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6 GoodAbout 5uper_Mania
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SC 2013 looks 'Cartoonish'
5uper_Mania replied to RawJag's topic in SimCity (2013) General Discussion
I'm reminded of Liberty City in GTA4 haha -
Good question. Bump!
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I'm worried about road layouts.
5uper_Mania replied to AwkwrdPrtMskrt's topic in SimCity (2013) General Discussion
There is a 'report avatar to EA' option thingy you can click in the region view off the main menu. -
I do not understand how one could manage one city long enough to deplete it's mining resources. Of course it depends on how one prospects their claim over a mineral rich plot over a sparsely dotted one...but I guess I could stick with my current electronic boom town until all my ore and coal are gone. Casinos seem lucrative post patch...
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Do you get lost zooming in atrying to navigate your city streets?
5uper_Mania posted a topic in SimCity (2013) General Discussion
I do. It's interesting how familiar one can get with the big picture, then get completely lost once zoomed in. -
"...you want your ratio of residential to commercial & industrial to be 3:1:1. "
5uper_Mania posted a topic in SimCity (2013) General Discussion
According to http://www.simcity.com/en_US/blog/article/building-simcity-wealth, - Balance Designer Ross Treyz Is it implied that one-third of residents should work in either commercial, one third in industrial, and one-third in civil services? -
Do you wish a save/reload system was introduced?
5uper_Mania posted a topic in SimCity (2013) General Discussion
I'm sure I enjoy the game more because I am aware I couldn't simply revert to an older saved state, sorta like a rouguelike playthrough. But I'm sure it's frustrating for some to not be able to go back and avoid a simple error in time. How about you? -
2.0 - Initial Observations
5uper_Mania replied to LGMizzell's topic in SimCity (2013) General Discussion
Tourism is a 'B' to figure out. I sorta had it going with low end casinos pre-patch. But my general strategy is to make as much as possible, so I bee line to electronics. I can secure a steady income of a couple million a day with an average of 120k sims, pre patch...and post. I make mistakes with every play through so it's not fair to entirely blame the patch.... -
Tax Rates per Wealth Level
5uper_Mania replied to Zpike's topic in SimCity (2013) General Discussion
11% down and across. I try to rush an electronics industry into development, then eliminate taxes across the board as I reap the profits. -
University Footpaths
5uper_Mania replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
University buildings are allowed to be built along footpaths, including Dormitories and Lecture Halls. -
How To Build "The Crazy Bridge"
5uper_Mania replied to Ryan123220's topic in SimCity (2013) General Discussion
This is the tourist attraction the Mid East needs. Really, I would pay to drive up and around that structure. Nice job! -
Was just warned from NA West server to quit; patching up in 10 minutes.
5uper_Mania posted a topic in SimCity (2013) General Discussion
Yeshhh1!!!!!! Finally, I am looking forward to Mayoring post patch up.... -
If you manage to establish an electronics industry, the revenue generated from finished e-products should more than offset the cost of running a city...you can literally turn off all taxes and still make a profit. As far as I've noticed, approval ratings rocket and the civilian's issues with the economy diminishes.
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New City (Import Raw, Export Finished Goods)
5uper_Mania replied to hero7up's topic in SimCity (2013) General Discussion
I import the same commodities myself, but retain your exported products for local use on Great Works instead. For my second city in the region, I've decided to build up a gambling empire on the side once my resources run their course. But I too am interested in importing all that is needed to build a computer/TV. For now however, I only import ore and plastic (recycling reclaims only so much) in my first city of the current region of topic. The 3 million daily profits from exports allow me to turn off all taxes for a daily expenditure of over 50K simoleons. -
How many real life hours does it take you to complete a Great Work?
5uper_Mania posted a topic in SimCity (2013) General Discussion
Assuming you're the only Mayor in the region, how many real life hours does it take you to build a Great Work? I ask because I wonder if I have the patience to build one myself....thank you!
