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On 07/01/2021 at 10:10 AM, Kloudkicker said:

Very nice, I can't do that yet. In case these have not been mentioned, they are very helpful and have a nice modern look. Made by a legend, they are well modeled. Blends into the urban scene sometimes to well. I use them when I don't want hospitals everywhere. There are three lots. One for hospital, fire and police. All are great but can be used separately if wanted. At least check them out. You won't be disappointed.

 

This is where I get back to the "16th Section" for development, as devised in the American Northwest Ordinance during George Washington's first term in office: designating the 16th section of a new county as being the area for official facilities, including police, fire, health, and schools.

You can do some pre-planning on where you need services. You don't need an elementary school in an industrial zone, but you need police, for example.

I hope that helps.

 

8 hours ago, TheMurderousCricket said:

I have discovered an interesting and important thing. Well, maybe not "discovered". Just "was reminded of".

My city was struggling financialy, despite having a healthy $-$$-$$$ balance and reasonable tax rates.

And it was then that I realized my only water pump is at 47% condition and I pay about $4200 to keep up with the water demand.

Once I replaced the pump and adjusted funding level, my revenue increased by $2000.

It's funny how a single aged item can devour so much money...

It's very true...we have the same problem in Newark.

Many of our water pipes date back to Grover Cleveland's second term in office: 1893 to 1897. They keep bursting and we just replace them with state-of-the-art pipes when they do so.

Ah, lovable furry old Grover Cleveland...*:D

But you're on the right track...much of urban management in the real world is maintenance and due diligence. Our inspectors, motor pool, water testers, and other folks are the unsung heroes of Newark.

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Kiwiwriter

aka Dave Lippman

By Day: Senior Press Information Officer for Newark, NJ

By Night: Occasional SimCity builder

 

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    I really like to read your real-life memories @Kiwiwriter47. They are always very insightful and thought-provoking, which makes for a really interesting reading.

    By the way, I'd like to reach out to @Naomi57. If I remember correctly, she was eager to see my parks. *;) I have some samples ready. Perhaps I'll make a park-based CJ too? But certainly not now - I just don't have too much time:

    parkfan1.jpg.3754db13a0d080017fa17c7718218f1a.jpg

    parkfan2.jpg.615fb4ad036ff8527a45669f3a1d6ad6.jpg

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    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    TheMurderousCricket, thanks for the warm words.

    I have the competitive edge that I write press releases, statements, speeches, and other stuff for New Jersey's largest and oldest city, so cities are my job. 

    For example, sometime in the next two weeks, we will start giving out COVID vaccination to seniors. I will get trained to help administer (but not inject) the seniors, so that I can write a story about the training and how we do it for our web page. You don't do this in SC4, obviously, but it makes you aware of what the Department of Health and Human Services really does.

    At the opposite end of the scale, try working the Communications side of the 13 straight 13-hour days of Superstorm Sandy at the Office of Emergency Management. We had great breakfast (bagels and cream cheese) and excellent lunch (chicken and/or pizza).

    My chief memories of that are the incompetent media, Geraldo Rivera desperately trying to get an exclusive (and failing), and losing my record of incoming calls when I saved over it after it was done. Lucky for me, nobody cared. *:D

    One other memory: The last night of the Sandy siege was my 50th birthday. We cancelled the party at home. But my co-workers brought in a tray of cupcakes and started singing "Happy Birthday." As they did, Mayor Cory Booker bounced out of his office and joined the chorus. I blew out the lone candle. That was great.

    The parks look good. Are they assembled in sections or do they come the way you see them in a single ploppable mass? 

    The bottom one is what our planners call a "passive park," designed for sitting at benches, enjoying flowers, statuary, and quiet games like chess.

    The top one is an "active" park, designed for activities...I can tell that because of the basketball court. 

