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jesper107

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Everything posted by jesper107

  1. David - glad to see you checking in every now and then. I just came to think of you. A few years back I read through the whole 3RR thing over att SC4Devotion. It's actually one of my fondest memories, one which I'll never forget. You brought me on a journey of imagination and creativity and for that I really want to thank you! So - thanks! Regarding natural realism, have you checked out the modding scene for C:SL? It's getting pretty insane. I'd like to recommend three guys over on Youtube who do fantastic work regarding realism. Their names are Strictoaster, two dollars twenty and Fluxtrance. Anyway, thank you for everything over the years! Eagerly awaiting your next adventure! Jesper
  2. Welcome! First off - this is my first ever journal. Sorry in advance! Secondly - I play games intensely over a period, and then I get other stuff I need to do. In other words, don't expect me to update all the time. But I should be able to manage an update every now and then. So then, onto the journal! Kommun means "municipality" in swedish. It's a silly name, but you'll get used to it. I'm building this region one piece at the time and have no overlaying plan besides a few things: There's gonna be a metric f**kton of trees If it's not trees then it's either: Large industrial complexes (harbours, water purification plants, power plants, saw mills, ore industry). One (1) larger town Several small towns/villages Farms Did I say trees? I'll have to contact Dedgren for tips on how to not go mad when planting trees. So, that's the gist of it. There won't be any fantastic background storys here, but rather a aesthetic journey into rural areas in a setting not completely alien to me. Expect mostly image descriptions. Let's go on to the pictures of my first update! This is an overview of what I've done so far. To the east you can see rural areas being developed. These will develop like veins following the national roads. Let's start taking a look at what farmers Persson and Jönsson are up to! On this first pic you can see the home of farmer Jönsson. Jönsson just couldn't be bothered with removing the small mound with a conifer on it On the other side of the rapeseed field begins the land of farmer Persson. She's doing pretty much the same stuff that Jönsson does. You can also see a rural bus stop. This stop supports the few households along road 100 (going horizontal on this picture) and also the small village of Ekeby which is just above the frame of this picture. Driving on road 100, things can look something like this. Let's head a few kilometers westward, wave at the driver of bus 100, and check out the central parts as seen in the overview above. Being an avid cyclist, I could just as well pedal my way there using the bike lane. Approaching those tall chimneys reveal two major industrial plants of Kommun. First, we have the Kinnarpsverket, or Kinnarp nuclear power plant. These western type reactors use seawater to cool down the magic that goes on inside (I'm a musician and all I know is they slam and/or cleave stuff that is best left unslammed/uncleft). The outlet waters are quite a bit hotter than the surrounding baltic sea and is also the place where the famed Kinnarp herring lives. Too bad the guards won't let the public access the spot. The other site, just across the road, is the Öboverket, or Öbo water treatment plant. I don't know a single thing about treating water, so you'll have to use your imagination here. It has got walls, at least! Here's an overview of the two plants. Road 100 goes vertically through, but the only lit part is another of those rural bus stops serviced by bus 100. All the way to the west in the overview picture is the island of Snibben. A snibb is Swedish slang for edge or point. It's also a very silly name, but I guess it'll be a theme of this journal. On Snibben lies the village of Öbo which is not done yet and hence not shown in this update. I will however show you the south west and south coast of Snibben: The invisible sun (what the hell? Help me with this please.) sets in the Baltic sea and another calm day on Snibben comes to an end. I'll end this showcase with a night picture. On the highest point of Snibben stands its lighthouse. The conservative local politicians insists on it being lit despite seamen laughing at it whilst browsing Facebook, seeing that the ship itself knows where it's going. Far in the background Kinnarpsverket can be seen. Well, then! I hope you enjoyed this first part. Be kind and grant me a few of your comments, would you? The next update will be... when it's done! It will contain [insert whatever I feel for at the time of publishing]. Regards, Jesper
  3. Right now I actually use 15 gigs of ram. I'm not technical at all, but my guess is the game loads EVERYTHING onto the RAM for quick access.
  4. I can't believe how great this is looking! Hats off to you! The colors, the density, the curves, the terrain elevation. All of it brilliant!
  5. Great! Make sure you announce them when ready. My CJ needs them!
  6. Try "more network stuff" mod. I believe you can create more connections using that, so you can have your port where you want it and still keep it functional. Great shots, by the way!
  7. Sweet! This will add a fantastic detail touch to lots of cities. Thank you!
  8. Fantastic harbor! Just brilliant! I particularly like the picture with two rail tracks becoming four. Smooth!
  9. Show us your Area view

    zdza - off you go to 81 tiles!
  10. Show us your night shots

    Mr Maison, those trees look just gorgeous! Ltw, is the pic labeled "at the edge of the world"? Nice picture!
  11. Excellent model! And about "lived in" - It's just great!
  12. Show us your Detail Shots

    Nice pic! What seawall is it?
  13. I'm at 55, in Malmö, Sweden. However this region is probably around 60 north. Keep in mind that Scandinavia is fairly hot in comparison with other latitudes, due to the Gulf stream. Hmm Anchorage has a smaller port.... oh well! Let's imagine there's a giant city just outside my map borders then ! And thanks for the praise - always means a lot coming from you, Mr Decade!
  14. How did you know it was Jimmie living in that shed?! Yep it's the Forsmark model. Well, I'm not saying I'm creating Sweden, because then fellow swedes will get angry when I mess up (which I do all the time). I'm doing something north and in Europe. Thank you for the praise!
  15. Update 3: The Kinnarp harbour So, I decided to quit plopping trees and rocks for a while and started working on the big-ish town of Kinnarp. I realistic terms it's going to have about 50.000 inhabitants. I'm not all that happy with how it's going (I feel more comfortable with trees and rocks), but maybe you guys can give me a few pointers? I also realized that you can take high resolution screenshots with Shift+F12. The more you know! Anyway - here's the update in all its Shift+F12 glory: Far in the distance, south of the God forsaken island of Snibben, a bright light can be seen. Moving closer reveals a quite small but potent harbour. It's not Rotterdam or Singapore. It isn't even Gothenburg or S:t Petersburg. But it is Kinnarp harbour, and it supplies the whole region of Kommun with resources. It's one of those harbors that actually sleeps at night. During the day it awakens from its slumber... or rather, it remains rather groggy throughout the day, but there is at least one or two ships arriving! To the left in this picture the train connections and cargo sections of the harbor can be seen. Opposite it, divided with a bay for smaller ships and fishing vessels, lies the fluid handling and the passenger section. From the highest cistern you have this view. Only authorized personal and select pyromaniacs get to go here. In the background to the left, just above the frontmost of the big red cranes, Snibben lighthouse can be seen. That's all for today! I'm fairly poor at designing cultural places, touched by the hand of man - so please feel free to give me advice on how to improve it! Thanks for reading! Jesper
  16. Show us your Detail Shots

    Small details are best details!
  17. I'm glad I live in a country with pretty much no-one around. I really don't like those super-interchanges. Looks like a wound or something! Good for you fellas who like them - that means you can have fun with it in C:SL. I'm stuck with plopping trees!
  18. Yes! You make all swedes proud of your city-making skills (and your crash-solving capabilities!). If I ever stop plopping trees and start building cities instead mine will look like yours - or I'll at least try! Jesper
  19. Show us your airport.

    That airport demands a darker night shot! Nice!
  20. Boformer you're gonna be the end of me and my RAM, seeing that it sits at 97% during loading right now (and that's 97% of 16GB!)! But I like you anyway!
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