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Everything posted by Za
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madhatter: Thanks for the first bit on the lot texture info. sgt pepper: Thanks a lot for your kind words. Let's hope I can live up to 'em. libellibicus: Thanks; and yes, you'll find that I do enjoy the strange ones (see below). I was playing around last night with a junky model to test glass materials and ended up producing a building that reminded me of one in Rochacha. It's a funky one and I figured I could only improve by trying it out as a quickie. 45 East Avenue: Still a WIP, but you get the idea: lot of things need work When it's properly sized it'll be 3x3 And no, don't worry, I'm not going to be one of those guys that starts a crapton of things and then never finishes them (though I am starting to see why some do that).
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No you're certainly right, skyscraper. I spent a good portion of the day trying to emulate a glass material I saw (one jasoncw posted in his thread a few months ago) that was almost exactly what I'm going for. It had a slight bronze tint to it, something that I noticed that this building has IRL. Of course, one can't ask a master to reveal his tricks Unfortunately, I don't have anything worthy of posting in terms of the glass quite yet. And yes, once I get a material I like, I'll make it so the bump doesn't flow between. Right now it frankly looks like plastic wrap stretched across. As for the lot, I do intend to find a less "tiley" texture and also plan on doing at least two lots - a larger (probably 7x5) re-creation and a more urban (4x4 or something like that) version.
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Main facade looks much better now - almost looked like a Seurat painting before (which isn't really a bad thing). Love the modeled interior.
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That first one is JaWood's remake of an SC 2000-era building found
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- simcity 4
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A quick, insignificant [day-after-Boxing Day?] update: - Tried to improve some textures "here and there" - Photoshopped onto a demonstration lot. I'll have to figure out some way to make it so that cars aren't visually trapped by the supports - I originally intended to just model the base, but remembered instances in the past where that had been done and created some nightmares for lotters. - Looks like the front ramp might have to be shortened a tad - Overall, it looks a little too "cold" (or blue) for the game, perhaps a result of the roof's slight (0.17) reflection of the sky. reddonquixote: I've been amazed by your first few projects; seldom have I seen anyone's first creation match your Eureka. Glad to have you stop by. darn42: Thanks. And you were right on the money with the flipped normals - fixed it like nothing. Ion_cannon: Thanks; as do I. IL.: Glad to hear it. The rest is hopefully coming along. Darknono35: Thanks a lot. Can't wait to upload for the first time.
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I'm liking the roof and façade textures in their lightened state. I really enjoy the work on the antenna as well. Only thing I can find to work on [potentially] is that the edges of the stonework on the setback at the top look slightly blurred. It's really only noticeable if you stop and look for a while, so I certainly wouldn't mind if it stayed this way.
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That is some absolutely fantastic detail work. I look forward to seeing the plaza continue to come together.
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Hazani, hotChocolate, and Frex_Ceafus: Thanks a lot for stopping by IL. , Vlasky, and darn42: First, thanks for the honest feedback. I have to agree that, even a day removed, the roof looks entirely absurd. Darn, you're quite right: the image was far too small and I'm slowly becoming better-acquainted with all PS can do. On the other hand, I started looking through your texturing tut and it looks quite useful. I've been slightly daunted by the slate editor (mostly just been using the compact), but now I'll certainly give it a whirl. The workflow looks a bit smoother. As for the lines, different angles reveal them better than others IRL so it's a bit of a compromise since one can't change the appearance based on rotation (or at least that I've figured out). I could always eliminate the lines in the cleaner part altogether. Mullions have been slightly darkened. I'm rather dissatisfied with the glass material so that's also on the docket. (As for 1 HSBC, I figured someone would say it's too clean. It is and I'll certainly give it attention in V2) Darknono35: Great to see you in here. I'll do my best. Aaron Graham: Believe me, I know what he's capable of. Know that I follow your work quite avidly as well. I did some work on the roof today - hopefully it's a little more palatable. Also realized it was (and might still be) a tad over-sized.
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How do I get Sim City 4 Deluxe to work on Windows 7 Laptop? 32bit
Za replied to andyp02uk's topic in SC4 Bugs & Technical Issues
Make sure the files are going to the Program Files folder - the one without the (x86) suffix. I seem to remember hearing that has an effect. Been running it on a Win 7, 64-bit with little problem and that was all I remember doing. -
The Twelve Days of Christmas (POLL ADDED!)
Za commented on spursrule14's City Journal Entry in A City in Winter
Day six reminds me of scenes in Doctor Zhivago. Well done on this. -
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Happy anniversary to Simtropolis and a sincere thank you for all the hard work & dedication of Dirk and all the mods over the years. Hard to believe I've been a member for going on six years
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- tenth anniversary
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They're precisely the same, but yes: that will do as well.
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It was locked on SC4dev, but this should let you get it (I tested it): http://sc4devotion.c...otDOWNLOAD=1188
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Ah, well done on the progression of the city with time: I'll be interested to see how/if it continues to grow. Also it's nice to see a rather realistic runway length
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@johan2812: Unless I'm very much mistaken, that's delecto's
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The Concrete Dragon: China's Urban Revolution and What it means for the World, by Thomas J. Campanella
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I don’t imagine too many of you will remember me as I was never a very prominent member – I mostly frequented the off-topic and CJ sections up until about two years ago (of course uni and real life intervened at that point). So glad to see that the community is still going strong! Don’t want to make any promises, but I hope to attempt some BATing in the near future now that I've gained a bit of practice. I always love seeing other people’s creativity in action, so don’t be surprised if I pop into a CJ near you.
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Banned for wanting to talk.
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The Simtropolis Vending Machine - Inspired by The SC4D Vending Machine
Za replied to aaaling's topic in Forum Games
*receives a 16-pack of bottled water* *inserts a coffee mug* -
(8625) Nice indeed, good chap.
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A nice city you have going there. I particularly like the third image down in the second update.
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