? not just the RTMT, just growables or ploppables.

is there a GLR-Railway transition? 

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3 hours ago, velrox said:

how about the diagonal buildings? not just the RTMT, just growables or ploppables.

is there a GLR-Railway transition? 

There are some diagonal buildings out there, but they are comparatively very few. Growables? Even less, as they tend to grow in weird rotations: the game wasn't designed with diagonal buildings in mind and custom content creators have made what's possible to overcome those limitations.

And about the transition, yes, there are several, but is not recommendable to use them: heavy rail and light rail are completely different services from the standpoint of the simulation (and also on the real world). By using those transitions you risk causing weird glitches on the traffic simulation. The sane alternative is a station with both GLR and heavy rail tracks, side by side. Cogeo did some of them back in 2006, and Mattb325 is doing some new ones right now:

https://www.sc4devotion.com/forums/index.php?topic=327.msg522670#msg522670

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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hello can you help me?? i have an issue...when i am trying to change the dimension of a lot in lot editor it saying "you may not save a lot that has objects extending beyond it's bounds." how to solve this issue

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7 hours ago, anirbansimcity said:

hello can you help me?? i have an issue...when i am trying to change the dimension of a lot in lot editor it saying "you may not save a lot that has objects extending beyond it's bounds." how to solve this issue

You need to delete all props and any base textures and overlay textures on tiles outside the lot. If the building itself is larger than the lot, you need to use ilive reader, open the sc4desc file, and change the "occupant size" values so that it fits within in the lot. If the building model fits within the lot and there are no outside props or textures you should be able to save.

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is there a very good map? it should not have steep slopes and quite flat, with few rivers, with the rivers heading to the ocean.

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I was reading the forum yesterday and saw a recent post on a ctrl-x command to instantly cover the map with god mode trees.

 

It was something like "flora blast 3000 3000"

but that does not work.  and I cannot find the post im thinking about.  anyone know it?

 

thanks!

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39 minutes ago, monkeywater said:

It was something like "flora blast 3000 3000"

but that does not work.  and I cannot find the post im thinking about.  anyone know it?

Seeing as I made said post the other day, I know where to find this one.

You're missing a 3rd 3000. *;)

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