About This File
Ploppable Water Waterfalls
The lot and texture file that you are thinking about downloading allow you, in conjunction with brtim2’s Ploppable Edmonton Water (available on the STEX at: https://www.simtropolis.com/STEX/index.cfm?id=16095), to create animated waterfalls on surface water streams. There are three variants of the waterfalls that are called “narrow,” “stream,” and “river.” The “narrow” and “stream” lots are 1x1. The “river” lot is 1x2. The download also includes a 1x1 ploppable Edmonton Water tile. The files should be unzipped into their own subfolder in your (speaking to Windows PC users here- I am clueless about modern Macs) “My Documents” plugins folder. They'll show up near the end of your "Parks" submenu in "Mayor Mode." They will appear together immediately after, if you have downloaded them, my ploppable water rapids lots, which are available on the STEX here:
https://www.simtropolis.com/STEX/index.cfm?page=1&keyword=edgren&type=all
Everything that is needed is included in the zip file or in the “vanilla” Rush Hour or Deluxe SC4 game. Once again, for the technical-minded among you, this means that the zip file includes the necessary custom base texture (for the Edmonton Water tile lot- the waterfall lots do not have any base texture at all) and the game includes the animated “water spray” effects. I’d suggest as a plus that you obtain, if you don’t have them already, in addition to the rapids lots noted above some additional ploppable “Mayor Mode” trees, rocks and other stuff, such as those created by folks like jeronij and cycledogg. You can use these, as shown in the tutorial referenced below, to further customize and integrate ploppable water streams and shorelines into your terraforming. I note that the waterfall lots should be placed on a steep slope (water, after all, does flow downhill) as, unlike the rapids, they are meant to be used on a cliff face. The arrow before clicking to plop the lot chosen should point upstream. The Edmonton Water tile should be placed on fairly flat ground- the arrow orientation does not matter.
As I noted in connection with the rapids lots, I see these lots as well as being transitional, as ploppable water “technology” is moving along pretty quickly as of late. It has certainly generated a lot of recent interest, at any rate, as the comments left at my CJ, Three Rivers Region, would appear to indicate. A two part tutorial, more or less, on how to use the waterfall lots starts here on page17 [ link ] of 3RR.
If you would have any suggestions (or remaining questions about how to use the darn things), don’t hesitate to PM me at ST, or just put them in a post at 3RR. Thanks in advance for enjoying these.
Thanks to brtim2 and all the usual suspects. You know who you are.
First upload: 7/16/06. Modified that day for the usual readme typos/format problems- the files did not change.
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