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About This File

So how cool would it be if we could run electrical power cables underground instead of stringing unsightly transmission towers across the pristine landscape? Well... now we can. Sort of.

For those of us who always hated to have ugly power transmission towers in our cities, the alternative was to plop a lot, often a park, tree or forest lot... every 5 tiles that would extend the juice from a distant power plant to our blossoming city. Not very realistic... but functional as far as the game was concerned.

The Underground Conduit lots use the same principle. But instead of trying to conceal the mysterious power connection, they stick it out there for all the world to see. The 1x1 lot contains a concrete service/access hatch to an imaginary underground conduit. By plopping these lots in a string every 5 tiles, you can extend your power grid while having a realistic visual aid to see where your power is coming from and going to.

To further enhance that visual aid, each lot has a red light sitting atop a sign post. The red light flashes only when the lot is connected to the grid and receiving power. This will allow you to quickly spot any connection problems along the line... and looks pretty darn cool at night.

Each lot is a single tile... and serves as a functional alternative to above-ground transmission towers. The lot is located in the Power Utilities menu, directly below the transmission towers. Each lot is a mere §5 to pop and cost nothing to maintain. They produce no pollution and have no other impact on the environment or game, either good or bad.

The lots have a transparent texture so they will blend with any terrain. They also have extended foundations and can be plopped on any slope. For best results, plop with the orientation arrow pointed uphill.

* These lots can also be used atop water pipes or subway tunnels... to use as visual markers as to where your pipes or subway routes run. They could also be used as sewer access hatches for an imaginary sewage system. They also don't look bad around industrial areas and are useful to plop in that one zoned tile that will never develop or constantly gets a No Road Access Zot. 

** This lot has no dependencies.

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
 




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