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On 09/02/2017 at 7:25 PM, Simmer2 said:

While I work on completing the last 2 prop packs I managed to finish up some other work I had on the back burner.
Stones MMP !

MOD Edit: Removed quoted images and bulk of quote. There is no need to repost an entire post, just to show you are commenting upon it. In fact, if the post is directly above, you really don't need to quote it at all.

Awesome work though I would "flatten" the tops a bit the next time. I say that because at least in the island where I live (a place where that kind of walls is very common) the wall tops are surprisingly flat as a result of the process the craftsmen here use to build them, and not as "bumpy" as one would expect. What I trying to explain is that wall tops look like this: 

 

Oliveres-i-marges-de-pedra.jpg

My will isn't to criticize it, it's just some feedback from a guy who sees loads of walls like that every time he goes to the mountain; and I must say that even without being as flat as I said, those walls still are fantastic creations.

Keep it up with that brilliant work! *:thumb:

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Ive been playing SC4 for 12 years.  Im gridding a region, but for the first time Im numbering and naming Streets, Avenues, Highways and Rail Lines.  This is the next area of development.  Not much eye candy or custom content, Im all about transportation.

 

Hazelton-Jan. 27, 1151486677807.png

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yeah using RKT4 to offset props will result in shadow issues, you're better off using SC4ModelTweaker to offset the actual models. Other than that it looks pretty good to me, so maybe don't throw the towel in just yet! :thumb:

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I really like the concept! And somehow need it for an inland mine... I have no idea of the technicalities, but i can say that needed much zoom to see the mismatched waterfront

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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30 minutes ago, matias93 said:

I really like the concept! And somehow need it for an inland mine... I have no idea of the technicalities, but i can say that needed much zoom to see the mismatched waterfront

Look at the corners, second picture. First corner (always left to right), transit between 3 tiles and 2 tiles depth: the two fishing boats and the brown maxis building placed - totally illogical - in the middle of the wooden walkway and all the stuff I placed there on the dock - just to hide I have no inner corner matching here.  Second corner, transit between 4 tiles and 3 tiles depth - it's obvious it doesn't fit - its roundabout half a tile the pieces don't match. Look a the lamppost on this lot.. They are doubled because the outer corner simply doesn't match the tilesize, nor north, nor east - both directions. The same with those things you anchor on (don't know the english word), you tie the rope around on the dock.  Also on the original wmp lots I've found this overlapping issue.

You know, the original author passed away in 2013. Maybe I shouldn't touch his work at all and leave it as it is. That's what I'm thinking atm. I won't honour his work this way.

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5 hours ago, Fantozzi said:

So I'm probably giving this up.

I'm hoping you don't give up on this because I really like them and they're not as bad as you might think they are.  A little touching up, perhaps, but otherwise they're great!  Maybe just walk away from it for a short while and then look at it again perhaps it will look different to you.

2 hours ago, Fantozzi said:

The same with those things you anchor on (don't know the english word

The big mushroom shaped ones for ships are called bollards and the smaller "T" shaped ones for boats are called cleats.

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6 hours ago, Fantozzi said:

So I'm probably giving this up.

I hope, you won't... OK, We're all different, and there are kind of personal meanings of the perfection. For me, these lots are working. 

When I made the SeaPort set, I ran into several issues, and I know, my sets are far less perfect or good enough than yours, I needed to learn a lot of stuffs, for example I don't even know what you"re talking about, when you're talking about RTK4... My fault :) So, these are kind of old stuff (and jepp PEG's stuffs are old aswell), and since the comminity won't be radically bigger and won't be significantly more batter either, who suddenly start making totally new seaport sets, which could follow the present standards (or who knows, maybe @Simmer2 suddenly will decide, that after his rail/container and other projects, start making grand new seaport props - seawalls, ramps, docks etc... :D:D:D , He is dangerous... ;) ), we have to work with these old stuffs.

I just started to make new expansion lots for my set, I will mix several different warehouse styles, and I don't know at this time, that those will be working or not. So what I want to say, that perfection is not everything.

