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12 hours ago, Odainsaker said:

Coincidentally, when not studying out maps with mountains, my similar fascination with pre-WWI German seafaring lead me to create an accurately scaled giant region of Hamburg:

Ng3Afhe.jpg

Yikes, it's another big region, with this full region view image reduced to 25% of the original size just so it can be uploaded to Imgur.  I am actually a sucker for the romanticism of the era of the great ocean liners, and so this map was specifically framed around Hamburg and Bremen, Germany's two leading ports and homes of the Hamburg-America and Norddeutscher Lloyd lines.  This is also the core of old Hanseatic League of the Age of Sail, and the Baltic port of Lübeck is included to reimagine the multi-city trading connections of the Hanse.

 

 

 

My hometown is almost on the map. It is south of Bremen (on the right in the photo). Really cool.*:D

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10 hours ago, CarstenB said:

My hometown is almost on the map. It is south of Bremen (on the right in the photo). Really cool.*:D

Omigosh, I wonder if your hometown might have been in an earlier map iteration, as my map has been slowly drifting northwards, first to reach Neustadt in Holstein to better frame the Bay of Lübeck, and then north yet again to include the landmark Gömnitzer Turm atop the Gömnitzer Berg.  I doubt anyone is ever going to plop such a landmark sea mark tower in game, but I like having the possibility, especially in a map inspired by historical seafaring of an area in reality festooned with navigation aids because the shallows and tidal flats are quite treacherous.  I would have gone northwards further still to reach the landmark Grünentaler High Bridge over the Kiel Canal, as all the bridges over the canal have dramatic heights in order to provide clearance for traversing dreadnought battleships, but the southern cutoff edge of the map was starting to encroach into the Bremen area far more than I liked.

Some of my friends no doubt sigh when I ask them to evaluate the figurative appearance of my maps, usually where there are seemingly imperceptible differences in cropping in order to include some esoteric landmark or geographic feature, and with an eye towards whether various elements look balanced, framed, focused, or harmoniously composed, as if I were subjecting them to some sort of strangely obsessive Rorschach tests!

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Also, thank you greatly everyone for the likes!

 

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13 hours ago, Odainsaker said:

Omigosh, I wonder if your hometown might have been in an earlier map iteration, as my map has been slowly drifting northwards, first to reach Neustadt in Holstein to better frame the Bay of Lübeck, and then north yet again to include the landmark Gömnitzer Turm atop the Gömnitzer Berg.  I doubt anyone is ever going to plop such a landmark sea mark tower in game, but I like having the possibility, especially in a map inspired by historical seafaring of an area in reality festooned with navigation aids because the shallows and tidal flats are quite treacherous.  I would have gone northwards further still to reach the landmark Grünentaler High Bridge over the Kiel Canal, as all the bridges over the canal have dramatic heights in order to provide clearance for traversing dreadnought battleships, but the southern cutoff edge of the map was starting to encroach into the Bremen area far more than I liked.

Some of my friends no doubt sigh when I ask them to evaluate the figurative appearance of my maps, usually where there are seemingly imperceptible differences in cropping in order to include some esoteric landmark or geographic feature, and with an eye towards whether various elements look balanced, framed, focused, or harmoniously composed, as if I were subjecting them to some sort of strangely obsessive Rorschach tests!

.

.

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Also, thank you greatly everyone for the likes!

 

It's possible that Syke (my hometown) was in a previous map iteration. Whole Bremen, Oldenburg, Hamburg, Bremerhaven, Wilhelmshaven, Cuxhaven, Lübeck etc are on a map with the correct distances. Since I've been almost everywhere, I recognize the locations/map directly.

The thing about the bridge (I've always driven over it all my life) is true: they must be quite high, just like the famous railway bridge in Rendsburg.

Will you till the whole region? That would be a lot of work.*:8)

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On 1/31/2023 at 11:25 AM, RRetail said:

Some people take out pizza after getting their hair done while wearing scrubs and doing their best to look pretty.

s.jpg

looks great! love the rooflines too!

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23 hours ago, SIM-ple Jack said:

Totems.jpg.34852ecde9e26316587feaf495922

HEY - !  Lookie there --

It's the Tom Brady Retirement Memorial totempole !!

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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New city under construction and the project becomes complex when there are dams

 

 

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Federal Republic of SiculiaFederal Republic of Sonora

   Ain Member  Wiki

NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

Ulisse Wolf YouTube Channel - Ulisse Wolf Mastodon Profile

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Today I resumed the process of hammering out the textures for my next batch of Volvos - the latest generation S, V, XC60 and probably the legacy S60 from the early 2000s too.