    In Newark, we differentiate. In the North Ward alone, we have two small parks across the street from each other. One is basically a playground with a fountain, a climber, and a basketball court. The other has trees and benches. That one is named the "Thomas F. Silk Park," after the only Newark Firefighter to die in combat in World War II. He was a Merchant Marine whose freighter was torpedoed by a U-Boat in the North Atlantic. At a glance you can separate the "active" park for kids from the "passive" park for older folks.

    Our City Architect discussed the new parks with me for a press release, and showed me the catalogue from which he ordered playground amenities. I asked him at the time if he wanted the views of a playground expert on them. 

    "Who do you have in mind?" Tom Dooley asked.

    "My 10-year-old daughter," I said.

    "Please do," he answered.

    I took the catalogue home and showed her the section on playgrounds. She studied it carefully and recommended a massive geodesic frame for climbing, saying that kids would enjoy the challenge of climbing to the top. She also proposed some other climbing devices.

    I took that answer back to Dooley. He was amazed. His "advisory committee" had, after a week of discussion and safety debate, leaned toward those very same items. He was going to go back to them with that answer.

    They built the stuff. 14 years later, they're still there. Ironically, the playground is so far away from our home, my daughter never used it.

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    Kiwiwriter

    aka Dave Lippman

    By Day: Senior Press Information Officer for Newark, NJ

    By Night: Occasional SimCity builder

     

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    Another interesting input. *:yes: It looks like apart from intriguing stories to tell, you also have a wide experience in various fields. Do I understand correctly, that you will be a part of the vaccination in-processing?

    As far as vaccination policy is concerned, I am somewhat undecided. Some European countries are actually doing quite the opposite - young and most mobile people are given the shot first. They meet people at work, use transit system, pick up their kids from school and do the shopping (for their elderly parents too). It seems reasonable that they may be considered as the most potent "vessels" for spreading the infection.

    On the other hand, elderly are the group who is most susceptible to COVID. It's a tricky decision really.

    3 hours ago, Kiwiwriter47 said:

    The parks look good. Are they assembled in sections or do they come the way you see them in a single ploppable mass? 

    I wouldn't have the audacity to call myself an artist were they just a single ploppable. *;)

    What you see in these parks are puzzle pieces assembled from 5 different sets, including vanilla. Also, one set is using two subsets for more variety. The single, largest tile is 3x2 large.

    3 hours ago, Kiwiwriter47 said:

    The bottom one is what our planners call a "passive park," designed for sitting at benches, enjoying flowers, statuary, and quiet games like chess.

    The top one is an "active" park, designed for activities...I can tell that because of the basketball court. 

    What a fine concept! I have never thought of differentiating between the two! I will have to use this idea in future settings - having separate parks "biased" towards young or aged citizens must be a wonderful way to add some creativity and diversity to a town.

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    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    6 hours ago, TheMurderousCricket said:

    As far as vaccination policy is concerned, I am somewhat undecided. Some European countries are actually doing quite the opposite - young and most mobile people are given the shot first. They meet people at work, use transit system, pick up their kids from school and do the shopping (for their elderly parents too). It seems reasonable that they may be considered as the most potent "vessels" for spreading the infection.

    Israel is furthest along in vaccination, well over 20% of their population now, and is almost certainly the country tracking vaccine response most closely, as part of their deal with Pfizer.

    In case it's useful, Israel found that even just the first dose of vaccine reduced infections among their aged population by 30% to 60% — comparing those who had received the first shot, to those who hadn't received it yet.  I haven't spotted the reason for the variation of 30% to 60% yet, and it's early days, but the Israel data is worth watching.

    https://ourworldindata.org/covid-vaccinations
    https://www.newsweek.com/first-pfizer-vaccine-shot-risk-50-percent-1561285
    https://www.politico.eu/article/israel-coronavirus-vaccine-success-secret

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    What amazes me in the vaccination story is how many people plan to refuse to be vaccinated (percentages vary greatly by country). In Japan, only 30% intend to get the vaccine.

