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CrybKeeper

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About CrybKeeper

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  1. Industrial - intro

    Take into account, even with the NAM, grey streets are meant for low density residents - The Suburbs. You may notice, that traffic slows way down, when it enters a grey street area. This means, those high rise apartments need a black road, or even a four lane, black avenue. Your city is way too small to actually need a highway. It's those grey suburbian streets, with high rise condos and apartments attached, that is killing your city.
  2. If the publishing houses don't "bite", you could always go digital print and direct marketing for yourself. Just a suggestion, as it will cost you to get started.
  3. Well everyone, I got "elite". Probably because of my publicist and journalist backgrounds - I must mingle and network in artistic circles, on a regular basis. I work 60 to 70 hours a week and own three homes, if that helps put it in perspective.
  4. Yep, most of us are the creative types. I am a writer/journalist/publicist/graphic artist, working with musicians for near 25 years now. @westy177: Thanks for letting us brag about ourselves =)
  5. DANG! Pretty sweet looking project! Not sure I like the ploppable concept in 'Skylines', but this video was really great to watch and the music was even better! Thanks for posting
  6. How do I build a big metropolis?

    @AprilAero @kim026 : I know I said I would think out of the grid, but the grid is the reason for total success, so I attempted to build realistic cities, while retaining some gridded and some meandering, but directional or purposeful routes. I do not use traffic mods of any kind, that will change the algorithms of sims travel directions or travel times, since these mods mess up Maxis' original intent. I have a region going currently, with a central large city, surrounded by smaller industrial cities. My central city reached one million simizens in less than 30 years of game play. My large, central city, still contains about 35% green trees and parks, etc. and has no industry whatsoever. Mayor rating is 100% loved. Mods I do use: Lots that create better efficiency for utilities, education and health services, that is all - Basically, I use Shmails stuff.
  7. How do I build a big metropolis?

    @kim026: I love your post(above), which is my reason for apologizing for my original post(above). I need to quit thinking inside the grid, haha.
  8. How do I build a big metropolis?

    Exactly true Corina. That is why we have all of these mods/plug-ins, that create such diverse beauty and let us be more original, think out of the 'grid' and explore multiple universes If we accept the vanilla simulation at its base, my viewpoint is correct for all simulations. but definitely not the only goal, so my original post was a bit 'off'. I apologize for that.
  9. How do I build a big metropolis?

    Yes, you are correct and at the same time, maybe not so correct. The explanation for this statement, requires a short novel of about 20 forum pages, in order to see the 'big picture'. No worries; I am not going to post 20 forum pages Maximum population entails a broader definition, than just the population of 'sims' or 'plebs' or 'trains' or 'carnival rides', etc. My stance is based on math, algorithms and a fixed science of numerical values, that must always be followed. Simulations are all the same at their core and that means, the answer is always the same - Maximize everything in the most efficient manner and you solve the simulation.
  10. How do I build a big metropolis?

    Not at all true. I have made dozens of cities without mods, that reach 1.5 million sims. These same cities, even have lots of green places, full of trees and parks. Yes, they are generic and ugly, but the goal of the game is to reach one million sims in a large city, while maintaining all the pleasant things those sims want in a city and I know 100%, it can be done and it is actually real easy.
  11. Downloaded region not rendering

    Love your tutorial! Clouds make excellent landscapes. I am a licensed Adobe artist and DAZ Studios, so I may eventually figure this out. Might need to delve into the games graphic mechanics a bit. Maybe 8 bit grey scales can be modified to 16 bit, for better accuracy. The game is in 32 bit, so why not go up to that?
  12. Downloaded region not rendering

    It all works now Corina. The issue I am having: I wanted to make a grey scale image, that was completely accurate right down to every pixel. This would eliminate hours of terraforming, city by city, to get an accurate result. I finally figured out the exact height levels for the landscape. I wanted to make a region that is just above sea level, with exact canals just below sea level. Making the grey scale image took quite a bit of time, but SC4 just will not get it exactly accurate. These images will show what I am attempting to accomplish: ZOOM in to one of my pre-measured, 128 pixel medium cities:
  13. Downloaded region not rendering

    Hi CorinaMarie, Thank you for being patient with me I figured out my issue(I think anyway) - The grey scale image needs to be exact pixels as the region pixels. In my case, the gray scale needs to be 1025x1025. I was previously attempting to use an grey RPG(nothing happens). Next, I tried an 8 bit, grey scale, that was only 256x256 and got the error message. I will try this again, using an exact, 1025x1025, 8 bit, grey scale and it should work okay.
  14. INFO: Map Installation Instructions

    I realise this is an old topic and thread, but I have this issue also. The window for loading bitmaps comes up and I can click to the "My Documents" folder and find the grey scale image, load the image and ......... Nothing ever happens, region stays flat.
  15. Show us What you're Working On

    Just so everyone knows - I made it to 1 million with room to spare. No pop. mods. SC4 was designed to get you to one million and if you did this with no cheats, then you solved the games algorithmic numerals - This constitutes, "winning" the game, in my opinion.
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