It looks pretty identical to the V90 (which isnt pictured here, one is just scaled upwards for SC4), but it is clear in the blueprints that they are very different in shape and dimensions, especially the back.

vxNLEiG.jpg

...then quickly I was met with this after opening my preferred image editing app pixlr.com

SJyHqH4.jpg

I will have to decide where to move to now, all my textures with their layers are stored there and you can only download 2 files a day without paying! And from past experience, their lossless layer file extension .pxz isnt recognized by gimp, which i have but rarely use, cuz i hate the UI.

At least the ingame XC60 textures are done.

A huge frustration. My automata output is on ice while im reeling, maybe i will turn to my previous building models now that need revision.

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3 hours ago, koumus corporation said:

...then quickly I was met with this after opening my preferred image editing app pixlr.com

Do yourself a favor and give GIMP a try.

It is a very extensive image editing tool which, essentialy, is just as complex as Photoshop but completely free.

The range of file formats GIMP can process is also quite impressive, so it might have just what you need.

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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7 hours ago, koumus corporation said:

Today I resumed the process of hammering out the textures for my next batch of Volvos - the latest generation S, V, XC60 and probably the legacy S60 from the early 2000s too.

It looks pretty identical to the V90 (which isnt pictured here, one is just scaled upwards for SC4), but it is clear in the blueprints that they are very different in shape and dimensions, especially the back.

vxNLEiG.jpg

...then quickly I was met with this after opening my preferred image editing app pixlr.com

SJyHqH4.jpg

I will have to decide where to move to now, all my textures with their layers are stored there and you can only download 2 files a day without paying! And from past experience, their lossless layer file extension .pxz isnt recognized by gimp, which i have but rarely use, cuz i hate the UI.

At least the ingame XC60 textures are done.

A huge frustration. My automata output is on ice while im reeling, maybe i will turn to my previous building models now that need revision.

I've not used Pixlr before, but apparently the file format you mentioned is a ZIP archive with a different extension. it might be worth trying to open it with 7-Zip, WinRAR, Winzip or similar and seeing what can be extracted from the file. I would not know if this would retain a layered file, but it's worth seeing if it's workable.

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.The music reels you in, but be careful you don't crumbl.

a.jpg

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Slowly bringing new retail to life because we can never have enough strip malls....

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12 hours ago, justforfun said:

Busy with yet another massive project: making dozens upon dozens of timber facades for my upcoming Row Shops Pack 2. I've made 133 so far, aiming for 201. Here is just a selection:

ModelsShops.jpg.b375be2e6f1ac7c79219656694f66b4c.jpg

They are SPLENDID ! *:thumb: But, I assume they will not be nightlit ?

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Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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7 hours ago, tariely said:

They are SPLENDID ! *:thumb: But, I assume they will not be nightlit ?

Glad you like them! That's correct, however you can always pretend they all close early! *;)

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8 hours ago, tariely said:

They are SPLENDID ! *:thumb: But, I assume they will not be nightlit ?

That's a great idea my friend! I've also thought about making custom store facades, great job and idea!

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@Krisman Beautiful! I assume the two buildings are supposed to be the same hospital? If so, I would put some connecting concourse between them, like Glenni's skywalks.

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I'll take a quiet life... A handshake of carbon monoxide.

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19 hours ago, Krisman said:

Some rework in the city just to improve those not-yet-perfect areas ...
 

eJ0o7hh.png
 

UwzOZGe.png

 

Love love love!  Grid busting always a winner, this is from @mattb325 no?  Nice touch with the bus area as well, it all blends perfectly.

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On 2/4/2023 at 6:05 PM, TheMurderousCricket said:

Do yourself a favor and give GIMP a try.

It is a very extensive image editing tool which, essentialy, is just as complex as Photoshop but completely free.

The range of file formats GIMP can process is also quite impressive, so it might have just what you need.

I have known gimp for a long time and use it sometimes for minor things, for instance, i find i get the best result with gimp when making the specific yellow Sverige Taxi textures, but generally im put off by many small things in the design, also the metrics for adjustments i frequently use are fundamentally different from those in pixlr. 

On 2/4/2023 at 9:34 PM, dragonsteincole said:

I've not used Pixlr before, but apparently the file format you mentioned is a ZIP archive with a different extension. it might be worth trying to open it with 7-Zip, WinRAR, Winzip or similar and seeing what can be extracted from the file. I would not know if this would retain a layered file, but it's worth seeing if it's workable.

That is a good suggestion and it works - the layers are there as pngs. gimp still cant read the .json file included, which i suspect is responsible for making it one document.

Oh well, i just might keep working in pixlr and just print screen the result to gimp, or even pay the damn minimum fee for my infantile hobby.

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