Jump to content
  •   Announcement

(SC4) Wournosville

  • Entries
    12
  • Comments
    14
  • Views
    1,168

About this City Journal

Welcome to Wournosville - a region based on the map of London. It was founded early January 2016 and is my very first region. Cities initially suffered from unconventional naming practicing such as Number One, Number Two and so on. It led to confusion of what was what. In an attempt to fix this the region had to be duplicated and Number Two, the major troublemaker, was rebuilt as Residential Evil.

The region currently consists of the cities Residential Evil, Industrial, Sherwood and Farms.
All cities were built without mods initially, but since I seem to have a thing for rail and wasn’t able to use it properly, I installed NAM. That opened the doors for other mods.

The main mods in use are:
NAM, SPAM, SPAR, Girafe’s flora, PEG SPAM, PEG MTP, Euro Road Mod, JobDoubler

Current focus is developing Farms and Sherwood. These cities have a lot of flora and I LOVE flora.
Cities in the pipeline are Watergate West and Watergate East - two large city maps with water where I will put harbours.

Overview South-East Wournosville
wournosville_se_zpssgg98r3l.png

Entries in this City Journal

wournos

Industrial - v2.2

So... let's begin with version 2.2. For reference, this is version 2.0 - before the IRM Pack installation. The pictures says stage 1 but it is actually stage 2. The first one was just a horrible (could it be possible?!) mash of street, roads and avenues with extremely cluttered industry and severe traffic congestion. The Maxis Highway was replaced yesterday with a more ... "prettier" NAM highway. It totally killed city funds. 40,000-something Simoleans dropped to roughly 16,000 because the Network muppets...
wournos
So I have been away from both the game and this forum for over a year. The reason is rather pathetic, but I think I'm not the first to have experienced it. Addon and Mod HELL! I got so invested in finding new addons and mods, ploppables, auto stuff, you name it, that I actually got burned out from all of it. I remember spending more time sorting and indexing my 100 or so addons (which I know is a small number for other Sim-users) and trying to figure out what worked and what didn't, where to find stuff in...
wournos
Meanwhile in Residential Evil... We have issues. Our funds have hit rock bottom and I am not interested in taking out a loan to fix the situation. That’s what the mayor of Industrial did. It took him years to pay it off. Increased taxes lead to the collapse of the industry. I know it’s the correct action but… No. No! Yes, I’ll consider shuffling building projects but I will not take out a loan to do so. It will get out and when it does people will start screaming words like “incompetence”. We… Shut up for...
wournos
It's March and flora is growing rapidly. New plants have been spotted in and around Mumsyville and Farmville. Poppies, lupins and narcissus to mention a few. They are hard to see through the thick grass and straws but with time they blossom even more. Some locals have also found berry bushes mainly scattered along the Residential Evil rail line, but also near one of the many forests. The highlight of Farms is the rearranged settlement, or suburb if you will, called Herringway. It was a nameless suburb to...
wournos
Residents: >4100Commercial: >2200Industry: >6500Funds: >480000 Farms has seen a drastic change since the very first initial city report. Residents have been reduced by 900 people, commercial has dropped by 800, agricultural industry has dropped by 500 and funds are roughly §20000-30000 lower than before. This is due to major shuffling of zones. The numbers are expected to rise to match what was, if not more, once the transformation of the county is... well, not complete but more... integrated. Overview In...
wournos
Life is slow in Farms lately. But there has been some development during spring. What used to be lots of farmland has now transformed into a small suburbian community, so far nameless, though locals refer to it as Farmville. Some residents grew tired of having to commute to work and decided to file a petition to buy up some land for a private housing project. 44 new homes and a handful of commercial has been built, along with a train station. Even a brand new pumpkin farm established in the area. Looks...
wournos
After deliberation on how and where to kick-start the transformation of the road and rail network, mayor Wournos III sent her road builders and landscaping artists to the least used roundabout, located in the South-East area of the county. It would require the least amount of work and would serve as a foundation on how to proceed with the project. Some of the pines in Rural Forest had to be cut down, nearly exposing the abandoned loading bay by the single-track-rail. New trees, mostly tall broad-leaf ones,...
wournos

Sherwood - intro

Mayor: Wournos IResidents: >3200Commercial: >7000Industry: >2200Funds: >300000City area: Small Overview Sherwood is a forest and flora city. It has medium density residential with medium commercial zones away from the city center, and high density commercial along the central avenue. High-tech industry coats the edges to fill the need in Residential Evil. Flora and fauna is a big thing in Sherwood and the city has undergone three changes so far. Initially, the trees were quite bland but after mayor Wournos...
wournos

Farms - intro

Mayor: Wournos IIIResidents: >5000Commercial: >3000Industry: >7000Funds: >500000City area: Large Overview Farms was originally an area with residential to the West and farmland in the middle, with an open, unplanned area to the far East. Two avenues on either side of the farmland functioned as low-speed highways that connected Farms to Residential Evil and Industrial to the North. Farms was also connected to Residential Evil by rail that runs past the residential area. The city was boring and stagnant....
wournos

Industrial - intro

Mayor: Wournos IVResidents: >2500Commercial: >3700Industry: >4600Funds: >28800City area: Small Overview (North points right) Industrial was founded to supply Residential Evil with work and to keep pollution away from housing. Initially it had one long strip of dirty industry with two avenues going alongside the sector. As pollution rose complaints were made. Trees were planted, parks were constructed and even demolishing of factories to make room for trees happened. The pollution remained. Traffic...
wournos
Mayor: Wournos IIResidents: >55300Commercial: >7300Industry: >1800Funds: >46000City area: Small Overview Sigh! I hate this city! Residential Evil was originally founded as Number Two because it was the second city to be founded for learning purposes. Technical difficulties (on region level) forced me to delete the whole city and start over. I named it Residential Evil to be a reminder of the building horror. R.E is a medium/high density city with a local avenue going through the city, connecting it to...
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections