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Everything posted by Samu64d
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Version 1.0.0
61 Downloads
A simple beach mod for SimCity 4 inspired by the colors of Sicilian beaches. Installation Simply copy the samu64d_sicily_beach_mod folder into the Plugins folder. Dependencies None. Compatibility This mod will override or will be overridden by every other beach and inshore water mods if they are also installed. The offshore water texture is not modified. License Creative Commons (CC). -
Version 1.0.0
67 Downloads
A set of props inspired by the architecture of coastal villages and cities in Sicily. There are prop variants rendered from different angles. This package does not include lots. Installation Simply copy the samu64d_sicily_sea_city_prop_pack folder into the Plugins folder. Dependencies None. Compatibility No known compatibility issues. Darknite required. License Creative Commons (CC). -
Version 1.0.0
35 Downloads
A set of building props inspired by the architecture of the city of Catania. There are prop variants rendered from different angles. This package does not include lots. Installation Simply copy the samu64d_catania_baroque_buildings_prop_pack folder into the Plugins folder. Dependencies None. Compatibility No known compatibility issues. Darknite required. License Creative Commons (CC). -
How do you manage to create large lot systems?
Samu64d posted a topic in SC4 Modding - Open Discussion
One of the main limitations of the Lot Editor is that a single lot cannot have more than 1024 props on it. When you reach the limit, the LE will not notify you, but when you click the save button, the excess props are silently discarded. The LE of PIM-X will raise an error, IIRC. The only way to handle this is to split the lot into smaller lots. Now, I have a question for anyone working with large/modular lot systems: How do you manage to get proper alignments (of prop LODs, textures etc) and working with continuity if you can visualize only one lot at a time? Is there a way to preview two lots side by side without visualizing in-game the lots? -
Working on the first train terminus
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This plaza is a proof of concept where I'm testing my new models. It's the first piece of a my mega city (I have attached the project below)
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New set in developement...
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Thanks
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Any news on this?
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So after a long time I near "completed" a city in SC4. It's not perfect sadly I'm not an expert of base textures and I dont know how to properly produce they in large quantities but this is the final result I think:
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Got a quick SC4 question?... Ask here!
Samu64d replied to City_Slider's topic in SimCity 4 General Discussion
Help me remember a sc4 website: it was like a sort of wikipedia with immaginary sc4 nations extremely well made. I dont remember the name... -
Thanks!
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- simcity 4
- custom content
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Hello everybody. Years ago I downloaded a sort of ploppable water color lots changing the water color in spots. Now I cannot find it. Any help?
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- simcity 4
- custom content
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I'm wondering if with DLL mods it's possible to resolve the region scrolling bug
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So you model the S3D files with basically an hex editor?
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I think that would be amazing if it's possible hearing the explanation why it's not a true 3d model and how NAM implements true 3D models with the BAT. I seach for this information years without finding a single source
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It's possible if the LOD has exactly the same shape of the original model as I stated. The only problem is that SC4 cannot handle a lot of polygons
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Remider to BATers that it's possible export true 3d models by having custom LOD. For this it's necessary to make a copy of the model then join all elements into a single mesh an call this object LOD5 finally make 2 clones and create LOD4 and LOD3.
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This is my favorite. I need to tweak the roofs
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Playing with the lot editor! Soon a city journal
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Version 2.0.0
384 Downloads
A set of building props inspired by the architecture of the city of Palermo. There are prop variants rendered from different angles. This package does not include lots. Installation Simply copy the samu64d_palermo_medieval_buildings_prop_pack folder into the Plugins folder. Dependencies None. Compatibility No known compatibility issues. Darknite required. License Creative Commons (CC).
