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- 7 Comments
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- simcity 4
- building style
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mad_genius changed their profile photo
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[sc4pac] Let's write our own package manager
mad_genius replied to memo's topic in SC4 Modding - Open Discussion
Oh, ok. That explains the "Java: null" in the crash report. I though that was weird since I have openjdk 11 installed. I've upgraded to the latest OpenJDK, opendjdk 25 at the time of this post, and it works correctly now. Thank you for the help, and all the amazing effort required to develop this package manager. And thank you also to all the community members that are put in effort to make mods available through it. -
[sc4pac] Let's write our own package manager
mad_genius replied to memo's topic in SC4 Modding - Open Discussion
Hi there! I downloaded the 1.4.0 version and unzipped it on top of the old version. Probably did not do the right thing since now, when trying to open the SC4Pac GUI is giving me an error: "Launching the local sc4pac server failed" Here's the debug info that it gives me: ``` Sc4pac GUI version: 1.4.0 Sc4pac CLI version: null Platform: windows Web: false Java: null OS (Java): null OS (Dart): windows - "Windows 10 Home" 10.0 (Build 19045) Dart: 3.5.3 (stable) (Wed Sep 11 16:22:47 2024 +0000) on "windows_x64" Exe: D:\MaxisGames\SC4Pac\gui\sc4pac-gui.exe Arguments: [] Error type: /error/unexpected Error title: Launching the local sc4pac server failed (1). Error detail: at caseapp.core.app.CommandsEntryPoint.main(CommandsEntryPoint.scala:115) at io.github.memo33.sc4pac.cli.CliMain$.main(cli.scala:942) Init phase: InitPhase.connecting Authority: localhost:51515 Authenticated: null Profiles config folder: null Profile ID: null Profile name: null Plugins folder: null Cache folder: null Server log: Exception in thread "main" java.lang.NoSuchMethodError: 'boolean java.lang.CharSequence.isEmpty()' at zio.http.Body$.fromCharSequence(Body.scala:256) at zio.http.Response$.json(Response.scala:394) at io.github.memo33.sc4pac.api.Api.jsonResponse(api.scala:20) at io.github.memo33.sc4pac.api.Api.<init>(api.scala:84) at io.github.memo33.sc4pac.cli.Commands$Server$.serve(cli.scala:769) at io.github.memo33.sc4pac.cli.Commands$.$anonfun$189$$anonfun$2$$anonfun$2$$anonfun$1$$anonfun$3$$anonfun$1(cli.scala:864) at zio.Scope$ExtendPartiallyApplied$.apply$extension(Scope.scala:202) at zio.Scope$UsePartiallyApplied$.apply$extension(Scope.scala:207) at zio.ZIO$.zio$ZIO$ScopedPartiallyApplied$$$_$apply$extension$$anonfun$11(ZIO.scala:5685) at zio.ZIO$.suspendSucceed$$anonfun$1(ZIO.scala:4886) at io.github.memo33.sc4pac.cli.Commands.Server.run.task(cli.scala:881) at io.github.memo33.sc4pac.cli.Commands.Server.run.task(cli.scala:882) at io.github.memo33.sc4pac.cli.Commands.Server.run.task(cli.scala:883) at io.github.memo33.sc4pac.cli.Commands.runMainExit(cli.scala:82) at io.github.memo33.sc4pac.package.unsafeRun(package.scala:62) at io.github.memo33.sc4pac.package$.unsafeRun$$anonfun$1(package.scala:62) at zio.Unsafe$.unsafe(Unsafe.scala:37) at io.github.memo33.sc4pac.package$.unsafeRun(package.scala:62) at io.github.memo33.sc4pac.cli.Commands$.io$github$memo33$sc4pac$cli$Commands$$$runMainExit(cli.scala:14) at io.github.memo33.sc4pac.cli.Commands$Server$.run(cli.scala:884) at io.github.memo33.sc4pac.cli.Commands$Server$.run(cli.scala:845) at caseapp.core.app.CaseApp.main(CaseApp.scala:162) at caseapp.core.app.CommandsEntryPoint.main(CommandsEntryPoint.scala:115) at io.github.memo33.sc4pac.cli.CliMain$.main(cli.scala:942) ``` Help!! -
- 19 Comments
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- ui mod
- user interface
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Let's write our own SC4 Building Styles
mad_genius replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
Hello everyone! I've been reading a bit about all the amazing developments that the SC4 community has been doing recently. While thinking about the matter of building styles, I was thinking if this new development could allow for us to have a "Snowy Building Style". What do I mean by that? Well, we already can have maps and terrain mods that have snowy terrain above a certain altitude, but it feels a bit "odd" that all the buildings in there are so "clean" of snow. Thus my question, would it be a good solution to use a building style to have buildings with snow covered roofs to be grown in there? Or would it be too difficult to "control" where they grow? -
