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wournos

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About wournos

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  1. Preaching to the choir! I've put my agricultural adventure on hold for now. I kind of got sucked into planting flora and forgot to actually play the game. Oh my goodness! I just realized those green emoticons are lamas. Always thought they were some bizarre version of a lizard.
  2. I've never really cared for farms IRL but developed some bizarre attraction for them in SC4. SPAM is what I use. I don't remember the reason why I went for it. But I like SPAM and some of PEG's and WMP's rural stuff. Looking at my addon list I see Shmail's ploppable farms. Those are very pretty. Pumpkin, pineapple and lemon farms. Shameless plug: Farms, Wournosville
  3. Industrial - v2.2

    So... let's begin with version 2.2. For reference, this is version 2.0 - before the IRM Pack installation. The pictures says stage 1 but it is actually stage 2. The first one was just a horrible (could it be possible?!) mash of street, roads and avenues with extremely cluttered industry and severe traffic congestion. The Maxis Highway was replaced yesterday with a more ... "prettier" NAM highway. It totally killed city funds. 40,000-something Simoleans dropped to roughly 16,000 because the Network muppets didn't know what they were doing. The change was clearly needed because driving through the city was a major pain in the backside. All these on and off ramps in all directions would drive any sane person mad - no pun intended! In the pipeline Figure out where to place railroad Shuffle industry to fit with railroad Focus on South-West sector (workforce from Residential Evil) Whatever else springs to mind as work progresses And since I cannot link a picture from URL... (why?! It worked in the past) Industrial - Overview stage 2.2
  4. Neighbor connection error

    Thank you. It seems like it is working. I thought I had to have those (ugly) arrows pointing in the right direction. One lesser headache.
  5. Back from addon hell

    So I have been away from both the game and this forum for over a year. The reason is rather pathetic, but I think I'm not the first to have experienced it. Addon and Mod HELL! I got so invested in finding new addons and mods, ploppables, auto stuff, you name it, that I actually got burned out from all of it. I remember spending more time sorting and indexing my 100 or so addons (which I know is a small number for other Sim-users) and trying to figure out what worked and what didn't, where to find stuff in game and looking for dependencies that required dependencies, that required... BAH! The one mod that broke me was the IRM Base Pack (Industrial mod). I reached a point where I had to figure out why some of the basic Maxis buildings were, and still are, missing. But I just can't be arsed looking for a solution. Not yet anyway. I'm slowly getting back to the game and have been tweaking Residential Evil a tad bit. Some libraries have been relocated, a house of worship was also relocated after two others were burnt to the ground by fanatics. There is also a recently built Little League Stadium with an arcade hall and tourist trap nearby. As for Industrial (what a lame name), it is my biggest headache right now. It's one giant temporary solution. What I really should do is drop a nuke and have it all erased and start over. But that would be way too easy. The main goal is to demolish the Maxis Highway and replace it with NAM, and re-route the railroad. But first I need to get the RHW-4 neighbour connections sorted. The work-around is avenues.
  6. Neighbor connection error

    Not sure if I'm breaking any rules of reviving a year old thread but... I've been on a year break due to being burned out from all the mods/addon craziness I got caught up in, so please help with an answer and let me avoid the craziness for now. This connector thing, how does that actually work? I've tried various things that haven't worked (well/at all) and just tried to drag a RHW-2 to connect and then placed a RHW-4 NC piece on top at the edge. Is that how I'm supposed to do it? Because two of four arrows point in the wrong direction even though I dragged the right hand lane in both cities towards the border.
  7. Sorry. I guess I misunderstood. If I already have Rush Hour do I need to go through with the installation anyway? I got it through Steam in early January. I have had another look at my industrial area and to make things even more confusing the old original industry has 5 visible Kane Tiberium buildings. The new area has 0 visible K.T buildings. There is also a second building missing - Havoc Bioenhancements.
  8. The only building related files I find in my game folder are those in the Plugins folder. There are 6 Kane Tiberium files in the IRM Anchor folder, one of which is a SC4Desc file. The rest are lot files. There are also 5 nameless 2x3 lot files in the IRM HT folder. I searched the net for information and also had a look at the SC4D forum for posts but found nothing of value. I even searched the LEX (?!) for Kane but nothing popped. Right now I just want to play the game and not fiddle with plugins so I'll leave it as is and hope the buildings develop to something else. Or the mod has to go. Thanks for the help nonetheless.
  9. Correct. The only industrial lots I have downloaded are SPAM related. I don't understand how I can be missing a Maxis building, if that's what I am missing.
  10. Super Sticky: SC4-STEX Mega FAQ

