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Everything posted by Haljackey
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Thanks- added all the above! --- Due to the length of this list, I decided to split members in the lore to their own section. So now there's 3- items/events, members and honourable mentions.
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Thanks for confirming- I'll add this as it's certainly lore Type 21 / T21 retaining walls for elevated NAM networks, highway pieces, etc that were showcased plenty of times, but sadly never released. Some plops were made that cover the area(s) such as this one, but they weren't based on the models themselves. Ah memories- ya @Benedict did more than CJ rankings. I think there was also a weekly or monthly reputation report as well and other stats for nerds. I'll add this too! Peridoic Table of Trixie Awards by @Benedict, such as this one from 2011
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@Bipin Created some retaining walls for the RHW network that is somewhat similar to this? ...I think the main difference is what you are referring to change the models themselves, whereas this is a cosmetic plop that just covers the area. We can write up a blurb about it if you think it's noteworthy enough.
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Thanks! It may just be 2 drops in the bucket, but every drop counts. I finally added a blurb for myself, but writing about yourself is much harder vs others. Hope it sounds half-decent. I also had discussions with @b22rian and others on the ST / SC4E discords and added / filled in a lot of lore bits. The list still seems very incomplete, but we're getting there. Thanks to all for your input!
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Dr Vu now has a spoof blueky account- https://bsky.app/profile/realdoctorvu.bsky.social
Managed by @PlanetOfHats
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Ya it's starting to get really long. Nearly 350 items now as of the time of this post, along with 20 honourable mentions A lot are placeholders that need more context however. While I know a lot, I don't know everything . Everyone is welcome to help add to the list and expand on what's there. Thanks for for your feedback, I changed that to: /cgb/ - ' City Building General' term on 4chan Oldshoes- His image guides helped many 4chan members start their first realistic looking cities. That sound about right?
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Sorry, but I'm not going to get into it there. You can use the links provided to learn more, and/or do a little googling. It's some sensitive stuff so I won't add any more fuel/drama to this specific piece of lore. Added, but can you restate what's happening here / what it does in a more digestible way? I added this but I don't think it fits properly: BAT4MAX- gamma corrections in the alpha channel Also- I do remember @Droric! Added him too.
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Ok you win This is definitely SC4 lore for sure, even if it had it's start in SC3K. Added this blurb: Freeland / @fredfree - A polerific SimCity 3000 modder who convinced other modders to make their way over to SimCity 4 when the game was released. This list includes prominent members such as @mikeseith, @Vanderaap, @oppie, @Pegasus & others.
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Added, but I am not touching that thread with a 50ft pole. Added! & There is far more surrounding this lore than you know. I'll expand it a bit but I don't want to make it too spicy We're not, but I'm giving some honourable mentions to other games. I am not sure if the SC3K items discussed qualify? Prove me wrong and perhaps you could change my mind I was thinking about @Heblem- but I guess you vouching for him is enough to convince me to added. I mentioned @mattb325 in some pieces of lore, but I'll add one for him as well now.
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Thanks for your insights @Zephyrus22! I have added a lot of what you mentioned to my list. Great additional context for some of this rather obscure lore. For the Big Dig, it was actually pre-Freeway Experts and created by @blahdy. That splinter / failed team formed after the initial work for that mod completed, which turned road traffic into subway traffic with lots that looked terrific in modding programs, but rather standard in the game. This was pre-HD textures. I added that @Tyberius06 did some work on the file to enhance it / make it more compatible. --- Big Dig- This is a mod created by @blahdy (Later enhanced by @Tyberius06) to make underground roads and highways utilizing the game’s subway network. It is named after the “Big Dig”, a major civic project in Boston that turned a downtown freeway into an underground one. This mod allows players to have more space to build on since less of the surface land is being used by roads.
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Thanks! I'll add it to the list
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Hello- I am working on a lore list for SimCity 4 I know there's a mod that adds like 50 pieces of useless information when you start loading a city tile. Like a tooltip or something. Anyone remember what it's called, or have a link to the download? I can't seem to find it.
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I'm working on a lore list for SimCity 4 Posting here as there may be viewers here that can add to this list or expand / provide more context for what has already been listed The list includes this thread, which I ripped on. I created a monster!
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I just think it gives the site a bad look. We have so many 'real' images to showcase on the homepage- and the first thing users see is AI slop? I understand this isn't breaking any rules, just expressing my disapproval of it. This is the suggestion box, is it not? Thus I 'suggest' no AI images on the home page
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Thanks! I've added these to the list, along with many others I found or came to mind. If anyone has more lore to share- or can give more context to an existing item, post here. A staff member or myself can edit the list to include it.
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I'd like to address AI images. I understand they might be unavoidable on some forum pages and whatnot, but the home page? Really?
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Getting ready for action
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Railway chaos
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I don't think that's supposed to be a thing
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New parclo interchange constructed to service a new transit hub It completes 4 closely spaced interchanges- the others I showcased earlier on this page of the thread
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New major transit hub in the works
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Ports of the air. Obv early work --- Pinwheel 4 terminal design
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New station and northern region progress
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New complicated stack interchange and a couple satellite connectors
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