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Haljackey

Show Us Your Failures!

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This happened a few months ago, and because I'd been fighting for so long with this single interchange I just got fed up and left it sitting for a long time. Only recently have I fixed it.

8e7980f84a.jpg

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 1947 - 2016 

 

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4 hours ago, Thin White Duke said:

This happened a few months ago, and because I'd been fighting for so long with this single interchange I just got fed up and left it sitting for a long time. Only recently have I fixed it.

-snip-

You know, I had the exact same issue working on a quite similar interchange like what you made there. My creative (abeit time consuming) solution was to extend the ramps, which was PITA because I ended up demolishing nearly everything to redo the T interchange. >.<

On a side note here: this is the result of me eyeballing the interchange instead of counting the amount of tiles I have to spare. Because if I demolish the ramp then I have to redo the flexfly and the bigger ramp...ftfGrfm.png

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On 10/28/2016 at 0:14 AM, Thin White Duke said:

This happened a few months ago, and because I'd been fighting for so long with this single interchange I just got fed up and left it sitting for a long time. Only recently have I fixed it.

[pic]

Yeah, you can't have two FlexFlys overlapping each other. Apparently, that takes a lot of code to get that to work. 

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On 10/28/2016 at 4:50 AM, simmytu said:

On a side note here: this is the result of me eyeballing the interchange instead of counting the amount of tiles I have to spare. Because if I demolish the ramp then I have to redo the flexfly and the bigger ramp...

I think you may be pleased with some of the work going into the next NAM (v35). ;)

 

(aaaand I've said too much :lol:)

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From the very get go, I had a feeling this would probably turn into a second NAM/RHW tech support thread.:rofl:

On 10/29/2016 at 0:19 AM, Compdude787 said:

Yeah, you can't have two FlexFlys overlapping each other. Apparently, that takes a lot of code to get that to work. 

Indeed . . . it's not off the table, but it's a ton of adjacency code.  We have to not only account for the behavior at the point where the FLEXFlys cross, but also, the tiles next to the crossings with both FLEXFlys.  The one proposal that was most feasible was Ganaram's idea, that we only allow FLEXFlys to cross one another at specific points, rather than every single tile.  We could at least handle some of the more common situations that way, like T-interchanges.  It'd be somewhere in the range of 50,000 lines of RUL2 code that way, rather than hundreds of thousands.  Depending on how the network flags are set up, it's possible that RUL1 code could be invoked, which could cut it down closer to 10,000.

For reference, I added somewhere around 80,000 to 100,000 lines of RUL2 code to the FLEX Height Transition stability improvements in NAM 35.  I still haven't gotten to adding the same bells and whistles to the FLEX OnSlopes yet.

-Tarkus

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No matter how I tried to plop the diagonal fields, just the varied greens and dirt and lack of diagonal fields, too much in too little space - FAIL

ziDjF0O.jpg

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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On 3/23/2017 at 8:00 PM, Haljackey said:

I forgot a connection...

It would be ok if the next u-turn wasn't 25 miles down

On 4/17/2017 at 7:15 PM, kingofsimcity said:

When you make too many textures and forget the IDs you previously used:

You mean that's not the new eco-friendly concrete that sucks up leaked oil?

 

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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If a farmer ever needs to get to their fields fast... they had better use a tractor with nitrous oxide injection on that motorway stretch, though.


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Heres a Sims failure:

 

simspriv.jpg

 

Abandoned due to commute time... except that green square/park is a custom park with 2500 civic jobs (and 10K cap relief).  I guess thats what society considers part of the unemployable.

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I don't know if this counts as a failure or just a "never happened". Made this a long time ago, before I had Terraformer app. Hole Diggers and lots of road leveling. Never finished this probably because I was worn out from it. I tested it tho, and it yielded about a million.

Animation Project7.gif

NE Roarke-Jan. 26, 031576174356.jpg

NE Roarke-Jan. 26, 031576174508.jpg

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On 04/11/2016 at 12:26 AM, philforhockey51 said:

No matter how I tried to plop the diagonal fields, just the varied greens and dirt and lack of diagonal fields, too much in too little space - FAIL

ziDjF0O.jpg

I usually fix that by placing relatively large trees on the edges of the road to hide those rectangular edges, and it looks good, most farms in real life are surrounded by some kind of bordering plants (hedges, trees, etc..) for all kind of reasons, at least where I live.. 


.....

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17 hours ago, SIM-ple Jack said:

I don't know if this counts as a failure or just a "never happened". Made this a long time ago, before I had Terraformer app. Hole Diggers and lots of road leveling. Never finished this probably because I was worn out from it. I tested it tho, and it yielded about a million.

Animation Project7.gif

NE Roarke-Jan. 26, 031576174356.jpg

NE Roarke-Jan. 26, 031576174508.jpg

I'd say that's an ugly cliff but then some entitled sensitive daisies will come crying  and report me for murder..

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.....

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On 13/12/2019 at 9:26 PM, SIM-ple Jack said:

Thank yoooooooo! Mr. Obvious. (thread title: Show us your: Failures!) *:read:

Omg how can you say that? You hurt my feelings!  

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.....

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Builds a tricky stretch of RHW with fractional curves and wants to attach some ramps. RHW be like "nope".

220 city years later, this issue is still on Mayor TekindusT's high pile of things to do. One day eventually...

Westend-29 Jun., 1511576863102.png

EDIT: bonus failure points for the road textures not matching next to the bus on the first upper half of the picture.

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    When you leave the game on too long and the power plant blows up

    MrGc3kH.jpg

    Just as a FYI- I left the game on while I was away for a few hours and made sure to 'exit without saving' to keep the 2.2 million Sims that call this city tile home... home.

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    Because stupidity is an art form...

    berlinreg.jpg.99defeecd2ae49ed9b47d8fd28037c00.jpg

     

    Berlin region. Good for testing and pretty much nothing else. 0:)

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    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

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