SC4 Devotion Outage for Server Move (Back Now - 7 June 2016)
mad_genius replied to Tarkus's topic in Community Goings-on
I just checked the SC4D site and it appears to be online again. At least I was able to login and see the various topics. Didn't check if I was able to write something or access the LEX since it's 9H30 AM here in Portugal and I'm not unemployed- 70 Replies
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- sc4devotion
- server
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@A Nonny Moose I'm actually doing my research more focused on the Windows platform, thus using Visual Studio, since there's already a Java cross-platform application made by Casper Vg and a mobile app made by somebody else over at SC4Devotion. Nonetheless, your suggestion of trying to compile C# code for other platforms got me curious. I'll definitely research a bit on that to try and gain new knowledge and skills. And if it gets confirmed the existence of some webservice (REST or SOAP) or some other way to interact with the STEX, I would pm Casper and maybe he would be interested in extending his Java application to also access the STEX. @Cyclone Boom Thanks for the suggestion. I'll try to pm Dirktator and ask him about it. Thanks to both of you for your suggestions.
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Okay, let me explain the point a little better. Obviously, the downloads are made through the desktop application, not the mobile one. The mobile application exists with the sole purpose of allowing the user to view and search the exchange for plugins and to use the "Add to download list" functionality of the LEX. What the desktop application than allows is for the user to download the marked plugins "in bulk" instead of going to the website to download them one-by-one. This application can also be programmed to take advantage of the "Download history" functionality of the LEX to check for updates to previously downloaded plugins. Now, AFAIK, the STEX doesn't have the notion of a user's "Download list" and/or "Download history" which means that a desktop application interacting with the STEX would simply provide a way to view the latest uploads and/or search for plugins, and select them to be downloaded imediately. Assuming that my C# exercises may end up producing a desktop application to be shared with the SC4 communities, a "cross-exchange" windows desktop application would be a "nice-to-have" tool for users to quickly view and/or download plugins from both these exchanges quickly, all accessible in the same interface.
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As many of us probably know, the lot exchange over at sc4devotion currently has a REST api that has allowed the community to develop desktop and mobile applications to navigate the exchange and download lots, mods, etc. Does the STEX also have such an api? Are there any plans to develop one in the future? I'm asking because I've been recently poking around the REST api of the LEX to train my Visual C# skills a little bit. And I thought it would be interesting to try to interact with both the LEX and the STEX in the same application.
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My SC4 CJ Scrapbook | Important update and news!
mad_genius replied to BLANKBLANK's topic in SC4 City Journals
Very cool CJ. Awesome detail in every screenshot. Are those green & orange highway walls downloadable? I can't seem to find them anywhere? Edit: Finally found those highway walls. Posting link: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1727 -
- 40 Comments
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- residential
- growable
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- 20 Comments
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From what I know you start with a prebuilt small city or town and then the city grows as you satisfy the trasportation needs of the people. By the way, I'm not a big fan of pre-ordering games but here's the link http://www.paradoxplaza.com/press/2013/3/pre-orders-in-progress-for-cities-in-motion-2
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Train Fever (an up to date Transport Tycoon)
mad_genius commented on monkeywithagun's article in News
Looks cool. It appears to be following the footsteps of Simutrans in terms on gameplay and adding modern 3D graphics to it. But Simutrans has a lot more depth currently.