    And that suggests another ordinance mod: Mandatory (free) vaccination, which could raise HQ at the expense of mayor rating and $.

    How do I figure out what ordinances have already been replaced by popular mods so I can maybe steer clear? Is there a Wiki or development thread somewhere? Looking... I'll switch threads if I find something suitable.

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    -- Jeff Fisher ><> Vancouver WA
    "I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

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    8 hours ago, jeffryfisher said:

    How do I figure out what ordinances have already been replaced by popular mods so I can maybe steer clear? Is there a Wiki or development thread somewhere?

    The best I can do to help is give you a list I made in January, 2018 that is the linkys to all the Ordinance Mods I found at that time.

    Spoiler

    Lottery Program RELOADED

    https://community.simtropolis.com/files/file/16181-lottery-program-reloaded/

    ---

    Parking Fine Ordinance

    https://community.simtropolis.com/files/file/21285-parking-fine-ordinance/

    ---

    Super Demand Ordinance

    https://community.simtropolis.com/files/file/21299-super-demand-ordinance/

    ---

    Super Demand Mod (Not Demand Ordinance)

    https://community.simtropolis.com/files/file/22391-super-demand-mod-not-demand-ordinance/

    ---

    OOM - Ordinance Overhaul Mod 2.1

    https://community.simtropolis.com/files/file/29854-oom-ordinance-overhaul-mod/

    ---

    Radical Ordinance V2.0

    https://community.simtropolis.com/files/file/21318-radical-ordinance-v20/

    ---

    Carpool Incentive Program Ordinance Fix 1.0

    https://community.simtropolis.com/files/file/28786-carpool-incentive-program-ordinance-fix/

    ---

    Cousin Vinnie Ordinance

    https://community.simtropolis.com/files/file/13382-cousin-vinnie-ordinance/

    ---

    Low Pollution Ordinances 1 (crashes game)

    https://community.simtropolis.com/files/file/24665-low-pollution-ordinances/

    ---

    Super Clean Air Ordinance (Balanced)

    https://community.simtropolis.com/files/file/21265-super-clean-air-ordinance-balanced/

    ---

    Legalize Medical Marijuana 1

    https://community.simtropolis.com/files/file/24337-legalize-medical-marijuana/

    ---

    clean air ordinance minus 80 percent pollution

    https://community.simtropolis.com/files/file/21065-clean-air-ordinance-minus-80-percent-pollution/

    ---

    Legalise Gambling Modd 1

    https://community.simtropolis.com/files/file/21793-legalise-gambling-modd/

    ---

    xordevoreaux_ordinance_youthcurfew_0001.dat

    https://community.simtropolis.com/files/file/29157-xordevoreaux_ordinance_youthcurfew_0001dat/

    ---

    Goodbye Garbage Modd

    https://community.simtropolis.com/files/file/27451-goodbye-garbage-modd/

    ---

    Enactment for Environmental Responsibility

    https://community.simtropolis.com/files/file/27504-enactment-for-environmental-responsibility/

    ^ Ofc, there will be overlap between them.

    I've no idea which are good and balanced nor which are super cheaty or unbalanced. Then there's also a couple or three I've made as quick fixes for someone's stated problem which are attached to posts here and there. I wouldn't worry about overriding mine as they aren't on the STEX and were for a particular member.

    Edit: And there are some in NAM too iirc.

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    2 hours ago, CorinaMarie said:

    The best I can do to help is give you a list I made in January, 2018 that is the linkys to all the Ordinance Mods I found at that time.

