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Revisiting Prop Pox and Prop Theory

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On 18/01/2018 at 8:29 PM, jdenm8 said:

In theory it could happen to any type of subfile stored in the savefile, that stores overrideable objects, at decompression time.

Buildings, too? I assume it would happen if the buildings were glitched. I  don't have SC4 installed on this new PC yet but I have train traffic generators that turn out to be massive airport lots (most bigger than 16x16) and more recently one of the WMP Allotments got duplicated somehow, and I had another duplicate earlier. I think these lots might have identical IIDs, it appears the game reads the menu exemplars of one lot but the actual lot data of the other, at least for those giant airport lots in the train menu.

 

On the proper topic, it appears that the game reads some data twice and other data only once, hence the discrepancy. I've seen this happen in the Source engine, too.

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On 20/01/2018 at 3:11 AM, mertzigzag said:

An example I have, which annoys me to no end, is that whenever I newly plop one of the Maxis default City Halls, I get a random selection of very incorrect props on that lot that are replacing Maxis originals:

Common and well known issue, nothing related to Prop Pox in any way.

It's to do with how Maxis used Flora, which is a special type of prop that was only intended for use with Trees. These Flora items all have a Flora Family (similar to a Prop Family) listed and most MMPs started out using the Maxis ones as a template, so included the same property in them. 

The only place these Flora Families were used so far as I know, was on the City Hall lots, to randomly show one of the installed Flora (trees) upon them. This all works fine until either something too big to fit there or something unsuitable is included in the same family. Technically the fix is to modify the MMPs to remove this property, since it's really not needed or helpful. However, the quickest solution more practically speaking, would be to download the fix attached to this post (SC4D, registration required), which removes the Flora Families from all three city hall lots, preventing the problem.

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I tried a different idea to get the props to reappear. The DLL fixed the poxed city according to SC4save. I then used iLives to delete the prop file. Loaded the game - and all the props disappeared. However, the save file increased in size. Upon looking it up in SC4Save, indeed the game rebuilt the prop file - however it 0'd all the IDs, and I mean all of them (400000+...). So... what is enabling the game to rebuild the prop file but to then 0 out all the ID's?


Known as Kitsune on sc4e. NAM Team Member.

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Holy S***, it works.

Before:

I had gone through and replaced many of the affected lots so it's not as pronounced on this map as it should be.  But you can notice some of the empty gashes running north and south.

LxuEiVl.png

C5YavZ0.png

After:

(A lot of this city is plopped, hence the lack of density among the props.)

MsRlyky.png

CK01XWl.png

This is AMAZING!  Can't thank you enough for figuring this out.  I have several city tiles with the pox, this is incredible.  Give this guy all the Trixies.

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20369743_2718707249385_5298984318887779742_o.jpg

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7 minutes ago, nycsc4 said:

Give this guy all the Trixies.

Indeed! And then make some more and keep giving them to him ad infinitum. I've never suffered prop pox, but seeing how quickly simmaster07 has advanced the community to a possible, and permanent fix is something to behold *:party:

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31 minutes ago, mattb325 said:

I've never suffered prop pox, but seeing how quickly simmaster07 has advanced the community to a possible, and permanent fix is something to behold *:party:

Consider yourself lucky.  Probably the worst bug to affect the game.  Here's a bit more definitive example of a bad case of the pox:

Before, you can see the really big gashes here:

sg2zVZp.png

After:

xVmJwDh.png

Unreal.  Best day ever.  I thought I'd lost these cities for good.  Seems not to be the case so far.

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Can we just create a permanent rank of Sim Master for Simmaster07? The situation is asking for it

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6 minutes ago, matias93 said:

Can we just create a permanent rank of Sim Master for Simmaster07? The situation is asking for it

Done. Tho I don't know how to do the pretty colors.

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49 minutes ago, CorinaMarie said:

Done. Tho I don't know how to do the pretty colors.

Can you use HTML on it? Try to use 

<span style="color: #F5BC66;">Sim Master</span>

Or, you add .simmaster class if not already added.

.simmaster {
  color: #F5BC66;
}

And use 

<span class="simmaster">Sim Master</span>

to add colored "Sim Master".

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16 minutes ago, Chief ZDN said:

Can you use HTML on it?

Thanks for the suggestion.

