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City-building game(s)

Found 13 results

  1. Cooperation and isolation

    Good morning or afternoon to some! It's been a while since last update to my CJ. Unfortunately, I suffered a serious medical problem - an Achilles tendon rupture. It is a brutal injury which, essentially, makes one unable to walk and requires quick visit to an operating table... Thankfully, I am already past that stage and the operation was a success. Before rehabilitation starts, me and my leg will have to endure a cast - for thirty more days... Some people already call me "Master-Plaster"... I hope I have justified my absence from the forums and city journaling. I can only hope I will regain my life as quickly as possible. I always liked exercises, so starting the physiotherapy should be a welcome and pleasant experience once the cast comes off. I wish you a safe and healthy New Year and an interesting read through the next episode of SimCity: Tribalism. A previously distant and virtually unconnected tribe of the Residents has enjoyed a lucky and unusual series of coincidences recently. These, made it possible for them to make new friends and potential partnerships in a very short time... In Y.O.U.S 35 the construction of R-3 highway was completed and the Resident territories have been opened up to travels and exchanges with Southern Udanani. A joint Businesspeople-Smileyface delegation was sent down this new throughway, soon after the route was opened. This way, a new contact was made. At roughly same time, the Altruist diplomatic mission (who previously made contact with some other tribes) also arrived to Bedroom's shores aboard ATS "Ibis". As if this wasn't enough, it also turned out that a small delegation of Gridlayers has been visiting Slacker's town of Dolittle, just South of the Resident capital. Given the occasion, diplomats from this distant tribe have also decided to pay Residents a visit with so many possibilities of contact presenting themselves at once. As a result, the aristocratic and classy tribe has been blessed with four diplomatic connections within a short, 3 day span... All of the parties involved in this unexpected meeting were interested in establishing diplomatic relations and discussing various forms of cooperation in a peaceful, quiet setting. Lack of hotel rooms and appropriate conference facilities forced the Resident hosts to establish a new town that could accommodate foreign delegations. This is why as yet nameless, new town has been established East of Bedroom. Currently, the town consists of several luxury and low density accommodations for foreign diplomats as well as three fully equipped conference centers which can be used for conducting work groups in different formulas. Some of the Residents call it the "Friendship Village". As you can see, large amounts of the new settlement consist of green areas and lush vegetation. The Residents used this kind of intentional design in order to increase the land value of the new city right after establishment. Despite the fact that area looks quite wealthy, some urban planners have criticized the project for hasty design and chaotic layout, going even as far as to call it "amoeba" due to its peculiar shape. One way or another all the guests have been invited into the Friendship Village to conduct talks. The entire event has been formalized under the name "Coastline Summit 35" due to the fact that most of the tribes participating have access to seas surrounding New Udanani. Appropriate security has been provided for the event by the Resident police and self-defense forces and the summit has begun. Numerous topics were discussed during the meeting so it would be quite difficult to list them all out. The most important information is probably how all of the tribes reacted to each other. Especially towards previously undiscovered Gridlayers and Residents. The following infographics show the sentiment towards these tribes, complete with a short information on the issues and common grounds found. The "Coastline Summit" in Y.O.U.S 35 kickstarted a period of dynamic cooperation between many New Udananian tribes. In fact, it was decided that the areas surrounding the Friendship Village will become the first ever town to be controlled by three different tribes with the Residents, of course, being one of them. It has been decided, however, that the Revered Spirits of the St'ropoli Dimension shall indicate the ownership of the new town. If you would like to help with that decision, you are kindly invited to cast your vote in the poll at the top of the page. Some people say that isolationism is also a form of diplomacy and there's certainly one tribe that continues to put this idea into practice - the Localvores. For the last few years the tribe has focused on expanding their influence through creating natural environment. As a result "The Loneliest Neighborhood of New Udanani" has greatly expanded through the creation of new grasslands, mountain forests and deciduous woods. As you will see, the Localvore greening policies have had a very positive impact on the local region. Future development plans agreed for this piece of New Udanani assume further expansion of such areas. In spite of the Localvore autarchic ambitions, there is one interesting tidbit that many people pay significant attention to. The mountainous areas of Greener Hills contain deposits of water which has valuable elements beneficial to health. The Localvores have thus established an extraction and bottling facility to take advantage of this gift of nature. Believe it or not, the Localvores allowed for several Altruist employees to be hired for this new enterprise... As a result, this industrial facility is the first ever Localvore business to employ foreign workers. By the end of today's episode, have a look at some more shots of the newly developed natural areas of Greener Hills which you may find inspiring. Thank you, see you next time and best wishes for good HEALTH in 2024! Comment replies: @Tamijo - Noted. Thank you for voting! @Cortana - I'm sure you are doing well in your own regions. Sometimes it's just a matter of imagination and a good combination of custom plugins. @TogaMasterJohn - It's a fine joke, even if a "dad joke" type. I'm glad you liked the details. @sc4baidu - Hi @sc4baidu! Sorry for the late reply. As you can see, I had a health problem requiring immediate medical attention and was away from the page for at least two weeks... Regarding your question - I made the conveyor belt and crusher house myself through the objects available in "BSC MEGA Props - RT Vol04" plugin pack. I simply pieced them together in LE and saved them as custom ploppables.
  2. Waterfall