      16 Ordinance Mods Linkys (Reveal hidden contents)

    Lottery Program RELOADED

    https://community.simtropolis.com/files/file/16181-lottery-program-reloaded/

    ---

    Parking Fine Ordinance

    https://community.simtropolis.com/files/file/21285-parking-fine-ordinance/

    ---

    Super Demand Ordinance

    https://community.simtropolis.com/files/file/21299-super-demand-ordinance/

    ---

    Super Demand Mod (Not Demand Ordinance)

    https://community.simtropolis.com/files/file/22391-super-demand-mod-not-demand-ordinance/

    ---

    OOM - Ordinance Overhaul Mod 2.1

    https://community.simtropolis.com/files/file/29854-oom-ordinance-overhaul-mod/

    ---

    Radical Ordinance V2.0

    https://community.simtropolis.com/files/file/21318-radical-ordinance-v20/

    ---

    Carpool Incentive Program Ordinance Fix 1.0

    https://community.simtropolis.com/files/file/28786-carpool-incentive-program-ordinance-fix/

    ---

    Cousin Vinnie Ordinance

    https://community.simtropolis.com/files/file/13382-cousin-vinnie-ordinance/

    ---

    Low Pollution Ordinances 1 (crashes game)

    https://community.simtropolis.com/files/file/24665-low-pollution-ordinances/

    ---

    Super Clean Air Ordinance (Balanced)

    https://community.simtropolis.com/files/file/21265-super-clean-air-ordinance-balanced/

    ---

    Legalize Medical Marijuana 1

    https://community.simtropolis.com/files/file/24337-legalize-medical-marijuana/

    ---

    clean air ordinance minus 80 percent pollution

    https://community.simtropolis.com/files/file/21065-clean-air-ordinance-minus-80-percent-pollution/

    ---

    Legalise Gambling Modd 1

    https://community.simtropolis.com/files/file/21793-legalise-gambling-modd/

    ---

    xordevoreaux_ordinance_youthcurfew_0001.dat

    https://community.simtropolis.com/files/file/29157-xordevoreaux_ordinance_youthcurfew_0001dat/

    ---

    Goodbye Garbage Modd

    https://community.simtropolis.com/files/file/27451-goodbye-garbage-modd/

    ---

    Enactment for Environmental Responsibility

    https://community.simtropolis.com/files/file/27504-enactment-for-environmental-responsibility/

    ^ Ofc, there will be overlap between them.

    I've no idea which are good and balanced nor which are super cheaty or unbalanced. Then there's also a couple or three I've made as quick fixes for someone's stated problem which are attached to posts here and there. I wouldn't worry about overriding mine as they aren't on the STEX and were for a particular member.

    Edit: And there are some in NAM too iirc.

    One of which is Clean Air Act, which the team recommends to reduce the pollution.

    Should I make my Cap Lifter to be ordinances rather than lots? Especially in a very dense city where my cap lifter lots would be just a "waste" of space, although it's the one (or one of things) that makes that large city possible.

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    10 minutes ago, chfzdn said:

    Should I make my Cap Lifter to be ordinances rather than lots?

    It might be worth making as an optional version.

    I personally like the plop variety. I've only used the Farm Lifter, but it's come in handy for a real situation when today I wanted a few more farms in a tile where they were at the cap limit. I plop it, grow them, and then bulldoze the lot. (I might even add a prop of some sort to it so I can find it easier for bulldozing.)

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    13 hours ago, chfzdn said:

    Should I make my Cap Lifter to be ordinances rather than lots?

    After rummaging around yesterday in the fields I can add to an ordinance exemplar (a very long drop box!) I recall seeing demand adjustments, but I can't recall seeing any cap relief (but that could be faulty memory; I was working on health benefits).

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    7 hours ago, jeffryfisher said:

    I recall seeing demand adjustments, but I can't recall seeing any cap relief ...

    Oh! Yes, you are entirely correct.

    Cap relief cannot be done via ordinances. When I replied I was thinking of the demand altering.

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    4 hours ago, CorinaMarie said:

    Cap relief cannot be done via ordinances. When I replied I was thinking of the demand altering.

    Which, I believe, makes the game very artificial and non-challenging.

    I've seen some mega-demand mods on this 'ere site but it was just "meh".

    Especially given how well your NKO can nurture demand on its own, Cori. *;)

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    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    2 minutes ago, TheMurderousCricket said:

    Which, I believe, makes the game very artificial and non-challenging.