But no, I'm afraid HTML is not an option for Member Titles (I've tested this). Adding or editing the existing CSS class is possible, but it'd need to be defined on a per-user basis. Otherwise all titles would inherit and display the same formatting.

However, another way forward is to use a CML profile field, which do allow custom formats to be rendered.

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17 minutes ago, simmaster07 said:

We've certainly come a long way from April Fool's pranks :lol:

Indeed we (you) have!

This is absolutely fantastic. Great work here!

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Well I guess after fixing the two most game-breaking things of this wonderfull game, he deserves more than a personal RANK... We could all submit @simmaster07 for Member of the Month too. Or Member of the Year? I'm certainly going to. :)

Thank you again!

- Tyberius

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In my recent absence from the site, I've completely missed this. It was incredible when you solved CTD with puzzle pieces (as a tram-aholic this was game changing), and this is another major game changer. The community will forever be indebted to you!

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4 hours ago, Tyberius06 said:

We could all submit @simmaster07 for Member of the Month too. Or Member of the Year? I'm certainly going to. :)

No peeking cause this stuff is usually secret:

Spoiler

MOTM 01-2018.jpg

And for Member of the Year, that sounds like a good Trixie award. Maybe something like Most Important Discovery/Innovation 2018. *;)

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I just wanted to jump in and give @simmaster07 a huge thanks to fixing the prop pox issue.  Your contribution to the community is immeasurable and greatly appreciated!!  Congratulations on this monumental achievment!!!*:thumb:

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It feels like you have found a cure to cancer... I didn't understand much, but great job and thank you for this!

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Yeah this is a huge plus ! I can now fill large tiles with 1x1 lots and never have a fear of pox striking again.

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Known as Kitsune on sc4e. NAM Team Member.

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WHOA :thumb::bunny::LlamaTrixie2015::golly:

It works! Why was I skeptical?

90% poxed city

Before

oZ6FjsC.jpg

After

CTcs5ls.jpg

Before:

QDozVtm.jpg

After:

h6xlPWo.jpg

While it's not 100%, I can easily go about fixing the remaining poxed stuff. All of these walls looked like the poxed ones before, for example.

vftYVyk.jpg

I agree with that title. Sim Master.

@simmaster07

I cannot express my happiness in text, that's how crazy this is. Here's some emojis

:fire::100::ok_hand::joy: 

Haha, #Simcity4in2018 #Simcity44life

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As I mentioned in Bap's topic those many years ago, the dedication and enthusiasm of the members of this community continue to overwhelm me. We have players who pass along their knowledge and suggestions. We have the custom content makers who share their very imaginative and game-changing creations. And we have those who dedicate themselves to doing something about those things that have been labeled 'things that can't be done.' simmaster07, you re definitely a member of the group at the pinnacle of that list. While the 'pox' may have affected relatively few,  you deserve the appreciation of us all.

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Btw, has anyone with dual citizenship posted a linky to this over on SC4Devotion?

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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Yepp, as I know Alex (Tarkus) posted about this the Prop Pox topic over at SC4.

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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18 hours ago, simmaster07 said:

Thanks for the feedback and kind words, everyone. I just fixed the experimental DLL leaking memory on every save — it was a small amount, maybe 1-2MB each time, but I wanted to fix it before marking this as stable. Given the feedback so far I've decided to mark this as stable now and upload a new version of SC4Fix to the STEX:

(If you're still using the experimental DLL, you're probably going to want to grab this one for the memory leak fix.)

We've certainly come a long way from April Fool's pranks :lol:

Uxp6mY7.png

You can thank me for that April Fool's prank...

I whispered sweet evils into Mandelsoft's ear...

 

And also... NICE ONE! You solved prop pox! I've had some battles with prop pox and I have gone to some insane lengths to avoid it...

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@simmaster07 This will go down in history as the best cure for SimCity 4! I would be surprised if anyone can rival this work. This definitely outranks any of the work I have done being an active developer of the NAM team and all.

I think the whole community appreciates the effort you have put into these finds for SC4. I use to dread CTD's and Pox but you have definitely saved heartache of many people.

We really can't thank you enough to bring us a solution for this pox problem *:kitty:

-eggman121 (NAM Team Member)

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On 1/19/2018 at 8:01 AM, simmaster07 said:

 will probably cause memory to leak when you save the game.

huh?

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