    From the album Natural area turned into a park

    A closer look at the waterfall (by JENX), with an amazing bridge by @mattb325 and many other amazing lots.
  3. I ran into same issue as this thread - It's 3 middle blocks on the incline and can't place the waterfall. I tried re-building the area several times with PEG 1x4 and 4x4 Leveler and everything looks good visually and with road 1x1 tiles. This is the 2nd stage of the Waterfall and originally had an issue towards the top or 1st stage where there was a weird sink hole and when I tried to level it with road, it would like build a wood bridge support or something and when I destroyed the road the wood support would disappear and sink hole present. After messing around with a 7.5 Digger Raiser piece and the PEG Levelers, I managed to fix the whole thing.....................But as I continue building down into 2nd stage and everything looks good it almost pops up again but stuck in these 3 middle pieces ? 2nd photo shows larger view and did not have any issues with other waterfall
  4. Small Ploppable Waterfalls

    Version 1a

    1,350 Downloads

    Description: Based on various plugins I've found, this plugin contains 4 small (1x1) waterfall lots that can be placed on cliffs to simulate a waterfall on land. All waterfalls can be placed on any slope, even on water (if the bottom part of the cliff is in the sea), to facilitate creating a transition to the sea. They should be able to be combined with most available ploppable water pieces and water mods. For further information, please refer to the Readme files in the download. Available languages: Both the readmes and the in-game description texts are available in English and German. Submenu compatibility: All people using memo’s Submenus DLL mod will find these lots in their own submenu in the Park menu. All others will simply find them in the Park menu itself. Please refer to the Readme to see how the submenu icon looks like. Dependencies: SC4D LEX Legacy - BSC Common Dependencies Pack: Required file: BSC Textures Vol 01.dat https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack PEG PPond Kit 1: Required file: PEG-PPond_Kit_102.dat https://community.simtropolis.com/files/file/21661-peg-ppond-kit/ PEG Stream Kit Deluxe Edition: Required file: PEG_Stream-Kit_Style1_206.dat https://community.simtropolis.com/files/file/12426-peg-stream-kit-deluxe-edition/ Submenus DLL (optional): https://community.simtropolis.com/files/file/36142-submenus-dll/ Installation: Move or copy all files that come with this plugin into the Plugins folder of your edition of SimCity 4. To uninstall, bulldoze all waterfalls you’ve built with this plugin, and then remove all files of this plugin. Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  5. 1st place Victoria Falls

    From the album Hall of Fame

    1st Place entry from Waterside (S3-17-W) Weekly 69 Rep 27 Bonus Points 55 TOTAL Points Challenge Results Data | Leaderboard Rankings The largest waterfall in the world, mighty Victoria Falls is located on the Zambezi River on the Zimbabwe/Zambia border. One of the seven natural wonders of the world, it's truly a sight to behold.

    © 2016 korver

  6. 3rd place Ardmore Falls National Park

    From the album Hall of Fame

    3rd Place entry from Tourist Attractions (S3-04-W) Weekly 29 Rep 11 Bonus Points 35 TOTAL Points Challenge Results Data | Leaderboard Rankings Ardmore Falls National Park is situated on the south coast of the Isle of Lethaon. Featuring the tallest cliffs in all of the Star Isles at over 350 vertical meters, the climbing centre at Ardmore Falls attracts climbers from all over the world. At the top of the mountain adrenaline junkies can bungee jump from the rope bridge over the rushing mountain river. Camping, fishing, climbing and more, Ardmore Falls National Park is the perfect destination for outdoor enthusiasts.