    I don't suppose it is time to update the links?!
  11. I recently installed the IRM on my PC. First I went through the entire list of 13 dependencies (14 counting the optional one) to make sure I had the correct ones (I believe I do). I installed them all on my PC, which is not the computer I use for game play, so the Plugin folder was empty except for NAM. I started a new city as recommended to test things. This didn't go well as I need to test I-HT and a new city doesn't have the people with the right IQ for this. So... copied all dependencies, placed them in their rightful place in my MAC Plugin folder (that hosts 115 addons), and added the IRM. I opened an existing city with I-HT, bulldozed an area, re-zoned and let the game run. Lo and behold a 3x2 I-HT popped up with a brown box. A stage 1 building called Kane Tiberium. I went through my folder and quickly noticed the IRM Dummy Building model file was missing in the root of the folder system. I logged out, added the file and logged back in. The box is now gone - as is the building that is supposed to be there. I see the lot just fine, with props and stuff, but no actual building. Has anyone else run into this problem? If so, how did you solve it?
  12. Industry Doubler

    Thanks for your work! I never tried the quadrupler (was going to) but found this instead. It seems like a reasonable mod compared to the x4.
  13. ^Yes I have lights during night.
  14. Not sure what you mean. Both EA's and Aspyr's logos are shown when starting the game.
  15. Residential Evil - ch-ch-ch-changes!

    Meanwhile in Residential Evil... We have issues. Our funds have hit rock bottom and I am not interested in taking out a loan to fix the situation. That’s what the mayor of Industrial did. It took him years to pay it off. Increased taxes lead to the collapse of the industry. I know it’s the correct action but… No. No! Yes, I’ll consider shuffling building projects but I will not take out a loan to do so. It will get out and when it does people will start screaming words like “incompetence”. We… Shut up for once! We have enough funds to build a bigger train station. If we get it done right we can lay off the workers at the smaller stations, have them work at the new one and demolish the small ones. We’ll save a little bit of money that way. Besides, a bigger station means faster travel. Yes, we will have a look at the bus network too. There are plenty of stops overflowing with people. They need to be upgraded. As many as possible, of course! What about the rail line towards Industrial?! It doesn’t need maintenance. Oh right. If we get rid of the East train station we’ll lose the change to Farms. Damn it! I guess we have to reverse the line. I meant have the switch, or whatever you call it, running from the new station to Farms instead of from Industrial to Farms. Why are you so thick sometimes? You know, I’m looking at the overlay of the city and to me it seems we have way too many commercial buildings and not enough residential. …And why do we have high density residential at the city border? Who made these plans? No, it wasn’t I! If you recall, I took over from some moron who couldn’t even simulate a city in a video game! This is a mess! They didn’t even bother to flatten the land before laying the main avenue! Yet another thing to add to the never ending list of things to do. Please help me figure out where to best place the college and the large high school. Yes, the hospital too. ..And the library. They all need to go if we’re going to build this new station. We need to be very careful here. Rebuilding will cost us, and the sheep… the people will most likely complain about everything. They always do. “We want parks”. “We want jobs”. “We want better housing”. “My commute time exceeds 6 minutes, you suck!”. Whiners. I’ll give you a park to admire. How’s your Uncle Vinny anyway? Storage cleaning? I’m pretty sure I can arrange a pick-up by a garbage truck. Just name the location and I’ll have someone collect the material. Good. Good. Nice talking to you. Zone overview. Preparation to flatten roads. The brand new station in the heart of Residential Evil. Mayor Wournos II erected this park in appreciation of his people. In the pipeline Ignore it until the problems go away - They didn't Build a proper central station and remove other stations - Done Work on correcting city income/loss - No longer a loss. §400 income a month. Fix road network (flatten/smoothen) - Industrial zoning left. Cut down palms from sidewalks - Done. Integrate I-HT into city Extend rail line towards Industrial East (to make room for I-HT) Consider recreational locations
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