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This will be a great base for a futuristic city, like those cities that are basically "small" buildings on top of bigger buildings on top of even bigger buildings.

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

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Welcome to Fairview, my new city journal *:D

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11 hours ago, CorinaMarie said:

04-Terrain.jpg

^ Grid on deliberately for this last one to give a better perspective. *;)

 

Even though it was unintentional, that's a very cool effect which sure makes a rare sight in SC4.

As @Dragonxander observed, an open-pit mine is a fairly decent representation as a human-made landform. The formation of the terraced craters with the sloped incline (and centre stage) reminds me ever so slightly of a Roman amphitheatre:

070517_re_theater_free.jpg


Given the rows are more spaced apart, maybe the one in Cori's test region could be where The BFG goes to watch theatre performances. :whatevs:

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@CorinaMarie Unintended but still very cool!

Nothing earth-shattering, but was left wondering what in the cow is going on here
8R2tSwl.jpgLooks like some kind of prop, just showed up out of nowhere. I had used the flora off cheat shortly before, seems it has a few weird little side effects

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On 01-03-2019 at 4:21 AM, Takingyouthere said:

@CorinaMarie Unintended but still very cool!

Nothing earth-shattering, but was left wondering what in the cow is going on here
8R2tSwl.jpgLooks like some kind of prop, just showed up out of nowhere. I had used the flora off cheat shortly before, seems it has a few weird little side effects

My guess is that is a conflict between the props on Fantozzi's farm pack and the cars

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Idk if this only happened to me. It wouldnt disappear until i closed the game entirely.

Linealta-Sedona-1553898369.png

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@Lucario Boricua I noticed your confusion on my above oddity picture so here's the back story to it:

Over in SC4 General Discussion in an ongoing convo with @Noobville Mayor I've created a mod for them (which I'm now using myself as well) which converts the Maxis line graph for the Jobs and Population distribution into a bar graph.

So instead of this:

1 Jobs & Pop Line Graph.jpg

 

It shows this:

2 Jobs & Pop Bar Graph.jpg

 

And because I was poking around in Reader to do that I noticed the Graph type property (0xaa4c0d1b) has the comment: Type of the graph to be shown (line, bar, etc.) Since I know that type 1 is the line graph and type 2 is the bar graph I wondered what type 3 (the etc.) might be. Turns out it's an unfinished pie chart option with no way to assign the data to it.

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Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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On 2019-03-10 at 3:06 PM, matias93 said:

My guess is that is a conflict between the props on Fantozzi's farm pack and the cars

Ah that makes sense. Thanks for the heads up, had no idea what mod that prop came from.
 

On 2019-03-29 at 6:41 PM, yaboydennis said:

Idk if this only happened to me. It wouldnt disappear until i closed the game entirely.

Linealta-Sedona-1553898369.png

Definitely a weird one

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8 hours ago, Lucario Boricua said:

Does anyone else have issues with lazy lardball commuters?

From my pre-slope mod days:

25_Lazy Sims.jpg

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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And that's why I custom-fixed the traffic simulator...


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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:???:   Now I wonder if there's any ulterior motives for Mew having some naturally protected areas be off-limits to the general public...   :8)

 

֍ MEW'S TOY HOARD PILE ֎
IT CONTINUES GROWING!

 

dvJumCX.jpg

 

Mew: Myah nyah-nyah miau-nyah!!

(Translation: My best-kept secret!!)

 

Just 1 more day and a few hours for the next CJ entry! Preparations have been going wonderful!

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That looks really cool but I always thought the trees stopped the motorway from working correctly?

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56 minutes ago, The Edge said:

That looks really cool but I always thought the trees stopped the motorway from working correctly?

Nope, the motorway works fine, can be confirmed with the Route Query tool.  I'm not keen on the look, though.  I've encountered this problem before, when I planted some Maxis vanilla "Noble Fir" and "Blue Spruce" under a L2 elevated highway.  Very wild look, but the sims were all still happy to drive on it!

This time, I thought I was safe with "Small Cypress" ... ooops.  *:lol:

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