    © 2016 antsel

  7. Twin Falls

    From the album Bridge Bonanza (S3-07-W)

    I've shown this already, but I can't think of a better image of mine to participate in this challenge. Diagonal L-1 railway viaduct over diagonal stream, right next to a junction of two small rivers. A small serene place in the center of a busy city, the veins of nature, as I like to call it. Believe me, as simple as it loooks, it took me a good while to figure out how to do this, and for years I haven't thought that this would be possible. It required actually placing a viaduct and then manually editing the terrain in SC4Terraformer, as McDuell found out. And to place the river, I had to turn the RFR Plopwater system and various rocks by Pegasus into props and making them offset, as FrankU explained in a tutorial over at sc4devotion.com. An honest tribute to all the SC4 players and plugin developers who spent much time to figure out ways to get around in-game limitations.
  8. 3rd place Ardmore Falls National Park

    From the album Tourist Attractions (S3-04-W)

    Ardmore Falls National Park is situated on the south coast of the Isle of Lethaon. Featuring the tallest cliffs in all of the Star Isles at over 350 vertical meters, the climbing centre at Ardmore Falls attracts climbers from all over the world. At the top of the mountain adrenaline junkies can bungee jump from the rope bridge over the rushing mountain river. Camping, fishing, climbing and more, Ardmore Falls National Park is the perfect destination for outdoor enthusiasts.
  9. Ardmore Falls National Park

    Ardmore Falls National Park is situated on the south coast of the Isle of Lethaon. Featuring the tallest cliffs in all of the Star Isles at over 350 vertical meters, the climbing centre at Ardmore Falls attracts climbers from all over the world. At the top of the mountain adrenaline junkies can bungee jump from the rope bridge over the rushing mountain river. Camping, fishing, climbing and more, Ardmore Falls National Park is the perfect destination for outdoor enthusiasts.
  10. Serpent Peninsula

    Version 1.0

    1,326 Downloads

    Serpent Peninsula is a large, hilly oceanside location where there is plenty of space to build, and many deposits of resources and fertile land. There is also a waterfall which is *hint-hint* pretty good for sewage disposal. It is reccommended to use the Unlock all 25 spaces mod. To install: 1: Open the 'Run' window and type in "appdata" without the quotes. 2: Find the map directory in appdata/local/colossal order/Cities_Skylines/Maps 3: Place the .crp file in the folder.
  11. Wild Country

    View Album
  12. 023 "Falls of Rauros"

  13. Ploppable Water Waterfalls

    Version 1.0

    13,692 Downloads

    Ploppable Water Waterfalls The lot and texture file that you are thinking about downloading allow you, in conjunction with brtim2’s Ploppable Edmonton Water (available on the STEX at: https://www.simtropolis.com/STEX/index.cfm?id=16095), to create animated waterfalls on surface water streams. There are three variants of the waterfalls that are called “narrow,” “stream,” and “river.” The “narrow” and “stream” lots are 1x1. The “river” lot is 1x2. The download also includes a 1x1 ploppable Edmonton Water tile. The files should be unzipped into their own subfolder in your (speaking to Windows PC users here- I am clueless about modern Macs) “My Documents” plugins folder. They'll show up near the end of your "Parks" submenu in "Mayor Mode." They will appear together immediately after, if you have downloaded them, my ploppable water rapids lots, which are available on the STEX here: https://www.simtropolis.com/STEX/index.cfm?page=1&keyword=edgren&type=all Everything that is needed is included in the zip file or in the “vanilla” Rush Hour or Deluxe SC4 game. Once again, for the technical-minded among you, this means that the zip file includes the necessary custom base texture (for the Edmonton Water tile lot- the waterfall lots do not have any base texture at all) and the game includes the animated “water spray” effects. I’d suggest as a plus that you obtain, if you don’t have them already, in addition to the rapids lots noted above some additional ploppable “Mayor Mode” trees, rocks and other stuff, such as those created by folks like jeronij and cycledogg. You can use these, as shown in the tutorial referenced below, to further customize and integrate ploppable water streams and shorelines into your terraforming. I note that the waterfall lots should be placed on a steep slope (water, after all, does flow downhill) as, unlike the rapids, they are meant to be used on a cliff face. The arrow before clicking to plop the lot chosen should point upstream. The Edmonton Water tile should be placed on fairly flat ground- the arrow orientation does not matter. As I noted in connection with the rapids lots, I see these lots as well as being transitional, as ploppable water “technology” is moving along pretty quickly as of late. It has certainly generated a lot of recent interest, at any rate, as the comments left at my CJ, Three Rivers Region, would appear to indicate. A two part tutorial, more or less, on how to use the waterfall lots starts here on page17 [ link ] of 3RR. If you would have any suggestions (or remaining questions about how to use the darn things), don’t hesitate to PM me at ST, or just put them in a post at 3RR. Thanks in advance for enjoying these. Thanks to brtim2 and all the usual suspects. You know who you are. First upload: 7/16/06. Modified that day for the usual readme typos/format problems- the files did not change.
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