    I concur if we are talking about the ones that add a gazillion demand. There are, however, others that are well balanced. Maxis even includes at least one like the Tourism ordinance.

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    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    On 1/19/2021 at 1:04 AM, CorinaMarie said:

    (I might even add a prop of some sort to it so I can find it easier for bulldozing.)

    Funny you say this, as I was thinking about that. For something that would look like an object that would bring the added demand. Things like; a rock that has diamonds sticking out of the surface or gold nuggets instead for commercial and/or industry, a giant pile of manure for farming??, and maybe a giant old "wisdom" tree for residential??

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    Kloudkicker
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    Another footnote on ordinances: In my survey of ordinance exemplars, I specifically sought out conditional ones (Neighborhood Watch, Landfill Gas) to see how the conditions were defined, but I could not see anything that looked like that. So those conditions are either hard-coded or else they're defined in another place in the data. If the conditions can't be found, then we won't be able to create / modify conditions on customized ordinances.

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    -- Jeff Fisher ><> Vancouver WA
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    7 hours ago, jeffryfisher said:

    If the conditions can't be found, then we won't be able to create / modify conditions on customized ordinances.

    All the conditional ones which require some building to be present in the city are hard coded based on properties the game sees in their exemplar.

    For instance, a building must have 0x000061A8 (Recycling center population served) and 0x00000014 (Recycling center percent reduction) in it to trigger the Trash Presort to become available in the list. (You can find which have requirements on the Wiki Ordinances page.) It will then be one or more of the properties that are standard in those particular buildings that are the actual trigger. (I only isolated the ones in the recycling center to enable Trash Presort during my testing.)

    In case you've checked the Lua code, the function: game.ordinance_is_available(ord_guid) returns a Boolean value only so an ordinance cannot be set to available using it. *;)

    You can, however, toggle them on or off in Lua code if they are already available.

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    On 20/1/2021 at 9:42 AM, CorinaMarie said:

    Oh! Yes, you are entirely correct.

    Cap relief cannot be done via ordinances. When I replied I was thinking of the demand altering.

    That's unfortunate for me.

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    26 minutes ago, chfzdn said:

    That's unfortunate for me.

    Only a wee lit bit tho. Your ploppable lots do the job as intended.

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    14 hours ago, CorinaMarie said:

    You can, however, toggle them on or off in Lua code if they are already available.

    So if I override an ordinance (e.g. the useless Carpool Subsidy) with a controversial but effective Mandatory Vaccination Program, I could add a condition to the original Carpool's LUA code somewhere to have it test the presence of a clinic or hospital (a building that has a health-care radius)?

    That would mean that creating conditions is not impossible, just much more advanced than poking a variable into an exemplar.

    I'm not that ambitious yet, so I won't ask for a course in SC4 LUA coding and injection today, but I'll know where to start when I feel the urge to tackle it.

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    -- Jeff Fisher ><> Vancouver WA
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    10 hours ago, jeffryfisher said:

    I could add a condition to the original Carpool's LUA code somewhere to have it test the presence of a clinic or hospital (a building that has a health-care radius)?

    Yes indeed. That'll be the part which is the conditional of the a.trigger code. Those are essentially IF / THEN statements.

    While the syntax might be a wee bit different, the logic is exactly the same as for any programming language you already know. As a guess, you might want to make it a two part condition using AND. Like if the population is greater than some number AND the number of hospitals and clinics is less than some number (or the overall medical grade is less than some number). You can also make the a.trigger something simple like population greater than some number (or test for a combination of R$, R$$, and R$$$ each being greater or less than some numbers) and from there have nested IF / THENs for a more complex multi-part comparison of city conditions.

    For the scenario you've suggested, you might then have your ordinance auto toggled on when the condition is True and said ordinance might cut the efficiency of all medical facilities by 50% (or such). Now you have your situation to deal will. Next you could also have the ELSE code of the a.trigger which would auto disable the negative ordinance when the condition becomes False.