If you eventually decided to not making a public release, please just put your already made stuff into a cloud folder (google drive, drop box etc) and give a link to us. I would like to use these lots, because, I like the concept, with or without inner corners and illogical stuffs. 

Nice work so far anyway! :)

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Today returned on the Holland ANNO project !

LD05.thumb.jpg.dab10ebed339a36a48f5875584e2b7bb.jpg

Farms nicely at local road connection, still some dutch plopable farms wood be nice ! Still have a lot of farms to add before furthur starting up the simulation because if urban cities take over demand rural demand drops there´s nothing else to do, except plopping manualy.

 

LD06.thumb.jpg.b7eced24419aa1d424acfcaf33db80c0.jpg

 

Urban dutch city development got a lot of those square and low tree like developments !

Enjoy !

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On 12/02/2017 at 5:40 AM, Takingyouthere said:

Giving SC4 another go and despite the game crashing on me a few couple dozen times in the last 3-4 days I'm still having fun rebuilding one of the large interchanges that got erased.

That´s what about happened in my Europe ANNO project munich, fortunaly I had a backup so could continue !


  Edited by rsc204  

Mod Edit: Removed unnecessarily quoted images.
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@jmsepe Wow! That's a lot of sims living on such small space! If a suggestion is well recieved: supposing the city will eventually expand to the interior, it would be useful for managing traffic to cut a diagonal avenue through the centre. It's something that several real cities have done (of course, at heavy costs in terms of internal dislocation), but it would add some variety to the otherwise orthogonal structure (which is also my staple when tracing cities :P )

@Fantozzi Yeah, it really improves, even if I liked the clutter (but it would look good anywhere on the dock). Maybe, only if is easy enough, you could consider using the same texture mirrored, to make the wood planks a little more continous.
I also noted you are rectifying the back of the lots. Are you using modular 1x1 pieces to do that, or adding tiles to the existent lots? I guess it would be more flexible to do the first thing, but in any case is not entirely strange to have a seaport (or riverport) with an uneven backwall. In any case, the progress is great and I'm still loving the concept!

@Takingyouthere That interchange is... a little frightening! :O:dead: Put me on a car on that and I wouldn't be able to get out. Anyway, I'm happy that you were able to recover your files, to lose so much work (even if it is "only" a hobby) is really terrible.

* * *

And talking about that, I somewhat managed to corrupt my DAMN files (symptom: ploppable DAMNed lots literally damned, showing no preview building and causing CTDs when plopping, even from the cheat menu; fixed when deleting the DAMN menus), so I'm starting all over again with the menus, just to be sure to do them right this time. Some suggestions?

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Dreadnought- your MMP scenes are looking really good!

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Dear sir/madam/whoever will read this!

This profile is now defunct.

Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

Apologies for the inconvenience and for the lost pictures.

But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

The URS is a spiritual successor to the SC4 CJ Scrapbook.

With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

 

With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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I would keep sprawling a bit, maybe zoning small residentials aside small farms to make a soft transition between both

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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On 13/02/2017 at 8:40 AM, Thin White Duke said:

I could use some help trying to figure out what to do with the surroundings. *:lol:

Yo, guy --

Without seeing the surrounding terrain -- it's a bit difficult to make suggestions.

I assume the brownish areas are going to be tidal flats -- perhaps detailing the landscape there is a place to start and might provide some inspiration.

Failing that -- I would suggest filling in some of the square outer edge corners with small buildings or dwellings -- and landscape -- to relieve some of the grid-like effect.  Matias93's idea for moving into a farming zone would work -- with a suitable green zone belt between the town and the farms.

But -- again -- without some larger visual terrain ques, I'm just shooting in the dark.

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Oh, sorry about that, @Dreadnought. I should have thought of that. I'm not playing right now, but I have a slightly older picture where I have the grid activated. I hope that helps a little.

c7bf8c0275.jpg

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 1947 - 2016 

 

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On 12-2-2017 at 6:59 PM, Fantozzi said:

UPDATE - made a prop trying to correct the 'corner issue' - opinion?

WMPEX03.jpg

Nice harbour scene, what seawall landing set is used here ?

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