    When you are ready, I can show you how to make yours a standalone Lua package so it need not replace an existing Lua entry. If you saw it in the other thread, a full replacement override is what we did for Robin's missing Private Schools as a down and dirty quick way to fix that problem. (I later made a separate standalone package which was only the code needed for the three Private Schools and I was going to upload when we thought Macs didn't allow the main code to be overridden, but I then noticed he'd edited to say mine worked.)

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    I'm taking the control over! *:P

    Okay, guys, could you recommend an add-on power line plop that could be used in conjunction with the default Maxis 410KV?

    You know, I mean these smaller power lines that could represent small and low voltage lines.


    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    2 hours ago, TheMurderousCricket said:

    I'm taking the control over! *:P

    Okay, guys, could you recommend an add-on power line plop that could be used in conjunction with the default Maxis 410KV?

    You know, I mean these smaller power lines that could represent small and low voltage lines.

    Like these? 

     

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    Kloudkicker
    Life's cold and I'm chillin
    Kloudkicker's Lot Creations
    Kloudkicker's Tech Tools, News and More

     

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    Yep. That kind of stuff!

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    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    50 minutes ago, Kloudkicker said:

    Like these? 

     

    I like it a lot! See my review on Andreas Roth's page, replete with pictures of weird telephone poles from the 1880s! *:thumb:

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    Kiwiwriter

    aka Dave Lippman

    By Day: Senior Press Information Officer for Newark, NJ

    By Night: Occasional SimCity builder

     

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    9 hours ago, TheMurderousCricket said:

    Okay, guys, could you recommend an add-on power line plop that could be used in conjunction with the default Maxis 410KV?

    You know, I mean these smaller power lines that could represent small and low voltage lines.

    If you ever want to put the power underground, or underwater, these come with high praise from Cori:

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    Next on the agenda...

    I'm recently getting quite a number of no job zots, limited exclusively to the $R. All this despite a very high demand... *:???: I don't get it - workplaces generate demand. Why is there unemployment then?

    Is this a foreshadowing of (yet another) problem? Or maybe a sign that I can safely start redeveloping $R into mid and high wealth neighbourhoods? *:)


    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    No job zots are caused by either not enough jobs or jobs are too far away for them to get to in the allotted time frame.

    Demand is a completely different animal. That's the number of each developer type that would like to grow in your city tile. It can be carried into your current tile from those connected adjacent and from any data propagated to those which are adjacent.

    You do not need to try to fill all demand. Not only is it impossible, but it's a good way to unbalance everything. Bulldoze and dezone any residential showing the no job zots while running time until you no longer have any which show said zot.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    4 minutes ago, CorinaMarie said:

    Bulldoze and dezone any residential showing the no job zots while running time until you no longer have any which show said zot.

    Umm... Are you sure? :nyah: Seems like brushing things under the carpet to me!

    I'd either prefer to fix the transportation problem or offer more jobs... I guess.

    Anyway, I think there might be an unemployment problem that I'm up against. There are some residential areas that are even farther away from workplaces but they don't suffer from any problems like this one.


    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    3 minutes ago, TheMurderousCricket said:

    I'd either prefer to fix the transportation problem or offer more jobs... I guess.

    That's an option as well.

     

    4 minutes ago, TheMurderousCricket said:

    There are some residential areas that are even farther away from workplaces but they don't suffer from any problems like this one.

    Keep in mind they are already established at those jobs. Once a Sim finds a job she will rarely change to another even if there's available ones closer.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    Ok, I ran an alley next to a residential area and it kickstarted a development in this area. One of the large $R buildings showed ~1100 commuters.

    A month or two later - zero commuters and an abandonment? :lost: Say what?!

    EDIT: As I was typing this, the building got "reocuppied" and again shows ~1400 commuters...?

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    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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